
decisions = {	
	help_liege_defend = {
		is_high_prio = yes
		
		potential = {
			is_playable = yes
			is_ruler = yes
			independent = no
			war = no
			mercenary = no
			has_regent = no
			OR = {
				is_feudal = yes
				AND = {
					is_tribal = yes
					liege = {
						is_tribal = no
					}
				}
			}
			OR = {
				ai = no
				is_councillor = no
			}
			NOT = {has_character_modifier = pledge}
			liege = {
				
				war = yes
				is_primary_war_defender = yes
				is_tribal = no
				in_revolt = no
			}
		}
		
		allow = {
			capital_holding = {
				is_occupied = no
				has_siege = no
			}
			NOT = {has_raised_levies = ROOT}
		}
		
		effect = {
			
			if = {
				limit = {liege = {has_character_modifier = pldd}}
				
				liege = {
					letter_event = { id = PLG.104 tooltip = PLGT104}
				}
			}
			
			if = {
				limit = {NOT = {liege = {has_character_modifier = pldd}}}
				
				liege = {
					letter_event = { id = PLG.204 tooltip = PLGT104}
					add_character_modifier = {
						name = pldd
						duration = 720
						hidden = yes
					}
				}
				
			}
			
			hidden_tooltip = {
				liege = {
					opinion = {
						modifier = pledge_pact
						who = ROOT
					}
				}
				add_character_modifier = {
					name = pledge
					duration = 730
					hidden = yes
				}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 100

			modifier = {
				factor = 0
				NOT = {
					liege = {
						any_war = {
							defender = { character = PREV }
							OR = {
								thirdparty_title_scope = {
									holder_scope = {
										OR = {
											character = ROOT
											any_liege = {
												character = ROOT
											}
										}
										
									}
								}
								AND = {
									OR = {
										using_cb = religious
										using_cb = crusade
										using_cb = muslim_invasion
										using_cb = viking_invasion
										using_cb = nomad_invasion
										using_cb = invasion
										using_cb = tribal_invasion
										using_cb = liberation_revolt
										using_cb = pagan_holy_war
										using_cb = duchy_adventure
									}
									thirdparty_title_scope = {
										OR = {
											holder_scope = {
												OR = {
													character = ROOT
													any_liege = {
														character = ROOT
													}
													
												}
												
											}
											any_direct_de_jure_vassal_title = {
												holder_scope = {
													character = ROOT
												}
											}
										}
									}
									attacker = {NOT = {religion = ROOT}}
								}
							}
						}
					}
				}
			}

		}
		
	}
}
