


#Each per has 5 characters in the world each
perk_locksmith1 = { #Break out of jails/Break people out of jail
	random = no
	intrigue = 1
	arrest_chance_modifier = 0.1
	customizer = no
}

perk_locksmith2 = { #Break out of jails/Break people out of jail
	random = no
	intrigue = 2
	arrest_chance_modifier = 0.2
	customizer = no
}

perk_locksmith3 = { #Break out of jails/Break people out of jail
	random = no
	intrigue = 3
	arrest_chance_modifier = 0.3
	customizer = no
}

perk_locksmith4 = { #Break out of jails/Break people out of jail
	random = no
	intrigue = 4
	arrest_chance_modifier = 0.4
	customizer = no
}

perk_locksmith5 = { #Break out of jails/Break people out of jail
	random = no
	intrigue = 5
	arrest_chance_modifier = 0.5
	customizer = no
}

perk_trainer1 = { #Trains other courtiers in combat
	random = no
	martial = 1
	combat_rating = 1
	customizer = no
}
perk_trainer2 = { #Trains other courtiers in combat
	random = no
	martial = 2
	combat_rating = 1
	customizer = no
}
perk_trainer3 = { #Trains other courtiers in combat
	random = no
	martial = 3
	combat_rating = 2
	customizer = no
}
perk_trainer4 = { #Trains other courtiers in combat
	random = no
	martial = 4
	combat_rating = 2
	customizer = no
}
perk_trainer5 = { #Trains other courtiers in combat
	random = no
	martial = 5
	combat_rating = 3
	customizer = no
}


perk_teacher1 = { #Helps Educate Children
	random = no
	learning = 1
	general_opinion = 2
	customizer = no
}
perk_teacher2 = { #Helps Educate Children
	random = no
	learning = 2
	general_opinion = 4
	customizer = no
}
perk_teacher3 = { #Helps Educate Children
	random = no
	learning = 3
	general_opinion = 8
	customizer = no
}
perk_teacher4 = { #Helps Educate Children
	random = no
	learning = 4
	general_opinion = 10
	customizer = no
}
perk_teacher5 = { #Helps Educate Children
	random = no
	learning = 5
	general_opinion = 15
	customizer = no
}


perk_cook1 = { #Feed people make friends
	random = no
	stewardship = 1
	health = 0.25
	customizer = no
}
perk_cook2 = { #Feed people make friends
	random = no
	stewardship = 2
	health = 0.5
	customizer = no
}
perk_cook3 = { #Feed people make friends
	random = no
	stewardship = 3
	health = 0.75
	customizer = no
}
perk_cook4 = { #Feed people make friends
	random = no
	stewardship = 4
	health = 1
	customizer = no
}
perk_cook5 = { #Feed people make friends
	random = no
	stewardship = 5
	health = 1.5
	customizer = no
}


perk_shaman1 = { #Can treat incapable/wounded/injured
	random = no
	learning = 1
	pagan_group_opinion = 5
	customizer = no
}
perk_shaman2 = { #Can treat incapable/wounded/injured
	random = no
	learning = 2
	pagan_group_opinion = 10
	customizer = no
}
perk_shaman3 = { #Can treat incapable/wounded/injured
	random = no
	learning = 3
	pagan_group_opinion = 15
	customizer = no
}
perk_shaman4 = { #Can treat incapable/wounded/injured
	random = no
	learning = 4
	pagan_group_opinion = 20
	customizer = no
}
perk_shaman5 = { #Can treat incapable/wounded/injured
	random = no
	learning = 5
	pagan_group_opinion = 30
	customizer = no
}


perk_physician1 = { #Can treat incapable/wounded/injured
	random = no
	learning = 1
	christian_opinion = 5
	customizer = no
}
perk_physician2 = { #Can treat incapable/wounded/injured
	random = no
	learning = 2
	christian_opinion = 10
	customizer = no
}
perk_physician3 = { #Can treat incapable/wounded/injured
	random = no
	learning = 3
	christian_opinion = 15
	customizer = no
}
perk_physician4 = { #Can treat incapable/wounded/injured
	random = no
	learning = 4
	christian_opinion = 20
	customizer = no
}
perk_physician5 = { #Can treat incapable/wounded/injured
	random = no
	learning = 5
	christian_opinion = 30
	customizer = no
}



perk_recruiter1 = {
	random = no
	martial = 1
	levy_reinforce_rate = 0.05
	customizer = no
}
perk_recruiter2 = {
	random = no
	martial = 2
	levy_reinforce_rate = 0.1
	customizer = no
}
perk_recruiter3 = {
	random = no
	martial = 3
	levy_reinforce_rate = 0.15
	customizer = no
}
perk_recruiter4 = {
	random = no
	martial = 4
	levy_reinforce_rate = 0.2
	customizer = no
}
perk_recruiter5 = {
	random = no
	martial = 5
	levy_reinforce_rate = 0.3
	customizer = no
}



perk_resource1 = { #Gatherer
	random = no
	customizer = no
}
perk_resource2 = { #Gatherer
	random = no
	customizer = no
}
perk_resource3 = { #Gatherer
	random = no
	customizer = no
}
perk_resource4 = { #Gatherer
	random = no
	customizer = no
}
perk_resource5 = { #Gatherer
	random = no
	customizer = no
}


perk_other1 = { #Marshal
	martial = 1
	ai_ambition = 20
	opposite_opinion = 5
	opposites =  {
		perk_other1
		perk_other2
		perk_other3
		perk_other4
	}
	random = no
	customizer = yes
}
perk_other2 = { #Steward
	stewardship = 1
	ai_ambition = 20
	same_opinion = 5
	opposite_opinion = 5
	opposites =  {
		perk_other1
		perk_other2
		perk_other3
		perk_other4
	}
	random = no
	customizer = yes
}
perk_other3 = { #Intrigue
	intrigue = 1
	ai_ambition = 20
	same_opinion = 5
	opposite_opinion = 5
	opposites =  {
		perk_other1
		perk_other2
		perk_other3
		perk_other4
	}
	random = no
	customizer = yes
}
perk_other4 = { #Learning
	learning = 1
	ai_ambition = 20
	same_opinion = 5
	opposite_opinion = 5
	church_opinion = 10
	opposites =  {
		perk_other1
		perk_other2
		perk_other3
		perk_other4
	}
	random = no
	customizer = yes
}
perk_other5 = { #Adviser
	diplomacy = 1
	stewardship = 1
	same_opinion = -25
	random = no
	customizer = yes
}



#Rebellions mechanism
secret_rebel = { #Secretly part of a rebellion
	random = no
	customizer = no
	same_opinion = 20
	same_trait_visibility = yes
}

funds_rebels = { #Secretly funds rebellion
	random = no
	customizer = no
	same_opinion = 20
	hidden_from_others = yes
}


rebel_type1 = { #Secretly part of a rebellion
	random = no
	martial = 1
	vassal_opinion = 5
	dynasty_opinion = 5
	customizer = no
}
rebel_type2 = { #Secretly part of a rebellion
	random = no
	customizer = no
}
rebel_type3 = { #Secretly part of a rebellion
	random = no
	customizer = no
}
rebel_type4 = { #Secretly part of a rebellion
	random = no
	customizer = no
}
rebel_type5 = { #Secretly part of a rebellion
	random = no
	customizer = no
}