namespace = TNT
character_event = {
	id = TNT.12000
	is_triggered_only = yes
	hide_window = yes
	

	immediate = {
		random_list  = {
			80 = {
				modifier = {
					factor = 1.5
					combat_rating = 1
				}
				modifier = {
					factor = 1.5
					combat_rating = 2
				}
				modifier = {
					factor = 1.5
					combat_rating = 3
				}
				modifier = {
					factor = 1.5
					combat_rating = 4
				}
				modifier = {
					factor = 1.5
					combat_rating = 5
				}
				modifier = {
					factor = 1.5
					combat_rating = 6
				}
				modifier = {
					factor = 1.5
					combat_rating = 7
				}
				modifier = {
					factor = 1.5
					combat_rating = 8
				}
				modifier = {
					factor = 1.5
					combat_rating = 9
				}
				modifier = {
					factor = 1.5
					combat_rating = 10
				}
				modifier = {
					factor = 1.5
					combat_rating = 11
				}
				modifier = {
					factor = 1.5
					combat_rating = 12
				}
				modifier = {
					factor = 1.5
					combat_rating = 13
				}
				modifier = {
					factor = 1.5
					combat_rating = 14
				}
				modifier = {
					factor = 1.5
					combat_rating = 15
				}
				modifier = {
					factor = 0.5
					NOT = {combat_rating = -1}
				}
				modifier = {
					factor = 0.5
					NOT = {combat_rating = -4}
				}
			}
			10 = {#W
				
				character_event = {id = 88261 days = 1}
			}
			5 = {#M - LOSE FIRST ROUND
				
				character_event = {id = 88260 days = 2}
			}
			5 = {#D
				character_event = {id = 88259 days = 3}
			}
		}
	}
	
}

#Flavour
character_event = {
	id = TNT.13000
	is_triggered_only = yes
	hide_window = yes
	

	immediate = {
		random_list = {
			170 = {
			}
			10 = {
				character_event = {id = 88274 days = 1}
			}
			10 = {
				character_event = {id = 88275 days = 1}
			}
			10 = {
				character_event = {id = 88276 days = 1}
			}
		}
	}
	
}

character_event = {
	id = TNT.14000
	is_triggered_only = yes
	hide_window = yes
	

	immediate = {
		random_list = {
			#WIN
			18 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 88262 days = 1}
			}
			15 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 88263 days = 1}
			}
			9 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 88264 days = 1}
			}
			9 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 88265 days = 1}
			}
			9 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 88266 days = 1}
			}
			7 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 88267 days = 1}
			}
			#LOSE
			11 = {
				modifier = {
					factor = 4.0
					NOT = {combat_rating = 0}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 1}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 2}
				}
				character_event = {id = 88277 days = 1}
			}
			11 = {
				modifier = {
					factor = 4.0
					NOT = {combat_rating = 0}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 1}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 2}
				}
				character_event = {id = 88279 days = 1}
			}
			11 = {
				modifier = {
					factor = 4.0
					NOT = {combat_rating = 0}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 1}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 2}
				}
				character_event = {id = 88281 days = 1}
			}
		}
	}
	
}





character_event = {
	id = TNT.2000
	is_triggered_only = yes
	hide_window = yes
	

	immediate = {
		random_list  = {
			80 = {
				modifier = {
					factor = 1.5
					combat_rating = 1
				}
				modifier = {
					factor = 1.5
					combat_rating = 2
				}
				modifier = {
					factor = 1.5
					combat_rating = 3
				}
				modifier = {
					factor = 1.5
					combat_rating = 4
				}
				modifier = {
					factor = 1.5
					combat_rating = 5
				}
				modifier = {
					factor = 1.5
					combat_rating = 6
				}
				modifier = {
					factor = 1.5
					combat_rating = 7
				}
				modifier = {
					factor = 1.5
					combat_rating = 8
				}
				modifier = {
					factor = 1.5
					combat_rating = 9
				}
				modifier = {
					factor = 1.5
					combat_rating = 10
				}
				modifier = {
					factor = 1.5
					combat_rating = 11
				}
				modifier = {
					factor = 1.5
					combat_rating = 12
				}
				modifier = {
					factor = 1.5
					combat_rating = 13
				}
				modifier = {
					factor = 1.5
					combat_rating = 14
				}
				modifier = {
					factor = 1.5
					combat_rating = 15
				}
				modifier = {
					factor = 0.5
					NOT = {combat_rating = -1}
				}
				modifier = {
					factor = 0.5
					NOT = {combat_rating = -4}
				}
			}
			10 = {#W
				
				character_event = {id = 70011 days = 1}
			}
			5 = {#M - LOSE FIRST ROUND
				
				character_event = {id = 70010 days = 2}
			}
			5 = {#D
				character_event = {id = 70009 days = 3}
			}
		}
	}
	
}


character_event = {
	id = TNT.3000
	is_triggered_only = yes
	hide_window = yes
	

	immediate = {
		random_list = {
			170 = {
			}
			10 = {
				character_event = {id = 70024 days = 1}
			}
			10 = {
				character_event = {id = 70025 days = 1}
			}
			10 = {
				character_event = {id = 70026 days = 1}
			}
		}
	}
	
}

character_event = {
	id = TNT.4000
	is_triggered_only = yes
	hide_window = yes
	

	immediate = {
		random_list = {
			#WIN
			14 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 70013 days = 1}
				
			}
			11 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 70014 days = 1}
			}
			11 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 70015 days = 1}
			}
			11 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 70016 days = 1}
			}
			20 = {
				modifier = {
					factor = 4.0
					combat_rating = 5
				}
				character_event = {id = 70017 days = 1}
			}
			
			#LOSE
			11 = {
				modifier = {
					factor = 4.0
					NOT = {combat_rating = 0}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 1}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 2}
				}
				character_event = {id = 70027 days = 1}
			}
			11 = {
				modifier = {
					factor = 4.0
					NOT = {combat_rating = 0}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 1}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 2}
				}
				character_event = {id = 70029 days = 1}
			}
			11 = {
				modifier = {
					factor = 4.0
					NOT = {combat_rating = 0}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 1}
				}
				modifier = {
					factor = 2.0
					NOT = {combat_rating = 2}
				}
				character_event = {id = 70031 days = 1}
			}
		}
	}
	
}



character_event = {
	id = TNT.1000
	is_triggered_only = yes
	hide_window = yes
	immediate = {
		random_realm_character = {
			limit = {
				trait = at_tournament
				NOT = {has_character_flag = tntl}
				ROOT = {
					NOT = {
						any_realm_character = {
							trait = at_tournament
							NOT = {has_character_flag = tntl}
							combat_rating_diff = {
								character = PREVPREV
								value = 1
							}
						}
					}
				}
			}
			set_character_flag = tnth
			character_event = {
				id = TNT.1001
				days = 3
				random = 2
			}
		}
		
	}

}

character_event = {
	id = TNT.1001
	is_triggered_only = yes
	hide_window = yes
	immediate = {
		FROM = {
			random_realm_character = {
				limit = {
					trait = at_tournament
					NOT = {has_character_flag = tntl}
					NOT = {has_character_flag = tnth}
					
					FROM = {
						NOT = {
							any_realm_character = {
								trait = at_tournament
								NOT = {has_character_flag = tntl}
								NOT = {has_character_flag = tnth}

								combat_rating_diff = {
									character = PREVPREV
									value = 1
								}

							
							}
						}
					}
				}
				set_character_flag = tnth2
			}
		}
	}

	
}



character_event = {
	id = TNT.1010
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {

		any_realm_character = {
			has_character_flag = tnth
		}
	
		OR = {
			any_realm_character = {
				has_character_flag = tnth2
			}
			has_character_flag = tnth2 #YOU HAVE IT?
		}
	}
	immediate = {
		random_realm_character = {
			limit = {
				has_character_flag = tnth
			}
			character_event = {id = TNT.1011 days = 1} #LETS JOUST!
		}
	}
	
}

narrative_event = { #HIGHEST INFORMED ABOUT THE FINALS
	id = TNT.1011
	title = "TNT1011T"
	desc = "TNT1011"
	picture = "GFX_evt_joust"
	is_triggered_only = yes
	

	option = {
		name = TNT1011A
		top_liege = {
			random_realm_character = {
				limit = {
					has_character_flag = tnth2
				}
				character_event = {id = TNT.1012 days = 1 tooltip = TNT1011M} #LETS JOUST!
			}
		}
	}
}

narrative_event = { #2ND INFORMED ABOUT THE FINALS
	id = TNT.1012
	title = "TNT1011T"
	desc = "TNT1012"
	picture = "GFX_evt_joust"
	is_triggered_only = yes
	
	option = {
		name = TNT1012A
		FROM = {character_event = {id = TNT.1100 days = 7 random = 3 tooltip = TNT1012M}} #IT BEGINS
		hidden_tooltip = {
			top_liege = {#Inform everyone we will be fighting
				any_realm_character = {
					limit = {
						NOT = {character = FROM}
						NOT = {character = ROOT}
						NOT = {trait = incapable}
						prisoner = no
					}
					character_event = {id = TNT.1013 days = 2 random = 3}
				}
			}
		}
	}
}

narrative_event = { #High Combat = Gets to go first
	id = TNT.1100
	title = "TNT1011T"
	desc = "TNT1100"
	picture = "GFX_evt_joust"
	is_triggered_only = yes
	
	option = { #Reckless Charge
		ai_chance = {
			factor = 20
			modifier = {
				factor = 1.5
				trait = brave
			}
			modifier = {
				factor = 1.5
				trait = arbitrary
			}
		}
		prestige = -50
		random_list = {
			40 = {
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 1
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 2
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 3
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 4
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 6
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 7
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 8
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 9
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 10
						}
					}
				}
				FROM = {character_event = {id = TNT.1200 days = 1 tooltip = tnt_counter_attack}}
			}
			20 = {

				FROM = {
					add_maim = yes
				}

				hidden_tooltip = {
					FROM = {
						set_character_flag = tntmm
						character_event = {id = TNT.1101 days = 1}
					}
				}
			}
			
			20 = {
				tooltip = {
					FROM = {
						add_trait = incapable
					}
				}
				hidden_tooltip = {
					FROM = {
						set_character_flag = tntdth
					
						character_event = {id = TNT.1101 days = 1}
					}
				}
			}
			
			20 = {
				tooltip = {
					add_trait = incapable
				}
				hidden_tooltip = {
					set_character_flag = tntdth
					FROM = {character_event = {id = TNT.1102 days = 1}}
				}
			}
		}
		name = TNT1100A
	}
	
	option = { #Strategic Jab
		ai_chance = {
			factor = 50
			modifier = {
				factor = 1.5
				trait = just
			}
			modifier = {
				factor = 1.5
				trait = honest
			}
		}
		prestige = 25
		random_list = {
			70 = {
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 1
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 2
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 3
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 4
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 6
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 7
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 8
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 9
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 10
						}
					}
				}
				FROM = {character_event = {id = TNT.1200 days = 1 tooltip = tnt_counter_attack}}
			}
			10 = {
				FROM = {add_maim = yes}
				hidden_tooltip = {
					FROM = {
						set_character_flag = tntmm
						
						character_event = {id = TNT.1101 days = 1}
					}
				}
			}
			10 = {
				FROM = {add_trait = wounded}
				hidden_tooltip = {
					FROM = {
						set_character_flag = tntwd
						character_event = {id = TNT.1101 days = 1}
					}
				}
			}
			10 = {
				add_trait = wounded
				hidden_tooltip = {
					set_character_flag = tntwd
					FROM = {character_event = {id = TNT.1102 days = 1}}
				}
			}
			
		}
		name = TNT1100B
	}
	
	option = { #Go for the killing blow
		ai_chance = {
			factor = 30
			modifier = {
				factor = 1.5
				trait = cruel
			}
			modifier = {
				factor = 1.5
				trait = deceitful
			}
		}
		piety = -100
		random_list = {
			60 = {
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 1
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 2
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 3
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 4
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 6
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 7
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 8
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 9
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 10
						}
					}
				}
				FROM = {character_event = {id = TNT.1200 days = 1 tooltip = tnt_counter_attack}}
			}
			
			30 = {
				tooltip = {
					FROM = {
						add_trait = incapable
					}
				}
				hidden_tooltip = {
					FROM = {
						set_character_flag = tntdth
						character_event = {id = TNT.1101 days = 1}
					}
				}
			}
			10 = {
				tooltip = {
					add_trait = incapable
				}
				hidden_tooltip = {
					set_character_flag = tntdth
					FROM = {
						character_event = {id = TNT.1102 days = 1}
					}
				}
			}
		}
		
		name = TNT1100C
		
	}
}

character_event = {
	id = TNT.1101
	desc = "TNT1101"
	title = "TNT1011T"
	picture = "GFX_evt_joust"
	is_triggered_only = yes
	
	option = {
		trigger = {
			has_character_flag = tntwd
		}
		hidden_tooltip = {
			if = {
				limit = {NOT = {top_liege = {religion_group = muslim}}}
				FROM = {
					set_character_flag = tnt1st
					character_event = {
						id = 70020
						days = 2
					}
				}
				
				set_character_flag = tnt2nd
				character_event = {
					id = 70021
					days = 1
				}
			}
			if = {
				limit = {top_liege = {religion_group = muslim}}
				FROM = {
					set_character_flag = tnt1st
					character_event = {
						id = 88270
						days = 2
					}
				}
				
				set_character_flag = tnt2nd
				character_event = {
					id = 88271
					days = 1
				}
			}
		}
		add_trait = wounded
		name = TNT1101A
	}
	
	option = {
		trigger = {
			has_character_flag = tntmm
		}
		hidden_tooltip = {
			if = {
				limit = {NOT = {top_liege = {religion_group = muslim}}}
				FROM = {
					set_character_flag = tnt1st
					character_event = {
						id = 70020
						days = 2
					}
				}
				
				set_character_flag = tnt2nd
				character_event = {
					id = 70021
					days = 1
				}
			}
			if = {
				limit = {top_liege = {religion_group = muslim}}
				FROM = {
					set_character_flag = tnt1st
					character_event = {
						id = 88270
						days = 2
					}
				}
				
				set_character_flag = tnt2nd
				character_event = {
					id = 88271
					days = 1
				}
			}
		}
		add_maim = yes

		name = TNT1101A
	}
	
	option = {
		trigger = {
			has_character_flag = tntdth
		}
		FROM = {
			set_character_flag = tnt1st
		}
		hidden_tooltip = {
			if = {
				limit = {NOT = {top_liege = {religion_group = muslim}}}
				FROM = {
					set_character_flag = tnt1st
					character_event = {
						id = 70020
						days = 2
					}
				}

			}
			if = {
				limit = {top_liege = {religion_group = muslim}}
				FROM = {
					set_character_flag = tnt1st
					character_event = {
						id = 88270
						days = 2
					}
				}
			}
		}
		
		add_trait = incapable
		
		name = TNT1101A
	}
}

character_event = {#BOUNCE
	id = TNT.1102
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		FROM = {character_event = {id = TNT.1101 days = 1}}
	}
	
}



narrative_event = { #High Combat = Gets to go first
	id = TNT.1200
	title = "TNT1011T"
	desc = "TNT1100"
	picture = "GFX_evt_joust"
	is_triggered_only = yes
	
	option = { #Reckless Charge
		
		ai_chance = {
			factor = 20
			modifier = {
				factor = 1.5
				trait = brave
			}
			modifier = {
				factor = 1.5
				trait = arbitrary
			}
		}
		
		prestige = -50
		random_list = {
			40 = {
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 1
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 2
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 3
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 4
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 6
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 7
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 8
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 9
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 10
						}
					}
				}
				FROM = {character_event = {id = TNT.1300 days = 1 tooltip = tnt_final}}
			}
			20 = {
				tooltip = {
					FROM = {
						add_maim = yes
					}
				}
				hidden_tooltip = {
					FROM = {
						set_character_flag = tntmm
						character_event = {id = TNT.1101 days = 1}
					}
				}
			}
			
			20 = {
				tooltip = {
					FROM = {
						add_trait = incapable
					}
				}
				hidden_tooltip = {
					FROM = {
						set_character_flag = tntdth
						character_event = {id = TNT.1101 days = 1}
					}
				}
			}
			20 = {
				tooltip = {
					add_trait = incapable
				}
				hidden_tooltip = {
					set_character_flag = tntdth
					FROM = {character_event = {id = TNT.1102 days = 1}}
				}
			}
		}
		name = TNT1100A
	}
	
	option = { #Strategic Jab
		ai_chance = {
			factor = 50
			modifier = {
				factor = 1.5
				trait = just
			}
			modifier = {
				factor = 1.5
				trait = honest
			}
		}
		prestige = 25
		random_list = {
			70 = {
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 1
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 2
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 3
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 4
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 6
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 7
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 8
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 9
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 10
						}
					}
				}
				FROM = {character_event = {id = TNT.1300 days = 1 tooltip = tnt_final}}
			}
			10 = {
				FROM = {add_maim = yes}
				hidden_tooltip = {
					FROM = {
						set_character_flag = tntmm
						character_event = {id = TNT.1101 days = 1}
					}
				}
			}
			10 = {
				FROM = {add_trait = wounded}
				hidden_tooltip = {
					FROM = {
						set_character_flag = tntwd
						character_event = {id = TNT.1101 days = 1}
					}
				}
			}
			10 = {
				add_trait = wounded
				hidden_tooltip = {
					set_character_flag = tntwd
					FROM = {character_event = {id = TNT.1102 days = 1}}
				}
			}
			
		}
		name = TNT1100B
	}
	
	option = { #Go for the killing blow
		ai_chance = {
			factor = 30
			modifier = {
				factor = 1.5
				trait = cruel
			}
			modifier = {
				factor = 1.5
				trait = deceitful
			}
		}
		piety = -100
		random_list = {
			60 = {
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 1
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 2
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 3
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 4
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 5
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 6
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 7
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 8
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 9
						}
					}
				}
				modifier = {
					factor = 1.5
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 10
						}
					}
				}
				FROM = {character_event = {id = TNT.1300 days = 1 tooltip = tnt_final}}
			}
			
			30 = {
				tooltip = {
					FROM = {
						add_trait = incapable
					}
				}
				hidden_tooltip = {
					FROM = {
						set_character_flag = tntdth
						character_event = {id = TNT.1101 days = 1}
					}
				}
			}
			10 = {
				tooltip = {
					add_trait = incapable
				}
				hidden_tooltip = {
					set_character_flag = tntdth
					FROM = {character_event = {id = TNT.1102 days = 1}}
				}
			}
		}
		
		name = TNT1100C
		
	}
}

narrative_event = { #Final Showdown SHOWN
	id = TNT.1300
	title = "TOURNAMENTTITLE"
	desc = "TNT1300T"
	desc = "TNT1100"
	picture = "GFX_evt_joust"
	is_triggered_only = yes
	
	option = {
		name = TNT1300A
		tooltip = {
			random_list = {
				50 = {
					modifier = {
						factor = 0.7
						FROM = {
							combat_rating_diff = {
								character = ROOT
								value = 1
							}
						}
					}
					modifier = {
						factor = 0.7
						FROM = {
							combat_rating_diff = {
								character = ROOT
								value = 2
							}
						}
					}
					modifier = {
						factor = 0.7
						FROM = {
							combat_rating_diff = {
								character = ROOT
								value = 3
							}
						}
					}
					modifier = {
						factor = 0.7
						FROM = {
							combat_rating_diff = {
								character = ROOT
								value = 4
							}
						}
					}
					modifier = {
						factor = 0.7
						FROM = {
							combat_rating_diff = {
								character = ROOT
								value = 5
							}
						}
					}
					modifier = {
						factor = 0.7
						FROM = {
							combat_rating_diff = {
								character = ROOT
								value = 6
							}
						}
					}
					modifier = {
						factor = 0.7
						FROM = {
							combat_rating_diff = {
								character = ROOT
								value = 7
							}
						}
					}
					modifier = {
						factor = 0.7
						FROM = {
							combat_rating_diff = {
								character = ROOT
								value = 8
							}
						}
					}
					modifier = {
						factor = 0.7
						FROM = {
							combat_rating_diff = {
								character = ROOT
								value = 9
							}
						}
					}
					modifier = {
						factor = 0.7
						FROM = {
							combat_rating_diff = {
								character = ROOT
								value = 10
							}
						}
					}
					add_trait = tournament_winner
				}
				50 = {
					modifier = {
						factor = 0.7
						combat_rating_diff = {
							character = FROM
							value = 1
						}
					}
					modifier = {
						factor = 0.7
						combat_rating_diff = {
							character = FROM
							value = 2
						}
					}
					modifier = {
						factor = 0.7
						combat_rating_diff = {
							character = FROM
							value = 3
						}
					}
					modifier = {
						factor = 0.7
						combat_rating_diff = {
							character = FROM
							value = 4
						}
					}
					modifier = {
						factor = 0.7
						combat_rating_diff = {
							character = FROM
							value = 5
						}
					}
					modifier = {
						factor = 0.7
						combat_rating_diff = {
							character = FROM
							value = 6
						}
					}
					modifier = {
						factor = 0.7
						combat_rating_diff = {
							character = FROM
							value = 7
						}
					}
					modifier = {
						factor = 0.7
						combat_rating_diff = {
							character = FROM
							value = 8
						}
					}
					modifier = {
						factor = 0.7
						combat_rating_diff = {
							character = FROM
							value = 9
						}
					}
					modifier = {
						factor = 0.7
						combat_rating_diff = {
							character = FROM
							value = 10
						}
					}
					FROM = {add_trait = tournament_winner}
				}
			}
		}
	
		hidden_tooltip = {
			FROM = {
				character_event = {
					id = TNT.1301
					days = 1
				}
			}
		}
	}
}

narrative_event = { #Final Showdown
	id = TNT.1301
	title = "TNT1300T"
	desc = "TNT1300"
	picture = "GFX_evt_joust"
	is_triggered_only = yes
	
	option = {
		name = TNT1300A

		random_list = {
			50 = {
				modifier = {
					factor = 0.7
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 1
						}
					}
				}
				modifier = {
					factor = 0.7
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 2
						}
					}
				}
				modifier = {
					factor = 0.7
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 3
						}
					}
				}
				modifier = {
					factor = 0.7
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 4
						}
					}
				}
				modifier = {
					factor = 0.7
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 5
						}
					}
				}
				modifier = {
					factor = 0.7
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 6
						}
					}
				}
				modifier = {
					factor = 0.7
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 7
						}
					}
				}
				modifier = {
					factor = 0.7
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 8
						}
					}
				}
				modifier = {
					factor = 0.7
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 9
						}
					}
				}
				modifier = {
					factor = 0.7
					FROM = {
						combat_rating_diff = {
							character = ROOT
							value = 10
						}
					}
				}
				hidden_tooltip = {
					if = {
						limit = {NOT = {top_liege = {religion_group = muslim}}}
						FROM = {
							set_character_flag = tnt2nd
							character_event = {
								id = 70021
								days = 2
							}
						}
						
						set_character_flag = tnt1st
						character_event = {
							id = 70020
							days = 1
						}
					}
					if = {
						limit = {top_liege = {religion_group = muslim}}
						FROM = {
							set_character_flag = tnt2nd
							character_event = {
								id = 88271
								days = 2
							}
						}
						
						set_character_flag = tnt1st
						character_event = {
							id = 88270
							days = 1
						}
					}
				}
				
				tooltip = {add_trait = tournament_winner}
			}
			50 = {
				modifier = {
					factor = 0.7
					combat_rating_diff = {
						character = FROM
						value = 1
					}
				}
				modifier = {
					factor = 0.7
					combat_rating_diff = {
						character = FROM
						value = 2
					}
				}
				modifier = {
					factor = 0.7
					combat_rating_diff = {
						character = FROM
						value = 3
					}
				}
				modifier = {
					factor = 0.7
					combat_rating_diff = {
						character = FROM
						value = 4
					}
				}
				modifier = {
					factor = 0.7
					combat_rating_diff = {
						character = FROM
						value = 5
					}
				}
				modifier = {
					factor = 0.7
					combat_rating_diff = {
						character = FROM
						value = 6
					}
				}
				modifier = {
					factor = 0.7
					combat_rating_diff = {
						character = FROM
						value = 7
					}
				}
				modifier = {
					factor = 0.7
					combat_rating_diff = {
						character = FROM
						value = 8
					}
				}
				modifier = {
					factor = 0.7
					combat_rating_diff = {
						character = FROM
						value = 9
					}
				}
				modifier = {
					factor = 0.7
					combat_rating_diff = {
						character = FROM
						value = 10
					}
				}
				tooltip = {FROM = {add_trait = tournament_winner}}
				hidden_tooltip = {
					if = {
						limit = {NOT = {top_liege = {religion_group = muslim}}}
						FROM = {
							set_character_flag = tnt1st
							character_event = {
								id = 70020
								days = 2
							}
						}
						
						set_character_flag = tnt2nd
						character_event = {
							id = 70021
							days = 1
						}
					}
					if = {
						limit = {top_liege = {religion_group = muslim}}
						FROM = {
							set_character_flag = tnt1st
							character_event = {
								id = 88270
								days = 2
							}
						}
						
						set_character_flag = tnt2nd
						character_event = {
							id = 88271
							days = 1
						}
					}
				}
			}
		}
	}
}



narrative_event = { #BETTING OPTIONS
	id = TNT.1013
	title = "TNT1011T"
	desc = "TNT1013"
	picture = "GFX_evt_joust"
	
	is_triggered_only = yes
	
	option = {
		trigger = {
			ai = yes
			NOT = {wealth = 50}
		}
		ai_chance = {
			factor = 1000
		}
		name = TNT1013E
	}
	
	option = {
		trigger = {
			is_adult = yes
			wealth = 50
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2
				is_lover = FROMFROM
			}
			modifier = {
				factor = 2
				is_friend = FROMFROM
			}
		}
		
		wealth = -50
		
		reverse_opinion = {
			modifier = tntch
			who = FROMFROM
			years = 10
		}
		hidden_tooltip = {
			character_event = {id = TNT.1014 days = 25}
		}
		name = TNT1013A
	}
	
	option = {
		trigger = {
			is_adult = yes
			wealth = 50
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 2
				is_lover = FROM
			}
			modifier = {
				factor = 2
				is_friend = FROM
			}
		}
		
		wealth = -50
		
		reverse_opinion = {
			modifier = tntch
			who = FROM
			years = 10
		}
		hidden_tooltip = {
			character_event = {id = TNT.1015 days = 25}
		}
		name = TNT1013B
	}
	
	option = {
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0.01
				trait = gambler
			}
			modifier = {
				factor = 0.01
				trait = gamer
			}
			modifier = {
				factor = 100
				is_lover = FROMFROM
			}
			modifier = {
				factor = 50
				is_friend = FROMFROM
			}
			modifier = {
				factor = 0.01
				NOT = {dynasty = FROMFROM}
			}
		}
		reverse_opinion = { #Cheer for #1
			modifier = tntch
			who = FROMFROM
			years = 10
		}
		FROMFROM = {
			add_character_modifier = {
				modifier = tntmr
				duration = 30
			}
		}
		name = TNT1013C
	}
	
	option = {
		ai_chance = {
			factor = 1
			modifier = {
				factor = 0.01
				trait = gambler
			}
			modifier = {
				factor = 0.01
				trait = gamer
			}
			modifier = {
				factor = 100
				is_lover = FROM
			}
			modifier = {
				factor = 50
				is_friend = FROM
			}
			modifier = {
				factor = 0.01
				NOT = {dynasty = FROM}
			}
		}
		reverse_opinion = { #Cheer for the Underdog
			modifier = tntch
			who = FROM
			years = 10
		}
		FROM = {
			add_character_modifier = {
				modifier = tntmr
				duration = 30
			}
		}
		name = TNT1013D
	}
	
}

character_event = {
	id = TNT.1014
	title = "TNT1014T"
	desc = "TNT1014"
	picture = "GFX_evt_joust"
	hide_from = yes
	is_triggered_only = yes
	option = {
		trigger = {
			FROMFROMFROM = {
				has_character_flag = tnt1st
			}
		}
		wealth = 80
		name = TNT1014A
	}
	option = {
		trigger = {
			NOT = {
				FROMFROMFROM = {
					has_character_flag = tnt1st
				}
			}
		}
		name = TNT1014C
	}
}

character_event = {
	id = TNT.1015
	title = "TNT1014T"
	desc = "TNT1014"
	picture = "GFX_evt_joust"
	hide_from = yes
	is_triggered_only = yes
	option = {
		trigger = {
			FROMFROM = {
				has_character_flag = tnt1st
			}
		}
		wealth = 120
		if = {
			limit = {
				is_landed = no
				NOT = {lifestyle_traits = 1}
				dynasty = none
				intrigue = 10
			}
			add_trait = gambler
		}
		name = TNT1014A
	}
	option = {
		trigger = {
			ai = no #Become a Gambler
			FROMFROM = {
				has_character_flag = tnt1st
			}
			NOT = {lifestyle_traits = 1}
		}
		wealth = 120
		add_trait = gambler
		name = TNT1014B
	}
	option = {
		trigger = {
			NOT = {
				FROMFROM = {
					has_character_flag = tnt1st
				}
			}
		}
		name = TNT1014C
	}
}


