hunting_trophy = {
	random = no
	martial = 2
	intrigue = 2
	combat_rating = 1
	general_opinion = 5
	ai_ambition = 50
	ai_rationality = 25
	
	customizer = no
}

mercenary_leader = {
	random = no
	martial = 2
	intrigue = 1
	combat_rating = 1
	cannot_inherit = yes
	command_modifier = {
		damage = 0.2
	}
	
	ai_ambition = 50
	
	customizer = no
}

holy_order_leader = {
	random = no
	martial = 2
	learning = 1
	combat_rating = 1
	cannot_inherit = yes
	command_modifier = {
		religious_enemy = 0.2
	}
	
	ai_ambition = 50
	
	customizer = no
}

march_vassal = {
	random = no
	liege_opinion = -10
	cannot_inherit = yes	
	ai_ambition = 100
	ai_honor = -50
	
	customizer = no
}