namespace = JBA

character_event = {
	id = JBA.100
	desc =  JBA100D
	title = JBA100T
	picture = GFX_evt_melee
	
	min_age = 16
	capable_only = yes
	prisoner = no
	
	trigger = {
		has_job_action = action_train_troops
		liege = {
			any_courtier_or_vassal = {
				ai = yes
				is_priest = no
				can_be_marshal_trigger = yes
				is_adult = yes
				NOT = {
					has_character_modifier = new_wpn_lvl
					trait = duel_legend
					trait = stealth_assassin
				}
			}
		}
	}
	
	immediate = {
		liege = {
			random_courtier = {
				limit = {
					ai = yes
					is_ruler = no
					is_priest = no
					is_adult = yes
					can_be_marshal_trigger = yes
					
					NOT = {
						has_character_modifier = new_wpn_lvl
						trait = duel_legend
						trait = stealth_assassin
					}
				}
				add_character_modifier = {
					name = new_wpn_lvl
					hidden = yes
					duration = 1825
				}
				save_event_target_as = wpn_leveled
	
			}
		}
	}
	
	mean_time_to_happen = {
		months = 240
		
		modifier = {
			factor = 1.25
			NOT = { martial = 2 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 3 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 4 }
		}
		modifier = {
			factor = 1.25
			NOT = { martial = 5 }
		}
		modifier = {
			factor = 0.75
			martial = 10
		}
		modifier = {
			factor = 0.75
			martial = 11
		}
		modifier = {
			factor = 0.75
			martial = 12
		}
		modifier = {
			factor = 0.75
			martial = 13
		}
		modifier = {
			factor = 0.75
			martial = 15
		}
		modifier = {
			factor = 0.75
			martial = 18
		}
	}
	
	option = {
		name =  EXCELLENT
		liege = { character_event = { id = JBA.101 tooltip = JBA101} }
	}
}

character_event = {
	id =  JBA.101
	desc =  JBA101D
	title = JBA100T
	picture = GFX_evt_melee
	
	is_triggered_only = yes

	option = {
		name =  EXCELLENT
		
		event_target:wpn_leveled = {

			weapon_level_effect = yes
			
		}
		
		
	}
}
