add_maim = {
	custom_tooltip = {
		text = maimed_effect_tooltip
		hidden_tooltip = {
			random_list = {
				20 = {
					modifier = {
						factor = 0
						OR = {
							trait = one_eyed
							trait = blinded
						}
					}
					add_trait = one_eyed
				}
				40 = {
					modifier = {
						factor = 0
						trait = one_legged
					}
					add_trait = one_legged
				}
				40 = {
					modifier = {
						factor = 0
						trait = one_handed
					}
					add_trait = one_handed
				}

			}
		}
	}

}

add_maimed_trait_effect = {
	custom_tooltip = {
		text = maimed_effect_tooltip
		hidden_tooltip = {
			random_list = {
				# 10 = { Maimed gets healed by wounded - replaced by one_legged
					# modifier = {
						# factor = 0
						# has_dlc = "Reapers"
					# }
					# add_trait = maimed
					# character_event = { id = 38281 }
				# }
				15 = {
					modifier = {
						factor = 0
						OR = {
							trait = one_eyed
							trait = blinded
							NOT = { has_dlc = "Reapers" }
						}
					}
					add_trait = one_eyed
					character_event = { id = RIP.11501 }
				}
				10 = {
					modifier = {
						factor = 0
						OR = {
							trait = one_legged
						}
					}
					add_trait = one_legged
					character_event = { id = RIP.11503 }
				}
				20 = {
					modifier = {
						factor = 0
						OR = {
							trait = one_handed
							NOT = { has_dlc = "Reapers" }
						}
					}
					add_trait = one_handed
					character_event = { id = RIP.11502 }
				}
				10 = {
					modifier = {
						factor = 0
						OR = {
							trait = disfigured
							NOT = { has_dlc = "Reapers" }
						}
					}
					add_trait = disfigured
					character_event = { id = RIP.11504 }
				}
				5 = {
					modifier = {
						factor = 0
						OR = {
							trait = mangled
							NOT = { has_dlc = "Reapers" }
						}
					}
					add_trait = mangled
					character_event = { id = RIP.11505 }
				}
			}
		}
	}
	if = {
		limit = {
			AND = {
				has_dlc = "Reapers"
				NOT = { trait = severely_injured }
			}
		}
		add_trait = severely_injured
		hidden_tooltip = {
			random_list = {
				75 = { #Get rid of severely_injured
					character_event = { id = RIP.11000 days = 90 random = 275}
				}
				25 = { #Get rid of severely_injured but develop infection
					set_character_flag = pending_infection
					character_event = { id = RIP.11000 days = 90 random = 275}
				}
			}
		}
	}
}