#
# List of options showing in the Game Rules screen
#
# format is:
# rule_token = {
#	name = "TEXT_KEY_FOR_NAME"
#	desc = "TEXT_KEY_FOR_LONG_DESC"
#	option = {										# please note that the first option is always the default option
#		name = option_token
#		text = "TEXT_KEY_FOR_OPTION_NAME"
#		achievements = no							# by default achievements = yes, allows or disallows achievements
#	}
# }


create_new_character = {
	name = "N_CHAR"
	option = {
		name = off
		text = "NCHAR_OFF"
		desc = "NCHAR_OFF_DESC"
	}
	option = {
		name = random
		text = "NCHAR_RANDOM"
		desc = "NCHAR_RANDOM_DESC"
	}

	option = {
		name = perfect
		text = "NCHAR_PERFECT"
		desc = "NCHAR_PERFECT_DESC"
	}
	
}

create_new_character_job = {
	name = "N_JOB"
	option = {
		name = diplomat
		text = "NJOB_DIP"
		desc = "NJOB_DIP_DESC"
	}

	option = {
		name = marshal
		text = "NJOB_MAR"
		desc = "NJOB_MAR_DESC"
	}
	
	option = {
		name = steward
		text = "NJOB_STW"
		desc = "NJOB_STW_DESC"
	}
	
	option = {
		name = spymaster
		text = "NJOB_SPY"
		desc = "NJOB_SPY_DESC"
	}
	
	option = {
		name = spiritual
		text = "NJOB_SPR"
		desc = "NJOB_SPR_DESC"
	}
}

create_new_character_age = {
	name = "N_AGE"
	option = {
		name = 16
		text = "NAGE_16"
		desc = "NAGE_16_DESC"
	}
	option = {
		name = 30
		text = "NAGE_30"
		desc = "NAGE_30_DESC"
	}
}

create_new_character_gender = {
	name = "N_GENDER"
	option = {
		name = dude
		text = "NGENDER_M"
		desc = "NGENDER_M_DESC"
	}
	option = {
		name = girl
		text = "NGENDER_F"
		desc = "NGENDER_F_DESC"
	}
}


create_new_character_background = {
	name = "N_BACK"
	option = {
		name = same_culture_religion
		text = "NBACK_SAME"
		desc = "NBACK_SAME_DESC"
	}
	option = {
		name = random
		text = "NBACK_RANDOM"
		desc = "NBACK_RANDOM_DESC"
	}
	option = {
		name = same_culture
		text = "NBACK_CULT"
		desc = "NBACK_CULT_DESC"
	}
	option = {
		name = same_religion
		text = "NBACK_REL"
		desc = "NBACK_REL_DESC"
	}
	
}

