namespace = CNT

character_event = {
	id = CNT.301
	
	is_triggered_only = yes
	
	hide_window = yes
	
	trigger = {
		has_character_modifier = temp_dist
		num_of_count_titles = 2
	}

	immediate = {
		any_demesne_title = {
			limit = {
				tier = COUNT
				
			}
			any_claimant = {
				if = {
					limit = {
						ROOT = {has_landed_title = PREVPREV}
						has_strong_claim = PREV
						culture = ROOT
						is_ruler = no
						NOT = {character = ROOT}
					}
					grant_title = { target = PREV }
					vassalize_or_take_under_title = { title = PREV enemy = ROOT }
					add_friend = ROOT
					opinion = {
						modifier = in_non_aggression_pact
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = in_non_aggression_pact
						who = ROOT
						years = 20
					}
					add_alliance = { who = ROOT years = 20 }
					if = {
						limit = {ROOT = {is_feudal = yes}}
						set_government_type = feudal_government
					}
					if = {
						limit = {ROOT = {is_tribal = yes}}
						set_government_type = tribal_government
					}
				}
				ROOT = {
					if = {
						limit = {
							NOT = {num_of_count_titles = 2}
						}
						remove_character_modifier = temp_dist
						break = yes
					}
				}
			}
			any_claimant = {
				if = {
					limit = {
						ROOT = {has_landed_title = PREVPREV}
						has_weak_claim = PREV
						culture = ROOT
						is_ruler = no
						NOT = {character = ROOT}
					}
					grant_title = { target = PREV }
					vassalize_or_take_under_title = { title = PREV enemy = ROOT }
					add_friend = ROOT
					opinion = {
						modifier = in_non_aggression_pact
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = in_non_aggression_pact
						who = ROOT
						years = 20
					}
					add_alliance = { who = ROOT years = 20 }
					if = {
						limit = {ROOT = {is_feudal = yes}}
						set_government_type = feudal_government
					}
					if = {
						limit = {ROOT = {is_tribal = yes}}
						set_government_type = tribal_government
					}
				}
				ROOT = {
					if = {
						limit = {
							NOT = {num_of_count_titles = 2}
						}
						remove_character_modifier = temp_dist
						break = yes
					}
				}
			}
		}
		
		remove_character_modifier = temp_dist
	}
}

character_event = {
	id = CNT.302
	
	is_triggered_only = yes
	
	hide_window = yes
	
	trigger = {
		has_character_modifier = temp_dist
		NOT = {num_of_count_titles = 2}
	}

	immediate = {
		any_demesne_title = {
			limit = {
				tier = COUNT
			}
			any_claimant = {
				if = {
					limit = {
						ROOT = {has_landed_title = PREVPREV}
						has_strong_claim = PREV
						religion = ROOT
						is_ruler = no
						NOT = {character = ROOT}
					}
					grant_title = { target = PREV }
					vassalize_or_take_under_title = { title = PREV enemy = ROOT }
					add_friend = ROOT
					opinion = {
						modifier = in_non_aggression_pact
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = in_non_aggression_pact
						who = ROOT
						years = 20
					}
					add_alliance = { who = ROOT years = 20 }
				}
				ROOT = {
					if = {
						limit = {
							NOT = {num_of_count_titles = 2}
						}
						remove_character_modifier = temp_dist
						break = yes
					}
				}
			}
			any_claimant = {
				if = {
					limit = {
						ROOT = {has_landed_title = PREVPREV}
						has_weak_claim = PREV
						religion = ROOT
						is_ruler = no
						NOT = {character = ROOT}
					}
					grant_title = { target = PREV }
					vassalize_or_take_under_title = { title = PREV enemy = ROOT }
					add_friend = ROOT
					opinion = {
						modifier = in_non_aggression_pact
						who = ROOT
						years = 20
					}
					reverse_opinion = {
						modifier = in_non_aggression_pact
						who = ROOT
						years = 20
					}
					add_alliance = { who = ROOT years = 20 }
				}
				ROOT = {
					if = {
						limit = {
							NOT = {num_of_count_titles = 2}
						}
						remove_character_modifier = temp_dist
						break = yes
					}
				}
			}
		}
		
		remove_character_modifier = temp_dist
	}
}

character_event = {
	id = CNT.200
	
	is_triggered_only = yes
	
	hide_window = yes
	
	trigger = {
		FROM = {
			higher_tier_than = DUKE
			has_law = succ_feudal_elective
			NOT = {title = e_hre}
		}
		religion_group = christian
	}
	immediate = {

		FROM = {
			set_title_flag = elect_check
		}
		
		character_event = {
			id = CNT.201
			days = 5
			random = 3
		}
	}
}


character_event = {
	id = CNT.201
	desc = "CNT201"
	picture = "GFX_evt_council"
	border = "GFX_event_normal_frame_diplomacy"
	
	is_triggered_only = yes
	trigger = {
		any_demesne_title = {
			has_title_flag = elect_check
		}
	}
	
	option = {
		trigger = {
			NOT = {
				primary_title = {
					OR = {
						has_law = central_administration
						has_law = ze_administration_laws_central
					}
				}
			}
		}
		ai_chance = {
			factor = 100
			modifier = {
				factor = 2
				trait = ambitious
			}
			modifier = {
				factor = 10
				trait = prestige_dynasty
			}
			modifier = {
				factor = 5
				tier = EMPEROR
			}
		}
		any_demesne_title = {
			limit = {
				has_title_flag = elect_check
			}
			succession = primogeniture
			clr_title_flag = elect_check
		}
		name = "CNT201A"
	}
	option = {
	
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2
				trait = kind
			}
			modifier = {
				factor = 2
				trait = just
			}
			modifier = {
				factor = 2
				trait = family_dynasty
			}
		}
		any_demesne_title = {
			limit = {
				has_title_flag = elect_check
			}
			succession = gavelkind
			clr_title_flag = elect_check
		}
		name = "CNT201B"
	}
	option = {
		ai_chance = {
			factor = 25
			modifier = {
				factor = 3
				trait = just
			}
			modifier = {
				factor = 10
				trait = family_dynasty
			}
			modifier = {
				factor = 0
				tier = EMPEROR
			}#LOL NO
		}
		any_demesne_title = {
			limit = {
				has_title_flag = elect_check
			}
			succession = elective_gavelkind
			clr_title_flag = elect_check
		}
		name = "CNT201C"
	}
	option = {
		ai_chance = {
			factor = 200
			modifier = {
				factor = 0
				NOT = {
					any_demesne_title = {
						title = k_sweden
					}
				}
			}
		}
		any_demesne_title = {
			limit = {
				has_title_flag = elect_check
			}
			succession = feudal_elective
			clr_title_flag = elect_check
		}
		name = "CNT201D"
	}
}


character_event = {
	id = CNT.100
	
	is_triggered_only = yes
	
	hide_window = yes
	
	trigger = {
		NOT = {religion_group = muslim}
		ROOT = {higher_tier_than = COUNT}
		FROM = {tier = COUNT}
		FROM = {temporary = no}
		FROM = {is_primary_type_title = no}
		OR = {
			is_feudal = yes
			is_tribal = yes
		}
		NOT = {
			FROM = {
				location = {
					any_province_holding = {
						is_capital = yes
						OR = {
							holding_type = nomad
							holding_type = city
							holding_type = temple
						}
					}
				}
			}
			
		}
		OR = {
			has_law = agnatic_succession
			has_law = cognatic_succession
		}
		ai = yes
		OR = {
			any_child = {
				age = 16
				NOT = {is_primary_heir = ROOT}
				is_female = no
				ai = yes
				prisoner = no
				NOT = { trait = incapable }
				NOT = { trait = eunuch }
				NOT = { trait = monk }
				NOT = { trait = nun }
				same_realm = ROOT
			}
			any_sibling = {
				age = 16
				NOT = {is_primary_heir = ROOT}
				is_female = no
				ai = yes
				prisoner = no
				NOT = { trait = incapable }
				NOT = { trait = eunuch }
				NOT = { trait = monk }
				NOT = { trait = nun }
				same_realm = ROOT
			}
			AND = {
				primary_title = {is_vice_royalty = no}
				any_courtier = {
					OR = {
						AND = {
							is_councillor = yes
							NOT = {has_job_title = job_spiritual}
						}
						trait = fearsome
						trait = duel_legend
					}
					is_ruler = no
					OR = {
						is_feudal = yes
						is_tribal = yes
					}
					is_female = no
					religion = ROOT
					NOT = {is_primary_heir = ROOT}
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					NOT = { trait = celibate }
				}
			}
		}
		NOT = {
			capital_scope = { #not in your Duchy of your capital
				duchy = {
					FROM = {
						location = {
							duchy = {
								title = PREVPREVPREV
							}
						}
					}
				}
			}
		}
		NOT = {
			primary_title = {
				capital_scope = { #not in your primary Duchy
					duchy = {
						FROM = {
							location = {
								duchy = {
									title = PREVPREVPREV
								}
							}
						}
					}
				}
			}
		}
		OR = {
			NOT = {higher_tier_than = DUKE}
			NOT = {
				capital_scope = { #not in your primary Kingdom duchy
					kingdom = {
						capital_scope = {
							duchy = {
								FROM = {
									location = {
										duchy = {
											title = PREVPREVPREV
										}
									}
								}
							}
						}
					}
				}
			}
		}
		OR = {
			NOT = {higher_tier_than = KING}
			NOT = {
				capital_scope = { #not in your primary Empire duchy
					empire = {
						capital_scope = {
							duchy = {
								FROM = {
									location = {
										duchy = {
											title = PREVPREVPREV
										}
									}
								}
							}
						}
					}
				}
			}
		}
	}
	
	immediate = {
		if = {
			limit = {
				any_child = {
					age = 16
					NOT = {is_primary_heir = ROOT}
					is_female = no
					ai = yes
					prisoner = no
					is_ruler = yes
					higher_tier_than = BARON
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					same_realm = ROOT
					capital_scope = {
						duchy = {
							FROM = {
								location = {
									duchy = {
										title = PREVPREVPREV
									}
								}
							}
						}
					}
				}
			}
			random_child = {
				limit = {
					age = 16
					NOT = {is_primary_heir = ROOT}
					is_female = no
					ai = yes
					prisoner = no
					is_ruler = yes
					higher_tier_than = BARON
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					same_realm = ROOT
					capital_scope = {
						duchy = {
							FROM = {
								location = {
									duchy = {
										title = PREVPREVPREV
									}
								}
							}
						}
					}
				}
				FROM = {
					grant_title = PREV
					vassalize_or_take_under_title = { title = FROM enemy = PREV }
					if = {
						limit = {ROOT = {is_feudal = yes}}
						set_government_type = feudal_government
					}
					if = {
						limit = {ROOT = {is_tribal = yes}}
						set_government_type = tribal_government
					}
				}
				
			}
			break = yes
		}
		

		if = {
			limit = {
				any_sibling = {
					age = 16
					NOT = {is_primary_heir = ROOT}
					is_female = no
					ai = yes
					prisoner = no
					is_ruler = yes
					higher_tier_than = BARON
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					same_realm = ROOT
					capital_scope = {
						duchy = {
							FROM = {
								location = {
									duchy = {
										title = PREVPREVPREV
									}
								}
							}
						}
					}
				}
			}
			random_sibling = {
				limit = {
					age = 16
					NOT = {is_primary_heir = ROOT}
					is_female = no
					ai = yes
					prisoner = no
					is_ruler = yes
					higher_tier_than = BARON
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					same_realm = ROOT
					capital_scope = {
						duchy = {
							FROM = {
								location = {
									duchy = {
										title = PREVPREVPREV
									}
								}
							}
						}
					}
				}
				FROM = {
					grant_title = PREV
					vassalize_or_take_under_title = { title = FROM enemy = PREV }
				}
				if = {
					limit = {ROOT = {is_feudal = yes}}
					set_government_type = feudal_government
				}
				if = {
					limit = {ROOT = {is_tribal = yes}}
					set_government_type = tribal_government
				}
			}
			
			break = yes
		}
		if = {
			limit = {
				any_child = {
					age = 16
					NOT = {is_primary_heir = ROOT}
					is_female = no
					ai = yes
					prisoner = no
					is_ruler = no
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					same_realm = ROOT
				}
			}
			random_child = {
				limit = {
					age = 16
				NOT = {is_primary_heir = ROOT}
				is_female = no
				ai = yes
				prisoner = no
					is_ruler = no
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					same_realm = ROOT
				}
				FROM = {
					grant_title = PREV
					vassalize_or_take_under_title = { title = FROM enemy = PREV }
				}
				
			}
			break = yes
		}
		if = {
			limit = {
				any_sibling = {
					age = 16
					NOT = {is_primary_heir = ROOT}
					is_female = no
					ai = yes
					prisoner = no
					is_ruler = no
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					same_realm = ROOT
				}
			}
			random_sibling = {
				limit = {
					age = 16
				NOT = {is_primary_heir = ROOT}
				is_female = no
				ai = yes
				prisoner = no
					is_ruler = no
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					same_realm = ROOT
				}
				FROM = {
					grant_title = PREV
					vassalize_or_take_under_title = { title = FROM enemy = PREV }
					if = {
						limit = {ROOT = {is_feudal = yes}}
						set_government_type = feudal_government
					}
					if = {
						limit = {ROOT = {is_tribal = yes}}
						set_government_type = tribal_government
					}
				}
				
			}

			break = yes
		}
		
		if = {
			limit = {
				primary_title = {is_vice_royalty = no}
				any_courtier = {
					OR = {
						AND = {
							is_councillor = yes
							NOT = {has_job_title = job_spiritual}
						}
						trait = fearsome
						trait = duel_legend
					}
					is_ruler = no
					OR = {
						is_feudal = yes
						is_tribal = yes
					}
					is_female = no
					religion = ROOT
					NOT = {is_primary_heir = ROOT}
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					NOT = { trait = celibate }
				}
			}
			any_courtier = {
				limit = {
					OR = {
						AND = {
							is_councillor = yes
							NOT = {has_job_title = job_spiritual}
						}
						trait = fearsome
						trait = duel_legend
					}
					is_ruler = no
					is_female = no
					religion = ROOT
					NOT = {is_primary_heir = ROOT}
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					NOT = { trait = celibate }
				}
				save_job_title = yes
				if = {
					limit = {
						dynasty = none
					}
					if = {
						limit = {
							has_nickname = no
							OR = {
								has_job_title = job_marshal
								trait = fearsome
								trait = duel_legend
							}
						}
						random_list = {
							5 = {
								modifier = {
									factor = 2
									trait = brave
								}
								give_nickname = nick_the_flame_bearer
							}
							5 = {
								modifier = {
									factor = 0
									OR = {
										trait = weak
										trait = feeble
										trait = craven
									}
								}
								modifier = {
									factor = 2
									trait = robust
								}
								modifier = {
									factor = 2
									trait = strong
								}
								give_nickname = nick_the_w_iron_arm
							}
							10 = {
								modifier = {
									factor = 0
									OR = {
										trait = patient
										trait = kind
									}
								}
								give_nickname = nick_the_bloodhound
							}
							10 = {
								modifier = {
									factor = 2
									trait = brave
								}
								modifier = {
									factor = 0
									trait = craven
								}
								give_nickname = nick_the_fearseeker
							}
							10 = {
								give_nickname = nick_the_morningsun
							}
							10 = {
								modifier = {
									factor = 0
									OR = {
										trait = patient
										trait = kind
									}
								}
								give_nickname = nick_the_thirsty
							}
							10 = {
								modifier = {
									factor = 0
									OR = {
										trait = patient
										trait = kind
									}
								}
								give_nickname = nick_the_hound
							}
							100 = {
							}
						}
					}
					if = {
						limit = {
							has_nickname = no
						}
						random_list = {
							5 = {
								modifier = {
									factor = 0
									has_lover = no
								}
								modifier = {
									factor = 2
									trait = kind
								}
								modifier = {
									factor = 2
									trait = content
								}
								modifier = {
									factor = 2
									trait = gregarious
								}
								give_nickname = nick_the_loved
							}
							2 = {
								modifier = {
									factor = 2
									trait = slow
								}
								modifier = {
									factor = 2
									trait = imbecile
								}
								modifier = {
									factor = 1.5
									trait = ambitious
								}
								modifier = {
									factor = 1.5
									trait = diligent
								}
								give_nickname = nick_the_endearing
							}
							3 = {
								modifier = {
									factor = 2
									trait = weak
								}
								modifier = {
									factor = 1.5
									trait = feeble
								}
								modifier = {
									factor = 1.5
									trait = ambitious
								}
								modifier = {
									factor = 1.5
									trait = diligent
								}
								give_nickname = nick_the_shortclaw
							}
							1 = {
								give_nickname = nick_the_south
							}
							5 = {
								give_nickname = nick_the_heartsbane
							}
							5 = {
								give_nickname = nick_the_blackflame
							}
							5 = {
								give_nickname = nick_the_castle
							}
							5 = {
								modifier = {
									factor = 0
									NOT = {trait = brave}
								}
								give_nickname = nick_the_wall
							}
							5 = {
								give_nickname = nick_the_unbuttoned
							}
							5 = {
								give_nickname = nick_the_unwed
							}
							10 = {
								modifier = {
									factor = 0
									trait = content
								}
								give_nickname = nick_the_handful
							}
							10 = {
								modifier = {
									factor = 0
									NOT = {learning = 10}
								}
								modifier = {
									factor = 0
									NOT = {religion_group = christian}
								}
								give_nickname = nick_the_scribe
							}
							10 = {
								modifier = {
									factor = 0
									NOT = {trait = craven}
								}
								give_nickname = nick_the_mouse
							}
							10 = {
								modifier = {
									factor = 0
									NOT = {trait = gregarious}
								}
								give_nickname = nick_the_jester
							}
							10 = {
								modifier = {
									factor = 0
									NOT = {trait = deceitful}
								}
								give_nickname = nick_the_unrevealing
							}
							10 = {
								modifier = {
									factor = 2
									trait = humble
								}
								modifier = {
									factor = 0
									trait = proud
								}
								give_nickname = nick_the_modest
							}
							5 = {
								modifier = {
									factor = 2
									trait = born_lowborn
								}
								give_nickname = nick_the_ordinary
							}
							10 = {
								modifier = {
									factor = 0
									trait = shy
								}
								modifier = {
									factor = 2
									OR = {
										trait = patient
										trait = kind
										trait = gregarious
									}
								}
								give_nickname = nick_the_memorable
							}
							10 = {
								modifier = {
									factor = 0
									trait = deceitful
								}
								give_nickname = nick_the_whitehanded
							}
							10 = {
								modifier = {
									factor = 0
									NOT = {
										OR = {
											culture_group = celtic
											culture_group = north_germanic
										}
									}
								}
								give_nickname = nick_the_redbeard
							}
							8 = {
								modifier = {
									factor = 2
									trait = born_lowborn
								}
								give_nickname = nick_the_traveller
							}
							10 = {
								modifier = {
									factor = 2
									trait = proud
								}
								give_nickname = nick_the_belted
							}
							1 = {
								modifier = {
									factor = 2
									age = 40
								}
								modifier = {
									factor = 2
									age = 50
								}
								modifier = {
									factor = 3
									age = 60
								}
								give_nickname = nick_the_landless
							}
							3 = {
								modifier = {
									factor = 5
									trait = brave
								}
								modifier = {
									factor = 0
									trait = craven
								}
								modifier = {
									factor = 2
									trait = weak
								}
								modifier = {
									factor = 2
									trait = feeble
								}
								give_nickname = nick_the_little_wolf
							}
							3 = {
								modifier = {
									factor = 5
									trait = deceitful
								}
								modifier = {
									factor = 2
									trait = craven
								}
								modifier = {
									factor = 2
									trait = cruel
								}
								give_nickname = nick_the_underhanded
							}
							3 = {
								modifier = {
									factor = 2
									trait = craven
								}
								modifier = {
									factor = 2
									trait = content
								}
								modifier = {
									factor = 2
									trait = shy
								}
								give_nickname = nick_the_loyal
							}
							1 = {
								modifier = {
									factor = 5
									trait = patient
								}
								modifier = {
									factor = 3
									trait = humble
								}
								modifier = {
									factor = 3
									trait = kind
								}
								modifier = {
									factor = 2
									trait = content
								}
								modifier = {
									factor = 2
									trait = shy
								}
								give_nickname = nick_the_calming
							}
							1 = {
								modifier = {
									factor = 3
									trait = born_lowborn
								}
								modifier = {
									factor = 3
									trait = content
								}
								modifier = {
									factor = 5
									trait = shy
								}
								give_nickname = nick_the_plain
							}
							1 = {
								modifier = {
									factor = 10
									trait = perk_other5
								}
								modifier = {
									factor = 2
									trait = perk_other1
								}
								modifier = {
									factor = 3
									trait = content
								}
								modifier = {
									factor = 3
									trait = kind
								}
								modifier = {
									factor = 2
									trait = gregarious
								}
								give_nickname = nick_the_advisor
							}
						}
					}
				}
				if = {
					limit = {
						religion_group = christian
						dynasty = none
					}
					create_character = {
						random_traits = yes
						culture = THIS
						religion = THIS
						dynasty = none
						female = yes
						age = 17
					}
					new_character = {
						save_event_target_as = target_dynasty_mate
					}
					save_event_target_as = target_new_dynasty_head
					any_child_even_if_dead = {
						if = {
							limit = {
								OR = {
									AND = {
										trait = bastard
										NOT = {dynasty = event_target:target_new_dynasty_head}
									}
									trait = dynasty_founder
								}
								
							}
							set_character_flag = no_d_change
							
						}
					}
					
					
					if = {
						limit = {
							father_even_if_dead = {
								tier = BARON
								primary_title = {
									holder_scope = {
										alive = yes
									}
								}
							}
						}
						father_even_if_dead = {
							primary_title = {
								holder_scope = {
									save_event_target_as = famous_place
								}
							}
						}
						move_character = event_target:famous_place
						clear_event_target = famous_place
						set_character_flag = d_loop
					}
					
					if = {
						limit = {
							NOT = {has_character_flag = d_loop}
							father_even_if_dead = {
								trait = ambitious
							}
							trait = ambitious
						}
						father_even_if_dead = {
							location = {
								county = {
									holder_scope = {
										save_event_target_as = famous_place
									}
								}
							}
						}
						move_character = event_target:famous_place
						clear_event_target = famous_place
						set_character_flag = d_loop
					}


					if = {
						limit = {
							NOT = {has_character_flag = d_loop}
						}
						culture = cadet
					}
					clr_character_flag = d_loop
					
					religion = hero_coa
					dynasty = father_bastard
					
					move_character = ROOT
					any_child_even_if_dead = {
						limit = {
							NOT = {has_character_flag = no_d_change}
						}
						any_child_even_if_dead = {
							limit = {
								dynasty = event_target:target_new_dynasty_head
							}
							any_child_even_if_dead = {
								limit = {
									dynasty = event_target:target_new_dynasty_head
								}
								
								any_child_even_if_dead = {
									limit = {
										dynasty = event_target:target_new_dynasty_head
									}
									any_child_even_if_dead = {
										limit = {
											dynasty = event_target:target_new_dynasty_head
										}
										dynasty = event_target:target_new_dynasty_head
									}
									dynasty = event_target:target_new_dynasty_head
								}
								dynasty = event_target:target_new_dynasty_head
							}
							dynasty = event_target:target_new_dynasty_head
						}
						dynasty = event_target:target_new_dynasty_head
					}
					if = {
						limit = {
							NOT = {mother_even_if_dead = {dynasty = event_target:target_new_dynasty_head}}
							NOT = {father_even_if_dead = {dynasty = event_target:target_new_dynasty_head}}
							OR = {
								father_even_if_dead = {
									always = yes
								}
								mother_even_if_dead = {
									always = yes
								}
							}
							NOT = {father_even_if_dead = {dynasty = none}}
							NOT = {trait = bastard}
						}
						add_trait = dynasty_founder
					}
					any_child_even_if_dead = {
						clr_character_flag = no_d_change
					}
					
					culture = event_target:target_dynasty_mate
					religion = event_target:target_dynasty_mate
					set_character_flag = council_land
					
				}
				FROM = {
					grant_title = PREV
					vassalize_or_take_under_title = { title = FROM enemy = PREV }
					if = {
						limit = {ROOT = {is_feudal = yes}}
						set_government_type = feudal_government
					}
					if = {
						limit = {ROOT = {is_tribal = yes}}
						set_government_type = tribal_government
					}
					
				}
				if = {
					limit = {has_character_flag = council_land}
					event_target:target_dynasty_mate = {
						move_character = PREV
					}
					clr_character_flag = council_land
					clear_event_target = target_dynasty_mate
					clear_event_target = target_new_dynasty_head
				}
				
				give_back_job_title = yes
				break = yes
			}

			break = yes
		}
	}

}

# character_event = {
	# id = CNT.101
	
	# is_triggered_only = yes
	
	# hide_window = yes
	
	# trigger = {
		# ROOT = {higher_tier_than = DUKE}
		# FROM = {
			# tier = DUKE
			
		# }
		# FROM = {temporary = no}
		# FROM = {is_primary_type_title = no}
		# NOT = {
			# FROM = {
				# location = {
					# any_province_holding = {
						# holding_type = nomad
					# }
				# }
			# }
		# }
		# NOT = {religion_group = muslim}
		# ai = yes
		# OR = {
			# is_feudal = yes
			# is_tribal = yes
		# }
		# OR = {
			# has_law = agnatic_succession
			# has_law = cognatic_succession
		# }
		# OR = {
			# any_child = {
				# age = 16
				# NOT = {is_primary_heir = ROOT}
				# is_female = no
				# ai = yes
				# prisoner = no
				# higher_tier_than = BARON
				# OR = {
					# tier = COUNT
					# tier = DUKE
				# }
				# NOT = { trait = incapable }
				# NOT = { trait = eunuch }
				# NOT = { trait = monk }
				# NOT = { trait = nun }
				# same_realm = ROOT
			# }
			# any_sibling = {
				# age = 16
				# NOT = {is_primary_heir = ROOT}
				# is_female = no
				# ai = yes
				# prisoner = no
				# higher_tier_than = BARON
				# OR = {
					# tier = COUNT
					# tier = DUKE
				# }
				# NOT = { trait = incapable }
				# NOT = { trait = eunuch }
				# NOT = { trait = monk }
				# NOT = { trait = nun }
				# same_realm = ROOT
			# }
		# }
		# NOT = {
			# capital_scope = { #not in your Duchy of your capital
				# duchy = {
					# FROM = {
						# location = {
							# duchy = {
								# title = PREVPREVPREV
							# }
						# }
					# }
				# }
			# }
		# }
		# NOT = {
			# primary_title = {
				# capital_scope = { #not in your primary Duchy
					# duchy = {
						# FROM = {
							# title = PREV
						# }
					# }
				# }
			# }
		# }
		
		# NOT = {
			# capital_scope = { #not in your primary Kingdom duchy
				# kingdom = {
					# capital_scope = {
						# duchy = {
							# FROM = {
								# title = PREV
							# }
						# }
					# }
				# }
			# }
		# }
		
		# OR= {
			# NOT = {higher_tier_than = KING}
			# NOT = {
				# capital_scope = { #not in your primary Empire duchy
					# empire = {
						# capital_scope = {
							# duchy = {
								# FROM = {
									# title = PREV
								# }
							# }
						# }
					# }
				# }
			# }
		# }
	# }
	
	# immediate = {
		# if = {
			# limit = {
				# any_child = {
					# age = 16
				# NOT = {is_primary_heir = ROOT}
				# is_female = no
					# ai = yes
				# prisoner = no
					# higher_tier_than = BARON
					# NOT = { trait = incapable }
					# NOT = { trait = eunuch }
					# NOT = { trait = monk }
					# NOT = { trait = nun }
					# same_realm = ROOT
					# OR = {
						# tier = COUNT
						# tier = DUKE
					# }
					# capital_scope = {
						# duchy = {
							# FROM = {
								
								# title = PREV
								
							# }
						# }
					# }
				# }
			# }
			# random_child = {
				# limit = {
					# age = 16
				# NOT = {is_primary_heir = ROOT}
				# is_female = no
					# ai = yes
				# prisoner = no
					# higher_tier_than = BARON
					# NOT = { trait = incapable }
					# NOT = { trait = eunuch }
					# NOT = { trait = monk }
					# NOT = { trait = nun }
					# same_realm = ROOT
					# OR = {
						# tier = COUNT
						# tier = DUKE
					# }
					# capital_scope = {
						# duchy = {
							# FROM = {
								# title = PREV
							# }
						# }
					# }
				# }
				# FROM = {
					# grant_title = PREV
					# # any_direct_de_jure_vassal_title = {
						# # grant_title = PREVPREV
					# # }
				# }
				# ROOT = {
					# any_demesne_title = {
						# limit = {
							# lower_tier_than = DUKE
							# duchy = {
								# FROM = {
									# title = PREV
								# }
							# }
						# }
						# grant_title = FROM
					# }
				# }
			# }
			
			# break = yes
		# }
		# if = {
			# limit = {
				# any_sibling = {
					# age = 16
				# NOT = {is_primary_heir = ROOT}
					# is_female = no
					# ai = yes
					# prisoner = no
					# is_ruler = yes
					# NOT = { trait = incapable }
					# NOT = { trait = eunuch }
					# NOT = { trait = monk }
					# NOT = { trait = nun }
					# same_realm = ROOT
					# OR = {
						# tier = COUNT
						# tier = DUKE
					# }
					# capital_scope = {
						# duchy = {
							# FROM = {
								
								# title = PREV
								
							# }
						# }
					# }
				# }
			# }
			# random_sibling = {
				# limit = {
					# age = 16
				# NOT = {is_primary_heir = ROOT}
					# is_female = no
					# ai = yes
					# prisoner = no
					# is_ruler = yes
					# NOT = { trait = incapable }
					# NOT = { trait = eunuch }
					# NOT = { trait = monk }
					# NOT = { trait = nun }
					# same_realm = ROOT
					# OR = {
						# tier = COUNT
						# tier = DUKE
					# }
					# capital_scope = {
						# duchy = {
							# FROM = {
								# title = PREV
							# }
						# }
					# }
				# }
				# FROM = {
					# grant_title = PREV
					# # any_direct_de_jure_vassal_title = {
						# # grant_title = PREVPREV
					# # }
				# }
				# ROOT = {
					# any_demesne_title = {
						# limit = {
							# lower_tier_than = DUKE
							# duchy = {
								# FROM = {
									# title = PREV
								# }
							# }
						# }
						# grant_title = FROM
					# }
				# }
			# }
			
			# break = yes
		# }
	# }

# }




character_event = {
	id = CNT.110
	
	is_triggered_only = yes
	
	hide_window = yes
	
	trigger = {
		religion_group = muslim
		ROOT = {higher_tier_than = COUNT}
		FROM = {tier = COUNT}
		FROM = {temporary = no}
		FROM = {is_primary_type_title = no}
		# NOT = {
			# FROM = {
				# location = {
					# any_province_holding = {
						# holding_type = nomad
					# }
				# }
			# }
		# }
		OR = {
			is_feudal = yes
			is_tribal = yes
		}
		NOT = {
			FROM = {
				location = {
					any_province_holding = {
						is_capital = yes
						OR = {
							holding_type = nomad
							holding_type = city
							holding_type = temple
						}
					}
				}
			}
			
		}
		
		OR = {
			has_law = agnatic_succession
			has_law = cognatic_succession
		}
		ai = yes
		primary_title = {is_vice_royalty = no}
		any_courtier = {
			OR = {
				AND = {
					is_councillor = yes
					NOT = {has_job_title = job_spiritual}
				}
				trait = fearsome
				trait = duel_legend
			}
			is_ruler = no
			is_female = no
			religion = ROOT
			NOT = {is_primary_heir = ROOT}
			NOT = { trait = eunuch }
			NOT = { trait = monk }
			NOT = { trait = nun }
			NOT = { trait = celibate }
		}
		
		NOT = {
			capital_scope = { #not in your Duchy of your capital
				duchy = {
					FROM = {
						location = {
							duchy = {
								title = PREVPREVPREV
							}
						}
					}
				}
			}
		}
		NOT = {
			primary_title = {
				capital_scope = { #not in your primary Duchy
					duchy = {
						FROM = {
							location = {
								duchy = {
									title = PREVPREVPREV
								}
							}
						}
					}
				}
			}
		}
		OR = {
			NOT = {higher_tier_than = DUKE}
			NOT = {
				capital_scope = { #not in your primary Kingdom duchy
					kingdom = {
						capital_scope = {
							duchy = {
								FROM = {
									location = {
										duchy = {
											title = PREVPREVPREV
										}
									}
								}
							}
						}
					}
				}
			}
		}
		OR = {
			NOT = {higher_tier_than = KING}
			NOT = {
				capital_scope = { #not in your primary Empire duchy
					empire = {
						capital_scope = {
							duchy = {
								FROM = {
									location = {
										duchy = {
											title = PREVPREVPREV
										}
									}
								}
							}
						}
					}
				}
			}
		}
	}
	
	immediate = {
		if = {
			limit = {
				any_courtier = {
					OR = {
						AND = {
							is_councillor = yes
							NOT = {has_job_title = job_spiritual}
						}
						trait = fearsome
						trait = duel_legend
					}
					is_ruler = no
					is_female = no
					religion = ROOT
					NOT = {is_primary_heir = ROOT}
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					NOT = { trait = celibate }
				}
			}
			any_courtier = {
				limit = {
					OR = {
						AND = {
							is_councillor = yes
							NOT = {has_job_title = job_spiritual}
						}
						trait = fearsome
						trait = duel_legend
					}
					is_ruler = no
					is_female = no
					religion = ROOT
					NOT = {is_primary_heir = ROOT}
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					NOT = { trait = celibate }
				}
				save_job_title = yes
				FROM = {
					
					grant_title = PREV
					vassalize_or_take_under_title = { title = FROM enemy = PREV }
					if = {
						limit = {ROOT = {is_feudal = yes}}
						set_government_type = feudal_government
					}
					if = {
						limit = {ROOT = {is_tribal = yes}}
						set_government_type = tribal_government
					}
					
				}
				
				give_back_job_title = yes
				break = yes
			}

			break = yes
		}
	}

}

character_event = {
	id = CNT.102
	
	is_triggered_only = yes
	
	hide_window = yes
	
	trigger = {
		ROOT = {higher_tier_than = KING}
		FROM = {
			tier = KING
		}
		FROM = {temporary = no}
		FROM = {is_primary_type_title = no}
		NOT = {religion_group = muslim}
		ai = yes
		OR = {
			is_feudal = yes
			is_tribal = yes
		}
		OR = {
			has_law = agnatic_succession
			has_law = cognatic_succession
		}
		OR = {
			any_child = {
				age = 16
				NOT = {is_primary_heir = ROOT}
				is_female = no
				ai = yes
				prisoner = no
				tier = DUKE
				higher_tier_than = BARON
				NOT = { trait = incapable }
				NOT = { trait = eunuch }
				NOT = { trait = monk }
				NOT = { trait = nun }
				same_realm = ROOT
			}
			any_sibling = {
				age = 16
				NOT = {is_primary_heir = ROOT}
				is_female = no
				ai = yes
				prisoner = no
				tier = DUKE
				higher_tier_than = BARON
				NOT = { trait = incapable }
				NOT = { trait = eunuch }
				NOT = { trait = monk }
				NOT = { trait = nun }
				same_realm = ROOT
			}
		}
		NOT = {
			capital_scope = { #not in your Duchy of your capital
				duchy = {
					FROM = {
						location = {
							duchy = {
								title = PREVPREVPREV
							}
						}
					}
				}
			}
		}
		NOT = {
			primary_title = {
				capital_scope = { #not in your primary Duchy
					duchy = {
						FROM = {
							location = {
								duchy = {
									title = PREVPREVPREV
								}
							}
						}
					}
				}
			}
		}
		
		NOT = {
			capital_scope = { #not in your primary Kingdom duchy
				kingdom = {
					capital_scope = {
						duchy = {
							FROM = {
								location = {
									duchy = {
										title = PREVPREVPREV
									}
								}
							}
						}
					}
				}
			}
		}
		
		
		NOT = {
			capital_scope = { #not in your primary Empire duchy
				empire = {
					capital_scope = {
						duchy = {
							FROM = {
								location = {
									duchy = {
										title = PREVPREVPREV
									}
								}
							}
						}
					}
				}
			}
		}
		
		
	}
	
	immediate = {
		if = {
			limit = {
				any_child = {
					age = 16
				NOT = {is_primary_heir = ROOT}
				is_female = no
					ai = yes
				prisoner = no
					higher_tier_than = BARON
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					same_realm = ROOT
					tier = DUKE
					capital_scope = {
						kingdom = {
							FROM = {
								kingdom = {
									title = PREVPREV
								}
							}
						}
					}
				}
			}
			random_child = {
				limit = {
					age = 16
				NOT = {is_primary_heir = ROOT}
				is_female = no
					ai = yes
				prisoner = no
					higher_tier_than = BARON
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					tier = DUKE
					same_realm = ROOT
					capital_scope = {
						kingdom = {
							FROM = {
								kingdom = {
									title = PREVPREV
								}
							}
						}
					}
				}
				FROM = {
					grant_title = PREV
					# any_direct_de_jure_vassal_title = {
						# grant_title = PREVPREV
					# }
				}
				ROOT = {
					any_demesne_title = {
						limit = {
							lower_tier_than = KINGDOM
							kingdom = {
								FROM = {
									kingdom = {
										title = PREVPREV
									}
								}
							}
						}
						grant_title = FROM
					}
				}
			}
			
			break = yes
		}
		if = {
			limit = {
				any_sibling = {
					age = 16
				NOT = {is_primary_heir = ROOT}
				is_female = no
					ai = yes
				prisoner = no
					is_ruler = yes
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					tier = DUKE
					same_realm = ROOT
					capital_scope = {
						kingdom = {
							FROM = {
								kingdom = {
									title = PREVPREV
								}
							}
						}
					}
				}
			}
			random_sibling = {
				limit = {
					age = 16
				NOT = {is_primary_heir = ROOT}
				is_female = no
					ai = yes
				prisoner = no
					is_ruler = yes
					NOT = { trait = incapable }
					NOT = { trait = eunuch }
					NOT = { trait = monk }
					NOT = { trait = nun }
					same_realm = ROOT
					tier = DUKE
					capital_scope = {
						kingdom = {
							FROM = {
								kingdom = {
									title = PREVPREV
								}
							}
						}
					}
				}
				FROM = {
					grant_title = PREV
					# any_direct_de_jure_vassal_title = {
						# grant_title = PREVPREV
					# }
				}
				ROOT = {
					any_demesne_title = {
						limit = {
							lower_tier_than = KINGDOM
							kingdom = {
								FROM = {
									kingdom = {
										title = PREVPREV
									}
								}
							}
						}
						grant_title = FROM
					}
				}
			}
			
			break = yes
		}
	}

}