decisions = {
	find_heritage = {
		is_high_prio = yes
		only_rulers = yes
		potential = {
			ai = no
			NOT = {
				father_even_if_dead = {
					always = yes
				}
			}
			NOT = {
				mother_even_if_dead = {
					always = yes
				}
			}
			NOT = {has_character_flag = finding_father}
		}
		allow = {
			is_adult = yes
			NOT = {total_years_played = 10}
		}
		effect = {
			hidden_tooltip = {
				set_character_flag = finding_father
			}
			character_event = {id = HER.10 tooltip = HERITAGE_TIME}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	rejoin_dynasty = {
		is_high_prio = yes
		only_rulers = yes
		potential = {
			ai = no
			trait = dynasty_founder
		}
		allow = {
			always = yes
		}
		effect = {
			remove_trait = dynasty_founder
			hidden_tooltip = {
				set_no_dynasty = yes
				
				father_even_if_dead = {
					save_event_target_as = your_father
				}
				dynasty = event_target:your_father
				clear_event_target = your_father
				character_event = {id = DYN.2000}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}
