namespace = CCL

character_event  = {
	id = CCL.100
	is_triggered_only = yes
	only_rulers = yes
	only_capable = yes
	prisoner = no
	
	hide_window = yes

	trigger = {
		has_regent = no
		higher_tier_than = COUNT
		any_vassal = {
			higher_tier_than = BARON
		}
	}
	
	immediate = {
		character_event = {id = CCL.110 days = 365}
		job_chancellor = {
			character_event = {id = CCL.2000 days = 1}
		}

	}
	
}


character_event  = {
	id = CCL.110
	is_triggered_only = yes
	only_rulers = yes
	only_capable = yes
	prisoner = no
	
	hide_window = yes

	trigger = {
		has_regent = no
		higher_tier_than = COUNT
		any_vassal = {
			higher_tier_than = BARON
		}
	}
	
	immediate = {
		character_event = {id = CCL.120 days = 365}
		job_marshal = {
			character_event = {id = CCL.1000 days = 1}
		}

	}
	
}

character_event  = {
	id = CCL.120
	is_triggered_only = yes
	only_rulers = yes
	only_capable = yes
	prisoner = no
	
	hide_window = yes

	trigger = {
		has_regent = no
		higher_tier_than = COUNT
		any_vassal = {
			higher_tier_than = BARON
		}
	}
	
	immediate = {
		
		job_treasurer = {
			character_event = {id = CCL.3000 days = 1}
		}

	}
	
}

#Martial
character_event  = {
	id = CCL.1000
	desc = CCL1000
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	trigger = {
		
		has_job_title = job_marshal
	}
	
	option = { #Nothing
		ai_chance = {
			factor = 1
		}
		name = CCL1000A
	}
	
	option = { #Extra Troops we need more camp, take it from a vassal
		trigger = {
			liege = {
				capital_scope = {
					has_province_modifier = levy_reinforcements
					NOT = {has_province_modifier = elevy}
				}
				any_vassal = {
					NOT = {character = ROOT}
					higher_tier_than = BARON
					NOT = {
						reverse_opinion = {
							who = ROOT
							value = 0
						}
					}
					capital_scope = {
						NOT = {has_province_modifier = mtlv} #Marshal Takes Levies
					}
				}
			}
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			random_vassal = {
				limit = {
					NOT = {character = ROOT}
					higher_tier_than = BARON
					NOT = {
						reverse_opinion = {
							who = ROOT
							value = 0
						}
					}
					capital_scope = {
						NOT = {has_province_modifier = mtlv} #Marshal Takes Levies
					}
				}
				character_event = {id = CCL.1001 days = 1 tooltip = CCL1001T1}
			}
		}
		name = CCL1000B #Take levy from a vassal
	}
	
	option = { #We need money, forcefully take it from a vassal
		trigger = {
			liege = {
				NOT = {wealth = 0}
				any_vassal = {
					NOT = {character = ROOT}
					higher_tier_than = BARON
					NOT = {
						reverse_opinion = {
							who = ROOT
							value = 0
						}
					}
					wealth = 200
				}
			}
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			random_vassal = {
				limit = {
					NOT = {character = ROOT}
					higher_tier_than = BARON
					NOT = {
						reverse_opinion = {
							who = ROOT
							value = 0
						}
					}
					wealth = 200
				}
				character_event = {id = CCL.1101 days = 1 tooltip = CCL1101T1}
			}
		}
		name = CCL1000C #Take money from a vassal
	}
	
	
	option = { #Take care of all things! Yells at the mike
		trigger = {
			liege = {
				wealth = 150
				any_demesne_province = {
					OR = {
						has_province_modifier = highway_robber_band
						has_province_modifier = smugglers_ring
						has_province_modifier = thieves_guild
					}
				}
			}
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			
			character_event = {id = CCL.1202 days = 1 tooltip = CCL1202T1} #Search everyone's home - prestige hit

		}
		name = CCL1000D #Take levy from a vassal
	}
	
	option = { #Immediate Extra Troops from Mercenary;
		trigger = {
			liege = {
				independent = yes
				war = yes
				wealth = 100
				any_war = {
					defender = {
						character = PREVPREV
					}
					war_score = 20
					NOT = {war_score = 90}
				}

				any_demesne_title = {
					can_be_given_away = yes
					AND = {
						tier = count
						is_feudal = yes
						location = {
							is_capital = no
						}				
					}
				}

			}
			
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			
			character_event = {id = CCL.1302 days = 1 tooltip = CCL1302T1}

		}
		name = CCL1000E
	}
	
	
	option = { #Conscription
		ai_chance = {
			factor = 100
		}
		liege = {
			
			character_event = {id = CCL.1402 days = 1 tooltip = CCL1402T1}

		}
		name = CCL1000F
	}
	
	option = { #Morale
		trigger = {
			liege = {
				war = yes
				wealth = 30
			}
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			
			character_event = {id = CCL.1502 days = 1 tooltip = CCL1502T1}

		}
		name = CCL1000G
	}
	
	option = { #Military Support
		trigger = {
			liege = {
				war = no
				wealth = 50
			}
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			character_event = {id = CCL.1602 days = 1 tooltip = CCL1602T1}
		}
		name = CCL1000H
	}
	
}

character_event  = {
	id = CCL.1001
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		liege = {
			character_event = {id = CCL.1002 days = 1}
		}
	}
}

character_event  = {
	id = CCL.1002
	desc = CCL1002
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		ai_chance = {
			factor = 100
			modifier = {
				factor = 0.5
				trait = kind
			}
			modifier = {
				factor = 0.5
				trait = just
			}
			modifier = {
				factor = 2.0
				trait = cruel
			}
			modifier = {
				factor = 5.0
				war = yes
			}
			modifier = {
				factor = 0.1
				opinion = {
					who = FROM
					value = 20
				}
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROMFROM
					value = 20
				}
			}
		}
		FROM = {
			tooltip = {
				capital_scope = {
					add_province_modifier = {
						name = mtlv
						duration = 730
					}
				}
			}
			opinion = {
				modifier = tlvm
				who = ROOT
				years = 2
			}
			hidden_tooltip = {
				character_event = {id = CCL.1003 days = 1}
			}
		}
		capital_scope = {
			add_province_modifier = {
				name = elevy
				duration = 730
			}
		}
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROMFROM
			years = 2
		}
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1005 days = 1}}
		}
		name = CCL1002A #Take levy from a vassal
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROMFROM
			years = 2
		}
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B #No!
	}
}

character_event  = {
	id = CCL.1003
	desc = CCL1003
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		opinion = {
			modifier = prsa #Proposal against me!
			who = FROMFROMFROM
			years = 2
		}
		capital_scope = {
			add_province_modifier = {
				name = mtlv
				duration = 730
			}
		}
		name = CCL1003A
	}
}


character_event  = {
	id = CCL.1004
	desc = CCL1004
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		prestige = -10
		name = CCL1004A
	}
}

character_event  = {
	id = CCL.1005
	desc = CCL1005
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		prestige = 25
		name = CCL1005A
	}
}



character_event  = {
	id = CCL.1101
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		liege = {
			character_event = {id = CCL.1102 days = 1}
		}
	}
}

character_event  = {
	id = CCL.1102
	desc = CCL1102
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		ai_chance = {
			factor = 100
			modifier = {
				factor = 0.5
				trait = kind
			}
			modifier = {
				factor = 0.5
				trait = just
			}
			modifier = {
				factor = 2.0
				trait = cruel
			}
			modifier = {
				factor = 4.0
				NOT = {wealth = -300}
			}
			modifier = {
				factor = 2.0
				FROM = {wealth = 500}
			}
			modifier = {
				factor = 0.1
				opinion = {
					who = FROM
					value = 20
				}
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROMFROM
					value = 20
				}
			}
		}
		wealth = 200
		FROM = {
			wealth = -200
			opinion = {
				modifier = tmny
				who = ROOT
				years = 2
			}
			hidden_tooltip = {
				character_event = {id = CCL.1103 days = 1}
			}
		}
		
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROMFROM
			years = 2
		}
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1005 days = 1}}
		}
		name = CCL1002A #Take levy from a vassal
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROMFROM
			years = 2
		}
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B #No!
	}
}

character_event  = {
	id = CCL.1103
	desc = CCL1103
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		opinion = {
			modifier = prsa #Proposal against me!
			who = FROMFROMFROM
			years = 2
		}
		tooltip = {
			wealth = -200
			FROM = {wealth = 200}
		}
		name = CCL1003A
	}
}



character_event  = {
	id = CCL.1202
	desc = CCL1202
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2.5
				trait = just
			}
			modifier = {
				factor = 5.0
				war = yes
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		wealth = -150
		prestige = -250
		any_demesne_title = {
			limit = {
				tier = COUNT
			}
			location = {
				if = {
					limit = {
						has_province_modifier = highway_robber_band
					}
					remove_province_modifier = highway_robber_band
				}
				if = {
					limit = {
						has_province_modifier = smugglers_ring
					}
					remove_province_modifier = smugglers_ring
				}
				if = {
					limit = {
						has_province_modifier = thieves_guild
					}
					remove_province_modifier = thieves_guild
				}
			}
		}
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
		name = CCL1002A #Take levy from a vassal
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B #No!
	}
}



character_event  = {
	id = CCL.1302
	desc = CCL1302
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		trigger = {
			war = yes
			any_demesne_title = {
				can_be_given_away = yes
				AND = {
					tier = count
					is_feudal = yes
					location = {
						is_capital = no
					}				
				}
			}
		}
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2.5
				trait = wroth
			}
			modifier = {
				factor = 5.0
				war = yes
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		prestige = -200
		
		random_demesne_title = {
			limit = {
				can_be_given_away = yes
				AND = {
					tier = count
					is_feudal = yes
					location = {
						is_capital = no
					}				
				}
			}
			if = {
				limit = {
					year = 1000
					NOT = {year = 1100}
					capital_scope = {
						kingdom = {
							title = k_sicily
						}
					}
				}
				create_random_soldier = {
					random_traits = yes
					dynasty = random
					religion = ROOT
					culture = norman
					female = no
				}
			}
			if = {
				limit = {
					NOT = {
						AND = {
							year = 1000
							NOT = {year = 1200}
							capital_scope = {
								kingdom = {
									title = k_sicily
								}
							}
						}
					}
				}
				create_random_soldier = {
					random_traits = yes
					dynasty = random
					religion = ROOT
					culture = ROOT
					female = no
				}
			}
			new_character = {
				add_trait = mercenary_leader
				add_trait = spear2
				set_character_flag = wpn
				add_trait = combat_exp
				add_trait = mercenary_born
				wealth = 100
				grant_title = PREV
				spawn_unit = { #Base Merc Units
					owner = PREV
					province = PREV
					home = PREV
					troops = {
						archers = { 200 300 }
						light_infantry = { 1200 1500 }
						heavy_infantry = { 200 400 }
					}
					attrition = 1.0
					#disband_on_peace = yes
					maintenance_multiplier = 1.0
				}
				
				spawn_unit = { #Merc Units for Liege
					owner = ROOT
					province = ROOT
					home = ROOT
					troops = {
						archers = { 200 300 }
						light_infantry = { 1200 1500 }
						heavy_infantry = { 200 400 }
					}
					attrition = 1.0
					disband_on_peace = yes
					maintenance_multiplier = 1.0
				}
			}
		}
		
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		custom_tooltip = {
			text = MERC_UNHAPPY_VASSALS
			hidden_tooltip = {
				any_vassal = {
					limit = {NOT = {character = FROM}}
					opinion = {
						modifier = gttm #Gave title to mercenary
						who = ROOT
						years = 2
					}
				}
			}
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
		name = CCL1002A #Take levy from a vassal
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B #No!
	}
}



character_event  = {
	id = CCL.1402
	desc = CCL1402
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.5
				trait = just
			}
			modifier = {
				factor = 0.5
				trait = kind
			}
			modifier = {
				factor = 1.5
				trait = wroth
			}
			modifier = {
				factor = 5.0
				war = yes
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		custom_tooltip = {
			text = CNSC_ALL
			hidden_tooltip = {
				any_demesne_title = {
					location = {
						add_province_modifier = {
							name = cnsc
							duration = 270
						}
					}
				}
			}
		}
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
		name = CCL1002A #Take levy from a vassal
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B #No!
	}
}



character_event  = {
	id = CCL.1502
	desc = CCL1502
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		trigger = {
			wealth = 30
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2.0
				trait = just
			}
			modifier = {
				factor = 2.0
				trait = kind
			}
			modifier = {
				factor = 2.0
				trait = charitable
			}
			modifier = {
				factor = 0.1
				trait = greedy
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		wealth = -30
		add_character_modifier = {
			name = extf
			duration = 270
		}
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
		name = CCL1002A #Take levy from a vassal
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B #No!
	}
}


character_event  = {
	id = CCL.1602
	desc = CCL1602
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	is_triggered_only = yes
	
	option = {
		trigger = {
			wealth = 20
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2.0
				trait = kind
			}
			modifier = {
				factor = 2.0
				trait = charitable
			}
			modifier = {
				factor = 0.1
				trait = greedy
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		wealth = -20
		FROM = {
			add_character_modifier = {
				name = emsa
				duration = 270
			}
		}
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
		name = CCL1002A #Take levy from a vassal
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B #No!
	}
}


#Diplomacy
character_event  = {
	id = CCL.2000
	desc = CCL2000
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	trigger = {
		has_job_title = job_chancellor
	}
	
	option = { #Nothing
		ai_chance = {
			factor = 1
		}
		name = CCL1000A
	}

	option = { #We need money, I can negotiate with a ruler to sell technology
		trigger = {
			liege = {
				NOT = {wealth = 0}
			}
			any_independent_ruler = {
				wealth = 300
				war = no
				capital_scope = {
					ROOT = {
						liege = {
							capital_scope = {
								has_higher_tech_than = PREVPREVPREV
							}
						}
					}
					
				}
			}
		}
		ai_chance = {
			factor = 100
		}
		random_independent_ruler = {
			limit = {
				wealth = 300
				war = no
				capital_scope = {
					ROOT = {
						liege = {
							capital_scope = {
								has_higher_tech_than = PREVPREVPREV
							}
						}
					}
					
				}
			}
			character_event = {id = CCL.2001 days = 1 tooltip = CCL2001T1}
		}
		name = CCL2000B #Take money
	}
	
	option = { #Arrange Betrothal with a nearby Kingdom/Empire
		trigger = {
			liege = {
				war = no
				any_child = {
					age = 13
					NOT = {age = 30}
					is_betrothed = no
					
					is_married = no
					is_female = no
					is_ruler = no
				}

				any_independent_ruler = {
					higher_tier_than = DUKE
					war = no
					NOT = {is_liege_of = ROOT}
					any_child = {
						age = 13
						NOT = {age = 30}
						is_betrothed = no
						is_married = no
						is_female = yes
						is_ruler = no
					}
					NOT = {distance = { who = ROOT distance = 250 }}
				}

			}
			
			
		}
		ai_chance = {
			factor = 500
		}
		liege = {
			random_child = {
				limit = {
					age = 13
					NOT = {age = 30}
					is_married = no
					is_betrothed = no
					is_female = no
					is_landed = no
				}
				add_character_modifier = {
					name = rchd
					days = 30
					hidden = yes
				}
			}
			
		}
		random_independent_ruler = {
			limit = {
				higher_tier_than = DUKE
				war = no
				NOT = {is_liege_of = ROOT}
				any_child = {
					age = 13
					NOT = {age = 30}
					is_married = no
					is_betrothed = no
					is_female = yes
					is_landed = no
				}
				NOT = {distance = { who = ROOT distance = 250 }}
			}
			random_child = {
				limit = {
					age = 13
					NOT = {age = 30}
					is_married = no
					is_betrothed = no
					is_female = yes
					is_landed = no
				}
				add_character_modifier = {
					name = rchdf
					days = 30
					hidden = yes
				}
			}
			character_event = {id = CCL.2101 days = 1 tooltip = CCL2101T1}
		}
		name = CCL2000C
	}

	option = {	#Increase Vassals' Authority
		trigger = {
			liege = {
				independent = yes
			}
		}
		liege = {character_event = {id = CCL.2201 days = 1 tooltip = CCL2201T1}}
		name = CCL2000D
	}
	
	option = {	#Reward a vassal who joined your war
		trigger = {
			wealth = 200
			liege = {
				any_vassal = {
					NOT = {character = ROOT}
					higher_tier_than = BARON
					reverse_opinion = {
						who = ROOT
						value = 20
					}

					has_opinion_modifier = {
						modifier = joined_my_war
						who = PREV
					}


				}
			}
		}
		liege = {
			random_vassal = {
				limit = {
					NOT = {character = ROOT}
					higher_tier_than = BARON
					reverse_opinion = {
						who = ROOT
						value = 20
					}

					has_opinion_modifier = {
						modifier = joined_my_war
						who = PREV
					}

				}
				character_event = {id = CCL.2301 days = 1 tooltip = CCL2301T1}
			}
		}
		name = CCL2000E
	}
	
	
	
	option = {	# Vassal Economical Reform
		trigger = {
			any_vassal = {
				NOT = {character = ROOT}
				higher_tier_than = BARON
				monthly_income = 5
				NOT = {
					reverse_opinion = {
						who = ROOT
						value = 0
					}
				}
				
			}
			any_vassal = {
				NOT = {character = ROOT}
				higher_tier_than = BARON
				NOT = {monthly_income = 2}
				reverse_opinion = {
					who = ROOT
					value = 0
				}
			}
		}
		liege = {
			random_vassal = {
				limit = {
					NOT = {character = ROOT}
					higher_tier_than = BARON
					monthly_income = 5
					NOT = {
						reverse_opinion = {
							who = ROOT
							value = 0
						}
					}
				}
				hidden_tooltip = {
					add_character_modifier = {
						name = vhinc
						hidden = yes
						duration = 270
					}
				}
			}
			random_vassal = {
				limit = {
					NOT = {character = ROOT}
					higher_tier_than = BARON
					NOT = {monthly_income = 2}
					reverse_opinion = {
						who = ROOT
						value = 0
					}
					
				}
				hidden_tooltip = {
					add_character_modifier = {
						name = vlinc
						hidden = yes
						duration = 270
					}
				}
			}
			character_event = {id = CCL.2401 days = 1 tooltip = CCL2401T1}
		}
		name = CCL2000F
	}
}

character_event  = {
	id = CCL.2001
	desc = CCL2001
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		ai_chance = {
			factor = 100
			modifier = {
				factor = 0.5
				trait = greedy
			}
			modifier = {
				factor = 2.0
				trait = charitable
			}
			modifier = {
				factor = 2.0
				trait = kind
			}
			modifier = {
				factor = 0.25
				trait = cruel
			}
			modifier = {
				factor = 0.25
				NOT = {wealth = 500}
			}
			modifier = {
				factor = 2.0
				wealth = 700
			}
			modifier = {
				factor = 2.0
				wealth = 900
			}
		}
		name = CCL2001A
		tooltip = {
			wealth = -300
		}
		custom_tooltip = {
			text = GET_NEW_TECH
			hidden_tooltip = {
				FROM = {
					liege = {
						character_event = {id = CCL.2002 days = 1}
					}
				}
			}
		}
		
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		name = CCL2001B
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.2011 days = 1 tooltip = CCL2011T}}
		}
	}
}

character_event  = {
	id = CCL.2011
	desc = CCL2011
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = CCL2011A
		
		prestige = -10
	}
}

character_event  = {
	id = CCL.2002
	desc = CCL2002
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		ai_chance = {
			factor = 100
			modifier = {
				factor = 10.0
				trait = greedy
			}
			modifier = {
				factor = 5.0
				war = yes
			}
			modifier = {
				factor = 5
				opinion = {
					who = FROM
					value = 20
				}
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROMFROM
					value = 20
				}
			}
		}
		name = CCL2002A
		
		wealth = 300
		
		FROM = {
			tooltip = {
				wealth = -300
			}
			custom_tooltip = {
				text = GET_NEW_TECH
				hidden_tooltip = {
					character_event = {id = CCL.2003 days = 1}
				}
			}
		}
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROMFROM
			years = 2
		}
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1005 days = 1}}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROMFROM
			years = 2
		}
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL2002B
	}
}

character_event  = {
	id = CCL.2003
	desc = CCL2003
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = CCL2003A
		wealth = -300
		FROM = {
			capital_scope = {
				steal_random_tech = ROOT
			}
		}

	}

}


character_event  = {
	id = CCL.2101
	desc = CCL2101
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		ai_chance = {
			factor = 100
			modifier = {
				factor = 4.0
				FROM = {
					liege = {
						religion = ROOT
					}
				}
			}
			modifier = {
				factor = 0.25
				FROM = {
					liege = {
						NOT = {religion_group = ROOT}
					}
				}
			}
			modifier = {
				factor = 2.0
				FROM = {
					liege = {
						relative_power = { who = ROOT power = 1.5 }
					}
				}
			}
			
			modifier = {
				factor = 0.5
				FROM = {
					liege = {
						is_rival = ROOT
					}
				}
			}
			
			modifier = {
				factor = 2.0
				trait = kind
			}
			modifier = {
				factor = 0.25
				trait = cruel
			}
			modifier = {
				factor = 2.0
				trait = patient
			}
			modifier = {
				factor = 0.25
				trait = wroth
			}
		}
		FROM = {
			liege = {
				character_event = {
					id = CCL.2102
					days = 1
					tooltip = CCL2102T1
				}
			}
		}
		tooltip = {
			FROM = {
				liege = {
					random_child = {
						limit = {
							is_female = no
							is_betrothed = no
							is_married = no
							age = 13
							NOT = {age = 30}
							
							is_landed = no
							has_character_modifier = rchd
						}
						ROOT = {
							random_child = {
								limit = {
									is_female = yes
									is_betrothed = no
									is_married = no
									is_landed = no
									is_landed = no
									age = 13
									NOT = {age = 30}
									has_character_modifier = rchdf
									
								}
								add_spouse = PREVPREV
							}
						}
						
					}
				}
			}
		}
		
		name = CCL2101A
		
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		name = CCL2101B
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			any_child = {
				limit = {
					has_character_modifier = rchdf
				}
				remove_character_modifier = rchdf
			}
			FROM = {
				liege = {
					any_child = {
						limit = {
							has_character_modifier = rchd
						}
						remove_character_modifier = rchd
					}
				}
			}
			FROM = {character_event = {id = CCL.2111 days = 1}}
		}
	}
}

character_event  = {
	id = CCL.2111
	desc = CCL2111
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = CCL2111A
		
		prestige = -10
	}
}

character_event  = {
	id = CCL.2102
	desc = CCL2102
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		trigger = {
			any_child = {
				is_betrothed = no
				is_married = no
				is_female = no
				is_landed = no
				has_character_modifier = rchd
			}
			FROM = {
				any_child = {
					is_betrothed = no
					is_married = no
					is_female = yes
					is_landed = no
					has_character_modifier = rchdf
				}
			}
		}
		
		ai_chance = {
			factor = 100
			modifier = {
				factor = 4.0
				FROM = {
					religion = ROOT
				}
			}
			modifier = {
				factor = 0.25
				FROM = {
					NOT = {religion_group = ROOT}
				}
			}
			modifier = {
				factor = 2.0
				FROM = {
					relative_power = { who = ROOT power = 1.5 }
				}
			}
			
			modifier = {
				factor = 0.5
				FROM = {
					liege = {
						is_rival = ROOT
					}
				}
			}

			modifier = {
				factor = 5.0
				war = yes
			}
			
			modifier = {
				factor = 5
				opinion = {
					who = FROM
					value = 20
				}
			}
			
			modifier = {
				factor = 2.0
				opinion = {
					who = FROMFROM
					value = 20
				}
			}
		}
		name = CCL2002A

		random_child = {
			limit = {
				is_betrothed = no
				is_married = no
				is_female = no
				has_character_modifier = rchd
			}
			FROM = {
				random_child = {
					limit = {
						is_betrothed = no
						is_married = no
						is_female = yes
						has_character_modifier = rchdf
					}
					add_spouse = PREVPREV
				}
			}
			
		}
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROMFROM
			years = 2
		}
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1005 days = 1}}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROMFROM
			years = 2
		}
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1004 days = 1}}
		}
	}
	
	option = {
		name = CCL2002B
	}
}


character_event  = {
	id = CCL.2201
	desc = CCL2201
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {		
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2.0
				OR = {
					religion_group = christian
					religion_group = muslim
				}
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		name = CCL1002A

		add_character_modifier = {
			name = pwrv
			duration = 270
		}
		
		hidden_tooltip = {
			any_vassal = {
				character_event = {id = CCL.2202 days = 1}
				
			}
		}
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B
	}
	
}

character_event  = {
	id = CCL.2202
	desc = CCL2202
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = CCL2202A
		add_character_modifier = {
			name = vpwr
			duration = 270
		}

	}
}

character_event  = {
	id = CCL.2301
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		FROM = {
			liege = {
				character_event = {id = CCL.2302 days = 1}
			}
		}
	}


}


character_event  = {
	id = CCL.2302
	desc = CCL2302
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {		
		ai_chance = {
			factor = 100
			modifier = {
				factor = 0.25
				tier = DUKE
			}
			modifier = {
				factor = 5.0
				FROM = {
					tier = KING
				}
			}
			modifier = {
				factor = 2.0
				trait = charitable
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROMFROM
					value = 20
				}
			}
			
		}
		name = CCL1002A
		wealth = -200
		tooltip = {
			FROM = {
				wealth = 200
				prestige = 100
			}
		}
		
		reverse_opinion = {
			modifier = awdv
			who = FROM
			years = 2
		}
		
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROMFROM
			years = 2
		}
		
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1005 days = 1}}
			FROM = {
				character_event = {id = CCL.2303 days = 1}
			}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROMFROM
			years = 2
		}
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B
	}
	
}

character_event  = {
	id = CCL.2303
	desc = CCL2303
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		name = CCL2303A
		wealth = 200
		prestige = 100
	}
}


character_event  = {
	id = CCL.2401
	desc = CCL2401
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {		
		ai_chance = {
			factor = 10
			
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
			modifier = {
				factor = 2.0
				trait = envious
			}
			modifier = {
				factor = 2.0
				trait = cruel
			}
			
			modifier = {
				factor = 10.0
				any_vassal = {
					has_character_modifier = vhinc
					NOT = {
						reverse_opinion = {
							who = ROOT
							value = 0
						}
					}
				}
			}
		}
		name = CCL1002A

		
		
		random_vassal = {
			limit = {
				has_character_modifier = vhinc
			}
			
			opinion = {
				modifier = tinc
				who = ROOT
				years = 2
			}
			remove_character_modifier = vhinc
			hidden_tooltip = {
				character_event = {id = CCL.2402 days = 1}
			}
		}
		
		random_vassal = {
			limit = {
				has_character_modifier = vlinc
			}
			
			opinion = {
				modifier = ginc
				who = ROOT
				years = 2
			}
			remove_character_modifier = vlinc
			hidden_tooltip = {
				character_event = {id = CCL.2403 days = 1}
			}
		}
		
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B
	}
	
}

character_event  = {
	id = CCL.2402
	desc = CCL2402
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		add_character_modifier = {
			name = sinc
			duration = 270
		}
		
		name = CCL2402A
	}
}

character_event  = {
	id = CCL.2403
	desc = CCL2403
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		add_character_modifier = {
			name = ainc
			duration = 270
		}
		name = CCL2403A
	}
}







character_event  = {
	id = CCL.3000
	desc = CCL3000
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	trigger = {
		has_job_title = job_treasurer
	}
	
	option = { #Nothing
		ai_chance = {
			factor = 1
		}
		name = CCL1000A
	}
	
	option = { #Emergency Tax (Less Tax over time but gold right now)
		trigger = {
			liege = {
				NOT = {wealth = 0}
				NOT = {over_vassal_limit = 2}
				is_nomad = no
			}
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			character_event = {id = CCL.3501 days = 1 tooltip = CCL3501T1}
		}
		
		name = CCL3000E
	}
	
	option = { #Noble republic Tax
		trigger = {
			is_republic = no
			liege = {
				is_republic = no
				any_vassal = {
					is_republic = yes
				}
			}
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			character_event = {id = CCL.3201 days = 1 tooltip = CCL3201T1}
		}
		
		name = CCL3000B
	}
	
	option = { #Theocracy Tax
		trigger = {
			is_theocracy = no
			liege = {
				is_theocracy = no
				any_vassal = {
					is_theocracy = yes
				}
			}
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			character_event = {id = CCL.3301 days = 1 tooltip = CCL3301T1}
		}
		
		name = CCL3000C
	}
	
	option = { #Foreigner Tax
		trigger = {
			liege = {
				any_vassal = {
					NOT = {culture_group = ROOT}
					wealth = 300
					NOT = {character = ROOT}
					higher_tier_than = BARON
					NOT = {reverse_opinion = {value = 0 who = ROOT}}
				}
			}
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			random_vassal = {
				limit = {
					NOT = {culture_group = ROOT}
					wealth = 300
					NOT = {character = ROOT}
					higher_tier_than = BARON
					NOT = {reverse_opinion = {value = 0 who = ROOT}}
				}
				character_event = {id = CCL.3401 days = 1 tooltip = CCL3401T1}
			}
			
		}
		
		name = CCL3000D
	}
	
	
	option = { #Investment over time
		trigger = {
			liege = {
				wealth = 500
			}
		}
		ai_chance = {
			factor = 100
		}
		liege = {
			character_event = {id = CCL.3601 days = 1 tooltip = CCL3601T1}
		}
		
		name = CCL3000F
	}
	
}


character_event  = {
	id = CCL.3201
	desc = CCL3201
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {		
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2.0
				trait = greedy
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		name = CCL1002A

		add_character_modifier = {
			name = ctax
			duration = 270
		}
		
		hidden_tooltip = {
			any_vassal = {
				limit = {
					NOT = {character = FROM}
					higher_tier_than = BARON
					is_republic = yes
					ai = no
				}
				character_event = {id = CCL.3202 days = 1}
				
			}
		}
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B
	}
	
}

character_event  = {
	id = CCL.3202
	desc = CCL3202
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROM = {
				add_character_modifier = {
					name = ctax
					duration = 270
				}
			}
		}
		name = CCL3202A
	}
}


character_event  = {
	id = CCL.3301
	desc = CCL3301
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {		
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2.0
				trait = greedy
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		name = CCL1002A

		add_character_modifier = {
			name = ttax
			duration = 270
		}

		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B
	}
	
}

character_event  = {
	id = CCL.3302
	desc = CCL3302
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROM = {
				add_character_modifier = {
					name = ttax
					duration = 270
				}
			}
		}
		name = CCL3302A
	}
}

character_event  = {
	id = CCL.3401
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		liege = {
			character_event = {id = CCL.3402 days = 1}
		}
	}
}

character_event  = {
	id = CCL.3402
	desc = CCL3402
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {		
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2.0
				trait = greedy
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		name = CCL1002A


		tooltip = {
			random_list = {
				50 = {
					FROM = {
						prestige = -500
						culture = ROOT
					}
				}
				50 = {
					FROM = {
						wealth = -300
					}
					ROOT = {wealth = 300}
				}
			}
		}
		
		hidden_tooltip = {
			FROM = {
				
				character_event = {id = CCL.3403 days = 1}
				
			}
		}
		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROMFROM
			years = 2
		}
		
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1005 days = 1}}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROMFROM
			years = 2
		}
		hidden_tooltip = {
			FROMFROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B
	}
	
}


character_event  = {
	id = CCL.3403
	desc = CCL3403
	picture = GFX_evt_lunatic
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				OR = {
					trait = greedy
					culture = norman
				}
			}
		}
		opinion = {
			modifier = prsa #Proposal against me!
			who = FROMFROMFROM
			years = 2
		}
		wealth = -300
		tooltip = {
			FROM = {wealth = 300}
		}
		hidden_tooltip = {
			FROM = {
				character_event = {
					id = CCL.3404
					days = 1
				}
			}
		}
		name = CCL1003A
	}
	
	option = {
		ai_chance = {
			factor = 50
		}
		prestige = -500
		culture = FROM
		hidden_tooltip = {
			FROM = {
				character_event = {
					id = CCL.3405
					days = 1
				}
			}
		}
		name = CCL3403B
	}
}

character_event  = {
	id = CCL.3404
	desc = CCL3404
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		
		tooltip = {
			FROM = {wealth = -300}
		}
		ROOT = {wealth = 300}
		name = CCL3404A
	}

}


character_event  = {
	id = CCL.3405
	desc = CCL3405
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {
		tooltip = {
			FROM = {culture = ROOT}
		}
		name = CCL3405A
	}

}


character_event  = {
	id = CCL.3501
	desc = CCL3501
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {		
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2.0
				trait = greedy
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		name = CCL1002A
		wealth = 150
		add_character_modifier = {
			name = etax
			duration = 270
		}

		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B
	}
	
}



character_event  = {
	id = CCL.3601
	desc = CCL3601
	picture = GFX_evt_emissary
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	option = {		
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2.0
				trait = greedy
			}
			modifier = {
				factor = 2.0
				opinion = {
					who = FROM
					value = 20
				}
			}
		}
		name = CCL1002A
		wealth = -500
		add_character_modifier = {
			name = invt
			duration = 395
		}

		reverse_opinion = {
			modifier = aprs #Accepted Proposal
			who = FROM
			years = 2
		}
		
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1005 days = 1}}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		reverse_opinion = {
			modifier = dprs #Declined Proposal
			who = FROM
			years = 2
		}
		hidden_tooltip = {
			FROM = {character_event = {id = CCL.1004 days = 1}}
		}
		name = CCL1002B
	}
	
}