namespace = RAW
#Mongol and Seljuk will use invasion CB if avail
character_event = {
	id = RAW.10001
	desc = RAW10001
	picture = GFX_evt_battle
	hide_window = yes
	is_triggered_only = yes
	trigger = {
		father = {
			has_character_flag = reckless_invasion
			dynasty = ROOT
		}
		is_female = no
	}
	immediate = {
		set_character_flag = reckless_invasion
		character_event = {id = RAW.10002 days = 5841}
	}
}

character_event = {
	id = RAW.10002
	hide_window = yes
	is_triggered_only = yes
	immediate = {
		if = {
			limit = {trait = bastard}
			clr_character_flag = reckless_invasion
			break = yes
		}
		if = {
			limit = {
				primary_title = {has_title_flag = seljuk_adventure}
			}
			character_event = {id = RAW.10004 days = 1}
			character_event = {id = RAW.10002 days = 60}
			break = yes
		}
		if = {
			limit = {
				OR = {
					NOT = {higher_tier_than = BARON}
					NOT = {num_of_count_titles = 1}
					NOT = {prestige = 500}
					NOT = {wealth = 0}
					has_regent = yes
					is_primary_war_attacker = yes
					is_primary_war_defender = yes
				}
			}
			character_event = {id = RAW.10002 days = 60}
			break = yes
		}
		character_event = {id = RAW.10003 days = 1}
		character_event = {id = RAW.10002 days = 180}
	}
}

character_event = { #INVASION CB
	id = RAW.10004
	hide_window = yes
	is_triggered_only = yes
	trigger = {
		ai = yes
		war = no
	}
	immediate = {
		location = {
			
			holder_scope = {
				top_liege = {
					save_event_target_as = target_wargoal
				}
			}
			
		}
		if = {
			limit = {
				event_target:target_wargoal = {
					OR = {
						reverse_has_truce = ROOT
						has_non_aggression_pact_with = ROOT
						is_nomadic = yes
					}
				}
			}
			break = yes
		}
		
		location = {
			kingdom = {
				ROOT = {
					war = {
						target = event_target:target_wargoal
						casus_belli = tribal_invasion
						thirdparty_title = PREV
						infamy = 0
					}
				}
			}
		}
		clear_event_target = target_wargoal
	}
}
character_event = { #INVASION CB
	id = RAW.10003
	desc = RAW10002
	picture = GFX_evt_battle
	hide_window = yes
	is_triggered_only = yes
	
	trigger = {
		ai = yes
		preparing_invasion = no
		has_character_flag = reckless_invasion
		any_independent_ruler = {
			NOT = {character = ROOT}
			ROOT = {
				top_liege = {
					NOT = {character = PREVPREV}
				}
			}
			
			OR = {
				ROOT = {NOT ={culture = mongol}}
				NOT = {culture = mongol}
				NOT = {religion = ROOT}
			}
			
			OR = {
				prisoner = no
				NOT = {host = {character = ROOT}}
			}
			OR = {
				NOT = {is_primary_heir = ROOT}
				NOT = {dynasty = ROOT}
			}
			#NOT = {is_main_spouse = ROOT}
			NOT = {is_child_of = ROOT}
			NOT = {is_friend = ROOT}
			NOT = {religion_group = pagan_group}
			NOT = {reverse_has_truce = ROOT}
			NOT = {has_non_aggression_pact_with = ROOT}
			NOT = {war_with = ROOT}
			NOT = {
				OR = {
					is_liege_or_above = ROOT
					is_vassal_or_below = ROOT
				}
			}
			NOT = {relative_power_including_allies_defender = { who = ROOT power = 0.7 }}
			any_realm_title = {
				higher_tier_than = DUKE
			}
			NOT = {is_allied_with = ROOT}
			any_realm_province = {
				any_neighbor_province = {
					holder_scope = {
						top_liege = {
							character = ROOT
						}
					}
				}
			}
			
			
		}
		
	}

	
	immediate = {
		if = { 
			limit = {
				OR = {#Turks will try to unite the Muslims under one banner
					AND = {
						ROOT = {
							culture = turkish
						}
						NOT = {year = 1100}
					}
					AND = {
						culture = mongol #Mongols will aim for muslims
						NOT = {year = 1250}
					}
				}
			}
			random_independent_ruler = {
				limit = {
					religion_group = muslim
					
					NOT = {character = ROOT}
					ROOT = {
						top_liege = {
							NOT = {character = PREVPREV}
						}
					}
					OR = {
						NOT = {is_primary_heir = ROOT}
						NOT = {dynasty = ROOT}
					}
					realm_size = 20
					#NOT = {is_main_spouse = ROOT}
					NOT = {is_child_of = ROOT}
					OR = {
						prisoner = no
						NOT = {host = {character = ROOT}}
					}
					NOT = {is_friend = ROOT}
					NOT = {religion_group = pagan_group}
					NOT = {reverse_has_truce = ROOT}
					NOT = {has_non_aggression_pact_with = ROOT}
					NOT = {war_with = ROOT}
					NOT = {
						OR = {
							is_liege_or_above = ROOT
							is_vassal_or_below = ROOT
						}
					}
					NOT = {relative_power_including_allies_defender = { who = ROOT power = 0.7 }}
					
					any_realm_province = {
						NOT = {kingdom = {title = k_egypt}}
						NOT = {kingdom = {title = k_cuman}}
						any_neighbor_province = {
							holder_scope = {
								top_liege = {
									character = ROOT
								}
							}
						}
					}
					
					NOT = {is_allied_with = ROOT}
				}

				random_realm_province = {
					limit = {
						NOT = {kingdom = {title = k_egypt}}
						NOT = {kingdom = {title = k_cuman}}
						any_neighbor_province = {
							holder_scope = {
								top_liege = {
									character = ROOT
								}
							}
						}
					}
					# if = {
						# limit = {
							# religion_group = muslim
						# }
						kingdom = {
							ROOT = {
								war = {
									target = PREVPREVPREV
									casus_belli = tribal_invasion
									thirdparty_title = PREV
									infamy = 0 #because Alah
								}
							}
						}
						if = {
							limit = {
								NAND = {
									culture = mongol
									tier = EMPEROR
								}
							}
							break = yes
						}
					# }
					# if = {
						# limit = {
							# NOT = {religion_group = muslim}
						# }
						# kingdom = {
							# ROOT = {
								# war = {
									# target = PREVPREVPREV
									# casus_belli = tribal_invasion
									# thirdparty_title = PREV
								# }
							# }
						# }
					# }
				}

			}
		}
		if = { #Turks will try to take Christian Kingdoms
			limit = {

				ROOT = {
					culture = turkish
					year = 1200
				}
				
			}
			random_independent_ruler = {
				limit = {
					religion_group = christian
					NOT = {character = ROOT}
					ROOT = {
						top_liege = {
							NOT = {character = PREVPREV}
						}
					}
					OR = {
						NOT = {is_primary_heir = ROOT}
						NOT = {dynasty = ROOT}
					}
					realm_size = 20
					#NOT = {is_main_spouse = ROOT}
					NOT = {is_child_of = ROOT}
					OR = {
						prisoner = no
						NOT = {host = {character = ROOT}}
					}
					NOT = {is_friend = ROOT}
					NOT = {religion_group = pagan_group}
					NOT = {reverse_has_truce = ROOT}
					NOT = {has_non_aggression_pact_with = ROOT}
					NOT = {war_with = ROOT}
					NOT = {
						OR = {
							is_liege_or_above = ROOT
							is_vassal_or_below = ROOT
						}
					}
					NOT = {relative_power_including_allies_defender = { who = ROOT power = 0.7 }}
					any_realm_province = {
						NOT = {kingdom = {title = k_georgia}}
						any_neighbor_province = {
							holder_scope = {
								top_liege = {
									character = ROOT
								}
							}
						}
					}
					NOT = {is_allied_with = ROOT}
				}

				random_realm_province = {
					limit = {
						NOT = {kingdom = {title = k_georgia}}
						any_neighbor_province = {
						
							holder_scope = {
								top_liege = {
									character = ROOT
								}
							}
						}
					}
					# if = {
						# limit = {
							# religion_group = muslim
						# }
						kingdom = {
							ROOT = {
								war = {
									target = PREVPREVPREV
									casus_belli = tribal_invasion
									thirdparty_title = PREV
								}
							}
						}
						break = yes
					# }
					# if = {
						# limit = {
							# NOT = {religion_group = muslim}
						# }
						# kingdom = {
							# ROOT = {
								# war = {
									# target = PREVPREVPREV
									# casus_belli = tribal_invasion
									# thirdparty_title = PREV
								# }
							# }
						# }
					# }
				}

			}
		}
		
		#If all fails
		random_independent_ruler = {
			limit = {
				NOT = {character = ROOT}
				ROOT = {
					top_liege = {
						NOT = {character = PREVPREV}
					}
				}
				OR = {
					ROOT = {NOT = {culture = mongol}}
					NOT = {culture = mongol}
					NOT = {religion = ROOT}
				}
				OR = {
					NOT = {is_primary_heir = ROOT}
					NOT = {dynasty = ROOT}
				}
				realm_size = 20
				#NOT = {is_main_spouse = ROOT}
				NOT = {is_child_of = ROOT}
				OR = {
					prisoner = no
					NOT = {host = {character = ROOT}}
				}
				NOT = {is_friend = ROOT}
				NOT = {religion_group = pagan_group}
				NOT = {reverse_has_truce = ROOT}
				NOT = {has_non_aggression_pact_with = ROOT}
				NOT = {war_with = ROOT}
				NOT = {
					OR = {
						is_liege_or_above = ROOT
						is_vassal_or_below = ROOT
					}
				}
				NOT = {relative_power_including_allies_defender = { who = ROOT power = 0.7 }}
				any_realm_province = {
					any_neighbor_province = {
						holder_scope = {
							top_liege = {
								character = ROOT
							}
						}
					}
				}
				NOT = {is_allied_with = ROOT}
			}

			random_realm_province = {
				limit = {
					any_neighbor_province = {
						holder_scope = {
							top_liege = {
								character = ROOT
							}
						}
					}
				}
				# if = {
					# limit = {
						# religion_group = muslim
					# }
					kingdom = {
						ROOT = {
							war = {
								target = PREVPREVPREV
								casus_belli = tribal_invasion
								thirdparty_title = PREV
								infamy = 0 #Mongols do not care, seriously Genghis conquered a lot in his life time!
							}
						}
					}
				# }
				# if = {
					# limit = {
						# NOT = {religion_group = muslim}
					# }
					# kingdom = {
						# ROOT = {
							# war = {
								# target = PREVPREVPREV
								# casus_belli = tribal_invasion
								# thirdparty_title = PREV
							# }
						# }
					# }
				# }
			}

		}
		
	}

}
