namespace = EDC

character_event = {
	id = EDC.1966
	desc = EDC_NO_CRUEL
	picture = GFX_evt_child_play
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = cruel}
		}
		prestige = 10
		name = EDC_NO_CRUELA
	}
}


character_event = {
	id = EDC.1501
	desc = EDC_NO_GLUT
	picture = GFX_evt_child_play
	
	is_triggered_only = yes
	option = {
		tooltip_info = gluttonous
		trigger = {
			trait = gluttonous
		}
		tooltip = {
			FROMFROM = {remove_trait = gluttonous}
		}
		prestige = 10
		name = EDC_NO_GLUTA
	}
	option = {
		trigger = {
			NOT = {trait = gluttonous}
		}
		tooltip = {
			FROMFROM = {remove_trait = gluttonous}
		}
		name = EDC_NO_GLUTB
	}
}

character_event = {
	id = EDC.1511
	desc = EDC_NO_TEMP
	picture = GFX_evt_guardian
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = temperate}
		}
		name = EDC_NO_TEMPA
	}
}

character_event = {
	id = EDC.5000
	desc = EDC_I_STRONG
	picture = GFX_evt_child_play
	
	is_triggered_only = yes

	option = {
		tooltip = {
			add_trait = robust
		}
		name = EDC_I_STRONGA
	}
}

character_event = {
	id = EDC.5001
	desc = EDC_U_STRONG
	picture = GFX_evt_child_play
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {add_trait = robust}
		}
		name = EDC_U_STRONGA
	}
}

character_event = {
	id = EDC.1521
	desc = EDC_NO_GREED
	picture = GFX_evt_child_play
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = greedy}
		}
		name = EDC_NO_GREEDA
	}
}


character_event = {
	id = EDC.1531
	desc = EDC_NO_CHARITY
	picture = GFX_evt_child_play
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = charitable}
		}
		name = EDC_NO_CHARITYA
	}
}


character_event = {
	id = EDC.5010
	desc = EDC_I_QUICK
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes

	option = {
		tooltip = {
			add_trait = shrewd
		}
		name = EDC_I_QUICKA
	}
}

character_event = {
	id = EDC.5011
	desc = EDC_U_QUICK
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {add_trait = shrewd}
		}
		name = EDC_U_QUICKA
	}
}



character_event = {
	id = EDC.1541
	desc = EDC_SLOTH
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = slothful}
		}
		name = EDC_SLOTHA
	}
}


character_event = {
	id = EDC.1551
	desc = EDC_DILIGENT
	picture = GFX_evt_guardian
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = diligent}
		}
		name = EDC_DILIGENTA
	}
}



character_event = {
	id = EDC.5020
	desc = EDC_I_SMART
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes

	option = {
		tooltip = {
			add_trait = genius
		}
		name = EDC_I_SMARTA
	}
}

character_event = {
	id = EDC.5021
	desc = EDC_U_SMART
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {add_trait = genius}
		}
		name = EDC_U_SMARTA
	}
}

character_event = {
	id = EDC.5030
	desc = EDC_I_DUMB
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes

	option = {
		tooltip = {
			add_trait = dull
		}
		name = EDC_I_DUMBA
	}
}

character_event = {
	id = EDC.5031
	desc = EDC_U_DUMB
	picture = GFX_evt_child_reading
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {add_trait = dull}
		}
		name = EDC_U_DUMBA
	}
}

character_event = {
	id = EDC.1561
	desc = EDC_ENVY
	picture = GFX_evt_guardian
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = envious}
		}
		name = EDC_ENVYA
	}
}




character_event = {
	id = EDC.1581
	desc = EDC_NO_WROTH
	picture = GFX_evt_child_play
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = wroth}
		}
		name = EDC_NO_WROTHA
	}
}

character_event = {
	id = EDC.1591
	desc = EDC_NO_PAT
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = patient}
		}
		name = EDC_NO_PATA
	}
}

character_event = {
	id = EDC.1601
	desc = EDC_NO_PROUD
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes

	option = {
		trigger = {
			NOT = {dynasty = 25061}
		}
		tooltip = {
			FROMFROM = {remove_trait = proud}
		}
		name = EDC_NO_PROUDA
	}
	option = {
		trigger = {
			dynasty = 25061
		}
		tooltip = {
			FROMFROM = {remove_trait = proud}
		}
		name = EDC_NO_PROUDB
	}
}

character_event = {
	id = EDC.1621
	desc = EDC_NO_DECEIT
	picture = GFX_evt_child_play
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = deceitful}
		}
		name = EDC_NO_DECEITA
	}
}

character_event = {
	id = EDC.1631
	desc = EDC_NO_ZEAL
	picture = GFX_evt_child_play
	
	is_triggered_only = yes

	option = {
		tooltip = {
			FROMFROM = {remove_trait = zealous}
		}
		name = EDC_NO_ZEALA
	}
}


character_event = {
	id = EDC.8000
	desc = EDC_SAD_CHILD
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes

	option = {
		ai_chance = {
			factor = 100
		}
		trigger = {
			trait = kind
		}
		tooltip_info = kind
		FROM = {
			remove_trait = depressed
			add_trait = kind
			hidden_tooltip = { 
				ROOT = { 
					character_event = {
						id = 38168
					}
				}
				character_event = { 
					id =  EDC.8001
				}
			}
		}
		name = EDC_SAD_CHILDA
	}
	option = {
		ai_chance = {
			factor = 5
			modifier = {
				trait = slothful
				factor = 5
			}
			modifier = {
				trait = trusting
				factor = 2
			}
		}
		name = EDC_SAD_CHILDB
	}
}


character_event = {
	id = EDC.8001
	desc = EDC_HAPPY_CHILD
	picture = GFX_evt_guardian
	
	is_triggered_only = yes

	immediate = {
		add_trait = depressed
		remove_trait = kind
	}
	option = {
		remove_trait = depressed
		add_trait = kind
		name = EDC_HAPPY_CHILDA
	}
}


character_event = {
	id = EDC.9000
	desc = EDC9000
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes

	option = {
		tooltip = {
			add_trait = feeble
		}
		name = EDC9000A
	}
}

character_event = {
	id = EDC.9001
	desc = EDC9001
	picture = GFX_evt_child_bully
	
	is_triggered_only = yes

	option = {
		prestige = -10
		tooltip = {
			FROMFROM = {add_trait = feeble}
		}
		name = EDC9001A
	}
}

