namespace = USP

character_event = {
	id = USP.10000
	
	hide_window = yes

	is_triggered_only = yes
	trigger = {
		NOT = {same_realm = FROMFROM}
	}
	immediate = {
		if = {
			limit = {
				ROOT = {
					is_friend = FROMFROM
				}
				remove_friend = FROMFROM
			}
		}
		ROOT = {
			add_rival = FROMFROM
		}
	}
}