###WEAPONS###
swordsman1 = {
	command_modifier = {
		center = 0.025
	}

	random = no
	
	diplomacy = 1
	sex_appeal_opinion = 5
	ai_honor = 10
	ai_rationality = 5
	
	combat_rating = 1
	
	customizer = no
}

swordsman2 = {
	command_modifier = {
		center = 0.05
	}

	random = no
	
	diplomacy = 1

	sex_appeal_opinion = 5
	tribal_opinion = 5
	ai_honor = 15
	ai_rationality = 10
	
	combat_rating = 3
	
	customizer = no
}
swordsman3 = {
	command_modifier = {
		center = 0.075
	}

	random = no
	
	diplomacy = 1
	sex_appeal_opinion = 5
	tribal_opinion = 10
	ai_honor = 20
	ai_rationality = 10
	
	combat_rating = 4
	
	customizer = no
}

swordsman4 = {
	command_modifier = {
		center = 0.1
	}

	random = no
	
	diplomacy = 1
	sex_appeal_opinion = 5
	tribal_opinion = 15
	ai_honor = 25
	ai_rationality = 15
	
	combat_rating = 5
	
	customizer = no
}

swordsman5 = {
	command_modifier = {
		center = 0.15
	}

	random = no
	
	diplomacy = 1
	sex_appeal_opinion = 5
	tribal_opinion = 20
	ai_honor = 30
	ai_rationality = 20
	
	combat_rating = 7
	
	customizer = no
}

dagger1 = {
	command_modifier = {
		retreat = 0.1
	}

	random = no
	
	intrigue = 1
	ai_honor = -15
	ai_rationality = 10
	plot_discovery_chance = 0.05
	plot_power_modifier = 0.05
	customizer = no
}

dagger2 = {
	command_modifier = {
		retreat = 0.15
	}

	random = no
	
	intrigue = 3
	ai_honor = -15
	ai_rationality = 15
	plot_discovery_chance = 0.1
	plot_power_modifier = 0.1
	customizer = no
}

dagger3 = {
	command_modifier = {
		retreat = 0.2
	}

	random = no
	
	intrigue = 5
	ai_honor = -15
	ai_rationality = 20
	plot_discovery_chance = 0.15
	plot_power_modifier = 0.15
	customizer = no
}

dagger4 = {
	command_modifier = {
		retreat = 0.25
	}

	random = no
	
	intrigue = 7
	ai_honor = -15
	ai_rationality = 25
	plot_discovery_chance = 0.2
	plot_power_modifier = 0.2
	customizer = no
}

dagger5 = {
	command_modifier = {
		retreat = 0.35
	}

	random = no
	
	intrigue = 10
	ai_honor = -15
	ai_rationality = 30
	plot_discovery_chance = 0.25
	plot_power_modifier = 0.25
	customizer = no
}

axe1 = {
	command_modifier = {
		damage = 0.02
	}

	random = no
	
	martial = 1
	ai_rationality = -10
	customizer = no
	
	combat_rating = 1
	
}

axe2 = {
	command_modifier = {
		damage = 0.04
	}

	random = no
	
	martial = 1
	ai_rationality = -10
	tribal_opinion = 5
	customizer = no
	
	combat_rating = 3
}

axe3 = {
	command_modifier = {
		damage = 0.06
	}

	random = no
	
	martial = 1
	ai_rationality = -10
	tribal_opinion = 10
	customizer = no
	
	combat_rating = 4
}

axe4 = {
	command_modifier = {
		damage = 0.08
	}

	random = no
	
	martial = 1
	ai_rationality = -10
	tribal_opinion = 15
	customizer = no
	
	combat_rating = 5
}

axe5 = {
	command_modifier = {
		damage = 0.12
	}

	random = no
	
	martial = 1
	ai_rationality = -10
	tribal_opinion = 20
	customizer = no
	
	combat_rating = 7
}

archery1 = {
	command_modifier = {
		morale_offence = 0.03
		morale_defence = 0.03
	}

	intrigue = 1
	
	random = no
	ai_rationality = 15
	customizer = no
}

archery2 = {
	command_modifier = {
		morale_offence = 0.04
		morale_defence = 0.04
	}

	intrigue = 3
	
	random = no
	ai_rationality = 25
	customizer = no
}

archery3 = {
	command_modifier = {
		morale_offence = 0.05
		morale_defence = 0.05
	}

	intrigue = 5
	
	random = no
	
	ai_rationality = 35
	customizer = no
}

archery4 = {
	command_modifier = {
		morale_offence = 0.06
		morale_defence = 0.06
	}

	intrigue = 7
	random = no
	
	ai_rationality = 45
	customizer = no
}

archery5 = {
	command_modifier = {
		morale_offence = 0.08
		morale_defence = 0.08
	}

	intrigue = 10
	
	random = no
	
	ai_rationality = 55
	customizer = no
}

spear1 = {
	command_modifier = {
		morale_defence = 0.04
	}

	random = no
	
	combat_rating = 1
	customizer = no
}

spear2 = {
	command_modifier = {
		morale_defence = 0.08
	}

	random = no
	
	combat_rating = 3
	tribal_opinion = 5
	customizer = no
}
spear3 = {
	command_modifier = {
		morale_defence = 0.12
	}

	random = no
	
	combat_rating = 4
	tribal_opinion = 10
	customizer = no
}

spear4 = {
	command_modifier = {
		morale_defence = 0.16
	}

	random = no
	
	combat_rating = 5
	tribal_opinion = 15
	customizer = no
}

spear5 = {
	command_modifier = {
		morale_defence = 0.24
	}

	random = no
	
	combat_rating = 7
	tribal_opinion = 20
	customizer = no
}


###002###

mace1 = {
	command_modifier = {
		morale_offence = 0.02
		random = 0.05
	}
	
	combat_rating = 2
	random = no
	ai_rationality = -20
	
	customizer = no
}

mace2 = {
	command_modifier = {
		morale_offence = 0.04
		random = 0.1
	}

	combat_rating = 3
	random = no
	ai_rationality = -20
	
	tribal_opinion = 5
	customizer = no
}
mace3 = {
	command_modifier = {
		morale_offence = 0.06
		random = 0.15
	}

	combat_rating = 4
	random = no
	ai_rationality = -20
	
	tribal_opinion = 10
	customizer = no
}
mace4 = {
	command_modifier = {
		morale_offence = 0.08
		random = 0.2
	}

	combat_rating = 5
	random = no
	ai_rationality = -20
	
	tribal_opinion = 15
	customizer = no
}
mace5 = {
	command_modifier = {
		morale_offence = 0.12
		random = 0.3
	}

	combat_rating = 7
	random = no
	ai_rationality = -20
	
	tribal_opinion = 20
	customizer = no
}

scimitar1 = {
	command_modifier = {
		cavalry = 0.02
		pursue = 0.02
	}

	random = no
	combat_rating = 1
	
	customizer = no
}

scimitar2 = {
	command_modifier = {
		cavalry = 0.04
		pursue = 0.04
	}

	random = no
	combat_rating = 3
	
	tribal_opinion = 5
	customizer = no
}
scimitar3 = {
	command_modifier = {
		cavalry = 0.06
		pursue = 0.06
	}

	random = no
	
	combat_rating = 4
	tribal_opinion = 10
	customizer = no
}
scimitar4 = {
	command_modifier = {
		cavalry = 0.08
		pursue = 0.08
	}

	random = no
	
	combat_rating = 5
	tribal_opinion = 15
	customizer = no
}
scimitar5 = {
	command_modifier = {
		cavalry = 0.12
		pursue = 0.12
	}

	random = no
	
	combat_rating = 7
	tribal_opinion = 20
	customizer = no
}


### CULTURE ###
kontos1 = {
	command_modifier = {
		morale_defence = 0.03
		cavalry = 0.05
	}

	random = no
	
	combat_rating = 1
	customizer = no
}

kontos2 = {
	command_modifier = {
		morale_defence = 0.06
		cavalry = 0.1
	}

	combat_rating = 3
	random = no
	
	tribal_opinion = 5
	customizer = no
}

kontos3 = {
	command_modifier = {
		morale_defence = 0.09
		cavalry = 0.15
	}

	combat_rating = 4
	random = no
	
	tribal_opinion = 10
	customizer = no
}

kontos4 = {
	command_modifier = {
		morale_defence = 0.12
		cavalry = 0.2
	}

	combat_rating = 5
	random = no
	
	tribal_opinion = 15
	customizer = no
}

kontos5 = {
	command_modifier = {
		morale_defence = 0.18
		cavalry = 0.3
	}

	combat_rating = 7
	random = no
	
	tribal_opinion = 20
	customizer = no
}


bulawa1 = {
	command_modifier = {
		morale_offence = 0.05
		center = 0.05
	}
	
	diplomacy = 3
	vassal_opinion = 10
	random = no
	ai_rationality = 5
	combat_rating = 1
	customizer = no
}

bulawa2 = {
	command_modifier = {
		morale_offence = 0.06
		center = 0.08
	}
	
	diplomacy = 3
	vassal_opinion = 10
	random = no
	ai_rationality = 10
	combat_rating = 3
	customizer = no
}

bulawa3 = {
	command_modifier = {
		morale_offence = 0.07
		center = 0.11
	}
	
	diplomacy = 3
	vassal_opinion = 10
	random = no
	ai_rationality = 15
	combat_rating = 4
	customizer = no
}

bulawa4 = {
	command_modifier = {
		morale_offence = 0.08
		center = 0.14
	}
	
	diplomacy = 3
	vassal_opinion = 10
	random = no
	ai_rationality = 20
	combat_rating = 5
	customizer = no
}

bulawa5 = {
	command_modifier = {
		morale_offence = 0.1
		center = 0.20
	}
	
	diplomacy = 3
	vassal_opinion = 10
	random = no
	ai_rationality = 25
	combat_rating = 7
	customizer = no
}



longbow1 = {
	command_modifier = {
		morale_offence = 0.1
	}

	intrigue = 2
	random = no
	ai_rationality = 20
	
	customizer = no
}

longbow2 = {
	command_modifier = {
		morale_offence = 0.12
	}

	intrigue = 3
	random = no
	
	ai_rationality = 30
	customizer = no
}


longbow3 = {
	command_modifier = {
		morale_offence = 0.14
	}

	intrigue = 5
	random = no
	
	ai_rationality = 40
	customizer = no
}

longbow4 = {
	command_modifier = {
		morale_offence = 0.16
	}

	intrigue = 7
	random = no
	
	ai_rationality = 50
	customizer = no
}

longbow5 = {
	command_modifier = {
		morale_offence = 0.2
	}

	intrigue = 10
	random = no
	
	ai_rationality = 60
	customizer = no
}

mongol_bow1 = {
	command_modifier = {
		morale_offence = 0.06
		retreat = 0.02
		cavalry = 0.02
	}
	
	intrigue = 3
	random = no
	
	ai_rationality = 20
	customizer = no
}

mongol_bow2 = {
	command_modifier = {
		morale_offence = 0.08
		retreat = 0.04
		cavalry = 0.04
	}

	intrigue = 5
	random = no
	
	ai_rationality = 30
	customizer = no
}

mongol_bow3 = {
	command_modifier = {
		morale_offence = 0.1
		retreat = 0.06
		cavalry = 0.06
	}

	intrigue = 7
	random = no
	
	ai_rationality = 40
	customizer = no
}

mongol_bow4 = {
	command_modifier = {
		morale_offence = 0.12
		retreat = 0.08
		cavalry = 0.08
	}

	intrigue = 9
	random = no
	
	ai_rationality = 50
	customizer = no
}

mongol_bow5 = {
	command_modifier = {
		morale_offence = 0.16
		retreat = 0.12
		cavalry = 0.12
	}

	intrigue = 12
	random = no
	
	ai_rationality = 60
	customizer = no
}

ulfberht1 = {
	command_modifier = {
		damage = 0.01
		center = 0.01
	}
	combat_rating = 2
	random = no
	
	diplomacy = 1
	martial = 2
	tribal_opinion = 5
	ai_honor = 10
	ai_rationality = 5
	customizer = no
}

ulfberht2 = {
	command_modifier = {
		damage = 0.02
		center = 0.02
	}
	combat_rating = 4
	random = no
	
	diplomacy = 1
	martial = 2
	tribal_opinion = 10
	ai_honor = 15
	ai_rationality = 10
	customizer = no
}

ulfberht3 = {
	command_modifier = {
		damage = 0.03
		center = 0.03
	}
	combat_rating = 5
	random = no
	
	diplomacy = 1
	martial = 2
	tribal_opinion = 15
	ai_honor = 20
	ai_rationality = 10
	customizer = no
}

ulfberht4 = {
	command_modifier = {
		damage = 0.04
		center = 0.04
	}
	combat_rating = 6
	random = no
	
	diplomacy = 1
	martial = 2
	tribal_opinion = 20
	ai_honor = 25
	ai_rationality = 15
	customizer = no
}

ulfberht5 = {
	command_modifier = {
		damage = 0.06
		center = 0.06
	}
	combat_rating = 8
	random = no
	
	diplomacy = 1
	martial = 2
	tribal_opinion = 25
	ai_honor = 30
	ai_rationality = 20
	customizer = no
}


fokos1 = {
	command_modifier = {
		damage = 0.01
		pursue = 0.02
	}
	combat_rating = 1
	random = no
	
	ai_rationality = -20
	customizer = no
}

fokos2 = {
	command_modifier = {
		damage = 0.02
		pursue = 0.04
	}
	combat_rating = 3
	random = no
	
	tribal_opinion = 5
	ai_rationality = -25
	customizer = no
}

fokos3 = {
	command_modifier = {
		damage = 0.03
		pursue = 0.06
	}
	combat_rating = 4
	random = no
	
	tribal_opinion = 10
	ai_rationality = -30
	customizer = no
}

fokos4 = {
	command_modifier = {
		damage = 0.04
		pursue = 0.08
	}
	combat_rating = 5
	random = no
	
	tribal_opinion = 15
	ai_rationality = -35
	customizer = no
}

fokos5 = {
	command_modifier = {
		damage = 0.06
		pursue = 0.12
	}
	combat_rating = 7
	random = no
	
	tribal_opinion = 20
	ai_rationality = -40
	customizer = no
}


blind_swordsman = {
	combat_rating = 8
	learning = 3
	random = no
	
	ai_rationality = 100
	customizer = no
}
