namespace = PAC

character_event = {
	id = PAC.1000
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {

		controls_religion = yes
		OR = {
			religion = catholic
			religion = fraticelli
		}
	}
	
	immediate = {
		any_independent_ruler = {
			limit = {
				religion = ROOT
				NOT = {war_with = ROOT}
				NOT = {war_with = FROM}
				higher_tier_than = BARON
				mercenary = no
				holy_order = no
			}
			character_event = {id = PAC.1001 days = 1}
		}
	}
}


letter_event = {
	id = PAC.1001
	desc = PAC1001
	border = GFX_event_letter_frame_religion
	
	is_triggered_only = yes
	
	option = {#Accept
		ai_chance = {
			factor = 10
			modifier = {
				factor = 10
				trait = zealous
			}
			modifier = {
				factor = 2
				trait = kind
			}
			modifier = {
				factor = 2
				trait = holy_warrior
			}
		}
		piety = 100
		
		ROOT = {
			join_defender_wars = FROM
		}
		name = PAC1001A
	}
	
	option = {#Decline
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				trait = cynical
			}
		}

		reverse_opinion = {
			modifier = dpw
			who = FROM
			years = 10
		}

		piety = -50
		name = PAC1001B
	}
	
}


character_event = {
	id = PAC.2000
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {
		controls_religion = yes
		is_theocracy = yes
		is_primary_war_attacker = yes
		any_war = {
			attacker = {character = ROOT}
			using_cb = crusade
		}
	}
	
	immediate = {
		capital_scope = {
			add_province_modifier = {
				name = ptz
				duration = 1825
			}
		}
	}
}

character_event = {
	id = PAC.3000
	hide_window = yes
	is_triggered_only = yes

	
	immediate = {
		capital_scope = {
			remove_province_modifier = {
				name = ptz
			}
		}
	}
}