namespace = STT
character_event = {
	id = STT.1000
	desc = "STT1000"
	picture = GFX_evt_lovers
	border = GFX_event_normal_frame_intrigue
	is_triggered_only = yes
	option = {
		name =  STT1000A2
	}

	option = {
		trigger = {
			FROM = {has_character_flag = bow}
		}
		name =  STT1000B2
	}

}



character_event = {
	id = STT.1001
	desc = "STT1001"
	picture = GFX_evt_lovers
	border = GFX_event_normal_frame_intrigue
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			if = {
				limit = {
					trait = dynasty_founder
					
				}
				father_even_if_dead = {
					save_event_target_as = paternal_dynasty
					break = yes
				}
				
				
			}
			any_dynasty_member_even_if_dead = {
				limit = {
					trait = dynasty_founder
				}
				father_even_if_dead = {
					save_event_target_as = paternal_dynasty
					break = yes
				}
			}
			
			any_dynasty_member_even_if_dead = {
				limit = {
					father_even_if_dead = {
						dynasty = none
					}
				}
				father_even_if_dead = {
					save_event_target_as = paternal_dynasty
					break = yes
				}
			}
			
		}
		
	}
	
	option = {
		name = STT1000E
		trigger = {
			FROM = {
				any_dynasty_member = {
					OR = {
						higher_real_tier_than = DUKE
						trait = became_cardinal
						trait = coalition
						trait = duel_legend
						trait = legendary
						trait = stealth_assassin
						trait = dynasty_founder
						trait = holy_order_leader
						trait = blessed_by_pope
						trait = marauder
						trait = seaking
						trait = sea_queen
						trait = archery_winner
						trait = tournament_winner
						trait = physician
						trait = immortal
						trait = coalition
						controls_religion = yes
					}
				}
			}
		}
		FROM = {
			any_dynasty_member = {
				limit = {
					OR = {
						higher_real_tier_than = DUKE
						trait = became_cardinal
						trait = coalition
						trait = duel_legend
						trait = legendary
						trait = stealth_assassin
						trait = dynasty_founder
						trait = holy_order_leader
						trait = blessed_by_pope
						trait = marauder
						trait = seaking
						trait = sea_queen
						trait = archery_winner
						trait = tournament_winner
						trait = physician
						trait = immortal
						trait = coalition
						controls_religion = yes
					}
				}
			}
		}
	}
	option = {
		name = STT1000E
		trigger = {
			NOT = {
				FROM = {
					any_dynasty_member = {
						OR = {
							higher_real_tier_than = DUKE
							trait = became_cardinal
							trait = coalition
							trait = duel_legend
							trait = legendary
							trait = stealth_assassin
							trait = dynasty_founder
							trait = holy_order_leader
							trait = blessed_by_pope
							trait = marauder
							trait = seaking
							trait = sea_queen
							trait = archery_winner
							trait = tournament_winner
							trait = physician
							trait = immortal
							trait = coalition
							controls_religion = yes
						}
					}
				}
			}
		}
		FROM = {
			any_dynasty_member = {
				limit = {
					OR = {
						has_nickname = yes
						trait = fearsome
						higher_real_tier_than = COUNT
						has_minor_title = title_councilmember_king
						has_minor_title = title_councilmember_emperor
						liege = {
							higher_real_tier_than = DUKE
							has_regent = yes
							regent = {character = PREVPREV}
						}
						AND = {
							spouse = {
								higher_real_tier_than = DUKE
							}
							religion = catholic
						}
					}
				}
			}
		}
	}
	option = {
		name = STT1000F
		
		any_character = {
			limit = {
				NOT = {dynasty = none}
				NOT = {dynasty = FROM}
				dynasty_head = {
					character = PREV
				}
				OR = {
					event_target:paternal_dynasty = {
						dynasty = PREV
					}
					event_target:paternal_dynasty = {
						any_dynasty_member_even_if_dead = {
							is_female = no
							any_child_even_if_dead = {
								trait = dynasty_founder
								dynasty = PREVPREVPREV
							}
						}
					}
					event_target:paternal_dynasty = {
						dynasty = none
						any_child_even_if_dead = {
							NOT = {trait = bastard}
							dynasty = PREVPREV
						}
					}
				}
				
			}
		}
	}
	
	option = {
		name = STT1000C
		any_character = {
			limit = {
				NOT = {dynasty = none}
				dynasty_head= {
					character = PREV
				}
				any_dynasty_member_even_if_dead = {
					trait = dynasty_founder
					father_even_if_dead = {
						dynasty = FROM
						NOT = {dynasty = PREV}
						
					}
				}
			}
		}
	}
	
	option = {
		name = STT1000D
		any_character = {
			limit = {
				NOT = {dynasty = none}
				dynasty_head = {
					character = PREV
				}
				any_dynasty_member_even_if_dead = {
					is_female = no
					trait = bastard
					OR = {
						AND = {
							father_even_if_dead = {
								NOT = {dynasty = PREV}
								dynasty = FROM
							}
							OR = {
								NOT = {
									mother_even_if_dead = {
										always = yes
									}
								}
								mother_even_if_dead = {
									NOT = {dynasty = PREV}
								}
							}
						}
						AND = {
							NOT = {
								father_even_if_dead = {
									always = yes
								}
							}
							mother_even_if_dead = {
								NOT = {dynasty = PREV}
								dynasty = FROM
							}
						}
					}
				}
			}
		}
	}
	
}