targetted_decisions = {

	create_cadet_branch = {

		filter = realm
		ai_target_filter = self # Todo: proper ai filter
		
		only_rulers = yes
		
		from_potential = {
			ai = no
			higher_tier_than = COUNT
		}
		potential = {
			dynasty = FROM
			
			independent = no
			any_liege = {
				character = FROM
			}
			ai = yes
		}
		allow = {
			dynasty = FROM
			FROM = {
				is_older_than = ROOT
			}
			NOT = {is_primary_heir = yes}
			is_female = no
			age = 16
			NOT = {trait = bastard}
			any_sibling = {
				is_female = no
				is_older_than = ROOT
				NOT = {trait = bastard}
			}
			NOT = {trait = bastard}
			is_ruler = yes
			OR = {
				is_feudal = yes
				is_tribal = yes
			}
			FROM = {
				OR = {
					religion_group = christian
					NOT = {is_close_relative = FROM}
				}
			}
		}
		effect = {
			add_trait = dynasty_founder
			hidden_tooltip = {
				add_trait = dynasty_founder
				if = {
					limit = {
						OR = {
							religion_group = christian
							religion = norse_pagan
							religion = norse_pagan_reformed
							religion = slavic_pagan
							religion = slavic_pagan_reformed
						}
					}
					create_character = {
						random_traits = yes
						culture = ROOT
						religion = ROOT
						dynasty = none
						female = yes
						age = 17
					}
					new_character = {
						save_event_target_as = target_dynasty_mate
					}
					set_no_dynasty = yes
					religion = councillor_coa
					dynasty = father_bastard
					character_event = {id = DYN.2000}
					religion = event_target:target_dynasty_mate
					clear_event_target = target_dynasty_mate
					break = yes
				}
				dynasty = father_bastard
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	
}