coalition = {
	random = no
	martial = 4
	combat_rating = 1
	ai_ambition = 100
	
	customizer = no
}

grew_up_city = {
	random = no
	ai_rationality = 30
	ai_greed = 30
	ai_honor = -50
	stewardship = 2
	same_opinion = 15
	
	opposite_opinion = -5
	
	opposites =  {
		grew_up_temple
	}
	
	
	customizer = yes
}

grew_up_temple = {
	random = no
	ai_zeal = 60
	ai_honor = 30
	church_opinion = 10
	same_opinion = 10
	
	
	learning = 2
	
	opposite_opinion = -10
	
	opposites =  {
		grew_up_city
	}
	
	customizer = yes
}

found_true_love = {
	random = no
	ai_rationality = -30
	same_opinion = 30
	
	
	opposites =  {
		heart_broken
	}
	
	customizer = no
}

heart_broken = {
	random = no
	ai_rationality = -100
	same_opinion = 10
	

	fertility = -0.25
	
	opposites =  {
		found_true_love
	}
	
	customizer = yes
}

realm_protector = {
	random = no
	ai_rationality = 30
	ai_honor = 30
	diplomacy = 3
	martial = 3
	vassal_opinion = 10
	
	
	customizer = no
}


tournament_holder = {
	random = no
	ai_ambition = 30
	
	monthly_character_prestige = 0.1
	vassal_opinion = 5
	
	
	customizer = yes
}

tournament_winner = {
	random = no
	ai_rationality = 30
	ai_honor = 30
	
	martial = 1
	combat_rating = 3
	general_opinion = 10
	
	
	customizer = yes
}

former_regent = {
	random = no
	ai_rationality = 50
	
	stewardship = 1
	intrigue = 1
	
	
	vassal_opinion = 25
	customizer = yes
}

prison_life = {
	ai_rationality = 50
	lifestyle = yes
	
	intrigue = 2
	combat_rating = 1
	general_opinion = -10
	same_opinion = 30
	
	male_insult_adj = INSULT_PRISONER
	female_insult_adj = INSULT_PRISONER
	
	customizer = yes
}

bad_kisser = {
	lifestyle = yes
	sex_appeal_opinion = -15
	same_opinion = 10
	
	male_insult_adj = INSULT_BAD_KISSER
	female_insult_adj = INSULT_BAD_KISSER
	
	customizer = yes
}

gambler = {
	ai_rationality = -10
	ai_honor = -50
	
	lifestyle = yes
	
	intrigue = 4
	same_opinion = 10
	
	customizer = yes
}

won_independence = {
	random = no
	ai_ambition = 50
	
	diplomacy = 1
	same_opinion = 20
	liege_opinion = -25
	
	
	
	customizer = yes
}


dwarven_warrior = {
	random = no
	ai_ambition = 25
	ai_honor = 50
	ai_greed = 20
	
	combat_rating = 5
	
	
	
	customizer = no
}

born_lowborn = {	
	ai_ambition = 25
	
	diplomacy = -1
	liege_opinion = 10
	general_opinion = -10
	same_opinion = 15
	
	male_insult_adj = INSULT_LOWBORN
	female_insult_adj = INSULT_LOWBORN
	
	
	customizer = yes
}

born_in_town = {
	
	opposites =  {
		born_in_temple
	}
	
	ai_ambition = 25
	
	stewardship = 1
	same_opinion = 10
	
	customizer = yes
}

born_in_temple = {
	
	opposites =  {
		born_in_town
	}
	
	ai_ambition = -50
	
	learning = 1
	same_opinion = 10
	
	customizer = yes
}

king_prince = {
	random = no
	ai_ambition = 50
	
	diplomacy = 2
	vassal_opinion = 10
	liege_opinion = -10
	ambition_opinion = -20
	monthly_character_prestige = 0.2
	
	
	customizer = yes
}

blessed_by_pope = {
	random = no
	ai_zeal = 50
	
	learning = 2
	same_religion_opinion = 10
	
	
	religious = yes
	customizer = no
}

viking_invader = {
	random = no
	ai_ambition = 50
	
	martial = 3
	combat_rating = 2
	
	
	
	customizer = no
}

councillor_position = {
	random = no
	diplomacy = 1
	ai_ambition = 20
	same_opinion = 5
	opposite_opinion = 5
	opposites =  {
		perk_other1
		perk_other2
		perk_other3
		perk_other4
	}
	random = no
	customizer = yes
}


duel_legend = {
	random = no
	ai_ambition = 25
	ai_rationality = 25
	
	general_opinion = 10
	combat_rating = 3
	tribal_opinion = 25
	
	
	customizer = no
}

avenged_kin = {
	random = no
	
	intrigue = 1
	dynasty_opinion = 10
	
	
	customizer = yes
}

legendary = {
	random = no
	
	diplomacy = 1
	martial = 1
	stewardship = 1
	intrigue = 1
	learning = 1
	vassal_opinion = 20
	
	
	customizer = no
}

mentor_king = {
	random = no
	
	ai_ambition = 10
	general_opinion = 10
	
	learning = 2
	general_opinion = 5
	
	
	
	customizer = yes
}

blood_eagle = {
	random = no
	
	customizer = no
}

combat_exp = {
	random = no
	
	combat_rating = 1
	customizer = no
	tribal_opinion = 5
}

sharp_shooter = {
	random = no
	
	intrigue = 2
	customizer = no
}

stealth_assassin = {
	random = no
	ai_ambition = 50
	ai_rationality = 50

	combat_rating = 1
	intrigue = 5
	plot_power_modifier = 0.25
	
	
	
	customizer = no
}

fearsome = {
	random = no
	
	combat_rating = 1
	martial = 1
	customizer = no
	tribal_opinion = 10
}

kin_by_oath = {
	random = no
	
	ai_honor = 300
	dynasty_opinion = -5
	customizer = no
}

liberator = {
	random = no
	
	martial = 1
	diplomacy = 1
	customizer = no
}

dynasty_founder = {
	random = no
	
	diplomacy = 1
	ai_honor = 50
	dynasty_opinion = 25
	customizer = no
}

