namespace = ARC

character_event = { #FIND TARGET
	id = ARC.500
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		prisoner = no
	}


	
	immediate = {
		FROM = {character_event = { id = ARC.502 days = 1}}
	}
		
	
}

character_event = { #TARGET INFORMED
	id = ARC.502
	desc = ARC502	
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		FROM = {
			is_alive = yes
			prisoner = no
		}
	}
	
	option = {
		name = ARC502A
		hidden_tooltip = {
			FROM = {character_event = { id = ARC.100 days = 1}}
		}
	}
}


character_event = {
	id = ARC.100
	desc = ARC100	
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		FROM = {
			is_alive = yes
			prisoner = no
		}
	}
	immediate = {
		remove_character_modifier = lvl
		random_list = {
			40 = { #He was weaker!
				modifier = {
					has_called_crusade = yes
					crusade_target = {
						is_located_in = ROOT
					}
					factor = 0.5
				}
				modifier = {
					has_ambition = obj_master_weapon
					factor = 0.7
				}
				modifier = {

					FROM = {intrigue = 6}

					factor = 0.6
				}
				modifier = {

					FROM = {intrigue = 8}

					factor = 0.6
				}
				modifier = {

					FROM = {intrigue = 10}

					factor = 0.5
				}
				modifier = {

					FROM = {intrigue = 12}

					factor = 0.5
				}
				modifier = {

					FROM = {intrigue = 15}

					factor = 0.4
				}
				modifier = {

					FROM = {intrigue = 18}

					factor = 0.4
				}
				
				
				modifier = {

					bow_level1 = yes

					factor = 0.4
				}
				modifier = {

					bow_level2 = yes

					factor = 0.7
				}
			}
			60 = { #He was stronger
				modifier = {
					base_health = 5.0
					factor = 1.5
				}
				modifier = {
					base_health = 5.25
					factor = 1.5
				}
				modifier = {
					base_health = 5.5
					factor = 1.5
				}
				modifier = {
					base_health = 5.75
					factor = 1.5
				}
				modifier = {
					base_health = 6.0
					factor = 1.5
				}
				modifier = {
					base_health = 6.5
					factor = 1.5
				}
				modifier = {
					factor = 1.5
					NOT = {age = 50}
				}
				modifier = {
					factor = 1.5
					NOT = {age = 40}
				}
				modifier = {
					factor = 1.5
					NOT = {age = 30}
				}
				modifier = {
					factor = 0.5
					bow_level5 = yes
				}
				add_character_modifier = {
					name = lvl
					duration = 60
					hidden = yes
				}
			}
		}
	}
	option = {
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2.0
				FROM = {
					OR = {
						is_primary_war_attacker = yes
						is_primary_war_defender = yes
					}
				}
			}
			modifier = {
				factor = 2
				trait = ambitious
			}
		}
		
		random_list = {
			70 = {
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 5
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 10
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 15
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 20
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 25
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 30
						}
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.104 days = 1}} #DODGE
				}
			}
			80 = {
				tooltip = {FROM = {add_trait = wounded}}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.105 days = 1}} #DODGE
				}
			}
			20 = {
				modifier = {
					factor = 1.5

					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 5
					}

				}
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 10
					}
				}
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 15
					}
				}
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 20
					}
				}
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 25
					}
				}
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 30
					}
				}
				FROM = {add_trait = one_legged}
				if = {
					limit = {is_landed = yes}
					reverse_imprison = FROM
				}
				if = {
					limit = {
						OR = {
							is_ruler = no
							AND = {
								tier = BARON
								is_patrician = no
								independent = no
							}
						}
					}
					liege = {
						character_event = {id = WRD.1500  days = 2}
						reverse_imprison = FROM
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.106 days = 1}} #DODGE
				}
			}
			5 = {
				modifier = {
					factor = 0
					FROM = {trait = one_handed}
				}
				tooltip = {FROM = {add_trait = one_handed}}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.301 days = 1}}
				}
			}
			
			15 = {
				modifier = {
					factor = 0
					FROM = {trait = one_eyed}
				}
				tooltip = {FROM = {add_trait = one_eyed}}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.300 days = 1}}
				}
			}
			
			5 = {
				modifier = {
					factor = 0
					FROM = {trait = blinded}
				}
				tooltip = {FROM = {add_trait = blinded}}
				if = {
					limit = {is_landed = yes}
					reverse_imprison = FROM
				}
				if = {
					limit = {
						OR = {
							is_ruler = no
							AND = {
								tier = BARON
								is_patrician = no
								independent = no
							}
						}
					}
					liege = {
						character_event = {id = WRD.1500  days = 2}
						reverse_imprison = FROM
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.107 days = 1}} #DODGE
				}
			}
			5 = {
				tooltip = {FROM = {add_trait = incapable}}
				if = {
					limit = {is_landed = yes}
					reverse_imprison = FROM
				}
				if = {
					limit = {
						OR = {
							is_ruler = no
							AND = {
								tier = BARON
								is_patrician = no
								independent = no
							}
						}
					}
					liege = {
						character_event = {id = WRD.1500  days = 2}
						reverse_imprison = FROM
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.109 days = 1}} #DODGE
				}
			}
			10 = {
				tooltip = {
					FROM = {
						death = {
							death_reason = death_archery_battlefield
							killer = ROOT
						}
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.108 days = 1}} #DODGE
				}
			}
		}
		
		name = ARC100A #Go for his limbs
	}

	option = {
		ai_chance = {
			factor = 150
			modifier = {
				factor = 0.25
				FROM = {
					OR = {
						is_primary_war_attacker = yes
						is_primary_war_defender = yes
					}
				}
			}
			modifier = {
				factor = 2.0
				is_foe = FROM
			}
			modifier = {
				factor = 2
				trait = cruel
			}
			modifier = {
				factor = 2
				trait = envious
			}
		}
		
		random_list = {
			140 = {
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 5
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 10
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 15
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 20
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 25
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						attribute_diff = {
						  character = ROOT
						  attribute = intrigue
						  value = 30
						}
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.104 days = 1}} #DODGE
				}
			}
			110 = {
				tooltip = {FROM = {add_trait = wounded}}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.105 days = 1}}
				}
			}
			10 = {
				modifier = {
					factor = 0
					FROM = {trait = one_eyed}
				}
				tooltip = {FROM = {add_trait = one_eyed}}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.300 days = 1}}
				}
			}
			10 = {
				modifier = {
					factor = 0
					FROM = {trait = one_handed}
				}
				tooltip = {FROM = {add_trait = one_handed}}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.301 days = 1}}
				}
			}
			5 = {
				modifier = {
					factor = 0
					FROM = {trait = blinded}
				}
				tooltip = {FROM = {add_trait = blinded}}
				if = {
					limit = {is_landed = yes}
					reverse_imprison = FROM
				}
				if = {
					limit = {is_landed = no}
					liege = {
						reverse_imprison = FROM
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.107 days = 1}}
				}
			}
			5 = {
				tooltip = {FROM = {add_trait = incapable}}
				if = {
					limit = {is_landed = yes}
					reverse_imprison = FROM
				}
				if = {
					limit = {is_landed = no}
					liege = {
						reverse_imprison = FROM
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.109 days = 1}}
				}
			}
			120 = {
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 5
					}
				}
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 10
					}
				}
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 15
					}
				}
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 20
					}
				}
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 25
					}
				}
				modifier = {
					factor = 1.5
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 30
					}
				}
				
				tooltip = {
					FROM = {
						death = {
							death_reason = death_archery_battlefield
							killer = ROOT
						}
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = ARC.108 days = 1}}
				}
			}
		}
		
		name = ARC100B #Go for the heart
	}	
	option = {
		ai_chance = {
			factor = 10
			#factor = 0.01
			modifier = {
				factor = 2
				trait = kind
			}
			modifier = {
				factor = 1.5
				trait = patient
			}
			modifier = {
				factor = 10
				is_friend = FROM
			}
		}
		piety = 5
		character_event = {id = ARC.999 days = 1}
		name = ARC100C #Do not fire
	}	
}





character_event = {
	id = ARC.104
	desc = ARC104
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		FROM = {character_event = {id = ARC.111 days = 1}}
		if = {
			limit = {has_nickname = no}
			random = {
				chance = 5
				give_nickname = nick_the_slippery
			}
		}
	}
	option = {
		prestige = 25
		name = ARC104A #Dodge
		hidden_tooltip = {
			FROM = {remove_character_modifier = wdcd}
		}
	}
	
}



character_event = {
	id = ARC.105
	desc = ARC105
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {character_event = {id = ARC.112 days = 1}}
		add_trait = wounded
	}
	option = {
		tooltip = {
			add_trait = wounded
		}
		
		prestige = 50
		name = ARC105A
		hidden_tooltip = {
			FROM = {remove_character_modifier = wdcd}
		}
	}
	
}



character_event = {
	id = ARC.999
	desc = ARC999
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	option = {
		name = ARC999A
		hidden_tooltip = {
			FROM = {remove_character_modifier = wdcd}
		}
	}
	
}

character_event = {
	id = ARC.106
	desc = ARC106
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		FROM = {character_event = {id = ARC.113 days = 1}}
		add_trait = one_legged
		opinion = {modifier = opinion_battle_maimed_me who = FROM months = 1200}
		if = {
			limit = {
				NOT = {is_friend = FROM}
			}
			
			add_rival = FROM
		}
	}
	option = {
		tooltip = {
			add_trait = one_legged
		}
		hidden_tooltip = {
			FROM = {remove_character_modifier = wdcd}
		}
		if = {
			limit = {
				NOT = {is_friend = FROM}
				NOT = {opinion = {who = FROM value = 25}}
			}
			add_rival = FROM
		}
		name = ARC106A
	}
	
}


character_event = {
	id = ARC.107
	desc = ARC107
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip  = {
			FROM = {character_event = {id = ARC.114 days = 1}}

			add_trait = blinded
			
			opinion = {modifier = opinion_battle_blinded_me who = FROM months = 1200}
			
			
			
			if = {
				limit = {
					father = {
						NOT = { character = FROM }
					}
				}
				father = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_blinded_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5000 days = 1}
				}
			}
			
			if = {
				limit = {
					mother = {
						NOT = { character = FROM }
					}
				}
				mother = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_blinded_close_kin
						months = 1200
					}
					character_event = {id = RIV.5000 days = 1}
					add_rival = FROM
				}
			}
			
			if = {
				limit = {
					spouse = {
						NOT = { character = FROM }
						ROOT = {NOT = {has_plot = plot_kill_spouse}}
						NOT = {has_character_flag = tmp_msg} #CHECK for FATHER/MOTHER SPOUSE you sicko
					}
				}
				spouse = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_blinded_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5000 days = 1}
				}
			}
			
			any_lover = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_blinded_close_kin
					months = 1200
				}
				character_event = {id = RIV.5000 days = 1}
				add_rival = FROM
			}
			
			any_child = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_blinded_close_kin
					months = 1200
				}
				character_event = {id = RIV.5000 days = 1}
				add_rival = FROM
			}
			
			
			
			any_sibling = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
					opinion = { who = ROOT value = 30 } #My beloved Bro/Sis
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_blinded_close_kin
					months = 1200
				}
				character_event = {id = RIV.5000 days = 1}
				add_rival = FROM
			}
			
			#CLEAR FLAGS
			father = {
				clr_character_flag = tmp_msg
			}
			mother = {
				clr_character_flag = tmp_msg
			}
			spouse = {
				clr_character_flag = tmp_msg
			}
			any_lover = {
				clr_character_flag = tmp_msg
			}
			any_child = {
				clr_character_flag = tmp_msg
			}
			any_sibling = {
				clr_character_flag = tmp_msg
			}			
			add_rival = FROM
		}
	}
	option = {
		tooltip = {
			add_trait = blinded
		}
		hidden_tooltip = {
			FROM = {remove_character_modifier = wdcd}
		}
		name = ARC107A
	}
	
}


character_event = {
	id = ARC.108
	
	is_triggered_only = yes
	hide_window = yes
	immediate = {
		hidden_tooltip = {
			FROM = {character_event = {id = ARC.110 days = 1}}
			if = {
				limit = {
					father = {
						NOT = { character = FROM }
					}
				}
				father = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_death_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5001 days = 1}
				}
			}
			
			if = {
				limit = {
					mother = {
						NOT = { character = FROM }
					}
				}
				mother = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_death_close_kin
						months = 1200
					}
					character_event = {id = RIV.5001 days = 1}
					add_rival = FROM
				}
			}
			
			if = {
				limit = {
					ROOT = {NOT = {has_plot = plot_kill_spouse}}
					spouse = {
						NOT = { character = FROM }
						NOT = {has_character_flag = tmp_msg} #CHECK for FATHER/MOTHER SPOUSE you sicko
						
					}
				}
				spouse = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_death_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5001 days = 1}
				}
			}
			
			any_lover = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_death_close_kin
					months = 1200
				}
				character_event = {id = RIV.5001 days = 1}
				add_rival = FROM
			}
			
			any_child = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_death_close_kin
					months = 1200
				}
				character_event = {id = RIV.5001 days = 1}
				add_rival = FROM
			}
			
			
			
			any_sibling = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
					opinion = { who = ROOT value = 30 } #My beloved Bro/Sis
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_death_close_kin
					months = 1200
				}
				character_event = {id = RIV.5001 days = 1}
				add_rival = FROM
			}
			
			#CLEAR FLAGS
			father = {
				clr_character_flag = tmp_msg
			}
			mother = {
				clr_character_flag = tmp_msg
			}
			spouse = {
				clr_character_flag = tmp_msg
			}
			any_lover = {
				clr_character_flag = tmp_msg
			}
			any_child = {
				clr_character_flag = tmp_msg
			}
			any_sibling = {
				clr_character_flag = tmp_msg
			}
		
		}
		
		
		
	}

	
}

character_event = {
	id = ARC.1337
	desc = ARC108
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	option = {
		death = {
			death_reason = death_archery_battlefield
			killer = FROM
		}
		
		name = ARC108A # I AM A ZOMBIE
	}
	
}

character_event = {
	id = ARC.109
	desc = ARC109
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			FROM = {character_event = {id = ARC.115 days = 1}}
			add_trait = incapable
			add_rival = FROM
			opinion = {modifier = opinion_battle_incapable_me who = FROM months = 1200}
			if = {
				limit = {
					father = {
						NOT = { character = FROM }
					}
				}
				father = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_incapable_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5002 days = 1}
				}
			}
			
			if = {
				limit = {
					mother = {
						NOT = { character = FROM }
					}
				}
				mother = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_incapable_close_kin
						months = 1200
					}
					character_event = {id = RIV.5002 days = 1}
					add_rival = FROM
				}
			}
			
			if = {
				limit = {
					spouse = {
						NOT = { character = FROM }
						ROOT = {NOT = {has_plot = plot_kill_spouse}}
						NOT = {has_character_flag = tmp_msg} #CHECK for FATHER/MOTHER SPOUSE you sicko
					}
				}
				spouse = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_incapable_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5002 days = 1}
				}
			}
			
			any_lover = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_incapable_close_kin
					months = 1200
				}
				character_event = {id = RIV.5002 days = 1}
				add_rival = FROM
			}
			
			any_child = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_incapable_close_kin
					months = 1200
				}
				character_event = {id = RIV.5002 days = 1}
				add_rival = FROM
			}
			
			
			
			any_sibling = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
					opinion = { who = ROOT value = 30 } #My beloved Bro/Sis
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_incapable_close_kin
					months = 1200
				}
				character_event = {id = RIV.5002 days = 1}
				add_rival = FROM
			}
			
			#CLEAR FLAGS
			father = {
				clr_character_flag = tmp_msg
			}
			mother = {
				clr_character_flag = tmp_msg
			}
			spouse = {
				clr_character_flag = tmp_msg
			}
			any_lover = {
				clr_character_flag = tmp_msg
			}
			any_child = {
				clr_character_flag = tmp_msg
			}
			any_sibling = {
				clr_character_flag = tmp_msg
			}			
		}
	}
	
	option = {
		tooltip = {
			add_trait = incapable
		}
		name = ARC109A
	}
	
}


character_event = {
	id = ARC.110
	desc = ARC110
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	immediate = {
		if = {
			limit = {
				FROM = {
					is_landed = yes
					OR = {
						higher_tier_than = COUNT
						father = {
							higher_tier_than = DUKE
						}
						mother = {
							higher_tier_than = DUKE
						}
						any_dynasty_member = {
							higher_tier_than = DUKE
						}
					}
				}
			}
			liege = {
				opinion = {
					modifier = lgd
					who = ROOT
					months = 1200
				}
			}
		}
		if = {
			limit = {
				dynasty = FROM
				NOT = {dynasty = none}
				NOT = {trait = kinslayer}
				NOT = {religion_group = muslim}
			}
			add_trait = kinslayer
		}

		FROM = {character_event = {id = ARC.1337 days = 1}}
		#Level up?
		add_trait = sharp_shooter
		if = {
			limit = {
				FROM = {
					is_landed = yes
					OR = {
						higher_tier_than = COUNT
						father = {
							higher_tier_than = DUKE
						}
						mother = {
							higher_tier_than = DUKE
						}
						any_dynasty_member = {
							higher_tier_than = DUKE
						}
					}
				}
			}
			liege = {
				opinion = {
					modifier = lgd
					who = ROOT
					months = 1200
				}
			}
			add_trait = fearsome
			
		}
		character_event = {id = BCK.12000}
		if = { #level up
			limit = {
				has_character_modifier = lvl
			}
			remove_character_modifier = lvl
			character_event = {id = ARC.200 days = 1}
		}
		hidden_tooltip = {
			change_variable = { which = archery_kill value = 1 }
			change_variable = { which = archery_hit value = 1 }
		}
		
	}
	option = {
		tooltip = {
			FROM = {
				death = {
					death_reason = death_archery_battlefield
					killer = ROOT
				}
			}
		}
		if = {
			limit = {
				dynasty = FROM
				NOT = {dynasty = none}
				NOT = {trait = kinslayer}
				NOT = {religion_group = muslim}
			}
			tooltip = {add_trait = kinslayer}
		}
		if = {
			limit = {
				is_rival = FROM
				NOT = {trait = avenged_kin}
				OR = {
					has_opinion_modifier = {
						modifier = opinion_battle_death_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_executed_close_kin
						who = FROM
					}
					
					has_opinion_modifier = {
						modifier = opinion_rot_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_killed_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_killed_father
						who = FROM
					}
					has_opinion_modifier = {
						modifier = bek
						who = FROM
					}
					has_opinion_modifier = {
						modifier = sck
						who = FROM
					}
				}
				
			}
			hidden_tooltip = {
				if = {
					limit = {has_nickname = no}
					random_list = {
						10 = {
							give_nickname = nick_the_oath_keeper
						}
						10 = {
							give_nickname = nick_the_vengeful
						}
						10 = {
							give_nickname = nick_retribution
						}
						10 = {
							give_nickname = nick_the_redeemer
						}
					}
				}
			}
			add_trait = avenged_kin
		}
		prestige = 100
		name = ARC110A #He dead~
	}
	
}

character_event = {
	id = ARC.111
	desc = ARC111
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	option = {
		name = ARC111A #He dodged
		hidden_tooltip = {
			change_variable = { which = archery_miss value = 1 }
		}
	}
	
}



character_event = {
	id = ARC.112
	desc = ARC112
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROM = {
				add_trait = wounded
			}
		}
		hidden_tooltip = {
			change_variable = { which = archery_miss value = 1 }
		}
		name = ARC112A
	}
	
}



character_event = {
	id = ARC.113
	desc = ARC113
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		add_trait = sharp_shooter
		if = {
			limit = {
				FROM = {
					is_landed = yes
					OR = {
						higher_tier_than = COUNT
						father = {
							higher_tier_than = DUKE
						}
						mother = {
							higher_tier_than = DUKE
						}
						any_dynasty_member = {
							higher_tier_than = DUKE
						}
					}
				}
			}
			liege = {
				opinion = {
					modifier = lgd
					who = ROOT
					months = 1200
				}
			}
			add_trait = fearsome
			
		}
		character_event = {id = BCK.12000}
		if = { #level up
			limit = {
				has_character_modifier = lvl
			}
			remove_character_modifier = lvl
			character_event = {id = ARC.200 days = 1}
		}
		
		change_variable = { which = archery_hit value = 1 }
	}
	
	option = {
		tooltip = {
			FROM = {
				add_trait = one_legged
			}
		}
		name = ARC113A
	}
	
}


character_event = {
	id = ARC.114
	desc = ARC114
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	immediate = {
		add_trait = sharp_shooter
		if = {
			limit = {
				FROM = {
					is_landed = yes
					OR = {
						higher_tier_than = COUNT
						father = {
							higher_tier_than = DUKE
						}
						mother = {
							higher_tier_than = DUKE
						}
						any_dynasty_member = {
							higher_tier_than = DUKE
						}
					}
				}
			}
			liege = {
				opinion = {
					modifier = lgd
					who = ROOT
					months = 1200
				}
			}
			add_trait = fearsome
			
		}
		character_event = {id = BCK.12000}
		if = { #level up
			limit = {
				has_character_modifier = lvl
			}
			remove_character_modifier = lvl
			character_event = {id = ARC.200 days = 1}
		}
		change_variable = { which = archery_hit value = 1 }
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = blinded
			}
		}
		name = ARC114A
	}
	
}



character_event = {
	id = ARC.115
	desc = ARC115
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	immediate = {
		add_trait = sharp_shooter
		if = {
			limit = {
				FROM = {
					is_landed = yes
					OR = {
						higher_tier_than = COUNT
						father = {
							higher_tier_than = DUKE
						}
						mother = {
							higher_tier_than = DUKE
						}
						any_dynasty_member = {
							higher_tier_than = DUKE
						}
					}
				}
			}
			liege = {
				opinion = {
					modifier = lgd
					who = ROOT
					months = 1200
				}
			}
			add_trait = fearsome
			character_event = {id = BCK.12000}
		}
		if = { #level up
			limit = {
				has_character_modifier = lvl
			}
			remove_character_modifier = lvl
			character_event = {id = ARC.200 days = 1}
		}
		change_variable = { which = archery_hit value = 1 }
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = incapable
			}
		}
		name = ARC115A
	}
	
}




character_event = {
	id = ARC.200
	desc = ARC200
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	immediate = {
		if = {
			limit = {has_nickname = no}
			random_list = {
				50 = {
				}
				
				10 = {
					give_nickname = nick_the_sharpeye
				}

				10 = {
					give_nickname = nick_the_headshot
				}
				
				10 = {
					give_nickname = nick_hood
				}
				
				10 = {
					give_nickname = nick_hood
				}
				
				10 = {
					give_nickname = nick_the_eagle
				}
				
				10 = {
					give_nickname = nick_the_longarm
				}
			}
		}
	}
	
	option = {
	
		weapon_level_effect = yes
		
		name = ARC200A
	}
	
}




character_event = {
	id = ARC.300
	desc = ARC300
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		opinion = {modifier = opinion_battle_blinded_me who = FROM months = 1200}
		if = {
			limit = {
				NOT = {is_friend = FROM}
			}
			
			add_rival = FROM
		}
		FROM = {character_event = {id = ARC.400 days = 1}}
		add_trait = one_eyed
		
	}
	option = {
		tooltip = {
			add_trait = one_eyed
		}
		name = ARC300A
		hidden_tooltip = {
			FROM = {
				remove_character_modifier = wdcd
				if = { #level up
					limit = {
						has_character_modifier = lvl
					}
					remove_character_modifier = lvl
					character_event = {id = ARC.200 days = 1}
				}
			}
		}
	}
	
}


character_event = {
	id = ARC.400
	desc = ARC400
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	immediate = {
		change_variable = { which = archery_hit value = 1 }
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = one_eyed
			}
		}
		prestige = 20
		name = ARC400A
		
	}
	
}


character_event = {
	id = ARC.301
	desc = ARC301
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		opinion = {modifier = opinion_battle_maimed_me who = FROM months = 1200}
		if = {
			limit = {
				NOT = {is_friend = FROM}
			}
			
			add_rival = FROM
		}
		FROM = {character_event = {id = ARC.400 days = 1}}
		add_trait = one_handed
		
	}
	option = {
		tooltip = {
			add_trait = one_handed
		}
		name = ARC300A
		hidden_tooltip = {
			FROM = {remove_character_modifier = wdcd}
		}
	}
	
}


character_event = {
	id = ARC.401
	desc = ARC401
	picture = GFX_evt_longbowman
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	immediate = {
		change_variable = { which = archery_hit value = 1 }
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = one_handed
			}
		}
		name = ARC400A
	}
	
}