namespace = BE
# Crown yourself King of Belgium
character_event = {
	id = BE.0002
	title = EVTNAMEBE0002
	desc = EVTDESCBE0002
	
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EXCELLENT
	}
}

# Crown yourself Grand Duke of Luxembourg
character_event = {
	id = BE.0003
	title = EVTNAMEBE0003
	desc = EVTDESCBE0003
	
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EXCELLENT
	}
}

# Unite the Netherlands
narrative_event = {
	id = BE.0004
	title = EVTNAMEBE0004
	desc = EVTDESCBE0004
	picture = GFX_evt_council
	border = GFX_event_narrative_frame_diplomacy
	is_triggered_only = yes

	option = {
		name = EVTOPTION1BE.0004
		hidden_tooltip = {
			k_netherlands = {
				grant_title = ROOT
				make_primary_title = yes
				de_jure_liege = e_hre
			}
			d_holland = { de_jure_liege = k_netherlands }
			d_gelre = { de_jure_liege = k_netherlands }
			prestige = 500
			wealth = -100
		}
	}

	option = {
		name = EVTOPTION2BE.0004
		hidden_tooltip = {
			k_republic_netherlands = {
				grant_title = ROOT
				make_primary_title = yes
				de_jure_liege = e_hre
			}
			d_holland = { de_jure_liege = k_republic_netherlands }
			d_gelre = { de_jure_liege = k_republic_netherlands }
			prestige = 500
			wealth = -100
			create_family_palace = yes	
			set_government_type = merchant_republic_government
			any_unique_dynasty_vassal = { # gives random vassals a family palace
				count = 4
				limit = {
					is_female = no
					OR = {
						is_republic = yes
						is_tribal = yes
					}
					is_patrician = no
					prisoner = no
					NOT = { trait = incapable }
					is_adult = yes
					NOT = { 
						dynasty = none 
					}
				}
			}
		}
	}
}

#Claim Belgium
character_event = {
	id = BE.0005
	title = EVTNAMEBE0005
	desc = EVTDESCBE0005
	
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EXCELLENT
	}
}

# Crown yourself Emperor of the Seven Provinces
character_event = {
	id = BE.0006
	title = EVTNAMEBE0006
	desc = EVTDESCBE0006
	
	picture = GFX_evt_council
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = EXCELLENT
	}
}

# Province adopts Flemish culture
province_event = {
	id = BE.0007
	desc = EVTDESCBE0007
	picture = 
	border = GFX_event_normal_frame_diplomacy

	trigger = {
		culture = dutch
		owner = {
			OR = {
				culture = frankish
				culture = flemish
			}
		}
	}

	mean_time_to_happen = {
		months = 90
		modifier = {
			factor = 0.5
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EXCELLENT
		culture = flemish
	}
}

# Province adopts Wallonian culture
province_event = {
	id = BE.0008
	desc = EVTDESCBE0008
	picture = 
	border = GFX_event_normal_frame_diplomacy

	trigger = {
		culture = frankish
		owner = {
			OR = {
				culture = dutch
				culture = flemish
			}
		}
	}

	mean_time_to_happen = {
		months = 90
		modifier = {
			factor = 0.5
			OR = {
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots
				}
				has_game_rule = {
					name = culture_conversion
					value = faster_melting_pots_and_slower_normal
				}
			}
		}
	}

	option = {
		name = EXCELLENT
		culture = wallonian
	}
}