save_job_title =  {
	if = {
		limit = {
			has_job_title = job_chancellor
		}
		set_character_flag = saved_chancellor
	}
	if = {
		limit = {
			has_job_title = job_treasurer
		}
		set_character_flag = saved_treasurer
	}
	if = {
		limit = {
			has_job_title = job_marshal
		}
		set_character_flag = saved_marshal
	}
	if = {
		limit = {
			has_job_title = job_spymaster
		}
		set_character_flag = saved_spymaster
	}
}


give_back_job_title =  {
	if = {
		limit = {
			has_character_flag = saved_chancellor
		}
		give_job_title = job_chancellor
		clr_character_flag = saved_chancellor
	}
	if = {
		limit = {
			has_character_flag = saved_treasurer
		}
		give_job_title = job_treasurer
		clr_character_flag = saved_treasurer
	}
	if = {
		limit = {
			has_character_flag = saved_marshal
		}
		give_job_title = job_marshal
		clr_character_flag = saved_marshal
	}
	if = {
		limit = {
			has_character_flag = saved_spymaster
		}
		give_job_title = job_spymaster
		clr_character_flag = saved_spymaster
	}
}


marry_councillor = {
	hidden_tooltip = {
		if = {
			limit = {dynasty = none}
			add_trait = born_lowborn
		}
		if = {
			limit = {
				is_married = no
				is_female = no
				is_ruler = no
				can_marry = yes
				fertility = 0
				liege = {
					ai = yes
					NOT = {dynasty = ROOT}
					mercenary = no
					holy_order = no
				}
			}
			liege = {
				any_courtier = {
					limit = {
						is_female = yes
						is_married = no
						is_betrothed = no
						is_ruler = no
						age = 16
						NOT = {age = 35}
						can_marry = yes
						prisoner = no
						NOT = {is_close_relative = ROOT}
						NOT = {is_close_relative = PREV}
					}
					if = {
						limit = {
							NOT = {dynasty = none}
							ROOT = {dynasty = none}
						}
						ROOT = {
							dynasty = father_bastard
						}
					}
					add_spouse = ROOT
					break = yes
				}
			}
			top_liege = {
				any_realm_character = {
					limit = {
						liege = {
							ai = yes
						}
						is_ruler = no
						is_female = yes
						is_married = no
						is_betrothed = no
						age = 16
						NOT = {age = 35}
						can_marry = yes
						prisoner = no
						OR = {
							culture_group = ROOT
							religion_group = ROOT
						}
						NOT = {is_close_relative = ROOT}
						NOT = {
							liege = {
								is_close_relative = PREV
							}
						}
					}
					if = {
						limit = {
							NOT = {dynasty = none}
							ROOT = {dynasty = none}
						}
						ROOT = {
							dynasty = father_bastard
						}
					}
					add_spouse = ROOT
					break = yes
				}
			}

			create_character = {
				random_traits = yes
				religion = ROOT
				culture = ROOT
				dynasty = none
				female = yes
				age = 19
			}
			new_character = {
				add_trait = born_lowborn
				add_spouse = ROOT
			}
		}
	}
}