namespace = BRC
character_event = {
	id = BRC.800
	
	is_triggered_only = yes
	hide_window = yes
	immediate = {
		liege = {
			if = {
				limit = {
					ai = no
					dynasty = ROOT
					NOT = {character = ROOT}
				}
				character_event = {
					id = BRC.850
					days = 3
				}
			}
		}
	}
	
	option = {
		name = OK
	}

}


character_event = {
	id = BRC.9000
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		prisoner = no
		NOT = {
			has_guardian = yes
		}
	}
	
	immediate = {
		if = {
			limit = {
				ai = no
				is_ruler = yes
			}
			character_event = {
				id = BRC.9100
			}
			break = yes
		}
		if = {
			limit = {
				liege = {
					ai = no
				}
				is_ruler = no
				liege = {
					is_close_relative = ROOT
				}
			}
			
			liege = {
				character_event = {
					id = BRC.9200
				}
			}
		}
	}
	
	option = {
		name = OK
	}

}


character_event = {
	id = BRC.9001
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		prisoner = no
		NOT = {
			has_guardian = yes
		}
	}
	
	immediate = {
		liege = {
			character_event = {
				id = BRC.9200
			}
		}
	}
	
	option = {
		name = OK
	}

}

character_event = {
	id = BRC.9200
	desc = BRC_GUARDIAN
	picture = "GFX_evt_child_talking"
	
	is_triggered_only = yes
	
	 trigger = {
		NOT = {
			FROM = {
				has_guardian = yes
			}
		}
	}

	
	option = {
		trigger = {
			NOT = {block_general_event_trigger = yes}
			NOT = {
				any_ward = {
					always = yes
				}
			}
		}
		name = "BRC_GUARDIANA"
		FROM = {set_guardian = ROOT}
	}
	
	option = {
		trigger = {
			any_courtier = {
				culture = ROOT
				religion = ROOT
				NOT = {block_general_event_trigger = yes}
				NOT = {
					any_ward = {
						always = yes
					}
				}
			}
		}
		random_courtier = {
			limit = {
				culture = ROOT
				religion = ROOT
				NOT = {block_general_event_trigger = yes}
				NOT = {
					any_ward = {
						always = yes
					}
				}
			}
			FROM = {set_guardian = PREV}
		}
		name = "BRC_GUARDIANB"
	}
	
	option = {
		wealth = -20
		create_random_steward = {
			attributes = {
				stewardship = 8
			}
			random_traits = yes
			dynasty = none
			female = no
		}
		new_character = {
			FROM = {set_guardian = PREV}
		}
		name = "BRC_GUARDIANC"
	}
	
	option = {
		wealth = -20
		create_random_soldier = {
			random_traits = yes
			attributes = {
				martial = 8
			}
			dynasty = none
			female = no
		}
		new_character = {
			hidden_tooltip = {
				random_list = {
					20 = {
						add_trait = swordsman2
					}
					20 = {
						add_trait = spear2
					}
					20 = {
						add_trait = mace2
					}
					20 = {
						add_trait = axe2
					}
				}
				set_character_flag = wpn
			}
			FROM = {set_guardian = PREV}
		}
		name = "BRC_GUARDIAND"
	}
}


character_event = {
	id = BRC.9100
	desc = BRC_ME_GUARDIAN
	picture = "GFX_evt_child_talking"
	
	is_triggered_only = yes
	hide_from = yes
	
	trigger = {
		NOT = {has_guardian = yes}
	}
	
	option = {
		trigger = {
			any_courtier = {
				culture = ROOT
				religion = ROOT
				NOT = {block_general_event_trigger = yes}
				NOT = {
					any_ward = {
						always = yes
					}
				}
			}
		}
		random_courtier = {
			limit = {
				culture = ROOT
				religion = ROOT
				NOT = {block_general_event_trigger = yes}
				NOT = {
					any_ward = {
						always = yes
					}
				}
			}
			ROOT = {set_guardian = PREV}
		}
		name = "BRC_GUARDIANB"
	}
	option = {
		wealth = -20
		create_random_steward = {
			attributes = {
				stewardship = 8
			}
			random_traits = yes
			dynasty = none
			female = no
		}
		new_character = {
			ROOT = {set_guardian = PREV}
		}
		name = "BRC_GUARDIANC"
	}
	
	option = {
		wealth = -20
		create_random_soldier = {
			attributes = {
				martial = 8
			}
			random_traits = yes
			dynasty = none
			female = no
		}
		new_character = {
			hidden_tooltip = {
				random_list = {
					20 = {
						add_trait = swordsman2
					}
					20 = {
						add_trait = spear2
					}
					20 = {
						add_trait = mace2
					}
					20 = {
						add_trait = axe2
					}
				}
				set_character_flag = wpn
			}
			ROOT = {set_guardian = PREV}
		}
		name = "BRC_GUARDIAND"
	}
}


character_event = {
	id = BRC.5100
	
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		has_guardian = yes
		guardian = {
			is_abroad = no
			is_republic = yes
		}
	}
	immediate = {
		set_character_flag = ctkd
	}
}

character_event = {
	id = BRC.5200
	
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		has_guardian = yes
		guardian = {
			is_abroad = no
			is_theocracy = yes
		}
	}
	immediate = {
		set_character_flag = tplk
	}
}


character_event = {
	id = BRC.5001
	
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		has_character_flag = ctkd
	}
	immediate = {
		add_trait = grew_up_city
		clr_character_flag = tplk
		clr_character_flag = ctkd
	}
}


character_event = {
	id = BRC.5002
	
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		has_character_flag = tplk
	}
	immediate = {
		add_trait = grew_up_temple
		clr_character_flag = tplk
		clr_character_flag = ctkd
	}
}


character_event = {
	id = BRC.850
	desc = BRC_ADULTHOOD
	picture = "GFX_evt_guardian"
	
	is_triggered_only = yes
	trigger = {
		ai = no
	}

	option = {
		if = {
			limit = {
				FROM = {trait = naive_appeaser}
			}
			tooltip = {
				FROM = {add_trait = naive_appeaser}
			}
		}
		if = {
			limit = {
				FROM = {trait = underhanded_rogue}
			}
			tooltip = {
				FROM = {add_trait = underhanded_rogue}
			}
		}
		if = {
			limit = {
				FROM = {trait = charismatic_negotiator}
			}
			tooltip = {
				FROM = {add_trait = charismatic_negotiator}
			}
		}
		if = {
			limit = {
				FROM = {trait = grey_eminence}
			}
			tooltip = {
				FROM = {add_trait = grey_eminence}
			}
		}
		
		if = {
			limit = {
				FROM = {trait = amateurish_plotter}
			}
			tooltip = {
				FROM = {add_trait = amateurish_plotter}
			}
		}
		if = {
			limit = {
				FROM = {trait = flamboyant_schemer}
			}
			tooltip = {
				FROM = {add_trait = flamboyant_schemer}
			}
		}
		if = {
			limit = {
				FROM = {trait = intricate_webweaver}
			}
			tooltip = {
				FROM = {add_trait = intricate_webweaver}
			}
		}
		if = {
			limit = {
				FROM = {trait = elusive_shadow}
			}
			tooltip = {
				FROM = {add_trait = elusive_shadow}
			}
		}
		
		
		if = {
			limit = {
				FROM = {trait = indulgent_wastrel}
			}
			tooltip = {
				FROM = {add_trait = indulgent_wastrel}
			}
		}
		if = {
			limit = {
				FROM = {trait = thrifty_clerk}
			}
			tooltip = {
				FROM = {add_trait = thrifty_clerk}
			}
		}
		if = {
			limit = {
				FROM = {trait = fortune_builder}
			}
			tooltip = {
				FROM = {add_trait = fortune_builder}
			}
		}
		if = {
			limit = {
				FROM = {trait = midas_touched}
			}
			tooltip = {
				FROM = {add_trait = midas_touched}
			}
		}
		
		
		if = {
			limit = {
				FROM = {trait = misguided_warrior}
			}
			tooltip = {
				FROM = {add_trait = misguided_warrior}
			}
		}
		if = {
			limit = {
				FROM = {trait = tough_soldier}
			}
			tooltip = {
				FROM = {add_trait = tough_soldier}
			}
		}
		if = {
			limit = {
				FROM = {trait = skilled_tactician}
			}
			tooltip = {
				FROM = {add_trait = skilled_tactician}
			}
		}
		if = {
			limit = {
				FROM = {trait = brilliant_strategist}
			}
			tooltip = {
				FROM = {add_trait = brilliant_strategist}
			}
		}
		
		if = {
			limit = {
				FROM = {trait = detached_priest}
			}
			tooltip = {
				FROM = {add_trait = detached_priest}
			}
		}
		if = {
			limit = {
				FROM = {trait = martial_cleric}
			}
			tooltip = {
				FROM = {add_trait = martial_cleric}
			}
		}
		if = {
			limit = {
				FROM = {trait = scholarly_theologian}
			}
			tooltip = {
				FROM = {add_trait = scholarly_theologian}
			}
		}
		if = {
			limit = {
				FROM = {trait = mastermind_theologian}
			}
			tooltip = {
				FROM = {add_trait = mastermind_theologian}
			}
		}
		
		if = {
			limit = {
				FROM = {trait = nimble_fighter}
			}
			tooltip = {
				FROM = {add_trait = nimble_fighter}
			}
		}
		if = {
			limit = {
				FROM = {trait = immortal_warlord}
			}
			tooltip = {
				FROM = {add_trait = immortal_warlord}
			}
		}
		if = {
			limit = {
				FROM = {trait = jack_of_all_trades}
			}
			tooltip = {
				FROM = {add_trait = jack_of_all_trades}
			}
		}
		
		name = OK
	}

}





character_event = {
	id = BRC.200
	#desc = WPN200
	#picture = "GFX_evt_large_army"
	
	is_triggered_only = yes

	trigger = {
		NOT = {has_global_flag = education_enabled}
		OR = {
			has_landed_title = k_papal_state
			has_landed_title = k_papal_chalcedon
		}
	}
	immediate = {
		set_global_flag = education_enabled
		any_independent_ruler = {
			if = {
				limit = {
					is_adult = no
				}
				remove_child_traits = yes
			}
			any_realm_character = {
				limit = {
					is_adult = no
				}
				remove_child_traits = yes
			}
		}
		any_independent_ruler = {
			any_realm_character = {
				limit = {
					is_adult = no
					age = 6
					NOT = {has_character_modifier = gedu}
					OR = {
						character = 6448
						character = 6442
					}
					
				}
				if = {
					limit = {
						character = 6442
					}
					change_diplomacy = 5
					change_martial = 3
					add_trait = tough_soldier
					add_trait = kind
					add_trait = brave
					add_trait = just
					set_character_flag = h_cmd
					add_pressed_claim = c_tourraine
					if = {
						limit = {
							NOT = {has_character_flag = wpn}
						}
						add_trait = swordsman1
						set_character_flag = wpn
						
					}
					add_character_modifier = {
						name = gedu
						days = 3650
						hidden = yes
					}
					set_focus = focus_ed_martial
				}
				if = {
					limit = {
						character = 6448
					}
					add_trait = brilliant_strategist
					add_trait = brave
					add_trait = just
					add_trait = gregarious
					add_trait = ambitious
					add_trait = diligent
					add_trait = shrewd
					set_character_flag = h_cmd
					add_pressed_claim = c_tourraine
					change_martial = 5
					change_diplomacy = 5


					if = {
						limit = {
							NOT = {has_character_flag = wpn}
						}
						add_trait = swordsman2
						set_character_flag = wpn
						add_pressed_claim = c_tourraine
					}
					add_character_modifier = {
						name = gedu
						days = 3650
						hidden = yes
					}
					set_focus = focus_ed_martial
				}
			}
			any_realm_character = {
				limit = {
					is_adult = no
					age = 6
					NOT = {has_character_modifier = gedu}
				}
				add_character_modifier = {
					name = gedu
					days = 3650
					hidden = yes
				}
				random_list = {
					10 = {
						modifier = {
							is_female = yes
							factor = 0.5
						}
						add_trait = misguided_warrior
						set_focus = focus_ed_martial
					}
					20 = {
						modifier = {
							is_female = yes
							factor = 0.5
						}
						modifier = {
							NOT = {age = 9}
							factor = 0
						}
						add_trait = tough_soldier
						set_focus = focus_ed_martial
					}
					10 = {
						modifier = {
							is_female = yes
							factor = 0.5
						}
						modifier = {
							NOT = {age = 11}
							factor = 0
						}
						modifier = {
							NOT = {age = 13}
							factor = 0.5
						}
						add_trait = skilled_tactician
						set_focus = focus_ed_martial
					}
					5 = {
						modifier = {
							is_female = yes
							factor = 0.5
						}
						modifier = {
							NOT = {age = 13}
							factor = 0
						}
						add_trait = brilliant_strategist
						set_focus = focus_ed_martial
					}
					5 = {
						add_trait = detached_priest
						set_focus = focus_ed_learning
					}
					10 = {
						modifier = {
							is_female = no
							factor = 0
						}
						modifier = {
							NOT = {age = 9}
							factor = 0
						}
						add_trait = martial_cleric
						set_focus = focus_ed_learning
					}
					5 = {
						modifier = {
							is_female = no
							factor = 0
						}
						modifier = {
							NOT = {age = 11}
							factor = 0
						}
						modifier = {
							NOT = {age = 13}
							factor = 0.5
						}
						add_trait = scholarly_theologian
						set_focus = focus_ed_learning
					}
					3 = {
						modifier = {
							is_female = no
							factor = 0
						}
						modifier = {
							NOT = {age = 13}
							factor = 0
						}
						add_trait = mastermind_theologian
						set_focus = focus_ed_learning
					}
					5 = {
						modifier = {
							is_female = yes
							factor = 2
						}
						add_trait = amateurish_plotter
						set_focus = focus_ed_intrigue
					}
					10 = {
						modifier = {
							is_female = yes
							factor = 2
						}
						modifier = {
							NOT = {age = 9}
							factor = 0
						}
						add_trait = flamboyant_schemer
						set_focus = focus_ed_intrigue
					}
					5 = {
						modifier = {
							is_female = yes
							factor = 2
						}
						modifier = {
							NOT = {age = 11}
							factor = 0
						}
						modifier = {
							NOT = {age = 13}
							factor = 0.5
						}
						add_trait = intricate_webweaver
						set_focus = focus_ed_intrigue
					}
					3 = {
						modifier = {
							is_female = yes
							factor = 2
						}
						modifier = {
							NOT = {age = 13}
							factor = 0
						}
						add_trait = elusive_shadow
						set_focus = focus_ed_intrigue
					}
					10 = {
						
						add_trait = indulgent_wastrel
						set_focus = focus_ed_stewardship
					}
					20 = {
						modifier = {
							NOT = {age = 9}
							factor = 0
						}
						
						add_trait = thrifty_clerk
						set_focus = focus_ed_stewardship
					}
					10 = {
						modifier = {
							NOT = {age = 11}
							factor = 0
						}
						modifier = {
							NOT = {age = 13}
							factor = 0.5
						}
						add_trait = fortune_builder
						set_focus = focus_ed_stewardship
					}
					5 = {
						modifier = {
							NOT = {age = 13}
							factor = 0
						}
						add_trait = midas_touched
					}
					10 = {
						add_trait = naive_appeaser
						set_focus = focus_ed_diplomacy
					}
					20 = {
						modifier = {
							NOT = {age = 9}
							factor = 0
						}
						add_trait = underhanded_rogue
						set_focus = focus_ed_diplomacy
					}
					10 = {
						modifier = {
							NOT = {age = 11}
							factor = 0
						}
						modifier = {
							NOT = {age = 13}
							factor = 0.5
						}
						add_trait = charismatic_negotiator
						set_focus = focus_ed_diplomacy
					}
					5 = {
						modifier = {
							NOT = {age = 13}
							factor = 0
						}
						add_trait = grey_eminence
						set_focus = focus_ed_diplomacy
					}
					5 = {
						modifier = {
							NOT = {age = 11}
							factor = 0
						}
						modifier = {
							NOT = {age = 13}
							factor = 0.5
						}
						add_trait = jack_of_all_trades
					}
					10 = {
						modifier = {
							NOT = {age = 11}
							factor = 0
						}
						modifier = {
							NOT = {age = 13}
							factor = 0.5
						}
						add_trait = nimble_fighter
						set_focus = focus_ed_martial
					}
					5 = {
						modifier = {
							NOT = {age = 13}
							factor = 0
						}
						add_trait = immortal_warlord
						set_focus = focus_ed_martial
					}
				}
			
			
			
			}
		}
		
	}

	option = {


	}
	
}


character_event = {
	id = BRC.900
	#desc = WPN200
	#picture = "GFX_evt_large_army"
	hide_window = yes
	is_triggered_only = yes

	immediate = {
		character_event = {id = BRC.910 days = 3285}
	}
}
character_event = {
	id = BRC.910
	desc = BRC_NO
	picture = "GFX_evt_beheading"
	
	is_triggered_only = yes
	
	trigger = {
		NOT = {
			has_character_modifier = gedu
		}
	}
	
	immediate = {
		add_character_modifier = {
			name = gedu
			days = 1095
			hidden = yes
		}
	}
	
	option = {
		name = "BRC_NO_A"
		random_list = {
			10 = {
				add_trait = naive_appeaser
				hidden_tooltip = {
					add_trait = shy
				}
			}
			10 = {
				add_trait = misguided_warrior
				hidden_tooltip = {
					add_trait = slothful
				}
			}
			10 = {
				add_trait = indulgent_wastrel
				hidden_tooltip = {
					add_trait = gluttonous
				}
			}
			10 = {
				add_trait = amateurish_plotter
				hidden_tooltip = {
					add_trait = trusting
				}
			}
			10 = {
				add_trait = detached_priest
				hidden_tooltip = {
					add_trait = cynical
				}
			}
		}

	}

}





character_event = { #0-NA 1000
	id = BRC.1000
	desc = BRC_NA
	picture = "GFX_evt_child_talking"
	
	
	capable_only = yes
	min_age = 6
	max_age = 15

	trigger = {
		has_guardian = yes
		
		NOT = {
			has_character_modifier = gedu
		}
		OR = {
			guardian = { 
				OR = {
					trait = jack_of_all_trades
					trait = grey_eminence
					trait = charismatic_negotiator
					trait = underhanded_rogue
					trait = naive_appeaser
				}
			}
			has_focus = focus_ed_diplomacy
		}
	}

	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 8.0
			guardian = { NOT = {diplomacy = 5}}
		}
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 12}
		}
		modifier = {
			factor = 0.25
			guardian = { diplomacy = 15}
		}
		modifier = {
			factor = 0.25
			guardian = { diplomacy = 20}
		}
		modifier = {
			factor = 0.25
			guardian = { diplomacy = 25}
		}
		modifier = {
			factor = 0.25
			guardian = { diplomacy = 30}
		}
		modifier = {
			factor = 0.25
			has_focus = focus_ed_diplomacy
		}
	}
	
	immediate = {
		add_character_modifier = {
			name = gedu
			days = 3650
			hidden = yes
		}
	}
	
	option = {
		name = "BRC_NA_B"
		add_trait = naive_appeaser

		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2000
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3000
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3000
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3000
					days = 3
				}
			}
		}
	}

}


character_event = { #0-AP 1100
	id = BRC.1100
	desc = BRC_NA
	picture = "GFX_evt_child_bully"
	
	capable_only = yes
	
	min_age = 6
	max_age = 15

	trigger = {
		has_guardian = yes
		NOT = {
			has_character_modifier = gedu
		}
		OR = {
			guardian = { 
				OR = {
					trait = jack_of_all_trades
					trait = amateurish_plotter
					trait = flamboyant_schemer
					trait = intricate_webweaver
					trait = elusive_shadow
				}
			}
			has_focus = focus_ed_intrigue
		}
	}

	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 8.0
			guardian = { NOT = {intrigue = 5}}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 12}
		}
		modifier = {
			factor = 0.25
			guardian = { intrigue = 15}
		}
		modifier = {
			factor = 0.25
			guardian = { intrigue = 20}
		}
		modifier = {
			factor = 0.25
			guardian = { intrigue = 25}
		}
		modifier = {
			factor = 0.25
			guardian = { intrigue = 30}
		}
		modifier = {
			factor = 0.25
			has_focus = focus_ed_intrigue
		}
	}
	
	immediate = {
		add_character_modifier = {
			name = gedu
			days = 3650
			hidden = yes
		}
	}
	

	
	option = {
		name = "BRC_NA_A"
		add_trait = amateurish_plotter
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2100
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3100
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3100
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3100
					days = 3
				}
			}
		}
	}
	
	
}

character_event = { #NAorAP-UR 1001
	id = BRC.1001
	desc = BRC_UR
	picture = "GFX_evt_child_talking"
	
	capable_only = yes
	
	min_age = 8
	max_age = 15

	trigger = {
		OR = {
			trait = naive_appeaser
			trait = amateurish_plotter
		}
		has_guardian = yes
	}

	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { diplomacy = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { diplomacy = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { diplomacy = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_diplomacy
		}
	}
	
	option = {
		name = "BRC_UR_A"
		if = {
			limit = {trait = naive_appeaser}
			remove_trait = naive_appeaser
		}
		if = {
			limit = {trait = amateurish_plotter}
			remove_trait = amateurish_plotter
		}
		add_trait = underhanded_rogue
		
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2001
					days = 3
				}
			}
			
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3001
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3001
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3001
					days = 3
				}
			}
		}
	}

}

character_event = { #AP-FS 1101
	id = BRC.1101
	desc = BRC_UR
	picture = "GFX_evt_child_bully"
	
	capable_only = yes
	
	min_age = 8
	max_age = 15

	trigger = {
		trait = amateurish_plotter
		has_guardian = yes
	}
	
	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.5
			guardian = { intrigue = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 15}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 20}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 25}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_intrigue
		}
	}

	option = {
		name = "BRC_UR_B"
		remove_trait = amateurish_plotter
		add_trait = flamboyant_schemer

		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2101
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3101
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3101
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3101
					days = 3
				}
			}
		}
	}
}


character_event = { #UR-CN 1002
	id = BRC.1002
	desc = BRC_CN
	picture = "GFX_evt_child_talking"
	
	capable_only = yes
	
	min_age = 10
	max_age = 15

	trigger = {
		trait = underhanded_rogue
		has_guardian = yes
	}

	mean_time_to_happen = {
		months = 240
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { diplomacy = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { diplomacy = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { diplomacy = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_diplomacy
		}
	}
	
	option = {
		name = "BRC_CN_A"
		
		remove_trait = underhanded_rogue
		add_trait = charismatic_negotiator
		
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2002
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3002
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3002
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3002
					days = 3
				}
			}
		}
	}
	
}


character_event = { #FS-IW 1102
	id = BRC.1102
	desc = BRC_IW
	picture = "GFX_evt_child_bully"
	
	capable_only = yes
	
	min_age = 10
	max_age = 15

	trigger = {
		trait = flamboyant_schemer
		has_guardian = yes
	}
	
	mean_time_to_happen = {
		months = 240
		modifier = {
			factor = 0.5
			guardian = { intrigue = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { intrigue = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { intrigue = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { intrigue = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_intrigue
		}
	}
	

	
	option = {
		name = "BRC_IW_A"
		remove_trait = flamboyant_schemer
		add_trait = intricate_webweaver

		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2102
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3102
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3102
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3102
					days = 3
				}
			}
		}
	}
}



character_event = { #CN-GE 1003
	id = BRC.1003
	desc = BRC_GE
	picture = "GFX_evt_child_talking"
	
	capable_only = yes
	
	min_age = 13
	max_age = 15

	trigger = {
		trait = charismatic_negotiator
		has_guardian = yes
	}

	mean_time_to_happen = {
		months = 480
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 12}
		}
		modifier = {
			factor = 0.5
			father = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			mother = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { diplomacy = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { diplomacy = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { diplomacy = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_diplomacy
		}
	}
	
	option = {
		trigger = {
			NOT = {culture = english}
		}
		ai_chance = {
			factor = 1
		}
		name = "BRC_GE_A"
		
		remove_trait = charismatic_negotiator
		add_trait = grey_eminence
		random = {
			chance = 1
			add_trait = honest
		}
		
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2003
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3003
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3003
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3003
					days = 3
				}
			}
		}
	}
	
	option = {
		name = "BRC_GE_B"
		ai_chance = {
			factor = 1
		}
		trigger = {
			NOT = {
				culture = frankish
				culture = old_frankish
			}
		}
		remove_trait = charismatic_negotiator
		add_trait = grey_eminence
		random = {
			chance = 1
			add_trait = deceitful
		} #haha I was bored! -hooni 'thx for reading'
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2003
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3003
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3003
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3003
					days = 3
				}
			}
		}
	}
}


character_event = { #IW-ES 1103
	id = BRC.1103
	desc = BRC_ES
	picture = "GFX_evt_child_bully"
	
	capable_only = yes
	
	min_age = 13
	max_age = 15

	trigger = {
		trait = intricate_webweaver
		has_guardian = yes
	}
	
	mean_time_to_happen = {
		months = 480
		modifier = {
			factor = 0.5
			guardian = { intrigue = 8}
		}
		modifier = {
			factor = 0.5
			father = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			mother = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { intrigue = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { intrigue = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { intrigue = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { intrigue = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_intrigue
		}
		
	}
	

	
	option = {
		name = "BRC_ES_A"
		remove_trait = intricate_webweaver
		add_trait = elusive_shadow

		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2103
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3103
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3103
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3103
					days = 3
				}
			}
		}
	}
}



character_event = {#0-IWZ 1200
	id = BRC.1200
	desc = BRC_IWZ
	picture = "GFX_evt_child_reading"
	
	capable_only = yes
	
	min_age = 6
	max_age = 15

	trigger = {
		has_guardian = yes
		NOT = {
			has_character_modifier = gedu
		}
		OR = {
			guardian = { 
				OR = {
					trait = jack_of_all_trades
					trait = indulgent_wastrel
					trait = thrifty_clerk
					trait = fortune_builder
					trait = midas_touched
				}
			}
			has_focus = focus_ed_stewardship
		}
	}

	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 8.0
			guardian = { NOT = { stewardship = 5}}
		}
		modifier = {
			factor = 0.5
			guardian = { stewardship = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { stewardship = 12}
		}
		modifier = {
			factor = 0.25
			guardian = { stewardship = 15}
		}
		modifier = {
			factor = 0.25
			guardian = { stewardship = 20}
		}
		modifier = {
			factor = 0.25
			guardian = { stewardship = 25}
		}
		modifier = {
			factor = 0.25
			guardian = { stewardship = 30}
		}
		modifier = {
			factor = 0.25
			has_focus = focus_ed_stewardship
		}
		
	}
	
	immediate = {
		add_character_modifier = {
			name = gedu
			days = 3650
			hidden = yes
		}
	}
	
	option = {
		name = "BRC_IWZ_A"
		add_trait = indulgent_wastrel

		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2200
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3200
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3200
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3200
					days = 3
				}
			}
		}
	}
	
	
}


character_event = {#IWZ or DP -TC 1201
	id = BRC.1201
	desc = BRC_TC
	picture = "GFX_evt_child_reading"
	
	capable_only = yes
	
	min_age = 8
	max_age = 15

	trigger = {
		has_guardian = yes
		OR = {
			trait = indulgent_wastrel
			trait = detached_priest
		}
	}

	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.5
			guardian = { stewardship = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { stewardship = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { stewardship = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { stewardship = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { stewardship = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { stewardship = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_stewardship
		}
	}
	
	
	option = {
		name = "BRC_TC_A"
		if = {
			limit = {
				trait = indulgent_wastrel
			}
			remove_trait = indulgent_wastrel
		}
		if = {
			limit = {
				trait = detached_priest
			}
			remove_trait = detached_priest
		}
		add_trait = thrifty_clerk
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2201
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3201
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3201
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3201
					days = 3
				}
			}
		}
	}

}





character_event = {#TC - FB 1202
	id = BRC.1202
	desc = BRC_FB
	picture = "GFX_evt_child_reading"
	
	capable_only = yes
	
	min_age = 10
	max_age = 15

	trigger = {
		has_guardian = yes

		trait = thrifty_clerk

	}

	mean_time_to_happen = {
		months = 240
		modifier = {
			factor = 0.5
			guardian = { stewardship = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { stewardship = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { stewardship = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { stewardship = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { stewardship = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { stewardship = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_stewardship
		}
	}
	
	option = {
		name = "BRC_FB_A"
		
		remove_trait = thrifty_clerk

		
		add_trait = fortune_builder
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2202
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3202
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3202
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3202
					days = 3
				}
			}
		}
	}

}


character_event = {#FB-MT 1203
	id = BRC.1203
	desc = BRC_MT
	picture = "GFX_evt_child_reading"
	
	capable_only = yes
	
	min_age = 13
	max_age = 15

	trigger = {
		has_guardian = yes
		trait = fortune_builder
	}

	mean_time_to_happen = {
		months = 480
		modifier = {
			factor = 0.5
			father = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			mother = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			guardian = { stewardship = 8}
		}
		
		modifier = {
			factor = 0.5
			guardian = { stewardship = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { stewardship = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { stewardship = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { stewardship = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { stewardship = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_stewardship
		}
	}
	
	option = {
		name = "BRC_MT_A"
		remove_trait = fortune_builder
		add_trait = midas_touched
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2203
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3203
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3203
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3203
					days = 3
				}
			}
		}
	}

}



character_event = {#TC or UR-TJ 1212
	id = BRC.1212
	desc = BRC_TJ
	picture = "GFX_evt_child_reading"
	
	capable_only = yes
	
	min_age = 10
	max_age = 15

	trigger = {
		has_guardian = yes
		OR = {
			trait = thrifty_clerk
			trait = underhanded_rogue
		}
		guardian = { 
			diplomacy = 8
			stewardship = 8
		}

		NOT = {
			guardian = { 
				diplomacy = 15
				stewardship = 15
			}
		}
	}

	mean_time_to_happen = {
		months = 240
		modifier = {
			factor = 0.5
			guardian = { diplomacy = 12}
			guardian = { stewardship = 12}
		}
	}
	
	option = {
		name = "BRC_TJ_A"
		if = {
			limit = {
				trait = underhanded_rogue
			}
			remove_trait = underhanded_rogue
		}
		if = {
			limit = {
				trait = thrifty_clerk
			}
			remove_trait = thrifty_clerk
		}
		add_trait = jack_of_all_trades
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2212
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3212
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3212
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3212
					days = 3
				}
			}
		}
	}

}













character_event = {#0-DP 1300
	id = BRC.1300
	desc = BRC_DP
	picture = "GFX_evt_child_reading"
	
	capable_only = yes
	
	min_age = 6
	max_age = 15

	trigger = {
		has_guardian = yes
		NOT = {
			has_character_modifier = gedu
		}
		OR = {
			guardian = { 
				OR = {
					trait = jack_of_all_trades
					trait = detached_priest
					trait = martial_cleric
					trait = scholarly_theologian
					trait = mastermind_theologian
				}
			}
			has_focus = focus_ed_learning
		}
	}

	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 4.0
			guardian = {
				is_priest = no
			}
		}
		modifier = {
			factor = 8.0
			guardian = { NOT = { learning = 5}}
		}
		modifier = {
			factor = 0.5
			guardian = { learning = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { learning = 12}
		}
		modifier = {
			factor = 0.25
			guardian = { learning = 15}
		}
		modifier = {
			factor = 0.25
			guardian = { learning = 20}
		}
		modifier = {
			factor = 0.25
			guardian = { learning = 25}
		}
		modifier = {
			factor = 0.25
			guardian = { learning = 30}
		}
		modifier = {
			factor = 0.25
			has_focus = focus_ed_learning
		}
		
		
	}
	
	immediate = {
		add_character_modifier = {
			name = gedu
			days = 3650
			hidden = yes
		}
	}
	
	option = {
		name = "BRC_DP_A"
		add_trait = detached_priest

		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2300
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3300
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3300
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3300
					days = 3
				}
			}
		}
	}
	
	
}


character_event = {#DP-DC 1301
	id = BRC.1301
	desc = BRC_DC
	picture = "GFX_evt_child_reading"
	
	capable_only = yes
	
	min_age = 8
	max_age = 15

	trigger = {
		has_guardian = yes
		trait = detached_priest
		
	}

	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.5
			guardian = { learning = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { learning = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { learning = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { learning = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { learning = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { learning = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_learning
		}
	}
	
	option = {
		name = "BRC_DC_A"
		remove_trait = detached_priest
		add_trait = martial_cleric
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2301
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3301
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3301
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3301
					days = 3
				}
			}
		}
		
	}

}





character_event = {#DC-ST 1302
	id = BRC.1302
	desc = BRC_ST
	picture = "GFX_evt_child_reading"
	
	capable_only = yes
	
	min_age = 10
	max_age = 15

	trigger = {
		has_guardian = yes
		trait = martial_cleric
	}

	mean_time_to_happen = {
		months = 240
		modifier = {
			factor = 0.5
			guardian = { learning = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { learning = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { learning = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { learning = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { learning = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { learning = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_learning
		}
	}
	
	option = {
		name = "BRC_ST_A"
		remove_trait = martial_cleric
		add_trait = scholarly_theologian
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2302
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3302
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3302
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3302
					days = 3
				}
			}
		}
	}

}


character_event = {#ST-MTH 1303
	id = BRC.1303
	desc = BRC_MTH
	picture = "GFX_evt_child_reading"
	
	capable_only = yes
	
	min_age = 13
	max_age = 15

	trigger = {
		has_guardian = yes
		trait = scholarly_theologian
	}

	mean_time_to_happen = {
		months = 480
		modifier = {
			factor = 0.5
			father = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			mother = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			guardian = { learning = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { learning = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { learning = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { learning = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { learning = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { learning = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_learning
		}
	}
	
	option = {
		name = "BRC_MTH_A"
		remove_trait = scholarly_theologian
		add_trait = mastermind_theologian
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2303
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3303
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3303
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3303
					days = 3
				}
			}
		}
	}

}




character_event = {#0-MW 1400
	id = BRC.1400
	desc = BRC_MW
	picture = "GFX_evt_child_sword"
	
	capable_only = yes
	
	min_age = 6
	max_age = 15

	trigger = {
		has_guardian = yes
		NOT = {
			has_character_modifier = gedu
		}
		OR = {
			guardian = { 
				OR = {
					trait = jack_of_all_trades
					trait = tough_soldier
					trait = skilled_tactician
					trait = brilliant_strategist
					trait = misguided_warrior
					trait = nimble_fighter
					trait = immortal_warlord
				}
			}
			has_focus = focus_ed_martial
		}
	}

	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 4.0
			guardian = { 
				NOT = {
					martial = 15
					trait = tough_soldier
					trait = skilled_tactician
					trait = brilliant_strategist
					trait = misguided_warrior
					trait = nimble_fighter
					trait = immortal_warlord
				}
			}
		}
		modifier = {
			factor = 8.0
			guardian = { NOT = { martial = 5}}
		}
		modifier = {
			factor = 0.5
			guardian = { martial = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { martial = 12}
		}
		modifier = {
			factor = 0.25
			guardian = { martial = 15}
		}
		modifier = {
			factor = 0.25
			guardian = { martial = 20}
		}
		modifier = {
			factor = 0.25
			guardian = { martial = 25}
		}
		modifier = {
			factor = 0.25
			guardian = { martial = 30}
		}
		modifier = {
			factor = 0.25
			has_focus = focus_ed_martial
		}
	}
	
	immediate = {
		add_character_modifier = {
			name = gedu
			days = 3650
			hidden = yes
		}
	}
	
	option = {
		name = "BRC_MW_A"
		add_trait = misguided_warrior

		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2400
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3400
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3400
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3400
					days = 3
				}
			}
		}
	}
	
	
}


character_event = {#MW or DP -TS 1401
	id = BRC.1401
	desc = BRC_TS
	picture = "GFX_evt_child_sword"
	
	capable_only = yes
	
	min_age = 8
	max_age = 15

	trigger = {
		has_guardian = yes
		OR = {
			trait = misguided_warrior
			trait = detached_priest
		}
	}

	mean_time_to_happen = {
		months = 120
		modifier = {
			factor = 0.5
			guardian = { martial = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { martial = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { martial = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { martial = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { martial = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { martial = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_martial
		}
	}
	
	option = {
		name = "BRC_TS_A"
		if = {
			limit = {
				trait = misguided_warrior
			}
			remove_trait = misguided_warrior
		}
		if = {
			limit = {
				trait = detached_priest
			}
			remove_trait = detached_priest
		}
		add_trait = tough_soldier
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2401
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3401
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3401
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3401
					days = 3
				}
			}
		}
	}

}





character_event = {#TS-STC 1402
	id = BRC.1402
	desc = BRC_STC
	picture = "GFX_evt_child_sword"
	
	capable_only = yes
	
	min_age = 10
	max_age = 15

	trigger = {
		has_guardian = yes
		
		trait = tough_soldier
	}

	mean_time_to_happen = {
		months = 240
		modifier = {
			factor = 0.5
			guardian = { martial = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { martial = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { martial = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { martial = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { martial = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { martial = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_martial
		}
	}
	
	option = {
		name = "BRC_STC_A"
		remove_trait = tough_soldier
		add_trait = skilled_tactician
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2402
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3402
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3402
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3402
					days = 3
				}
			}
		}
	}

}


character_event = {#STC-BS 1403
	id = BRC.1403
	desc = BRC_BS
	picture = "GFX_evt_child_sword"
	
	capable_only = yes
	
	min_age = 13
	max_age = 15

	trigger = {
		has_guardian = yes
		trait = skilled_tactician
	}

	mean_time_to_happen = {
		months = 480
		modifier = {
			factor = 0.5
			father = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			mother = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			guardian = { martial = 8}
		}
		modifier = {
			factor = 0.5
			guardian = { martial = 12}
		}
		modifier = {
			factor = 0.5
			guardian = { martial = 15}
		}
		modifier = {
			factor = 0.8
			guardian = { martial = 20}
		}
		modifier = {
			factor = 0.8
			guardian = { martial = 25}
		}
		modifier = {
			factor = 0.8
			guardian = { martial = 30}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_martial
		}
	}
	option = {
		name = "BRC_BS_A"
		remove_trait = skilled_tactician
		add_trait = brilliant_strategist
		hidden_tooltip = {
			random_list = {
				10 = {add_trait = light_foot_leader}
				10 = {add_trait = heavy_infantry_leader}
				10 = {add_trait = cavalry_leader}
				10 = {add_trait = inspiring_leader}
				10 = {add_trait = trickster}
				10 = {add_trait = organizer}
				10 = {add_trait = defensive_leader}
				10 = {add_trait = experimenter}
				10 = {add_trait = flanker}
				10 = {add_trait = aggressive_leader}
				10 = {add_trait = siege_leader	}
				10 = {add_trait = winter_soldier}
				10 = {add_trait = holy_warrior}
				10 = {add_trait = unyielding_leader}
				10 = {add_trait = narrow_flank_leader}
			}
			guardian = {
				character_event = {
					id = BRC.2403
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3403
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3403
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3403
					days = 3
				}
			}
		}
	}

}



character_event = {#TS-NF 1502
	id = BRC.1502
	desc = BRC_NF
	picture = "GFX_evt_child_sword"
	
	capable_only = yes
	
	min_age = 10
	max_age = 15

	trigger = {
		has_guardian = yes
		trait = tough_soldier
	}

	mean_time_to_happen = {
		months = 240
		modifier = {
			factor = 0.5
			guardian = { combat_rating = 4}
		}
		modifier = {
			factor = 0.5
			guardian = { combat_rating = 5}
		}
		modifier = {
			factor = 0.5
			guardian = { combat_rating = 6}
		}
		modifier = {
			factor = 0.8
			guardian = { combat_rating = 7}
		}
		modifier = {
			factor = 0.8
			guardian = { combat_rating = 8}
		}
		modifier = {
			factor = 0.8
			guardian = { combat_rating = 9}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_martial
		}
	}
	
	option = {
		name = "BRC_NF_A"
		remove_trait = tough_soldier
		add_trait = nimble_fighter
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2502
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3502
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3502
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3502
					days = 3
				}
			}
		}
	}

}


character_event = {#NF-IWR 1502
	id = BRC.1503
	desc = BRC_IWR
	picture = "GFX_evt_child_sword"
	
	capable_only = yes
	
	min_age = 13
	max_age = 15

	trigger = {
		has_guardian = yes
		trait = nimble_fighter
	}

	mean_time_to_happen = {
		months = 480
		modifier = {
			factor = 0.5
			father = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			mother = { has_ambition = obj_raise_child}
		}
		modifier = {
			factor = 0.5
			guardian = { combat_rating = 4}
		}
		modifier = {
			factor = 0.5
			guardian = { combat_rating = 5}
		}
		modifier = {
			factor = 0.5
			guardian = { combat_rating = 6}
		}
		modifier = {
			factor = 0.8
			guardian = { combat_rating = 7}
		}
		modifier = {
			factor = 0.8
			guardian = { combat_rating = 8}
		}
		modifier = {
			factor = 0.8
			guardian = { combat_rating = 9}
		}
		modifier = {
			factor = 0.8
			has_focus = focus_ed_martial
		}
	}
	
	option = {
		name = "BRC_IWR_A"
		remove_trait = nimble_fighter
		add_trait = immortal_warlord
		
		hidden_tooltip = {
			guardian = {
				character_event = {
					id = BRC.2503
					days = 3
				}
			}
			liege = {
				if = {
					limit = {
						dynasty = ROOT
						NOT = {is_father = ROOT}
						NOT = {is_mother = ROOT}
					}
					character_event = {
						id = BRC.3503
						days = 3
					}
				}
			}
			father = {
				character_event = {
					id = BRC.3503
					days = 3
				}
			}
			mother = {
				character_event = {
					id = BRC.3503
					days = 3
				}
			}
		}
		set_character_flag = cwpn
		weapon_level_effect = yes
		
	}

}













character_event = {
	id = BRC.2000
	desc = "BECOMES_NA"
	picture = "GFX_evt_child_talking"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_NA_A"
		tooltip = {
			FROM = {add_trait = naive_appeaser}
		}
	}

}

character_event = {
	id = BRC.2001
	desc = "BECOMES_UR"
	picture = "GFX_evt_child_talking"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_UR_A"
		tooltip = {
			FROM = {add_trait = underhanded_rogue}
		}
	}

}

character_event = {
	id = BRC.2002
	desc = "BECOMES_CN"
	picture = "GFX_evt_child_talking"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_CN_A"
		tooltip = {
			FROM = {add_trait = charismatic_negotiator}
		}
	}

}


character_event = {
	id = BRC.2003
	desc = "BECOMES_GE"
	picture = "GFX_evt_child_talking"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_GE_A"
		tooltip = {
			FROM = {add_trait = grey_eminence}
		}
	}

}


character_event = {
	id = BRC.2100
	desc = "BECOMES_AP"
	picture = "GFX_evt_child_bully"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_AP_A"
		tooltip = {
			FROM = {add_trait = amateurish_plotter}
		}
	}

}


character_event = {
	id = BRC.2101
	desc = "BECOMES_FS"
	picture = "GFX_evt_child_bully"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_FS_A"
		tooltip = {
			FROM = {add_trait = flamboyant_schemer}
		}
	}

}


character_event = {
	id = BRC.2102
	desc = "BECOMES_IW"
	picture = "GFX_evt_child_bully"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_IW_A"
		tooltip = {
			FROM = {add_trait = intricate_webweaver}
		}
	}

}


character_event = {
	id = BRC.2103
	desc = "BECOMES_ES"
	picture = "GFX_evt_child_bully"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_ES_A"
		tooltip = {
			FROM = {add_trait = elusive_shadow}
		}
	}

}

###

character_event = {
	id = BRC.2200
	desc = "BECOMES_IWZ"
	picture = "GFX_evt_child_reading"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_IWZ_A"
		tooltip = {
			FROM = {add_trait = indulgent_wastrel}
		}
	}

}


character_event = {
	id = BRC.2201
	desc = "BECOMES_TC"
	picture = "GFX_evt_child_reading"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_TC_A"
		tooltip = {
			FROM = {add_trait = thrifty_clerk}
		}
	}

}


character_event = {
	id = BRC.2202
	desc = "BECOMES_FB"
	picture = "GFX_evt_child_reading"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_FB_A"
		tooltip = {
			FROM = {add_trait = fortune_builder}
		}
	}

}


character_event = {
	id = BRC.2203
	desc = "BECOMES_MT"
	picture = "GFX_evt_child_reading"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_MT_A"
		tooltip = {
			FROM = {add_trait = midas_touched}
		}
	}

}

character_event = {
	id = BRC.2212
	desc = "BECOMES_TJ"
	picture = "GFX_evt_child_talking"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_TJ_A"
		tooltip = {
			FROM = {add_trait = jack_of_all_trades}
		}
	}

}




character_event = {
	id = BRC.2300
	desc = "BECOMES_DP"
	picture = "GFX_evt_child_reading"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_DP_A"
		tooltip = {
			FROM = {add_trait = detached_priest}
		}
	}

}


character_event = {
	id = BRC.2301
	desc = "BECOMES_DC"
	picture = "GFX_evt_child_reading"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_DC_A"
		tooltip = {
			FROM = {add_trait = martial_cleric}
		}
	}

}


character_event = {
	id = BRC.2302
	desc = "BECOMES_ST"
	picture = "GFX_evt_child_reading"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_ST_A"
		tooltip = {
			FROM = {add_trait = scholarly_theologian}
		}
	}

}


character_event = {
	id = BRC.2303
	desc = "BECOMES_MTH"
	picture = "GFX_evt_child_reading"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_MTH_A"
		tooltip = {
			FROM = {add_trait = mastermind_theologian}
		}
	}

}









character_event = {
	id = BRC.2400
	desc = "BECOMES_MW"
	picture = "GFX_evt_child_sword"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_MW_A"
		tooltip = {
			FROM = {add_trait = misguided_warrior}
		}
	}

}


character_event = {
	id = BRC.2401
	desc = "BECOMES_TS"
	picture = "GFX_evt_child_sword"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_TS_A"
		tooltip = {
			FROM = {add_trait = tough_soldier}
		}
	}

}


character_event = {
	id = BRC.2402
	desc = "BECOMES_STC"
	picture = "GFX_evt_child_sword"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_STC_A"
		tooltip = {
			FROM = {add_trait = skilled_tactician}
		}
	}

}


character_event = {
	id = BRC.2403
	desc = "BECOMES_BS"
	picture = "GFX_evt_child_sword"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_BS_A"
		tooltip = {
			FROM = {add_trait = brilliant_strategist}
		}
	}

}



character_event = {
	id = BRC.2502
	desc = "BECOMES_NF"
	picture = "GFX_evt_child_sword"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_NF_A"
		tooltip = {
			FROM = {add_trait = nimble_fighter}
		}
	}

}


character_event = {
	id = BRC.2503
	desc = "BECOMES_IWR"
	picture = "GFX_evt_child_sword"
	
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_IWR_A"
		tooltip = {
			FROM = {add_trait = immortal_warlord}
		}
	}

}





character_event = {
	id = BRC.3000
	desc = "BECOMES_NA"
	picture = "GFX_evt_child_talking"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_NA_A"
		tooltip = {
			FROM = {add_trait = naive_appeaser}
		}
	}

}

character_event = {
	id = BRC.3001
	desc = "BECOMES_UR"
	picture = "GFX_evt_child_talking"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_UR_A"
		tooltip = {
			FROM = {add_trait = underhanded_rogue}
		}
	}

}

character_event = {
	id = BRC.3002
	desc = "BECOMES_CN"
	picture = "GFX_evt_child_talking"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_CN_A"
		tooltip = {
			FROM = {add_trait = charismatic_negotiator}
		}
	}

}


character_event = {
	id = BRC.3003
	desc = "BECOMES_GE"
	picture = "GFX_evt_child_talking"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_GE_A"
		tooltip = {
			FROM = {add_trait = grey_eminence}
		}
	}

}


character_event = {
	id = BRC.3100
	desc = "BECOMES_AP"
	picture = "GFX_evt_child_bully"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_AP_A"
		tooltip = {
			FROM = {add_trait = amateurish_plotter}
		}
	}

}


character_event = {
	id = BRC.3101
	desc = "BECOMES_FS"
	picture = "GFX_evt_child_bully"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_FS_A"
		tooltip = {
			FROM = {add_trait = flamboyant_schemer}
		}
	}

}


character_event = {
	id = BRC.3102
	desc = "BECOMES_IW"
	picture = "GFX_evt_child_bully"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_IW_A"
		tooltip = {
			FROM = {add_trait = intricate_webweaver}
		}
	}

}


character_event = {
	id = BRC.3103
	desc = "BECOMES_ES"
	picture = "GFX_evt_child_bully"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_ES_A"
		tooltip = {
			FROM = {add_trait = elusive_shadow}
		}
	}

}

###

character_event = {
	id = BRC.3200
	desc = "BECOMES_IWZ"
	picture = "GFX_evt_child_reading"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_IWZ_A"
		tooltip = {
			FROM = {add_trait = indulgent_wastrel}
		}
	}

}


character_event = {
	id = BRC.3201
	desc = "BECOMES_TC"
	picture = "GFX_evt_child_reading"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_TC_A"
		tooltip = {
			FROM = {add_trait = thrifty_clerk}
		}
	}

}


character_event = {
	id = BRC.3202
	desc = "BECOMES_FB"
	picture = "GFX_evt_child_reading"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_FB_A"
		tooltip = {
			FROM = {add_trait = fortune_builder}
		}
	}

}


character_event = {
	id = BRC.3203
	desc = "BECOMES_MT"
	picture = "GFX_evt_child_reading"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_MT_A"
		tooltip = {
			FROM = {add_trait = midas_touched}
		}
	}

}

character_event = {
	id = BRC.3212
	desc = "BECOMES_TJ"
	picture = "GFX_evt_child_talking"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_TJ_A"
		tooltip = {
			FROM = {add_trait = jack_of_all_trades}
		}
	}

}




character_event = {
	id = BRC.3300
	desc = "BECOMES_DP"
	picture = "GFX_evt_child_reading"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_DP_A"
		tooltip = {
			FROM = {add_trait = detached_priest}
		}
	}

}


character_event = {
	id = BRC.3301
	desc = "BECOMES_DC"
	picture = "GFX_evt_child_reading"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_DC_A"
		tooltip = {
			FROM = {add_trait = martial_cleric}
		}
	}

}


character_event = {
	id = BRC.3302
	desc = "BECOMES_ST"
	picture = "GFX_evt_child_reading"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_ST_A"
		tooltip = {
			FROM = {add_trait = scholarly_theologian}
		}
	}

}


character_event = {
	id = BRC.3303
	desc = "BECOMES_MTH"
	picture = "GFX_evt_child_reading"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_MTH_A"
		tooltip = {
			FROM = {add_trait = mastermind_theologian}
		}
	}

}









character_event = {
	id = BRC.3400
	desc = "BECOMES_MW"
	picture = "GFX_evt_child_sword"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_MW_A"
		tooltip = {
			FROM = {add_trait = misguided_warrior}
		}
	}

}


character_event = {
	id = BRC.3401
	desc = "BECOMES_TS"
	picture = "GFX_evt_child_sword"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_TS_A"
		tooltip = {
			FROM = {add_trait = tough_soldier}
		}
	}

}


character_event = {
	id = BRC.3402
	desc = "BECOMES_STC"
	picture = "GFX_evt_child_sword"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_STC_A"
		tooltip = {
			FROM = {add_trait = skilled_tactician}
		}
	}

}


character_event = {
	id = BRC.3403
	desc = "BECOMES_BS"
	picture = "GFX_evt_child_sword"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_BS_A"
		tooltip = {
			FROM = {add_trait = brilliant_strategist}
		}
	}

}



character_event = {
	id = BRC.3502
	desc = "BECOMES_NF"
	picture = "GFX_evt_child_sword"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_NF_A"
		tooltip = {
			FROM = {add_trait = nimble_fighter}
		}
	}

}


character_event = {
	id = BRC.3503
	desc = "BECOMES_IWR"
	picture = "GFX_evt_child_sword"
	
	notification = yes
	is_triggered_only = yes
		
	option = {
		name = "BECOMES_IWR_A"
		tooltip = {
			FROM = {add_trait = immortal_warlord}
		}
	}

}