decisions = {
	breed_horses = {
		is_high_prio = no
		
		potential = {
			OR = {
				ai = no
				higher_tier_than = COUNT
			}
			OR = {
				ai = no
				is_tribal = no
			}
			is_theocracy = no
			mercenary = no
			prisoner = no
			is_attending_event = no
			NOT = { is_inaccessible_trigger = yes }
			OR = {
				is_merchant_republic = yes
				is_republic = no
			}
			NOT = {has_character_flag = hgh}
			NOT = {
				has_character_modifier = bdcd
			}
			OR = {
				is_nomadic = yes
				is_merchant_republic = yes
				AND = {
					stewardship = 10
					wealth = 100
					#independent = no #You are too busy to manage horses you fool!
				}
				ai = no
			}
			OR = {
				primary_title = {
					is_vice_royalty = no
				}
				ai = no
			}
			
		}
		
		allow = {
			war = no
			
			OR = {
				wealth = 60
				is_nomadic = yes
			}
		}
		
		effect = {
			if = {
				limit = {
					is_nomadic = no
				}
				wealth = -60
			}
			hidden_tooltip = {
				add_character_modifier = {
					name = bdcd
					duration = 730
					hidden = yes
				}
				character_event = {id = MNT.100 days = 1}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.0001
				OR = {
					religion = norse_pagan
					religion = slavic_pagan
					religion = baltic_pagan
					religion = finnish_pagan
				}
			}
			
		}
		
	}
	
	manage_horses = {
		is_high_prio = yes
		
		potential = {
			has_character_flag = hgh
			is_attending_event = no
			mercenary = no
			prisoner = no
			NOT = {
				has_character_modifier = bdcd
				has_character_modifier = hsc
				has_character_modifier = hds
				has_character_modifier = hbm
			}
		}
		
		allow = {
			war = no
			OR = {
				wealth = 30
				is_nomadic = yes
			}
		}
		
		effect = {
			if = {
				limit = {
					is_nomadic = no
				}
				wealth = -30
			}
			hidden_tooltip = {
				add_character_modifier = {
					name = bdcd
					duration = 730
					hidden = yes
				}
				character_event = {id = MNT.101 days = 1}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		
		ai_will_do = {
			factor = 1
		}
		
	}
}


