#############################################
# CHARACTER NICKNAMES
# Independent dukes, kings and emperors only
#
# 'factor' is the percentage per year of 
# gaining the nickname
#
#############################################

# TRIGGERED ONLY
################
nick_the_hairy = {}
nick_the_illustrious = {}
nick_viking_rollo = {}
nick_the_wheelwright = {}
nick_the_monk_warrior = {}
nick_the_great_count = {}
nick_the_longsword = {}
nick_the_seer = {}
nick_the_grandprince = {}
nick_the_macedonian = {}

nick_the_oath_keeper = {}
nick_the_vengeful = {}
nick_retribution = {}
nick_the_redeemer = {}


nick_hood = {}
nick_the_eagle = {}
nick_the_longarm = {}

nick_the_magnum = {}

nick_the_fanged = {}
nick_the_golden_knight = {}
the_tiger = {}
the_mountain = {}
the_widow_maker = {}
the_reaper = {}
nick_the_soul_eater = {}
nick_the_butcher = {}
nick_the_legendary_warrior = {}

nick_the_fox = {}
nick_the_crude = {}
nick_the_butterfly = {}

nick_the_overseer = {}
nick_the_ergt = {}
nick_the_loyal = {}

nick_the_headshot = {}
nick_the_blunt = {}
nick_the_stone = {}

nick_the_demonslayer = {}
nick_the_godslayer = {}
nick_the_blindswordsman = {}
nick_the_axemurderer = {}
nick_the_sharpeye = {}
nick_the_assassin = {}
nick_the_patientwarrior = {}
nick_the_slippery = {}
nick_executioner = {}
nick_the_doubtless = {}
nick_no_prisoner = {}
nick_the_collector = {}
nick_the_warrior = {}
nick_the_fighter = {}
nick_the_cataphract = {}

#IS mayor
nick_the_modest = {} #Not proud
nick_the_ordinary = {} #lowborn
nick_the_memorable = {} #popular
nick_the_redbeard = {} #the Redbeard
nick_the_whitehanded = {} #the Whitehanded
nick_the_traveller = {} #the Traveller
nick_the_belted = {} #the Belted
nick_the_landless = {} #the Landless
nick_the_little_wolf = {} #Frail/Weak/Shy/Humnle Brave
nick_the_underhanded = {} #deceitful/shrewd
nick_the_loyal = {}
nick_the_calming = {}
nick_the_plain = {}
nick_the_advisor = {}


nick_the_loved = {}
nick_the_endearing = {}
nick_the_shortclaw = {}
nick_the_south = {}
nick_the_heartsbane = {}
nick_the_blackflame = {}
nick_the_castle = {}
nick_the_wall = {}
nick_the_unbuttoned = {}
nick_the_bluehair = {}
nick_the_unwed = {}
nick_the_handful = {}
nick_the_scribe = {}
nick_the_mouse = {}
nick_the_jester = {}
nick_the_unrevealing = {}

nick_the_flame_bearer = {} #the Flame-Bearer
nick_the_w_iron_arm = {} #Strong/Robust
nick_the_bloodhound = {}
nick_the_fearseeker = {} #NOT CRAVEN
nick_the_morningsun = {}
nick_the_thirsty = {}
nick_the_hound = {}

nick_the_curved = {}
nick_the_rider = {}
nick_the_white_stallion = {}
nick_the_black_stallion = {}
nick_the_graceful = {}

nick_the_immortal = {
	allow = {
		age = 20
		trait = immortal_warlord
		trait = brave
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2.0
			combat_rating = 8
		}
		modifier = {
			factor = 2.0
			combat_rating = 12
		}
	}
}

nick_the_amazon = {
	allow = {
		is_female = yes
		trait = immortal_warlord
		trait = brave
		OR = {
			independent = yes
			AND = {
				religion = cathar
				liege = { religion = cathar }
			}
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2.0
			combat_rating = 8
		}
		modifier = {
			factor = 2.0
			combat_rating = 12
		}
	}
}

nick_gospel = {}
nick_northstar = {}
nick_the_souless = {}
nick_the_crossbreaker = {}
nick_the_confused = {}

nick_the_mutt = {}
nick_the_beastmaster = {}
nick_the_fourlegged = {}
nick_the_fury = {}

nick_the_negotiator = {
	allow = {
		age = 20
		trait = gregarious
		trait = honest
	}
	chance = {
		factor = 2
		modifier = {
			factor = 10.0
			has_ambition = obj_gain_a_nickname
		}
		modifier = {
			factor = 2.0
			diplomacy = 20
		}
	}
}

nick_the_law = {
	allow = {
		age = 20
		stewardship = 10
		learning = 10
	}
	chance = {
		factor = 2
		modifier = {
			factor = 10.0
			has_ambition = obj_gain_a_nickname
		}
		modifier = {
			factor = 2.0
			trait = cruel
		}
		modifier = {
			factor = 2.0
			diplomacy = 10
		}
		modifier = {
			factor = 2.0
			diplomacy = 15
		}
	}
}

nick_the_rogue = {
	allow = {
		age = 20
		trait = underhanded_rogue
		intrigue = 12
	}
	chance = {
		factor = 1
		modifier = {
			factor = 10.0
			has_ambition = obj_gain_a_nickname
		}
	}
}



nick_the_tough = {
	allow = {
		trait = tough_soldier
		trait = strong
	}
	chance = {
		factor = 2
		modifier = {
			factor = 20.0
			has_ambition = obj_gain_a_nickname
		}
	}
}

nick_the_shield = {
	allow = {
		trait = defensive_leader
		OR = {
			trait = tough_soldier
			trait = immortal_warlord
			trait = patient
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 30.0
			has_ambition = obj_gain_a_nickname
		}
	}
}



nick_the_unpredictable = {
	allow = {
		trait = trickster
		OR = {
			trait = arbitrary
			trait = wroth
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 30.0
			has_ambition = obj_gain_a_nickname
		}
	}
}

nick_the_coinmaster = {
	allow = {
		stewardship = 15
		OR = {
			trait = fortune_builder
			trait = diligent
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 2
			trait = greedy
		}
		modifier = {
			factor = 30.0
			has_ambition = obj_gain_a_nickname
		}
	}
}

nick_the_midas = {
	allow = {
		age = 20
		trait = midas_touched
		trait = greedy
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = greedy
		}
		modifier = {
			factor = 3.0
			stewardship = 20
		}
		modifier = {
			factor = 3.0
			stewardship = 15
		}
		modifier = {
			factor = 10.0
			has_ambition = obj_gain_a_nickname
		}
	}
}


nick_the_sly = {
	allow = {
		age = 20
		trait = gregarious
		trait = deceitful
	}
	chance = {
		factor = 2
		modifier = {
			factor = 30.0
			has_ambition = obj_gain_a_nickname
		}
	}
}


nick_the_ghost = {
	allow = {
		age = 20
		trait = paranoid
		trait = elusive_shadow
	}
	chance = {
		factor = 2
		modifier = {
			factor = 30.0
			has_ambition = obj_gain_a_nickname
		}
	}
}

nick_the_honest = {
	allow = {
		age = 20
		trait = cruel
		trait = honest
	}
	chance = {
		factor = 10
		modifier = {
			factor = 20.0
			has_ambition = obj_gain_a_nickname
		}
	}
}




nick_the_guardian = {
	allow = {
		age = 20
		learning = 15
		is_guardian = yes
	}
	chance = {
		factor = 2
		modifier = {
			factor = 20.0
			has_ambition = obj_gain_a_nickname
		}
		modifier = {
			factor = 3.0
			learning = 20
		}
		modifier = {
			factor = 3.0
			learning = 15
		}
	}
}


nick_the_divine_ruler = {
	allow = {
		age = 20
		is_theocracy = yes
	}
	chance = {
		factor = 2
		modifier = {
			factor = 20.0
			has_ambition = obj_gain_a_nickname
		}
		modifier = {
			factor = 3.0
			learning = 20
		}
		modifier = {
			factor = 3.0
			learning = 15
		}
	}
}

nick_the_spirit = {
	allow = {
		age = 20
		is_theocracy = yes
	}
	chance = {
		factor = 1
		modifier = {
			factor = 20.0
			has_ambition = obj_gain_a_nickname
		}
		modifier = {
			factor = 3.0
			learning = 10
		}
		modifier = {
			factor = 3.0
			learning = 15
		}
	}
}

