#########################################################################
# OPINION MODIFIERS
##########################################################################

# inherit = yes  # Heirs inherit this opinion

# Opinion modifiers can give a reason to do the following actions without penalties
# prison_reason
# banish_reason
# execute_reason
# revoke_reason
# divorce_reason

# enemy = yes # This will make the characters enemies of eachother ( effectively at war )
# crime = yes # Counts as my foe (rivals do too) for the is_foe trigger

##########################################################################
# HARD - DO NOT REMOVE OR RENAME ANY OF THESE
##########################################################################

##############
# FIXED STATE
##############

gttm = {
	opinion = -20
}

tlvm = {
	opinion = -40
}

dprs = {
	opinion = -20
}

prsa = {
	opinion = -40
}

aprs = {
	opinion = 10
}

tmny = {
	opinion = -30
}

awdv = {
	opinion = 50
}

ginc = {
	opinion = 30
}

tinc = {
	opinion = -30
}

cpos = {
	opinion = 20
}