
namespace = TTR

character_event = {
	id = TTR.1041
	desc = "TTR1041"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR1041A
		tooltip = {
			FROMFROM = {
				add_trait = one_handed
			}
		}
	}
}

character_event = {
	id = TTR.1040
	desc = "TTR1040"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR1040A
		tooltip = {
			add_trait = one_handed
		}
	}
}

character_event = {
	id = TTR.1031
	desc = "TTR1031"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR1031A
		tooltip = {
			FROMFROM = {
				add_trait = mute
			}
		}
	}
}

character_event = {
	id = TTR.1030
	desc = "TTR1030"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR1030A
		tooltip = {
			add_trait = mute
		}
	}
}

character_event = {
	id = TTR.1021
	desc = "TTR1021"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR1021A
		tooltip = {
			FROMFROM = {
				add_trait = deaf
			}
		}
	}
}

character_event = {
	id = TTR.1020
	desc = "TTR1020"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR1020A
		tooltip = {
			add_trait = deaf
		}
	}
}



character_event = {
	id = TTR.1011
	desc = "TTR1011"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR1011A
		tooltip = {
			FROMFROM = {
				add_trait = blinded
			}
		}
	}
}

character_event = {
	id = TTR.1010
	desc = "TTR1010"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR1010A
		tooltip = {
			add_trait = blinded
		}
	}
}

character_event = {
	id = TTR.931
	desc = "TTR931"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR931A
		tooltip = {
			FROMFROM = {
				add_trait = eunuch
			}
		}
	}
}


character_event = {
	id = TTR.930
	desc = "TTR930"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR930A
		tooltip = {
			add_trait = eunuch
		}
	}
}

character_event = {
	id = TTR.920
	desc = "TTR920"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		name = TTR920A
		death = {
			death_reason = death_sacrificed
			killer = FROM
		}
	}
}

character_event = {
	id = TTR.921
	desc = "TTR921"
	picture = "GFX_evt_midwinter_blot_oldgods"
	
	is_triggered_only = yes
	
	option = {
		name = TTR921A
		tooltip = {
			FROMFROM = {
				death = {
					death_reason = death_sacrificed
					killer = FROM
				}
			}
		}
	}
}

character_event = {
	id = TTR.910
	desc = "TTR910"
	picture = "GFX_evt_midwinter_blot_oldgods"
	
	is_triggered_only = yes
	
	option = {
		name = TTR910A
		add_trait = blood_eagle
		
		death = {
			death_reason = death_execution_blood_eagle
			killer = FROM
		}
	}
}

character_event = {
	id = TTR.911
	desc = "TTR911"
	picture = "GFX_evt_midwinter_blot_oldgods"
	
	is_triggered_only = yes
	
	option = {
		name = TTR911A
		tooltip = {
			FROMFROM = {
				add_trait = blood_eagle
				death = {
					death_reason = death_execution_blood_eagle
					killer = FROM
				}
			}
		}
	}
}

character_event = {
	id = TTR.900
	desc = "TTR900"
	picture = "GFX_evt_torture"
	
	is_triggered_only = yes
	
	option = {
		trigger = {
			religion = norse_pagan
		}
		name = EVTOPTA62951 # Blood Eagle
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.01
				FROM = {is_female = yes}
			}
		}
		
		prestige = 25
		
		tooltip = {
			FROM = {
				add_trait = blood_eagle
				death = {
					death_reason = death_execution_blood_eagle
					killer = ROOT
				}
			}
		}
		if = {
			limit = {
				dynasty = FROM
				NOT = {
					dynasty = none
					trait = kinslayer
				}
			}
			add_trait = kinslayer
		}
		if = {
			limit = {
				is_rival = FROM
				NOT = {trait = avenged_kin}
				OR = {
					has_opinion_modifier = {
						modifier = opinion_battle_death_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_executed_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_rot_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_killed_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_killed_father
						who = FROM
					}
					has_opinion_modifier = {
						modifier = bek
						who = FROM
					}
					has_opinion_modifier = {
						modifier = sck
						who = FROM
					}
				}
				
			}
			add_trait = avenged_kin
		}
		hidden_tooltip = {
			FROM = {
				if = {
					limit = {
						father = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					father = {
						opinion = {
							modifier = bek
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1100 days = 1}
					}
				}
				if = {
					limit = {
						mother = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					mother = {
						opinion = {
							modifier = bek
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1100 days = 1}
					}
				}
				if = {
					limit = {
						NOT = {NOT = {has_plot = plot_kill_spouse}}
						spouse = {
							NOT = { character = ROOT }
							NOT = {has_character_flag = tmp_msg}
						}
					}
					set_character_flag = tmp_msg
					spouse = {
						opinion = {
							modifier = bek
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1100 days = 1}
					}
				}

				any_child = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = bek
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1100 days = 1}
					add_rival = ROOT
				}
				any_lover = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = bek
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1100 days = 1}
					add_rival = ROOT
				}
				any_sibling = {
					limit = {
						NOT = {character = ROOT}
						opinion = {who = ROOT value = 30}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = bek
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1100 days = 1}
					add_rival = ROOT
				}
				father = {
					clr_character_flag = tmp_msg
				}
				mother = {
					clr_character_flag = tmp_msg
				}
				spouse = {
					clr_character_flag = tmp_msg
				}
				any_lover = {
					clr_character_flag = tmp_msg
				}
				any_child = {
					clr_character_flag = tmp_msg
				}
				any_sibling = {
					clr_character_flag = tmp_msg
				}
				character_event = {id = TTR.910 days = 1}
			}
			character_event = {id = TTR.911 days = 1}
		}
		
		
	}
	
	option = {
		trigger = {
			religion_group = pagan_group
		}
		name = SAC_OPTION # Sacrifice
		ai_chance = {
			factor = 50
		}
		piety = 25
		
		FROM = {
			death = {
				death_reason = death_sacrificed
				killer = ROOT
			}
			
		}
		
		if = {
			limit = {
				dynasty = FROM
				NOT = {
					dynasty = none
					trait = kinslayer
				}
			}
			add_trait = kinslayer
		}
		
		if = {
			limit = {
				is_rival = FROM
				NOT = {trait = avenged_kin}
				OR = {
					has_opinion_modifier = {
						modifier = opinion_battle_death_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_executed_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_rot_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_killed_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_killed_father
						who = FROM
					}
					has_opinion_modifier = {
						modifier = bek
						who = FROM
					}
					has_opinion_modifier = {
						modifier = sck
						who = FROM
					}
				}
				
			}
			add_trait = avenged_kin
		}
		
		hidden_tooltip = {
			FROM = {
				if = {
					limit = {
						father = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					father = {
						opinion = {
							modifier = sck
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1200 days = 1}
					}
				}
				if = {
					limit = {
						mother = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					mother = {
						opinion = {
							modifier = sck
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1200 days = 1}
					}
				}
				if = {
					limit = {
						NOT = {NOT = {has_plot = plot_kill_spouse}}
						spouse = {
							NOT = { character = ROOT }
							NOT = {has_character_flag = tmp_msg}
						}
					}
					set_character_flag = tmp_msg
					spouse = {
						opinion = {
							modifier = sck
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1200 days = 1}
					}
				}

				any_child = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = sck
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1200 days = 1}
					add_rival = ROOT
				}
				any_lover = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = sck
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1200 days = 1}
					add_rival = ROOT
				}
				any_sibling = {
					limit = {
						NOT = {character = ROOT}
						opinion = {who = ROOT value = 30}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = sck
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1200 days = 1}
					add_rival = ROOT
				}
				father = {
					clr_character_flag = tmp_msg
				}
				mother = {
					clr_character_flag = tmp_msg
				}
				spouse = {
					clr_character_flag = tmp_msg
				}
				any_lover = {
					clr_character_flag = tmp_msg
				}
				any_child = {
					clr_character_flag = tmp_msg
				}
				any_sibling = {
					clr_character_flag = tmp_msg
				}
				character_event = {id = TTR.920 days = 1}
			}
			character_event = {id = TTR.921 days = 1}
		}
		
		
	}
	
	option = {
		trigger = {
			FROM = {NOT = {trait = eunuch}}
			FROM = {is_female = no}
		}
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				OR = {
					culture = greek
					culture = armenian
				}
			}
		}
		name = TTR1000A
		if = {
			limit = { 
				has_game_rule = {
					name = punishment_release_prisoner
					value = on
				}
			}
			FROM = {prisoner = no}
		}
		FROM = {
			add_trait = eunuch
			add_rival = ROOT
		}
		piety = -50
		
		if = {
			limit = {
				OR = {
					culture = greek
					culture = armenian
				}
			}
			prestige = 25
		}
		
		
		
		reverse_opinion = {
			modifier = opinion_castrated_me
			who = FROM
			months = 1200
		}
		
		hidden_tooltip = {
			FROM = {
				if = {
					limit = {
						father = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					father = {
						opinion = {
							modifier = opinion_castrated_close_kin
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1001 days = 1}
					}
				}
				if = {
					limit = {
						mother = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					mother = {
						opinion = {
							modifier = opinion_castrated_close_kin
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1001 days = 1}
					}
				}
				if = {
					limit = {
						NOT = {NOT = {has_plot = plot_kill_spouse}}
						spouse = {
							NOT = { character = ROOT }
							NOT = {has_character_flag = tmp_msg}
						}
					}
					set_character_flag = tmp_msg
					spouse = {
						opinion = {
							modifier = opinion_castrated_close_kin
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1001 days = 1}
					}
				}

				any_child = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = opinion_castrated_close_kin
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1001 days = 1}
					add_rival = ROOT
				}
				any_lover = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = opinion_castrated_close_kin
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1001 days = 1}
					add_rival = ROOT
				}
				any_sibling = {
					limit = {
						NOT = {character = ROOT}
						opinion = {who = ROOT value = 30}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = opinion_castrated_close_kin
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1001 days = 1}
					add_rival = ROOT
				}
				father = {
					clr_character_flag = tmp_msg
				}
				mother = {
					clr_character_flag = tmp_msg
				}
				spouse = {
					clr_character_flag = tmp_msg
				}
				any_lover = {
					clr_character_flag = tmp_msg
				}
				any_child = {
					clr_character_flag = tmp_msg
				}
				any_sibling = {
					clr_character_flag = tmp_msg
				}
			}
			character_event = {id = TTR.931 days = 1}
			
		}
		
		
		any_courtier = {
			limit = {
				OR = {
					trait = kind
					trait = just
				}
				OR = {
					religion_group = christian
					religion_group = muslim
					religion_group = indian_group
				}
				NOT = {
					culture = greek
					culture = armenian

				}
			}
			opinion = {
				modifier = opinion_tyrant
				who = ROOT
				months = 120
			}
		}
			
	
		
		
	}
	
	option = {
		ai_chance = {
			factor = 10
			modifier = {
				factor = 5
				OR = {
					culture = greek
					culture = armenian
				}
			}
		}
		trigger = {
			FROM = {
				NOT = {trait = blinded}
				NOT = {trait = one_eyed}
			}
		}
		if = {
			limit = { 
				has_game_rule = {
					name = punishment_release_prisoner
					value = on
				}
			}
			FROM = {prisoner = no}
		}
		name = TTR1000B
		piety = -50
		if = {
			limit = {
				OR = {
					culture = greek
					culture = armenian
				}
			}
			prestige = 50
		}
	
		
		
		FROM = {
			add_trait = blinded
			add_rival = ROOT
		}
		
		reverse_opinion = {
			modifier = opinion_blinded_me
			who = FROM
			months = 1200
		}
	
		any_courtier = {
			limit = {
				OR = {
					trait = kind
					trait = just
				}
				OR = {
					religion_group = christian
					religion_group = muslim
					religion_group = indian_group
				}
				NOT = {
					culture = greek
					culture = armenian
				}
			}
			opinion = {
				modifier = opinion_tyrant
				who = ROOT
				months = 120
			}
		}
			

		
		hidden_tooltip = {
			FROM = {
				if = {
					limit = {
						father = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					father = {
						opinion = {
							modifier = opinion_blinded_close_kin
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1002 days = 1}
					}
				}
				if = {
					limit = {
						mother = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					mother = {
						opinion = {
							modifier = opinion_blinded_close_kin
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1002 days = 1}
					}
				}
				if = {
					limit = {
						NOT = {NOT = {has_plot = plot_kill_spouse}}
						spouse = {
							NOT = { character = ROOT }
							NOT = {has_character_flag = tmp_msg}
						}
					}
					set_character_flag = tmp_msg
					spouse = {
						opinion = {
							modifier = opinion_blinded_close_kin
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1002 days = 1}
					}
				}

				any_child = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = opinion_blinded_close_kin
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1002 days = 1}
					add_rival = ROOT
				}
				any_lover = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = opinion_blinded_close_kin
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1002 days = 1}
					add_rival = ROOT
				}
				any_sibling = {
					limit = {
						NOT = {character = ROOT}
						opinion = {who = ROOT value = 30}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = opinion_blinded_close_kin
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1002 days = 1}
					add_rival = ROOT
				}
				father = {
					clr_character_flag = tmp_msg
				}
				mother = {
					clr_character_flag = tmp_msg
				}
				spouse = {
					clr_character_flag = tmp_msg
				}
				any_lover = {
					clr_character_flag = tmp_msg
				}
				any_child = {
					clr_character_flag = tmp_msg
				}
				any_sibling = {
					clr_character_flag = tmp_msg
				}
				character_event = {id = TTR.1010 days = 1}
			}
			character_event = {id = TTR.1011 days = 1}
		}
		
	}
	
	option = {
		ai_chance = {
			factor = 11
		}
		name = TTR1000F
	}
}


character_event = {
	id = TTR.1000
	desc = "TTR1000"
	picture = "GFX_evt_torture"
	is_triggered_only = yes
	
	
	
	option = {
		ai_chance = {
			factor = 100
		}
		trigger = {
			FROM = {NOT = {trait = deaf}}
		}
		if = {
			limit = { 
				has_game_rule = {
					name = punishment_release_prisoner
					value = on
				}
			}
			FROM = {prisoner = no}
		}
		name = TTR1000C
		piety = -25
		if = {
			limit = {
				religion_group = pagan_group
			}
			prestige = 50
		}

		FROM = {
			add_trait = deaf
			add_rival = ROOT
		}
		reverse_opinion = {
			modifier = tdm
			who = FROM
			months = 1200
		}
		
	
		any_courtier = {
			limit = {
				OR = {
					trait = kind
					trait = just
				}
				OR = {
					religion_group = christian
					religion_group = muslim
					religion_group = indian_group
				}
				NOT = {
					culture = greek
					culture = armenian
				}
			}
			opinion = {
				modifier = opinion_tyrant
				who = ROOT
				months = 120
			}
		}
		
		
		hidden_tooltip = {
			FROM = {
				if = {
					limit = {
						father = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					father = {
						opinion = {
							modifier = tdk
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1003 days = 1}
					}
				}
				if = {
					limit = {
						mother = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					mother = {
						opinion = {
							modifier = tdk
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1003 days = 1}
					}
				}
				if = {
					limit = {
						NOT = {NOT = {has_plot = plot_kill_spouse}}
						spouse = {
							NOT = { character = ROOT }
							NOT = {has_character_flag = tmp_msg}
						}
					}
					set_character_flag = tmp_msg
					spouse = {
						opinion = {
							modifier = tdk
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1003 days = 1}
					}
				}

				any_child = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = tdk
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1003 days = 1}
					add_rival = ROOT
				}
				any_lover = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = tdk
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1003 days = 1}
					add_rival = ROOT
				}
				any_sibling = {
					limit = {
						NOT = {character = ROOT}
						opinion = {who = ROOT value = 30}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = tdk
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1003 days = 1}
					add_rival = ROOT
				}
				father = {
					clr_character_flag = tmp_msg
				}
				mother = {
					clr_character_flag = tmp_msg
				}
				spouse = {
					clr_character_flag = tmp_msg
				}
				any_lover = {
					clr_character_flag = tmp_msg
				}
				any_child = {
					clr_character_flag = tmp_msg
				}
				any_sibling = {
					clr_character_flag = tmp_msg
				}
				character_event = {id = TTR.1020 days = 1}
			}
			character_event = {id = TTR.1021 days = 1}
		}
		
	}
	
	option = {
		ai_chance = {
			factor = 100
		}
		trigger = {
			FROM = {NOT = {trait = mute}}
		}
		if = {
			limit = { 
				has_game_rule = {
					name = punishment_release_prisoner
					value = on
				}
			}
			FROM = {prisoner = no}
		}
		name = TTR1000D
		piety = -25
		if = {
			limit = {
				religion_group = pagan_group
			}
			prestige = 50
		}
		
		FROM = {
			add_trait = mute
			add_rival = ROOT
		}
		
		reverse_opinion = {
			modifier = tmm
			who = FROM
			months = 1200
		}
		
		
		
		
		any_courtier = {
			limit = {
				OR = {
					trait = kind
					trait = just
				}
				OR = {
					religion_group = christian
					religion_group = muslim
					religion_group = indian_group
				}
				NOT = {
					culture = greek
					culture = armenian
				}
			}
			opinion = {
				modifier = opinion_tyrant
				who = ROOT
				months = 120
			}
		}
	
		
		hidden_tooltip = {
			FROM = {
				if = {
					limit = {
						father = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					father = {
						opinion = {
							modifier = tmk
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1004 days = 1}
					}
				}
				if = {
					limit = {
						mother = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					mother = {
						opinion = {
							modifier = tmk
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1004 days = 1}
					}
				}
				if = {
					limit = {
						NOT = {NOT = {has_plot = plot_kill_spouse}}
						spouse = {
							NOT = { character = ROOT }
							NOT = {has_character_flag = tmp_msg}
						}
					}
					set_character_flag = tmp_msg
					spouse = {
						opinion = {
							modifier = tmk
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1004 days = 1}
					}
				}

				any_child = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = tmk
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1004 days = 1}
					add_rival = ROOT
				}
				any_lover = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = tmk
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1004 days = 1}
					add_rival = ROOT
				}
				any_sibling = {
					limit = {
						NOT = {character = ROOT}
						opinion = {who = ROOT value = 30}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = tmk
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1004 days = 1}
					add_rival = ROOT
				}
				father = {
					clr_character_flag = tmp_msg
				}
				mother = {
					clr_character_flag = tmp_msg
				}
				spouse = {
					clr_character_flag = tmp_msg
				}
				any_lover = {
					clr_character_flag = tmp_msg
				}
				any_child = {
					clr_character_flag = tmp_msg
				}
				any_sibling = {
					clr_character_flag = tmp_msg
				}
				character_event = {id = TTR.1030 days = 1}
			}
			character_event = {id = TTR.1031 days = 1}
		}
		
		
	}

	
	option = {
		ai_chance = {
			factor = 100
		}
		trigger = {
			FROM = {NOT = {trait = one_handed}}
		}
		if = {
			limit = { 
				has_game_rule = {
					name = punishment_release_prisoner
					value = on
				}
			}
			FROM = {prisoner = no}
		}
		name = TTR1000E
		piety = -10
		if = {
			limit = {
				religion_group = pagan_group
			}
			prestige = 25
		}
		
		FROM = {
			add_trait = one_handed
			add_rival = ROOT
		}
		
		reverse_opinion = {
			modifier = ttm
			who = FROM
			months = 1200
		}
		
	
		
		any_courtier = {
			limit = {
				OR = {
					trait = kind
					trait = just
				}
				OR = {
					religion_group = christian
					religion_group = muslim
					religion_group = indian_group
				}
				NOT = {
					culture = greek
					culture = armenian
				}
			}
			opinion = {
				modifier = opinion_tyrant
				who = ROOT
				months = 120
			}
		}

		hidden_tooltip = {
			FROM = {
				if = {
					limit = {
						father = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					father = {
						opinion = {
							modifier = ttk
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1005 days = 1}
					}
				}
				if = {
					limit = {
						mother = {
							NOT = { character = ROOT }
						}
					}
					set_character_flag = tmp_msg
					mother = {
						opinion = {
							modifier = ttk
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1005 days = 1}
					}
				}
				if = {
					limit = {
						NOT = {NOT = {has_plot = plot_kill_spouse}}
						spouse = {
							NOT = { character = ROOT }
							NOT = {has_character_flag = tmp_msg}
						}
					}
					set_character_flag = tmp_msg
					spouse = {
						opinion = {
							modifier = ttk
							who = ROOT
							months = 1200
						}
						add_rival = ROOT
						character_event = {id = TTR.1005 days = 1}
					}
				}

				any_child = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = ttk
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1005 days = 1}
					add_rival = ROOT
				}
				any_lover = {
					limit = {
						NOT = {character = ROOT}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = ttk
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1005 days = 1}
					add_rival = ROOT
				}
				any_sibling = {
					limit = {
						NOT = {character = ROOT}
						opinion = {who = ROOT value = 30}
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						modifier = ttk
						who = ROOT
						months = 1200
					}
					character_event = {id = TTR.1005 days = 1}
					add_rival = ROOT
				}
				father = {
					clr_character_flag = tmp_msg
				}
				mother = {
					clr_character_flag = tmp_msg
				}
				spouse = {
					clr_character_flag = tmp_msg
				}
				any_lover = {
					clr_character_flag = tmp_msg
				}
				any_child = {
					clr_character_flag = tmp_msg
				}
				any_sibling = {
					clr_character_flag = tmp_msg
				}
				character_event = {id = TTR.1040 days = 1}
			}
			character_event = {id = TTR.1041 days = 1}
		}
		
		
	}
	
	option = {
		ai_chance = {
			factor = 1
		}
		name = TTR1000F
	}
}

character_event = {
	id = TTR.1001
	desc = "TTR1001"
	picture = "GFX_evt_torture"
	is_triggered_only = yes
	option = {
		name = TTR1001A
		tooltip = {
			FROMFROM = {
				add_trait = eunuch
			}
		}
	}
}

character_event = {
	id = TTR.1002
	desc = "TTR1002"
	picture = "GFX_evt_torture"
	is_triggered_only = yes
	option = {
		name = TTR1002A
		tooltip = {
			FROMFROM = {
				add_trait = blinded
			}
		}
	}
}


character_event = {
	id = TTR.1003
	desc = "TTR1003"
	picture = "GFX_evt_torture"
	is_triggered_only = yes
	option = {
		name = TTR1003A
		tooltip = {
			FROMFROM = {
				add_trait = deaf
			}
		}
	}
}


character_event = {
	id = TTR.1004
	desc = "TTR1004"
	picture = "GFX_evt_torture"
	is_triggered_only = yes
	option = {
		name = TTR1004A
		tooltip = {
			FROMFROM = {
				add_trait = mute
			}
		}
	}
}

character_event = {
	id = TTR.1005
	desc = "TTR1005"
	picture = "GFX_evt_torture"
	is_triggered_only = yes
	option = {
		name = TTR1005A
		tooltip = {
			FROMFROM = {
				add_trait = one_handed
			}
		}
	}
}


narrative_event = {
	id = TTR.1100
	title = "TTR1100T"
	desc = "TTR1100"
	picture = "GFX_evt_torture"
	is_triggered_only = yes
	option = {
		name = TTR1100A
		tooltip = {
			FROMFROM = {
				add_trait = blood_eagle
				death = {
					death_reason = death_execution_blood_eagle
					killer = FROM
				}
			}
		}
	}
}

character_event = {
	id = TTR.1200
	desc = "TTR1200"
	picture = "GFX_evt_midwinter_blot_oldgods"
	is_triggered_only = yes
	option = {
		name = TTR1200A
		tooltip = {
			FROMFROM = {

				death = {
					death_reason = death_sacrificed
					killer = FROM
				}

			}
		}
	}
}




