clear_tournament_effect = {
	remove_trait = at_tournament
	clr_character_flag = tntl
	clr_character_flag = tnt1st
	clr_character_flag = tnt2nd
	clr_character_flag = tnth
	clr_character_flag = tnth2
	clr_character_flag = tntdth
	clr_character_flag = tntmm
	clr_character_flag = tntwd
}
