decisions = {
	kontos_revival = {
		is_high_prio = yes
		
		potential = {
			tier = EMPEROR
			culture = greek
			has_regent = no
			NOT = { has_global_flag = kontos_revived }
		}
		
		allow = {
			wealth = 350
			prestige = 1000
			trait = cavalry_leader
			OR = {
				trait = spear1
				trait = spear2
				trait = spear3
				trait = spear4
				trait = spear5
			}
		}
		
		effect = {
			set_global_flag = kontos_revived
			
			wealth = -350
			prestige = 250
			if = {
				limit = {trait = spear1}
				remove_trait = spear1
				add_trait = kontos1
			}
			if = {
				limit = {trait = spear2}
				remove_trait = spear2
				add_trait = kontos2
			}
			if = {
				limit = {trait = spear3}
				remove_trait = spear3
				add_trait = kontos3
			}
			if = {
				limit = {trait = spear4}
				remove_trait = spear4
				add_trait = kontos4
			}
			if = {
				limit = {trait = spear5}
				remove_trait = spear5
				add_trait = kontos5
			}
			if = {
					limit = {has_nickname = no}
				give_nickname = nick_the_cataphract
			}
			narrative_event = { id = KON.100 tooltip = KONTOS_REV}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0.05
			}

			modifier = {
				factor = 0
				trait = greedy
			}
			
			modifier = {
				factor = 0
				trait = slow
			}
			
			modifier = {
				factor = 0
				trait = imbecile
			}
			
			modifier = {
				factor = 0
				has_regent = yes
			}

			
			modifier = {
				factor = 20.0
				trait = ambitious
			}


			modifier = {
				factor = 5.0
				trait = charitable
			}

			modifier = {
				factor = 0
				trait = slothful
			}
			
			modifier = {
				factor = 0
				trait = weak
			}
		}
		
	}
	
	kontos_pick = {
		is_high_prio = no
		
		potential = {
			culture = greek
			OR = {
				trait = spear1
				trait = spear2
				trait = spear3
				trait = spear4
				trait = spear5
			}
			has_regent = no
			has_global_flag = kontos_revived
		}
		
		allow = {
			has_regent = no
			OR = {
				trait = cavalry_leader
				custom_tooltip = {
					text = has_horse
					hidden_tooltip = {
						has_character_flag = hgh
					}
				}
			}
		}
		
		effect = {
			if = {
				limit = {trait = spear1}
				remove_trait = spear1
				add_trait = kontos1
			}
			if = {
				limit = {trait = spear2}
				remove_trait = spear2
				add_trait = kontos2
			}
			if = {
				limit = {trait = spear3}
				remove_trait = spear3
				add_trait = kontos3
			}
			if = {
				limit = {trait = spear4}
				remove_trait = spear4
				add_trait = kontos4
			}
			if = {
				limit = {trait = spear5}
				remove_trait = spear5
				add_trait = kontos5
				if = {
					limit = {has_nickname = no}
					give_nickname = nick_the_cataphract
				}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				OR = {
					trait = nimble_fighter
					trait = immortal_warlord #Prefers combat weapons
				}
			}

		}
		
	}
}
