namespace = TRB

character_event = { #Create successor
	id = TRB.1001
	#desc = EVTDESC2000
	#picture = GFX_evt_child_play
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		primary_title = {
			title = k_danelaw
		}
	}
	
	immediate = {
		random_realm_character = {	
			limit = {
				NOT = {trait = content}
				NOT = {trait = craven}
				NOT = {trait = eunuch}
				prisoner = no
				NOT = {dynasty = ROOT}
				combat_rating = 12
				culture_group = north_germanic
				OR = {
					is_tribal = yes
					is_feudal = yes
				}
				is_female = no
				
			}
			character_event = {id = TRB.1002 days = 30}
			break = yes
		}
		random_realm_character = {	
			limit = {
				NOT = {trait = content}
				NOT = {trait = craven}
				NOT = {trait = eunuch}
				prisoner = no
				NOT = {dynasty = ROOT}
				combat_rating = 9
				culture_group = north_germanic
				OR = {
					is_tribal = yes
					is_feudal = yes
				}
				is_female = no
				
			}
			character_event = {id = TRB.1002 days = 30 random = 5}
			break = yes
		}
		random_realm_character = {	
			limit = {
				NOT = {trait = content}
				NOT = {trait = craven}
				NOT = {trait = eunuch}
				prisoner = no
				NOT = {dynasty = ROOT}
				combat_rating = 6
				culture_group = north_germanic
				OR = {
					is_tribal = yes
					is_feudal = yes
				}
				is_republic = no
				is_female = no
				
			}
			character_event = {id = TRB.1002 days = 30 random = 10}
			break = yes
		}
		random_realm_character = {
			limit = {
				NOT = {trait = content}
				NOT = {trait = craven}
				NOT = {trait = eunuch}
				prisoner = no
				NOT = {dynasty = ROOT}
				combat_rating = 3
				culture_group = north_germanic
				OR = {
					is_tribal = yes
					is_feudal = yes
				}
				is_republic = no
				is_female = no
				
			}
			character_event = {id = TRB.1002 days = 30 random = 15}
			break = yes
		}
		random_realm_character = {
			limit = {
				NOT = {trait = content}
				NOT = {trait = craven}
				NOT = {trait = eunuch}
				prisoner = no
				NOT = {dynasty = ROOT}
				culture_group = north_germanic
				OR = {
					is_tribal = yes
					is_feudal = yes
				}
				is_republic = no
				is_female = no
				combat_rating = 0
			}
			character_event = {id = TRB.1002 days = 30 random = 20}
			break = yes
		}
		random_realm_character = {
			limit = {
				NOT = {trait = content}
				NOT = {trait = craven}
				NOT = {trait = eunuch}
				prisoner = no
				NOT = {dynasty = ROOT}
				culture_group = north_germanic
				OR = {
					is_tribal = yes
					is_feudal = yes
				}
				is_female = no
				is_republic = no
			}
			character_event = {id = TRB.1002 days = 30 random = 25}
			break = yes
		}
		create_character = {
			random_traits = yes
			religion = ROOT
			culture = norse
			dynasty = random
			female = no
			age = 27
			trait = tough_soldier
		}
		new_character = {
			add_trait = swordsman3
			set_character_flag = wpn
			add_trait = brave
			add_trait = ambitious
			character_event = {id = TRB.1002 days = 30}
		}
	}
	
	option = {
		name = OK
	}
	
}

character_event = {
	id = TRB.1002
	desc = TRB1002
	picture = GFX_evt_viking_funeral_oldgods
	border = GFX_event_normal_frame_diplomacy
	
	is_triggered_only = yes
	
	trigger = {
		NOT = {
			primary_title = {
				title = k_danelaw
			}
		}
		top_liege = {
			NOT = {has_character_flag = hgc}
		}
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		top_liege = {character_event = {id = TRB.1003 days = 1 tooltip = TRB1003AT}}
		hidden_tooltip = {
			top_liege = {
				set_character_flag = hgc
				set_character_flag = do_not_disturb
				hidden_tooltip = { character_event = { id = TOG.5999 days = 50 } } # Safety catch flag clearing
			}
			set_character_flag = hgt
			set_character_flag = do_not_disturb
			hidden_tooltip = { character_event = { id = TOG.5999 days = 50 } } # Safety catch flag clearing
		}
		name = TRB1002A
	}
	
	option = {
		ai_chance = {
			factor = 0
		}
		name = TRB1002B
	}
}

character_event = {
	id = TRB.1003
	desc = TRB1003
	picture = GFX_evt_viking_throneroom_oldgods
	border = GFX_event_normal_frame_diplomacy
	
	
	is_triggered_only = yes
	
	trigger = {
		primary_title = {
			title = k_danelaw
		}
	}
	
	option = { #Abdicate
		ai_chance = {
			factor = 50
			modifier = {
				factor = 5.0
				NOT = {combat_rating = 1}
			}
			modifier = {
				factor = 0.001
				trait = brave
			}
			modifier = {
				factor = 3
				NOT = {health = 3.5}
			}
		}
		
		#capital_holding = { grant_title = FROM }
		#primary_title = { grant_title = FROM }
		capital_holding = {
			FROM = {
				grant_title_no_opinion = { target = PREV type = usurp }
			}
		}
		
		primary_title = {
			FROM = {
				grant_title_no_opinion = { target = PREV type = usurp }
			}
		}
		
		hidden_tooltip = {
			FROM = {
				character_event = { id = TRB.1004 days = 2}
			}
		}
		name = TRB1003B
	}
	
		
	option = { #Duel
		trigger = {
			NOT = {trait = incapable}
			age = 16
		}
		
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				NOT = {age = 16}
			}
			modifier = {
				factor = 2.0
				combat_rating = 4
			}
			modifier = {
				factor = 2.0
				combat_rating = 8
			}
			modifier = {
				factor = 2.0
				combat_rating = 10
			}
			modifier = {
				factor = 0.1
				trait = craven
			}
			modifier = {
				factor = 0.5
				trait = content
			}
			modifier = {
				factor = 0.5
				trait = weak
			}
			modifier = {
				factor = 10
				trait = ambitious
			}
		}
		FROM = {
			character_event = { id = TOG.5002 days = 2 tooltip = EVTTOOLTIP_TOG_5002 }
		}
		name = TRB1003A
	}

}

character_event = {
	id = TRB.1004
	desc = TRB1004
	picture = GFX_evt_viking_throneroom_oldgods
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		name = TRB1004A
		clr_character_flag = hgc
		clr_character_flag = do_not_disturb
		FROM = {
			clr_character_flag = hgt
			clr_character_flag = do_not_disturb
		}
		tooltip = {
			FROM = {k_danelaw = { grant_title = ROOT }}
		}
		
		prestige = 1000
	}
}



narrative_event = {
	id = TRB.2000
	title = TRB2000T
	desc = TRB2000
	picture = GFX_evt_viking_funeral_oldgods
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes

	option = {
		name = TRB2000A
	}
}

narrative_event = {
	id = TRB.3000
	title = TRB3000T
	desc = TRB3000
	picture = GFX_evt_viking_battle_oldgods
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes

	option = {
		name = TRB3000A
	}
}

character_event = {
	id = TRB.4100
	
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		any_playable_ruler = {
			if = {
				limit = {
					OR = {
						ai = no
						character = 7627
					}
				}
				narrative_event = {
					id = TRB.4000
					days = 1
				}
			}
			
		}
	}
}

narrative_event = {
	id = TRB.4000
	title = TRB4000T
	desc = TRB4000
	picture = GFX_evt_throne_room
	border = GFX_event_narrative_frame_diplomacy
	
	is_triggered_only = yes

	option = {
		trigger = {
			NOT = {character = 7627}
		}
		name = TRB4000A
	}
	
	option = {
		trigger = {
			character = 7627
		}
		add_claim = d_hereford
		capital_scope = {
			ROOT = {
				spawn_unit = {
					province = PREV
					owner = ROOT
					#leader = ROOT
					troops = {
						light_infantry = { 1292 1292 }
						heavy_infantry = { 1245 1245 }
						archers = { 226 226 }
					}
					attrition = 0.5
				}
			}
		}
		name = TRB4000B
	}
}

character_event = {
	id = TRB.5000
	
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		NOT = {year = 900}
		FROM = {
			culture = norse
			NOT = {has_landed_title = k_danelaw}
		}
		ROOT = {
			has_landed_title = d_hereford
			NOT = {religion = norse_pagan}
		}
		NOT = {has_global_flag = dane_merc}
	}
	immediate = {
		set_global_flag = dane_merc
		random_independent_ruler = {
			limit = {
				completely_controls = c_york
				culture_group = north_germanic
			}
			narrative_event = { id = TRB.5001}
		}
	}
}

narrative_event = {
	id = TRB.5001
	title = TRB5001T
	desc = TRB5001
	picture = GFX_evt_viking_funeral_oldgods
	border = GFX_event_narrative_frame_war
	
	is_triggered_only = yes

	option = {
		add_pressed_claim = d_hereford
		name = TRB5001A
	}
}

character_event = {
	id = TRB.7001
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {
		culture_group = north_germanic
		primary_title = {title = k_danelaw}
		FROM = {NOT = {culture_group = north_germanic}}
	}
	
	immediate = {
		any_independent_ruler = {
			limit = {
				capital_holding = {
					kingdom = {
						title = k_england
					}
				}
				culture_group = ROOT
				war = no
				NOT = {war_with = ROOT}
				NOT = {war_with = FROM}
				higher_tier_than = BARON
				mercenary = no
				holy_order = no
			}
			character_event = {id = TRB.7000 days = 1}
		}
	}
}


letter_event = {
	id = TRB.7000
	desc = TRB7000
	border = GFX_event_letter_frame_war
	
	is_triggered_only = yes
	
	option = {#Accept
		ai_chance = {
			factor = 10
			modifier = {
				factor = 10
				trait = just
			}
			modifier = {
				factor = 2
				trait = kind
			}
			modifier = {
				factor = 2
				trait = wroth
			}
		}
		prestige = 200
		
		ROOT = {
			join_defender_wars = FROM
		}
		name = PAC1001A
	}
	
	option = {#Decline
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = slothful
			}
			modifier = {
				factor = 5
				NOT = {religion = FROM}
			}
		}

		reverse_opinion = {
			modifier = dpw
			who = FROM
			years = 10
		}
		name = PAC1001B
		if = {
			limit = {
				religion = FROM
			}
			prestige = -25
		}
	}
	
}
