namespace = CWN

			
character_event = {
	id = CWN.100
	
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		any_demesne_title = { # All titles
			limit = {
				OR = {
					tier = king
					tier = emperor
				}
			}
			destroy_landed_title = THIS
		}
	}

	
}			


character_event = {
	id = CWN.200
	
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		any_playable_ruler = {
			limit = {
				ai = no
			}
			if = {
				limit = {
					ROOT = {
						tier = KING
					}
				}
				narrative_event = {id = CWN.2000}
			}
			if = {
				limit = {
					ROOT = {
						tier = EMPEROR
					}
				}
				narrative_event = {id = CWN.2001}
			}
		}
		character_event = {id = CWN.100 days = 1}
	}
}



character_event = {
	id = CWN.500
	
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		any_playable_ruler = {
			limit = {
				ai = no
			}
			if = {
				limit = {
					ROOT = {
						tier = KING
					}
				}
				narrative_event = {id = CWN.2000}
			}
			if = {
				limit = {
					ROOT = {
						tier = EMPEROR
					}
				}
				narrative_event = {id = CWN.2001}
			}
		}
		character_event = {id = CWN.100 days = 1}
	}

	
}

# province_event = {
	# id = CWN.1000
	
	# is_triggered_only = yes
	# hide_window = yes
	
	# immediate = {
		# any_playable_ruler = {
			# limit = {
				# ai = no
			# }
			# narrative_event = {id = CWN.2000 days = 1}
		# }
	# }

	
# }


narrative_event = {
	id = CWN.2000
	desc = CWN2000
	title = CWN2000T
	sound = church_bells
	picture = GFX_evt_peasants
	
	is_triggered_only = yes
	
	option = {
		name = CWN2000A
		tooltip = {
			FROM = {
				any_demesne_title = { # All titles
					limit = {
						OR = {
							tier = king
							tier = emperor
						}
					}
					destroy_landed_title = THIS
				}
			}
		}
	}
}


# province_event = {
	# id = CWN.1001
	
	
	# is_triggered_only = yes
	# hide_window = yes
	
	# immediate = {
		# any_playable_ruler = {
			# limit = {ai = no}
			# narrative_event = {id = CWN.2001 days = 1}
		# }
	# }

	
# }

narrative_event = {
	id = CWN.2001
	desc = CWN2001
	title = CWN2001T
	
	picture = GFX_evt_riots_byzantine
	sound = church_bells
	is_triggered_only = yes
	
	option = {
		name = CWN2001A
		tooltip = {
			FROM = {
				any_demesne_title = { # All titles
					limit = {
						OR = {
							tier = king
							tier = emperor
						}
					}
					destroy_landed_title = THIS
				}
			}
		}
	}
}
