namespace = THD

character_event = {
	id = THD.100
	desc = THD100	
	picture = GFX_evt_throne_room
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = { #Prepare Well
		trigger = {
			NOT = {
				health_traits = 1
				has_character_modifier = thpr
			}
		}
		ai_chance = {
			factor = 35
			modifier = {
				factor = 2
				trait = zealous
			}
			modifier = {
				factor = 2
				trait = ambitious
			}
			modifier = {
				factor = 2
				trait = diligent
			}
		}
		if = {
			limit = {
				NOT = {
					trait = ill
				}
			}
			add_trait = ill
		}
		random = {
			chance = 20
			add_trait = stressed
		}
		
		add_character_modifier = {
			name = thpr
			duration = 730
		}
		
		name = THD100A
		
		FROMFROM = {
			character_event = {
				id = THD.101
				days = 1
				tooltip = theo_tooltip_accept
			}
		}
	}
	
	option = { #I will just use my wits
		ai_chance = {
			factor = 40
			modifier = {
				factor = 2
				trait = proud
			}
			modifier = {
				factor = 2
				trait = slothful
			}
			modifier = {
				factor = 2
				trait = deceitful
			}
		}
		name = THD100B
		
		FROMFROM = {
			character_event = {
				id = THD.101
				days = 1
				tooltip = theo_tooltip_accept
			}
		}
	}
	
	
	option = {
		ai_chance = {
			factor = 25
			modifier = {
				factor = 0.5
				is_priest = yes #I want to debate
			}
			modifier = {
				factor = 0.5
				trait = zealous
			}
			modifier = {
				factor = 4 #I do not care
				trait = cynical
			}
			modifier = {
				factor = 4
				independent = yes
			}
			modifier = {
				factor = 5 #PLEASE GO AWAY!
				is_ruler = yes
				religion_group = pagan_group
				NOT = {FROMFROM = {religion_group = pagan_group}}
			}
			modifier = {
				factor = 0
				attribute_diff = {
					character = FROMFROM
					attribute = learning
					value = 1 #Bring it on!
				}
			}
			modifier = {
				factor = 2 #I am scared
				FROMFROM = {
					attribute_diff = {
						character = ROOT
						attribute = learning
						value = 10
					}
				}
			}
		}
		piety = -10
		name = THD100C
		FROMFROM = {
			letter_event = {
				id = THD.102
				days = 1
				tooltip = theo_tooltip_decline
			}
		}
	}
}


letter_event = {
	id = THD.102
	desc = THD102
	
	is_triggered_only = yes
	
	option = {
		name = THD102A
		tooltip = {
			FROM = {
				piety = -10
			}
		}

	}
}

character_event = {
	id = THD.101
	desc = THD101	
	picture = GFX_evt_rival_rulers
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = { #My religion power - Learning + religious authority based: Absolute + Conversion + zealous, Utter defeat (lose zealous/% of depressed) or Win or lose
		ai_chance = {
			factor = 30
			modifier = {
				factor = 2
				religion_authority = 0.6
			}
		}
		random_list = {
			10 = {
				modifier = {
					factor = 1.2
					religion_authority = 0.5
				}
				modifier = {
					factor = 1.2
					religion_authority = 0.6
				}
				modifier = {
					factor = 1.2
					religion_authority = 0.7
				}
				modifier = {
					factor = 1.2
					religion_authority = 0.8
				}
				modifier = {
					factor = 1.2
					religion_authority = 0.9
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 5
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 10
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 15
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 20
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 25
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 30
					}
				}
				FROM = {character_event = {id = THD.113 days = 1 tooltip = absolute_theo_win}}
			}
			40 = {
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 5
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 10
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 15
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 20
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 25
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 30
					}
				}
				FROM = {character_event = {id = THD.105 days = 1 tooltip = theo_win}}
			}
			20 = {
				modifier = {
					factor = 1.2
					FROM = {religion_authority = 0.5}
				}
				modifier = {
					factor = 1.2
					FROM = {religion_authority = 0.6}
				}
				modifier = {
					factor = 1.2
					FROM = {religion_authority = 0.7}
				}
				modifier = {
					factor = 1.2
					FROM = {religion_authority = 0.8}
				}
				modifier = {
					factor = 1.2
					FROM = {religion_authority = 0.9}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 10
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 15
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 20
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 25
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 30
						}
					}
				}
				FROM = {character_event = {id = THD.107 days = 1 tooltip = utter_theo_lose}}
			}
			25 = {
			
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 10
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 15
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 20
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 25
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 30
						}
					}
				}
				FROM = {character_event = {id = THD.103 days = 1 tooltip = theo_lose}}
			}
			5 = {
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 10
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 15
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 20
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 25
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 30
						}
					}
				}
				FROM = {character_event = { id = THD.111 days = 1 tooltip = absolute_theo_lose } }
			}
		}
		name = THD101A
	}
	
	option = { #  Words from the text - highly learning based x priest x scholar lifestyle: Utter defeat (lose zealous), Win or lose; you get utter defeat
		ai_chance = {
			factor = 40
			modifier = {
				factor = 2
				learning = 15
			}
			modifier = {
				factor = 2
				trait = scholar
			}
			modifier = {
				factor = 2
				is_priest = yes
			}
		}
		random_list = {
			5 = {
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 5
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 10
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 15
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 20
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 25
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 30
					}
				}
				FROM = {character_event = {id = THD.113 days = 1 tooltip = absolute_theo_win}}
			}
			15 = {
				modifier = {
					factor = 1.5
					is_priest = yes
				}
				modifier = {
					factor = 1.5
					trait = scholar
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 5
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 10
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 15
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 20
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 25
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 30
					}
				}
				FROM = {character_event = {id = THD.109 days = 1 tooltip = utter_theo_win}}
			}
			30 = {
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 5
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 10
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 15
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 20
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 25
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 30
					}
				}
				FROM = {character_event = {id = THD.105 days = 1 tooltip = theo_win}}
			}
			10 = {
				modifier = {
					factor = 1.5
					FROM = {is_priest = yes}
				}
				modifier = {
					factor = 1.5
					FROM = {trait = scholar}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 10
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 15
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 20
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 25
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 30
						}
					}
				}
				FROM = {character_event = {id = THD.111 days = 1 tooltip = absolute_theo_lose}}
			}
			40 = {
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 10
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 15
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 20
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 25
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 30
						}
					}
				}
				FROM = {character_event = {id = THD.103 days = 1 tooltip = theo_lose}}
			}
		}
		name = THD101B
	}
	
	option = { #  Your way with words diplomacy + learning vs their learning: Win or lose ; you get utter defeat; you get absolute defeat
		ai_chance = {
			factor = 30
			modifier = {
				factor = 2
				diplomacy = 15
			}
		}
		random_list = {
			5 = {
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 5
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 10
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 15
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 20
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 25
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 30
					}
				}
				FROM = {character_event = {id = THD.113 days = 1 tooltip = absolute_theo_win}}
			}
			45 = {
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 5
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 10
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 15
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 20
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 25
					}
				}
				modifier = {
					factor = 1.3
					attribute_diff = {
						character = FROM
						attribute = learning
						value = 30
					}
				}
				modifier = {
					factor = 1.2
					attribute_diff = {
						character = FROM
						attribute = diplomacy
						value = 5
					}
				}
				modifier = {
					factor = 1.2
					attribute_diff = {
						character = FROM
						attribute = diplomacy
						value = 10
					}
				}
				modifier = {
					factor = 1.2
					attribute_diff = {
						character = FROM
						attribute = diplomacy
						value = 15
					}
				}
				modifier = {
					factor = 1.2
					attribute_diff = {
						character = FROM
						attribute = diplomacy
						value = 20
					}
				}
				modifier = {
					factor = 1.2
					attribute_diff = {
						character = FROM
						attribute = diplomacy
						value = 25
					}
				}
				modifier = {
					factor = 1.2
					attribute_diff = {
						character = FROM
						attribute = diplomacy
						value = 30
					}
				}
				FROM = {character_event = {id = THD.105 days = 1 tooltip = theo_win}}
			}
			5 = {
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 10
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 15
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 20
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 25
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 30
						}
					}
				}
				FROM = {character_event = {id = THD.111 days = 1 tooltip = absolute_theo_lose}}
			}
			15 = {
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 10
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 15
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 20
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 25
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 30
						}
					}
				}
				FROM = {character_event = {id = THD.107 days = 1 tooltip = utter_theo_lose}}
			}
			30 = {
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 10
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 15
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 20
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 25
						}
					}
				}
				modifier = {
					factor = 1.3
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = learning
							value = 30
						}
					}
				}
				modifier = {
					factor = 1.2
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = diplomacy
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.2
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = diplomacy
							value = 10
						}
					}
				}
				modifier = {
					factor = 1.2
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = diplomacy
							value = 15
						}
					}
				}
				modifier = {
					factor = 1.2
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = diplomacy
							value = 20
						}
					}
				}
				modifier = {
					factor = 1.2
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = diplomacy
							value = 25
						}
					}
				}
				modifier = {
					factor = 1.2
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = diplomacy
							value = 30
						}
					}
				}
				FROM = {character_event = {id = THD.103 days = 1 tooltip = theo_lose}}
			}
		}
		name = THD101C
	}
}



character_event = { #From loses
	id = THD.103
	desc = THD103	
	picture = GFX_evt_holy_emperor
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = THD103A
		piety = 25

		hidden_tooltip = {
			random_list = {
				5 = {
					character_event = {id = THD.115 days = 1}
				}
				95 = {
					modifier = {
						factor = 0.8
						FROM = {learning = 10}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 15}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 20}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 25}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 30}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 35}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 40}
					}
					modifier = {
						factor = 0
						FROM = {controls_religion = yes} #Always +1 learning for defeating religion controller
					}
				}
			}
		}
		FROM = {
			tooltip = {
				piety = -25

			}
			hidden_tooltip = {
				character_event = {
					id = THD.104
					days = 1
				}
			}
		}
	}
}


character_event = { #Inform From's loss
	id = THD.104
	desc = THD104	
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = THD104A
		piety = -25
		add_rival = FROM
		hidden_tooltip = {
			opinion = {
				modifier = theo_anger
				who = FROM
				months = 1200
			}
			reverse_opinion = {
				modifier = theo_sneer
				who = FROM
				months = 1200
			}
		}
		tooltip = {
			FROM = {
				piety = 25
			}
		}
	}
}




character_event = { #From wins
	id = THD.105
	desc = THD105	
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = THD105A
		piety = -25
		add_rival = FROM
		hidden_tooltip = {
			opinion = {
				modifier = theo_anger
				who = FROM
				months = 1200
			}
			reverse_opinion = {
				modifier = theo_sneer
				who = FROM
				months = 1200
			}
		}
		FROM = {
			tooltip = {
				piety = 25
			}
			hidden_tooltip = {
				character_event = {
					id = THD.106
					days = 1
				}
			}
		}
	}
}


character_event = { #Inform From's win
	id = THD.106
	desc = THD106	
	picture = GFX_evt_holy_emperor
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = THD106A
		
		piety = 25
		hidden_tooltip = {
			random_list = {
				5 = {
					character_event = {id = THD.115 days = 1}
				}
				95 = {
					modifier = {
						factor = 0.8
						FROM = {learning = 10}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 15}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 20}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 25}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 30}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 35}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 40}
					}
					modifier = {
						factor = 0
						FROM = {controls_religion = yes} #Always +1 learning for defeating religion controller
					}
				}
			}
		}
		tooltip = {
			FROM = {
				piety = -25
			}
		}
	}
}


character_event = { #From utter defeat
	id = THD.107
	desc = THD107	
	picture = GFX_evt_holy_emperor
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = THD107A
		piety = 50
		if = {
			limit = {
				is_landed = yes
			}
			religion_authority = {
				modifier = win_theo_debate
			}
		}
		
		hidden_tooltip = {
			random_list = {
				10 = {
					character_event = {id = THD.115 days = 1}
				}
				90 = {
					modifier = {
						factor = 0.8
						FROM = {learning = 10}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 15}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 20}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 25}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 30}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 35}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 40}
					}
					modifier = {
						factor = 0
						FROM = {controls_religion = yes} #Always +1 learning for defeating religion controller
					}
				}
			}
		}
		FROM = {
			tooltip = {
				remove_trait = zealous
				add_trait = depressed
				piety = -50
				if = {
					limit = {
						is_landed = yes
					}
					religion_authority = {
						modifier = lose_theo_debate
					}
				}
				
			}
			hidden_tooltip = {
				character_event = {
					id = THD.108
					days = 1
				}
			}
		}
	}
}


character_event = { #Inform From's utter defeat
	id = THD.108
	desc = THD108	
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		if = {
			limit = {
				trait = zealous
			}
			remove_trait = zealous
		}
		
		add_trait = depressed
		name = THD108A
		piety = -50
		if = {
			limit = {
				is_landed = yes
			}
			religion_authority = {
				modifier = lose_theo_debate
			}
		}
		
		tooltip = {
			FROM = {
				piety = 50
				if = {
					limit = {
						is_landed = yes
					}
					religion_authority = {
						modifier = win_theo_debate
					}
				}
			}
		}
	}
}



character_event = { #From utter victoru
	id = THD.109
	desc = THD109	
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		if = {
			limit = {
				trait = zealous
			}
			remove_trait = zealous
		}
		
		add_trait = depressed
		
		name = THD109A
		piety = -50
		
		
		if = {
			limit = {
				is_landed = yes
			}
			religion_authority = {
				modifier = lose_theo_debate
			}
		}
		
		FROM = {
			tooltip = {
				piety = 50
				if = {
					limit = {
						is_landed = yes
					}
					religion_authority = {
						modifier = win_theo_debate
					}
				}
			}
			hidden_tooltip = {
				character_event = {
					id = THD.110
					days = 1
				}
			}
		}
	}
}


character_event = { #Inform From's utter victory
	id = THD.110
	desc = THD110	
	picture = GFX_evt_holy_emperor
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = THD110A
		
		piety = 50
		if = {
			limit = {
				is_landed = yes
			}
			religion_authority = {
				modifier = win_theo_debate
			}
		}
		hidden_tooltip = {
			random_list = {
				10 = {
					character_event = {id = THD.115 days = 1}
				}
				90 = {
					modifier = {
						factor = 0.8
						FROM = {learning = 10}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 15}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 20}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 25}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 30}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 35}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 40}
					}
					modifier = {
						factor = 0
						FROM = {controls_religion = yes} #Always +1 learning for defeating religion controller
					}
				}
			}
		}
		tooltip = {
			FROM = {
				remove_trait = zealous
				add_trait = depressed
				piety = -50
				if = {
					limit = {
						is_landed = yes
					}
					religion_authority = {
						modifier = lose_theo_debate
					}
				}
			}
		}
	}
}



character_event = { #From absolute defeat
	id = THD.111
	desc = THD111	
	picture = GFX_evt_holy_emperor
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = THD111A
		piety = 100
		if = {
			limit = {
				is_landed = yes
			}
			religion_authority = {
				modifier = win_theo_debate
			}
		}
		
		hidden_tooltip = {
			random_list = {
				15 = {
					character_event = {id = THD.115 days = 1}
				}
				85 = {
					modifier = {
						factor = 0.8
						FROM = {learning = 10}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 15}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 20}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 25}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 30}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 35}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 40}
					}
					modifier = {
						factor = 0
						FROM = {controls_religion = yes} #Always +1 learning for defeating religion controller
					}
				}
			}
		}
		FROM = {
			tooltip = {
				if = {
					limit = {
						controls_religion = no
						OR = {
							NOT = {
								OR = {
									is_theocracy = yes
									is_priest = yes
								}
							}
							top_liege = {
								religion = ROOT
							}
						}
					}
					religion = ROOT
					if = {
						limit = {
							NOT = {trait = zealous}
						}
						add_trait = zealous
					}
					opinion = {
						modifier = theo_convert
						who = ROOT
						months = 60
					}
				}
				
				if = {
					limit = {
						NOT = {
							controls_religion = no
							OR = {
								NOT = {
									OR = {
										is_theocracy = yes
										is_priest = yes
									}
								}
								top_liege = {
									religion = ROOT
								}
							}
						}
					}

					religion_authority = {
						modifier = lose_theo_debate
					}
					if = {
						limit = {
							NOT = {trait = cynical}
						}
						add_trait = cynical
					}
					
				}
				
			}
			
			hidden_tooltip = {
				character_event = {
					id = THD.112
					days = 1
				}
			}
		}
	}
}


character_event = { #Inform From's absolute defeat
	id = THD.112
	desc = THD112	
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = THD112A
		piety = -100
		if = {
			limit = {is_theocracy = no}
			hidden_tooltip = {
				if = {
					limit = {
						is_landed = yes
					}
					religion_authority = {
						modifier = lose_theo_debate
					}
				}
				if = {
					limit = {
						independent = yes
						NOT = {is_rival = FROM}
					}
					if = {
						limit = {
							FROM = {has_nickname = no}
						}
						FROM = {
							give_nickname = nick_northstar
						}
					}
					if = {
						limit = {has_nickname = no}
						give_nickname = nick_the_souless
					}
				}
			}
			religion = FROM
			if = {
				limit = {
					NOT = {trait = zealous}
				}
				add_trait = zealous
			}
			opinion = {
				modifier = theo_convert
				who = FROM
				months = 60
			}
		}
		
		if = {
			limit = {is_theocracy = yes}

			religion_authority = {
				modifier = lose_theo_debate
			}
			if = {
				limit = {
					NOT = {trait = cynical}
				}
				add_trait = cynical
			}
			hidden_tooltip = {
				if = {
					limit = {FROM = {has_nickname = no}}
					FROM = {
						give_nickname = nick_the_crossbreaker
					}
				}
			}
		}
		
		tooltip = {
			FROM = {
				piety = 100
				if = {
					limit = {
						is_landed = yes
					}
					religion_authority = {
						modifier = win_theo_debate
					}
				}
			}
		}
	}
}



character_event = { #From abs victoru
	id = THD.113
	desc = THD113	
	picture = GFX_evt_shadowy_cabal
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		piety = -100
		if = {
			limit = {controls_religion = no}
			hidden_tooltip = {
				religion_authority = {
					modifier = lose_theo_debate
				}
				if = {
					limit = {
						independent = yes
						NOT = {is_rival = FROM}
					}
					if = {
						limit = {
							FROM = {has_nickname = no}
						}
						FROM = {
							give_nickname = nick_northstar
						}
					}
					if = {
						limit = {has_nickname = no}
						give_nickname = nick_the_souless
					}
				}
				if = {
					limit = {
						is_rival = FROM
						has_nickname = no
					}
					give_nickname = nick_the_confused
				}
			}
			
			religion = FROM
			if = {
				limit = {
					NOT = {trait = zealous}
				}
				add_trait = zealous
			}
			opinion = {
				modifier = theo_convert
				who = FROM
				months = 60
			}
		}
		
		if = {
			limit = {controls_religion = yes}

			religion_authority = {
				modifier = lose_theo_debate
			}
			if = {
				limit = {
					NOT = {trait = cynical}
				}
				add_trait = cynical
			}
			hidden_tooltip = {
				if = {
					limit = {FROM = {has_nickname = no}}
					FROM = {
						give_nickname = nick_the_crossbreaker
					}
				}
			}
		}
		
		name = THD113A
		
		
		
		
		
		FROM = {
			tooltip = {
				piety = 100
				religion_authority = {
					modifier = win_theo_debate
				}
			}
			hidden_tooltip = {
				character_event = {
					id = THD.114
					days = 1
				}
			}
		}
		
	}
	
}


character_event = { #Inform From's abs victory
	id = THD.114
	desc = THD114	
	picture = GFX_evt_holy_emperor
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	
	option = {
		name = THD114A
		
		piety = 100
		religion_authority = {
			modifier = win_theo_debate
		}
		hidden_tooltip = {
			random_list = {
				15 = {
					character_event = {id = THD.115 days = 1}
				}
				85 = {
					modifier = {
						factor = 0.8
						FROM = {learning = 10}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 15}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 20}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 25}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 30}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 35}
					}
					modifier = {
						factor = 0.8
						FROM = {learning = 40}
					}
					modifier = {
						factor = 0
						FROM = {controls_religion = yes} #Always +1 learning for defeating religion controller
					}
				}
			}
		}
		tooltip = {
			FROM = {
				piety = -100
				if = {
					limit = {controls_religion = no}
					religion = ROOT
					add_trait = zealous
					opinion = {
						modifier = theo_convert
						who = ROOT
						months = 60
					}
				}
				
				if = {
					limit = {controls_religion = yes}
					religion_authority = {
						modifier = lose_theo_debate
					}
					add_trait = cynical
				}
				
			}
		}
	}
}



character_event = { #learn
	id = THD.115
	desc = THD115	
	picture = GFX_evt_library
	border = GFX_event_normal_frame_religion
	
	is_triggered_only = yes
	immediate = {
		if = {
			limit = {
				has_nickname = no
				religion_group = christian
			}
			random = {
				chance = 25
				give_nickname = nick_gospel
			}
		}
	}
	option = {
		name = THD115A
		if = {
			limit = {learning = 60}
			piety = 100
		}
		if = {
			limit = {NOT = {learning = 60}}
			change_learning = 1
		}
		if = {
			limit = {trait = scholarly_theologian}
			remove_trait = scholarly_theologian
			add_trait = mastermind_theologian
		}
		if = {
			limit = {trait = martial_cleric}
			remove_trait = martial_cleric
			add_trait = scholarly_theologian
		}
		if = {
			limit = {trait = detached_priest}
			remove_trait = detached_priest
			add_trait = martial_cleric
		}
	}
}