spawn_peasant_army_effect_mod = {
	random_list = {
		17 = {
			
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 0.75
				troops = {
					archers = { 6 6 }
					light_cavalry = { 4 4 }
					light_infantry = { 10 10 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		17 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 0.5
				troops = {
					archers = { 6 6 }
					light_cavalry = { 4 4 }
					light_infantry = { 10 10 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		16 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 0.75
				troops = {
					archers = { 6 6 }
					light_cavalry = { 3 3 }
					light_infantry = { 11 11 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_cavalry = { 3 3 }
						light_infantry = { 11 11 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_cavalry = { 3 3 }
						light_infantry = { 11 11 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		17 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 0.5
				troops = {
					archers = { 6 6 }
					light_cavalry = { 3 3 }
					light_infantry = { 11 11 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_cavalry = { 3 3 }
						light_infantry = { 11 11 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_cavalry = { 3 3 }
						light_infantry = { 11 11 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		16 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 0.75
				troops = {
					archers = { 6 6 }
					light_infantry = { 14 14 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		17 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 0.5
				troops = {
					archers = { 6 6 }
					light_infantry = { 14 14 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
	}
}

spawn_peasant_reinforcements_effect_mod = {
	random_list = {
		17 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = peasant_leader
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		17 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		16 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_cavalry = { 3 3 }
						light_infantry = { 11 11 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_cavalry = { 3 3 }
						light_infantry = { 11 11 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_cavalry = { 3 3 }
						light_infantry = { 11 11 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		17 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_cavalry = { 3 3 }
						light_infantry = { 11 11 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_cavalry = { 3 3 }
						light_infantry = { 11 11 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_cavalry = { 3 3 }
						light_infantry = { 11 11 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		16 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.75
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		17 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 31
				trait = peasant_leader
				trait = tough_soldier
				trait = born_lowborn
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 0.5
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
	}
}

spawn_heretic_army_effect_mod = {
	random_list = {
		34 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 1.0
				troops = {
					archers = { 6 6 }
					light_cavalry = { 4 4 }
					light_infantry = { 10 10 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		33 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 1.0
				troops = {
					archers = { 6 6 }
					light_cavalry = { 2 2 }
					light_infantry = { 12 12 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 2 2 }
						light_infantry = { 12 12 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 2 2 }
						light_infantry = { 12 12 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		33 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 1.0
				troops = {
					archers = { 6 6 }
					light_infantry = { 14 14 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
	}
}

spawn_heretic_reinforcements_effect_mod = {
	random_list = {
		34 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		33 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 2 2 }
						light_infantry = { 12 12 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 2 2 }
						light_infantry = { 12 12 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 2 2 }
						light_infantry = { 12 12 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		33 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = heresiarch
				trait = tough_soldier
			}
			new_character = {
				add_trait = swordsman1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
	}
}

spawn_nationalist_army_effect_mod = {
	create_character = {
		random_traits = yes
		dynasty = none
		religion = ROOT
		culture = ROOT
		female = no
		age = 34
		attributes = {
			martial = 7
		}
		trait = skilled_tactician
	}
	new_character = {
		add_trait = swordsman3
		add_trait = combat_exp

		set_character_flag = wpn

		spawn_unit = {
			province = ROOT
			home = ROOT
			owner = PREV
			#leader = THIS
			scaled_by_biggest_garrison = 1.75
			troops = {
				archers = { 6 6 }
				light_cavalry = { 3 3 }
				knights = { 1 1 }
				light_infantry = { 7 7 }
				heavy_infantry = { 3 3 }
			}
		}
	}
	
	create_character = {
		random_traits = yes
		dynasty = none
		religion = ROOT
		culture = ROOT
		female = no
		age = 23
		attributes = {
			martial = 7
		}
		trait = skilled_tactician
	}
	new_character = {
		add_trait = swordsman3
		add_trait = combat_exp

		set_character_flag = wpn

		spawn_unit = {
			province = ROOT
			home = ROOT
			owner = PREV
			#leader = THIS
			scaled_by_biggest_garrison = 1.75
			troops = {
				archers = { 6 6 }
				light_cavalry = { 3 3 }
				knights = { 1 1 }
				light_infantry = { 7 7 }
				heavy_infantry = { 3 3 }
			}
		}
	}
}

spawn_nationalist_reinforcements_effect_mod = {
	create_character = {
		random_traits = yes
		dynasty = none
		religion = ROOT
		culture = ROOT
		female = no
		age = 24
		attributes = {
			martial = 7
		}
		trait = skilled_tactician
	}
	new_character = {
		add_trait = swordsman3
		add_trait = combat_exp

		set_character_flag = wpn

		spawn_unit = {
			province = ROOT
			home = ROOT
			owner = PREV
			#leader = THIS
			scaled_by_biggest_garrison = 1.75
			troops = {
				archers = { 6 6 }
				light_cavalry = { 3 3 }
				knights = { 1 1 }
				light_infantry = { 7 7 }
				heavy_infantry = { 3 3 }
			}
		}
	}
	create_character = {
		random_traits = yes
		dynasty = none
		religion = ROOT
		culture = ROOT
		female = no
		age = 27
		attributes = {
			martial = 7
		}
		trait = skilled_tactician
	}
	new_character = {
		add_trait = swordsman3
		add_trait = combat_exp

		set_character_flag = wpn

		spawn_unit = {
			province = ROOT
			home = ROOT
			owner = PREV
			#leader = THIS
			scaled_by_biggest_garrison = 1.75
			troops = {
				archers = { 6 6 }
				light_cavalry = { 3 3 }
				knights = { 1 1 }
				light_infantry = { 7 7 }
				heavy_infantry = { 3 3 }
			}
		}
	}
	create_character = {
		random_traits = yes
		dynasty = none
		religion = ROOT
		culture = ROOT
		female = no
		age = 30
		attributes = {
			martial = 7
		}
		trait = skilled_tactician
	}
	new_character = {
		add_trait = swordsman3
		add_trait = combat_exp

		set_character_flag = wpn

		spawn_unit = {
			province = ROOT
			home = ROOT
			owner = PREV
			#leader = THIS
			scaled_by_biggest_garrison = 1.75
			troops = {
				archers = { 6 6 }
				light_cavalry = { 3 3 }
				knights = { 1 1 }
				light_infantry = { 7 7 }
				heavy_infantry = { 3 3 }
			}
		}
	}
}

spawn_religious_army_effect_mod = {
	random_list = {
		34 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 1.0
				troops = {
					archers = { 6 6 }
					light_cavalry = { 4 4 }
					light_infantry = { 10 10 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		33 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 1.0
				troops = {
					archers = { 6 6 }
					light_cavalry = { 2 2 }
					light_infantry = { 12 12 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 2 2 }
						light_infantry = { 12 12 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 2 2 }
						light_infantry = { 12 12 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		33 = {
			spawn_unit = {
				province = ROOT
				home = ROOT
				owner = THIS
				#leader = THIS
				scaled_by_biggest_garrison = 1.0
				troops = {
					archers = { 6 6 }
					light_infantry = { 14 14 }
				}
				attrition = 1.0
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
	}
}

spawn_religious_reinforcements_effect_mod = {
	random_list = {
		34 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 4 4 }
						light_infantry = { 10 10 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		33 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 2 2 }
						light_infantry = { 12 12 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 2 2 }
						light_infantry = { 12 12 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_cavalry = { 2 2 }
						light_infantry = { 12 12 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
		33 = {
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 25
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 30
				trait = zealous
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
			create_character = {
				random_traits = yes
				dynasty = none
				religion = THIS
				culture = THIS
				female = no
				age = 23
				trait = peasant_leader
				trait = tough_soldier
			}
			new_character = {
				add_trait = spear1
				set_character_flag = wpn

				spawn_unit = {
					province = ROOT
					home = ROOT
					owner = PREV
					scaled_by_biggest_garrison = 1.0
					troops = {
						archers = { 6 6 }
						light_infantry = { 14 14 }
					}
					attrition = 1.0
					disband_on_peace = yes
				}
			}
		}
	}	
}
