# # Supported types: character
# #
# # Note: if 'chance' evaluates to 0, an AI character will also abandon the focus
# #


# #################
# # FOCUSES		#
# #################

# focus_ch_pride = {
	# type = character
	
	# modifier_name = "CHILDHOOD_FOCUS_PRIDE"
	
	# potential = {
		# always = no
	# }
	
	# allow = {
	# }
	
	# # AI Pick chance
	# chance = {
		# factor = 100

	# }
	
	# # Focuses have no success conditions
	# success = {
		# always = no
	# }
	
	# abort = {
		# age = 6
	# }
	
	# abort_effect = {
	# }
	
	
	# potential_traits = {
		# proud
	# }
# }

# focus_ch_humility = {
	# type = character
	
	# modifier_name = "CHILDHOOD_FOCUS_HUMILITY"
	
	# potential = {
		# always = no
	# }
	
	# allow = {
	# }
	
	# # AI Pick chance
	# chance = {
		# factor = 100

	# }
	
	# # Focuses have no success conditions
	# success = {
		# always = no
	# }
	
	# abort = {
		# age = 6
	# }
	
	# abort_effect = {
	# }
	
	# potential_traits = {
		# humble
	# }
# }

# focus_ch_duty = {
	# type = character
	
	# modifier_name = "CHILDHOOD_FOCUS_DUTY"
	
	# potential = {
		# always = no
	# }
	
	# allow = {
	# }
	
	# # AI Pick chance
	# chance = {
		# factor = 100

	# }
	
	# # Focuses have no success conditions
	# success = {
		# always = no
	# }
	
	# abort = {
		# age = 6
	# }
	
	# abort_effect = {
	# }
	

	# potential_traits = {
		# diligent
	# }
# }

# focus_ch_etiquette = {
	# type = character
	
	# modifier_name = "CHILDHOOD_FOCUS_ETIQUETTE"
	
	# potential = {
		# always = no
	# }
	
	# allow = {
	# }
	
	# # AI Pick chance
	# chance = {
		# factor = 100

	# }
	
	# # Focuses have no success conditions
	# success = {
		# always = no
	# }
	
	# abort = {
		# age = 6
	# }
	
	# abort_effect = {
	# }
	

	# potential_traits = {
		# gregarious
	# }
# }

# focus_ch_thrift = {
	# type = character
	
	# modifier_name = "CHILDHOOD_FOCUS_THRIFT"
	
	# potential = {
		# always = no
	# }
	
	# allow = {
	# }
	
	# # AI Pick chance
	# chance = {
		# factor = 100

	# }
	
	# # Focuses have no success conditions
	# success = {
		# always = no
	# }
	
	# abort = {
		# age = 6
	# }
	
	# abort_effect = {
	# }
	

	# potential_traits = {
		# temperate
	# }
# }

# focus_ch_faith = {
	# type = character
	
	# modifier_name = "CHILDHOOD_FOCUS_FAITH"
	
	# potential = {
		# always = no
	# }
	
	# allow = {
	# }
	
	# # AI Pick chance
	# chance = {
		# factor = 100

	# }
	
	# # Focuses have no success conditions
	# success = {
		# always = no
	# }
	
	# abort = {
		# age = 6
	# }
	
	# abort_effect = {
	# }
	
	
	# potential_traits = {
		# zealous
	# }
# }

# focus_ch_struggle = {
	# type = character
	
	# modifier_name = "CHILDHOOD_FOCUS_STRUGGLE"
	
	# potential = {
		# always = no
	# }
	
	# allow = {
	# }
	
	# # AI Pick chance
	# chance = {
		# factor = 100
		# modifier = {
			# factor = 10
			# is_nomadic = yes
		# }
	# }
	
	# # Focuses have no success conditions
	# success = {
		# always = no
	# }
	
	# abort = {
		# age = 6
	# }
	
	# abort_effect = {
	# }
	

	# potential_traits = {
		# brave
	# }
# }

# focus_ch_heritage = {
	# type = character
	
	# modifier_name = "CHILDHOOD_FOCUS_HERITAGE"
	
	# potential = {
		# always = no
	# }
	
	# allow = {
	# }
	
	# # AI Pick chance
	# chance = {
		# factor = 100

	# }
	
	# # Focuses have no success conditions
	# success = {
		# always = no
	# }
	
	# abort = {
		# age = 6
	# }
	
	# abort_effect = {
	# }
	
# }
