targetted_decisions = {
	create_mercenary_company_feudal = {
		only_playable = yes
		filter = home_court
		ai_target_filter = home_court
		
		from_potential = {
			is_playable = yes
			is_landed = yes
			mercenary = no
			holy_order = no
			has_dlc = "Zeus"
		
			OR = {
				ai = no
				AND = {
					OR = {
						trait = brilliant_strategist
						trait = immortal_warlord
						trait = fortune_builder
					}
					OR = {
						higher_tier_than = COUNT
						AND = {
							is_republic = yes
							higher_tier_than = BARON
						}
					}
					NOR = {
						is_primary_war_attacker = yes
						is_primary_war_defender = yes
					}
				}
			}
			NOR = {
				government = nomadic_government
				has_character_modifier = mercenary_traditions
			}
		}
		
		potential = {
			can_be_mercenary_leader_potential_trigger = yes
			
		}
		
		allow = {
			can_be_mercenary_leader_allow_trigger_m = yes
			is_heir = no
			FROM = {
				NOT = { has_mercenary_band = yes }
				wealth = 50
			}
		}
		effect = {
			FROM = {
				wealth = -50
				custom_tooltip = {
					text = CREATE_DYNAMIC_MERC_TOOLTIP
					hidden_tooltip = {
						primary_title = {
							create_title = {
								tier = DUKE
								name = DYNAMIC_MERCENARY_COMPANY_FEUDAL
								landless = yes
								temporary = yes
								adventurer = yes
								custom_created = yes
								culture = ROOT
								holder = ROOT
								base_title = THIS
								mercenary = yes
								replace_captain_on_death = yes
								siphons_income_to_creator = 0.15
								ruler = "CAPTAIN"
								ruler_female = "CAPTAIN"
								foa = "CAPTAIN_FOA"
							}
						}
						ROOT = {
							set_defacto_liege = THIS
						}
					}
				}
			}
			set_character_flag = is_mercenary_leader
			add_trait = mercenary_leader
			set_character_flag = mercenary_ambition_1
			primary_title = {
				set_title_flag = ze_dyn_merc
				set_title_flag = not_hired
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0.001
			
			modifier = { 
				factor = 0
				controls_religion = yes
			}
			
		}
	}

	dissolve_mercenary_company_feudal = {
		only_playable = yes
		ai_target_filter = dynasty
		
		from_potential = {
			is_playable = yes
			is_landed = yes
			has_dlc = "Zeus"
		}
		potential = {
			replace_mercenary_captain_potential_trigger = yes
		}
		allow = {
			replace_mercenary_captain_allow_trigger = yes
		}
		effect = {
			character_event = { id = ZE.11020 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}

	change_council_job = {
		only_rulers = yes
		filter = realm
		ai_target_filter = self 
		
		from_potential = {
			has_dlc = "Zeus"
			is_ruler = yes
		}
		potential = {
			change_council_job_potential_trigger = yes
		}
		allow = {
			NOT = {
				has_character_modifier = in_seclusion
			}
		}
		effect = {
			hidden_tooltip = {
				character_event = { id = ZE.6020 }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
	
	ask_for_pardon = {
		only_playable = yes
		filter = liege
		ai_target_filter = liege
		
		from_potential = {
			has_dlc = "Zeus"
			is_playable = yes
			NOT = { trait = incapable }
		}
		potential = {
			NOT = { trait = incapable }
			owes_favor_to = FROM
		}
		allow = {
			ROOT = {
				OR = {
					has_opinion_modifier = { who = FROM modifier = declared_war } 
					has_opinion_modifier = { who = FROM modifier = opinion_dishonorable } 
					has_opinion_modifier = { who = FROM modifier = opinion_traitor } 
					has_opinion_modifier = { who = FROM modifier = opinion_rebel_traitor } 
					has_opinion_modifier = { who = FROM modifier = opinion_regicide_traitor } 
					has_opinion_modifier = { who = FROM modifier = opinion_killed_close_kin } 
					has_opinion_modifier = { who = FROM modifier = opinion_refused_abdicate_title } 
					has_opinion_modifier = { who = FROM modifier = opinion_fatwa_target } 
					has_opinion_modifier = { who = FROM modifier = opinion_refused_order } 
					has_opinion_modifier = { who = FROM modifier = opinion_witch } 
					has_opinion_modifier = { who = FROM modifier = opinion_takfir } 
					has_opinion_modifier = { who = FROM modifier = opinion_unfaithful_wife } 
					has_opinion_modifier = { who = FROM modifier = opinion_cuckolded } 
					has_opinion_modifier = { who = FROM modifier = opinion_charge_heresiarch } 
					has_opinion_modifier = { who = FROM modifier = opinion_charge_infidel } 
					has_opinion_modifier = { who = FROM modifier = opinion_charge_deviant } 
					has_opinion_modifier = { who = FROM modifier = opinion_charge_illegitimate } 
					has_opinion_modifier = { who = FROM modifier = opinion_charge_traitor } 
					has_opinion_modifier = { who = FROM modifier = opinion_charge_slanderer } 
					has_opinion_modifier = { who = FROM modifier = abuse_of_office } 
				}
			}
		}
		effect = {
			hidden_tooltip = {
				FROM = { save_event_target_as = pardon_target }
				character_event = { id = ZE.8120 }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1000
		}
	}
	
	change_composition_mercenary_company_feudal = {
		only_playable = yes
		ai_target_filter = dynasty
		
		from_potential = {
			is_playable = yes
			is_landed = yes
			has_dlc = "Zeus"
			has_mercenary_band = yes
		}
		potential = {
			replace_mercenary_captain_potential_trigger = yes
		}
		allow = {
			FROM = {
				wealth = 50
			}
			replace_mercenary_captain_allow_trigger = yes
		}
		effect = {
			character_event = { id = ZE.23100 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0.001
		}
	}
	
	send_troops_mercenary_company_feudal = {
		only_playable = yes
		ai_target_filter = dynasty
		
		from_potential = {
			is_playable = yes
			is_landed = yes
			has_dlc = "Zeus"
			has_mercenary_band = yes
		}
		potential = {
			replace_mercenary_captain_potential_trigger = yes
		}
		allow = {
			FROM = {
				wealth = 50
			}
			replace_mercenary_captain_allow_trigger = yes
		}
		effect = {
			character_event = { id = ZE.23105 }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0.001
		}
	}
	
	introduce_heir = {
		only_playable = yes
		is_high_prio = yes
		
		filter = home_court
		ai_target_filter = home_court
	
		from_potential = {
			is_playable = yes
			has_ambition = obj_groom_an_heir
			prisoner = no
			NOR = { 
				trait = incapable
				is_inaccessible_trigger = yes
			}
			war = no
			num_of_vassals = 7
		}
		
		potential = {
			is_child_of = FROM
			age = 12
			is_alive = yes
			is_landed = no
			host = { character = FROM }
			is_adult = no 
			prisoner = no
			NOR = {
				trait = bastard
				trait = eunuch
				trait = celibate
				trait = incapable
				is_inaccessible_trigger = yes
				is_ascetic_trigger = yes
				any_sibling = {
					AND = {
						is_alive = yes
						has_character_flag = introduced_heir
					}
				}
				has_character_flag = introduced_heir
			}
			OR = {
				AND = {
					is_female = no
					FROM = { NOT = { has_law = true_cognatic_succession } }
					NOT = {
						any_sibling = {
							AND = {
								is_older_than = PREV
								same_sex = PREV
								is_child_of = FROM
								NOR = {
									trait = bastard
									trait = eunuch
									trait = celibate
									trait = incapable
									is_inaccessible_trigger = yes
									is_ascetic_trigger = yes
								}
							}
						}
					}
				}
				AND = {
					FROM = { has_law = true_cognatic_succession }
					NOT = {
						any_sibling = {
							is_older_than = PREV
							is_child_of = FROM
							NOR = {
								trait = bastard
								trait = eunuch
								trait = celibate
								trait = incapable
								is_inaccessible_trigger = yes
								is_ascetic_trigger = yes
							}
						}
					}
				}
			}
		}
		allow = {
			
		}
		effect = {
			custom_tooltip = {
				text = introduce_heir_custom_tooltip
				hidden_tooltip = {
					FROM = { character_event = { id = ZE.22900 } }
				}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.01
				always = yes
			}
		}
	}
	
}