decisions = {
	create_mamluks = {
		is_high_prio = yes
		
		potential = {
			religion_group = muslim
			is_playable = yes
			is_female = no
			prisoner = no
			is_adult = yes
			NOT = { trait = incapable }
			has_landed_title = k_egypt
			NOT = { has_global_flag = mamluk_establshed }
		}
		allow = {
			prestige = 200
			piety = 100
		}
		effect = {
			set_global_flag = mamluk_establshed
			prestige = -200
			wealth = -100
			activate_title = { title = d_mamluks status = yes }
			hidden_tooltip = {
				create_character = {
					random_traits = yes
					religion = sunni
					culture = turkish
					dynasty = NONE
					female = no
					age = 20
					trait = tough_soldier
				}
				new_character = {
					add_trait = scimitar3
					set_character_flag = wpn
					add_trait = mercenary_leader
					d_mamluks = {
						grant_title = PREV
					}
					set_defacto_liege = ROOT
				}
			}
		}
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				dynasty = 820
			}
			modifier = {
				factor = 0
				dynasty = 101727
			}
		}
	}
}
	