namespace = RBL

#culture giveout
character_event = {
	id = RBL.2000
	is_triggered_only = yes
	hide_window = yes
	trigger = {
		ai = yes
	}
	immediate = {
		any_demesne_title = {
			limit = {
				tier = COUNT
			}
			if = {
				limit = {
					ROOT = {num_of_count_titles = 2}
				}
				random_independent_ruler = {
					limit = {
						any_realm_character = {
							has_strong_claim = PREVPREV
							culture = ROOT
							prisoner = no
							is_landed = no
						}
					}
					random_realm_character = {
						limit = {
							has_strong_claim = PREVPREV
							culture = ROOT
							prisoner = no
							is_landed = no
						}
						grant_title = PREVPREV
						vassalize_or_take_under_title = { title = PREVPREV enemy = ROOT }
						set_defacto_liege = THIS
						add_friend = ROOT
					}
				}
			}
		}
		any_demesne_title = {
			limit = {
				tier = COUNT
			}
			if = {
				limit = {
					ROOT = {num_of_count_titles = 2}
				}
				random_independent_ruler = {
					limit = {
						any_realm_character = {
							has_weak_claim = PREVPREV
							culture = ROOT
							prisoner = no
							is_landed = no
						}
					}
					random_realm_character = {
						limit = {
							has_weak_claim = PREVPREV
							culture = ROOT
							prisoner = no
							is_landed = no
						}
						grant_title = PREVPREV
						vassalize_or_take_under_title = { title = PREVPREV enemy = ROOT }
						set_defacto_liege = THIS
						add_friend = ROOT
					}
				}
			}
		}
	}
	
	option = {
		name = OK
	}
}



