namespace = WRD

character_event = {
	id = WRD.10.ALL
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		FROM = {
			if = {
				limit = {
					war = no
				}
				remove_trait = battle_now
				any_realm_character = {
					if = {
						limit = {
							war = no
						}
						remove_trait = battle_now
					}
				}
			}
		}
		
		ROOT = {
			if = {
				limit = {
					war = no
				}
				remove_trait = battle_now
				any_realm_character = {
					if = {
						limit = {
							war = no
						}
						remove_trait = battle_now
					}
				}
			}
		}
	}
}

character_event = {
	id = WRD.10
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		trait = battle_now
	}
	immediate = {
		remove_trait = battle_now
	}
}

character_event = {
	id = WRD.1
	min_age = 16
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		NOT = {trait = battle_now}
	}
	immediate = {
		add_trait = battle_now
		character_event = {id = WRD.4 days = 21}
	}
}

character_event = {
	id = WRD.4
	min_age = 16
	
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		trait = battle_now
	}
	immediate = {
		if = {
			limit = {in_battle = no}
			remove_trait = battle_now
			break = yes
		}
		character_event = {id = WRD.4 days = 21}
	}
}


character_event = {
	id = WRD.2
	is_triggered_only = yes
	hide_window = yes
	
	trigger = {
		trait = battle_now
	}
	immediate = {
		remove_trait = battle_now
	}
}

#On-action battle_lost: Imprisoned by the enemy
character_event = {
	id = WRD.3
	desc = EVTDESC250
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	trigger = {
		is_alive = yes
		prisoner = no
		NOT = {
			character = FROM
			has_character_modifier = wdcd
		}
	}
	
	weight_multiplier = {
		days = 1

		modifier = {
			factor = 1.25
			trait = brave
		}
		modifier = {
			factor = 0.25
			trait = craven
		}
		modifier = {
			factor = 0.25
			trait = paranoid
		}

		modifier = {
			factor = 1.25
			trait = stressed
		}
		modifier = {
			factor = 1.25
			trait = depressed
		}
		modifier = {
			factor = 1.5
			trait = lunatic
		}
		modifier = {
			factor = 1.5
			trait = possessed
		}
		modifier = {
			factor = 1.1
			is_ill = yes
		}
		modifier = {
			factor = 1.25
			trait = pneumonic
		}
		modifier = {
			factor = 1.25
			trait = syphilitic
		}
		modifier = {
			factor = 2.0
			trait = leper
		}
		modifier = {
			factor = 1.15
			trait = wounded
		}
		modifier = {
			factor = 1.25
			is_maimed_trigger = yes
		}
		modifier = {
			factor = 2.0
			trait = infirm
		}
		modifier = {
			factor = 3.0
			trait = incapable
		}
		modifier = {
			factor = 1.1
			trait = drunkard
		}
		modifier = {
			factor = 1.1
			trait = has_tuberculosis
		}
		modifier = {
			factor = 1.1
			trait = has_typhoid_fever
		}
		modifier = {
			factor = 1.5
			trait = has_typhus
		}
		modifier = {
			factor = 1.5
			trait = has_bubonic_plague
		}
		modifier = {
			factor = 1.1
			trait = has_measles
		}		
		modifier = {
			factor = 1.1
			trait = has_small_pox
		}
		modifier = {
			factor = 0.5
			tier = duke
		}
		modifier = {
			factor = 0.25
			tier = king
		}
		modifier = {
			factor = 0.125
			tier = emperor
		}
		
	}
	
	immediate = {
		remove_trait = battle_now
		if = {
			limit = {
				FROM = {
					OR = {
						independent = yes
						is_merchant_republic = yes
						higher_tier_than = BARON
					}
				}
			}
			imprison = FROM
		}
		if = {
			limit = {
				FROM = {
					independent = no
					is_merchant_republic = no
					NOT = {higher_tier_than = BARON}
				}
			}
			FROM = {
				liege = {
					reverse_imprison = ROOT
				}
			}
		}
	}

	option = {
		name = CURSES
		hidden_tooltip = {
			if = {
				limit = {
					FROM = {
						OR = {
							independent = yes
							is_merchant_republic = yes
							higher_tier_than = BARON
						}
					}
				}
				FROM = {
					character_event = { 
						id = 50020 # imprisoned_events.txt
					}
				}
			}
			if = {
				limit = {
					FROM = {
						independent = no
						is_merchant_republic = no
						NOT = {higher_tier_than = BARON}
					}
				}
				FROM = {
					liege = {
						character_event = { 
							id = 50020 # imprisoned_events.txt
						}
					}
				}
			}
		
			
		}
	}
}

character_event = {
	id = WRD.500
	desc = WRD500	
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	min_age = 16
	
	is_triggered_only = yes
	hide_window = yes

	
	trigger = {
		NOT = {
			has_character_modifier = wdcd
			has_character_modifier = fdcd
		}
		NOT = {block_general_event_trigger = yes}
	}

	weight_multiplier = {
		days = 1
		modifier = {
			factor = 0.4
			trait = craven #Less likely to be targeted
		}
		
		modifier = {
			factor = 0.6
			has_character_flag = bow
		}
		
		modifier = {
			factor = 3
			trait = brave
		}
		modifier = { #rculture based
			factor = 2.0
			culture = norse
			NOT = {trait = craven}
			#is_reformed_religion = no
		}
		
		modifier = { #religion based
			factor = 2.5
			religion = norse_pagan
			NOT = {trait = craven}
			#is_reformed_religion = no
		}
		
		modifier = {
			factor = 20
			has_ambition = obj_win_duel
		}
		modifier = {
			factor = 10
			has_ambition = obj_master_weapon
		}
		
		modifier = {
			factor = 0.5
			OR = {
				religion_group = christian
				religion_group = indian_group
			}
			is_tribal = no
			is_nomadic = no
			NOT = {has_ambition = obj_win_duel}
			NOT = {has_ambition = obj_master_weapon}
			NOT = {trait = brave}
		}
		
		modifier = {
			factor = 0.75
			OR = {
				tier = EMPEROR
				tier = KING
			}
			OR = {
				religion_group = christian
				religion_group = indian_group
			}
			is_tribal = no
			is_nomadic = no
			NOT = {has_ambition = obj_win_duel}
			NOT = {has_ambition = obj_master_weapon}
			NOT = {trait = brave}
			#These fkers are not even close to the battlefield
		}
		
		modifier = {
			factor = 5.0
			trait = berserker
		}
	}
	
	immediate = {
		#War Leader
		battle_now = {
			limit = {
				at_location = ROOT
				in_battle = yes
				NOT = {has_character_modifier = wdcd}
				NOT = {has_character_modifier = fdcd}
				NOT = {block_general_event_trigger = yes}
				OR = {
					war_with = ROOT #T <-> R
					
					ROOT = { #R -> T^L
						any_liege = {
							war_with = PREVPREV
						}
					}
					
					any_liege = { #T^L -> R
						war_with = ROOT
					}
					
					any_liege = { #T^L <-> R^L
						ROOT = {
							any_liege = {
								war_with = PREVPREV
							}
						}
					}
					
					ROOT = {
						OR = {
							mercenary = yes
							holy_order = yes
						}
						any_opinion_modifier_target = {
							reverse_has_opinion_modifier = {
								modifier = mercenary_employer
								who = PREV
							}
							OR = {
								war_with = PREVPREV
								any_liege = {
									war_with = PREVPREVPREV
								}
							}
						}
					}
					
					
					ROOT = {
						liege = {
							OR = {
								mercenary = yes
								holy_order = yes
							}
							any_opinion_modifier_target = {
								reverse_has_opinion_modifier = {
									modifier = mercenary_employer
									who = PREV
								}
								OR = {
									war_with = PREVPREVPREV
									any_liege = {
										war_with = PREVPREVPREVPREV
									}
								}
							}
						}
					}
					
					AND = {
						OR = {
							mercenary = yes
							holy_order = yes
						}
						any_opinion_modifier_target = {
							reverse_has_opinion_modifier = {
								modifier = mercenary_employer
								who = PREV
							}
							OR = {
								war_with = ROOT
								ROOT = {
									any_liege = {
										war_with = PREVPREV
									}
								}
							}
						}
					}
					
					liege = {
						OR = {
							mercenary = yes
							holy_order = yes
						}
						any_opinion_modifier_target = {
							reverse_has_opinion_modifier = {
								modifier = mercenary_employer
								who = PREV
							}
							OR = {
								war_with = ROOT
								ROOT = {
									any_liege = {
										war_with = PREVPREV
									}
								}
							}
						}
					}
					
				}
			}

			
			ROOT = {
				add_character_modifier = {
					name = wdcd
					duration = 45
					hidden = yes
				}
			}
			add_character_modifier = {
				name = wdcd
				duration = 45
				hidden = yes
			}
			if = {
				limit = {
					riding_horse = yes
				}
				character_event = { id = HRS.100 days = 1}
				break = yes
			}
			if = {
				limit = {
					NOT = {trait = blinded}
					has_character_flag = bow
				}
				character_event = { id = ARC.500 days = 1}
				break = yes
			}
			if = {
				limit = {
					ROOT = {riding_horse = yes}
				}
				character_event = { id = HRS.90 days = 1}
				break = yes
			}
			character_event = { id = WRD.100 days = 1}
			break = yes
		}
	}
}



character_event = {
	id = WRD.100
	desc = WRD100	
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		#in_battle = yes
		NOT = { 
			trait = incapable
		}
		FROM = {
			#in_battle = yes
			prisoner = no
			is_alive = yes
		}
	}

	option = {
		ai_chance = {
			factor = 200
			modifier = {
				factor = 0.4
				has_character_flag = bow
			}
			modifier = {
				factor = 10.0
				trait = brave
			}
			modifier = {
				factor = 50.0
				is_rival = FROM
			}
			modifier = {
				factor = 0.25
				age = 50
			}
			modifier = {
				factor = 0.5
				trait = blinded
			}
			modifier = {
				factor = 0.5
				is_maimed_trigger = yes
			}
			modifier = {
				factor = 0.8
				NOT = {
					religion = norse_pagan
					religion = tengri_pagan
					religion = aztec
					
				}
			}
			modifier = {
				factor = 3.0
				religion_group = muslim
				NOT = {
					FROM = {religion_group = muslim} 
				}
			}
			
			modifier = {
				factor = 0.5
				OR = {
					is_primary_war_attacker = yes
					is_primary_war_defender = yes
				}
				NOT = {
					religion = norse_pagan
					religion = tengri_pagan
					religion = aztec
				}
			}
		}
		trigger = {
			NOT = {
				trait = craven
			}
		}
		if = {
			limit = {NOT = {trait = brave}}
			random = {
				chance = 5
				add_trait = brave
			}
		}
		tooltip = {
			random_list = {
				100 = { # Attack first
					#Spear has higher change to attack first
					modifier = {
						FROM = {
							trait = duelist
							pre_advantage_weapon = yes
						}
						
						factor = 0.7
					}
					
					modifier = {
						FROM = {
							NOT = {trait = duelist}
							pre_advantage_weapon = yes
						}
						factor = 0.8
					}
					
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 1 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 2 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 3 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 4 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 5 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 6 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 7 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 8 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 9 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 10 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 11 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 12 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 13 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 14 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 15 }
						}
						factor = 0.8
					}
					FROM = {character_event = { id = WRD.102 days = 1 tooltip = OPEN_TO_FIRST_STRIKE}}
				}

				100 = { # Enemy attacks you first
				
					#Spear has higher change to attack first
					modifier = {
						trait = duelist
						pre_advantage_weapon = yes
						factor = 0.7
					}
					
					modifier = {
						NOT = {trait = duelist}
						pre_advantage_weapon = yes
						factor = 0.85
					}
					
					modifier = {
						combat_rating_diff = { who = FROM value = 1 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 2 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 3 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 4 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 5 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 6 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 7 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 8 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 9 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 10 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 11 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 12 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 13 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 14 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 15 }
						factor = 0.8
					}
					FROM = {character_event = { id = WRD.103 days = 1 tooltip = FIRST_STRIKE}}
				}
				
			}
		}
		hidden_tooltip = {
			FROM = {character_event = { id = WRD.101 days = 1 tooltip = WRDT101}}
		}
		name = WRD100A #Charge!
	}

	option = {
		ai_chance = {
			factor = 20
			
		}
		trigger = {
			trait = craven
		}
		tooltip_info = craven
		random = {
			chance = 40
			remove_trait = craven
		}
		
		hidden_tooltip = {
			FROM = {character_event = { id = WRD.101 days = 1 tooltip = WRDT101}}
		}
		
		name = WRD100B #It's time to Du-du-du-Duel!
	}	
	option = {
		ai_chance = {
			factor = 60
			modifier = {
				factor = 0.2
				combat_rating = 3
			}
			modifier = {
				factor = 0.3
				combat_rating = 5
			}
			#factor = 0.01
		}
		trigger = {
			NOT = {
				trait = brave
			}
		}
		prestige = -15
		random_list = {
			10 = {
				add_trait = craven
				hidden_tooltip = {
					character_event = {
						id = 38257 #Notify Craven
					}
				}
			}
			90 = {
			
			}
		}
		
		hidden_tooltip = {
			remove_character_modifier = wdcd
		}
		name = WRD100C #RUNNN
	}	
}

character_event = {
	id = WRD.101
	desc = WRD101	
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		#ai = no
		NOT = { 
		  trait = incapable
		}
		prisoner = no
		FROM = {
			prisoner = no
			NOT = {trait = incapable}
		}
	}

	option = {
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0.5
				OR = {
					is_primary_war_attacker = yes
					is_primary_war_defender = yes
				}
			}
			modifier = {
				factor = 10
				trait = brave
			}
			modifier = {
				factor = 0.5
				trait = craven
			}
			modifier = {
				factor = 0.25
				age = 50
			}
			modifier = {
				factor = 0.5
				trait = blinded
			}
			modifier = {
				factor = 0.5
				is_maimed_trigger = yes
			}
			modifier = {
				factor = 50.0
				is_rival = FROM
			}
			modifier = {
				factor = 0.8
				NOT = {
					religion = norse_pagan
					religion = tengri_pagan
					religion = aztec
					religion_group = muslim
				}
			}
		}
		name = WRD101A
		
		if = {
			limit = {
				trait = craven
			}
			random = {
				chance = 30
				remove_trait = craven
			}
		}
		
		
		random_list = {

			100 = { # Attack first
				
				#Spear has higher change to attack first
				modifier = {
					FROM = {
						trait = duelist
						pre_advantage_weapon = yes
					}
					
					factor = 0.7
				}
				
				modifier = {
					FROM = {
						NOT = {trait = duelist}
						pre_advantage_weapon = yes
					}
					
					factor = 0.8
				}
				
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 1 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 2 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 3 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 4 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 5 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 6 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 7 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 8 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 9 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 10 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 11 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 12 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 13 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 14 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 15 }
					}
					factor = 0.8
				}
				FROM = {character_event = { id = WRD.102 days = 1 tooltip = OPEN_TO_FIRST_STRIKE}}
			}

			100 = { # Enemy attacks you first
			
				#Spear has higher change to attack first
				modifier = {

					trait = duelist
					pre_advantage_weapon = yes

					
					factor = 0.7
				}
				
				modifier = {
					NOT = {trait = duelist}
					pre_advantage_weapon = yes
					factor = 0.85
				}
				
				modifier = {
					combat_rating_diff = { who = FROM value = 1 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 2 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 3 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 4 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 5 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 6 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 7 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 8 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 9 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 10 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 11 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 12 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 13 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 14 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 15 }
					factor = 0.8
				}
				FROM = {character_event = { id = WRD.103 days = 1 tooltip = FIRST_STRIKE}}
			}
			
		}
		
		
		hidden_tooltip = {
			FROM = {
				clr_character_flag = hgc
				clr_character_flag = hgt
			}
			clr_character_flag = hgc
			clr_character_flag = hgt
			#catch holmgang flag
			
			
		}
		
	}

	option = {
		ai_chance = {
			factor = 50
			modifier = {
				factor = 0
				NOT = {trait = craven}
			}
		}
		hidden_tooltip = {
			FROM = {character_event = { id = WRD.400 days = 1}}
			remove_character_modifier = wdcd
		}
		add_trait = craven
		random_list = {
			60 = {
				modifier = {
					factor = 2
					is_maimed_trigger = yes
				}
				add_trait = wounded
				hidden_tooltip = {

					character_event = {
						id = 38280 #Notify Wounded
					}
				}
			}
			40 = {
			}
		}

		name = WRD101B #RUN AWAY!
	}
}


character_event = {
	id = WRD.102
	desc = WRD102
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		FROM = {character_event = { id = WRD.103 days = 1}}
	}
	
	option = {

		name = WRD102A
	}
	
}


character_event = {
	id = WRD.103
	desc = WRD103	
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		NOT = { 
		  trait = incapable
		}

		prisoner = no
		FROM = {
			prisoner = no
			NOT = {trait = incapable}
		}
	}

	immediate = {
		remove_character_modifier = lvl
		add_trait = combat_exp
		FROM = {
			remove_character_modifier = lvl
			add_trait = combat_exp
		}
		
		#Calculate Level up
		random_list = {
			85 = { #He was weaker!
				modifier = {
					has_called_crusade = yes
					crusade_target = {
						is_located_in = ROOT
					}
					factor = 0.5
				}
				
				modifier = {
					has_ambition = obj_master_weapon
					factor = 0.8
				}
				
				modifier = {
					NOT = {has_character_flag = wpn}
					factor = 0
				}
				
				modifier = {
					level_1_weapon = yes
					factor = 0.3
				}
				
				modifier = {
					level_2_weapon = yes
					factor = 0.45
				}
				
				modifier = {
					level_3_weapon = yes
					factor = 0.6
				}
				
				modifier = {
					FROM = {
						NOT = {combat_rating = 0}
					}
					factor = 2.0
				}
				
				modifier = {
					FROM = {
						combat_rating = 1
					}
					factor = 0.95
				}
				modifier = {
					FROM = {
						combat_rating = 2
					}
					factor = 0.9
				}
				modifier = {
					FROM = {
						combat_rating = 3
					}
					factor = 0.85
				}
				modifier = {
					FROM = {
						combat_rating = 4
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating = 5
					}
					factor = 0.75
				}
				modifier = {
					FROM = {
						combat_rating = 6
					}
					factor = 0.7
				}
				modifier = {
					FROM = {
						combat_rating = 7
					}
					factor = 0.65
				}
				modifier = {
					FROM = {
						combat_rating = 8
					}
					factor = 0.6
				}
				modifier = {
					FROM = {
						combat_rating = 9
					}
					factor = 0.55
				}
				modifier = {
					FROM = {
						combat_rating = 10
					}
					factor = 0.5
				}
				
				modifier = {
					FROM = {
						combat_rating = 11
					}
					factor = 0.45
				}
				modifier = {
					FROM = {
						combat_rating = 12
					}
					factor = 0.4
				}
				modifier = {
					FROM = {
						combat_rating = 13
					}
					factor = 0.35
				}
				modifier = {
					FROM = {
						combat_rating = 14
					}
					factor = 0.3
				}
				modifier = {
					FROM = {
						combat_rating = 15
					}
					factor = 0.25
				}
			}
			15 = {
				modifier = {
					in_battle = yes
					factor = 1.5
				}
				modifier = {
					base_health = 5.0
					factor = 1.5
				}
				modifier = {
					base_health = 5.25
					factor = 1.5
				}
				modifier = {
					base_health = 5.5
					factor = 1.5
				}
				modifier = {
					base_health = 5.75
					factor = 1.5
				}
				modifier = {
					base_health = 6.0
					factor = 1.5
				}
				modifier = {
					base_health = 6.5
					factor = 1.5
				}
				modifier = {
					factor = 1.2
					NOT = {age = 50}
				}
				
				modifier = {
					factor = 1.5
					NOT = {age = 40}
				}
				
				modifier = {
					factor = 2.0
					NOT = {age = 30}
				}
				
				modifier = {
					OR = {
						level_5_weapon = yes
						trait = duel_legend
						trait = stealth_assassin
					}
					factor = 0.5
				}
		
					
				add_character_modifier = {
					name = lvl
					duration = 90
					hidden = yes
				}

			}
		}
		
		FROM = {
			random_list = {
				85 = { #He was weaker!
					modifier = {
						has_called_crusade = yes
						crusade_target = {
							is_located_in = FROM
						}
						factor = 0.5
					}
					modifier = {
						has_ambition = obj_master_weapon
						factor = 0.8
					}
					modifier = {
						NOT = {has_character_flag = wpn}
						factor = 0
					}
					
					modifier = {
						level_1_weapon = yes
						factor = 0.3
					}
					
					modifier = {
						level_2_weapon = yes
						factor = 0.45
					}
					
					modifier = {
						level_3_weapon = yes
						factor = 0.6
					}
					
					modifier = {
						ROOT = {
							NOT = {combat_rating = 0}
						}
						factor = 2.0
					}
					
					modifier = {
						ROOT = {
							combat_rating = 1
						}
						factor = 0.95
					}
					modifier = {
						ROOT = {
							combat_rating = 2
						}
						factor = 0.9
					}
					modifier = {
						ROOT = {
							combat_rating = 3
						}
						factor = 0.85
					}
					modifier = {
						ROOT = {
							combat_rating = 4
						}
						factor = 0.8
					}
					modifier = {
						ROOT = {
							combat_rating = 5
						}
						factor = 0.75
					}
					modifier = {
						ROOT = {
							combat_rating = 6
						}
						factor = 0.7
					}
					modifier = {
						ROOT = {
							combat_rating = 7
						}
						factor = 0.65
					}
					modifier = {
						ROOT = {
							combat_rating = 8
						}
						factor = 0.6
					}
					modifier = {
						ROOT = {
							combat_rating = 9
						}
						factor = 0.55
					}
					modifier = {
						ROOT = {
							combat_rating = 10
						}
						factor = 0.5
					}
					
					modifier = {
						ROOT = {
							combat_rating = 11
						}
						factor = 0.45
					}
					modifier = {
						ROOT = {
							combat_rating = 12
						}
						factor = 0.4
					}
					modifier = {
						ROOT = {
							combat_rating = 13
						}
						factor = 0.35
					}
					modifier = {
						ROOT = {
							combat_rating = 14
						}
						factor = 0.3
					}
					modifier = {
						ROOT = {
							combat_rating = 15
						}
						factor = 0.25
					}
				}
				15 = {
					modifier = {
						in_battle = yes
						factor = 1.5
					}
					modifier = {
						base_health = 5.0
						factor = 1.5
					}
					modifier = {
						base_health = 5.25
						factor = 1.5
					}
					modifier = {
						base_health = 5.5
						factor = 1.5
					}
					modifier = {
						base_health = 5.75
						factor = 1.5
					}
					modifier = {
						base_health = 6.0
						factor = 1.5
					}
					modifier = {
						base_health = 6.5
						factor = 1.5
					}
					modifier = {
						factor = 1.2
						NOT = {age = 50}
					}
					
					modifier = {
						factor = 1.5
						NOT = {age = 40}
					}
					
					modifier = {
						factor = 2.0
						NOT = {age = 30}
					}
					
					modifier = {
						OR = {
							level_5_weapon = yes
							trait = duel_legend
							trait = stealth_assassin
						}
						factor = 0.5
					}
					
					add_character_modifier = {
						name = lvl
						duration = 90
						hidden = yes
					}
					
					
				}
			}
		}
	}
	
	option = {
		ai_chance = {
			factor = 20
			modifier = {
				factor = 2.5
				trait = brave
			}
			modifier = {
				factor = 2.5
				trait = ambitious
			}
			modifier = {
				factor = 2.5
				trait = wroth
			}

		}
		random_list = {
			35 = {
				modifier = {
					FROM = {
						counter_disadvantage_weapon = yes
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						NOT = {trait = duelist}
						counter_advantage_weapon = yes
					}
					
					factor = 1.2
				}
				modifier = {
					FROM = {
						trait = duelist
						counter_advantage_weapon = yes
					}
					
					factor = 1.3
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 1 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 2 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 3 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 4 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 5 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 6 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 7 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 8 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 9 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 10 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 11 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 12 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 13 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 14 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 15 }
					}
					factor = 1.1
				}
				FROM = {character_event = {id = WRD.104 days = 1 tooltip = WRD104T}}

			}
			10 = {
				modifier = {
					NOT = {trait = duelist}
					wound_bonus_weapon = yes
					
					factor = 2.0
				}
				modifier = {
					trait = duelist
					wound_bonus_weapon = yes
					
					factor = 3.0
				}
				FROM = {
					add_trait = wounded
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.105 days = 1}}
				}
			}
			
			5 = {
				modifier = {
					FROM = {trait = deaf}
					factor = 0
				}
				FROM = {
					add_trait = deaf
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.2000 days = 1}}
				}
			}
			5 = {
				modifier = {
					FROM = {trait = blinded}
					factor = 0
				}
				FROM = {
					add_trait = blinded
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.107 days = 1}}
				}
			}
			
			5 = {
				modifier = {
					FROM = {trait = disfigured}
					factor = 0
				}
				FROM = {
					add_trait = disfigured
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.8109 days = 1}}
				}
			}
			5 = {
				modifier = {
					FROM = {
						OR = {
							trait = blinded
							trait = one_eyed
						}
					}
					factor = 0
				}
				FROM = {
					add_trait = one_eyed
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.8110 days = 1}}
				}
			}
			5 = {
				modifier = {
					NOT = {trait = duelist}
					OR = {
						maim_bonus_weapon = yes
						wound_bonus_weapon = yes
					}

					factor = 1.25
				}
				
				modifier = {
					trait = duelist
					OR = {
						maim_bonus_weapon = yes
						wound_bonus_weapon = yes
					}
					factor = 1.5
				}
				
				modifier = {
					FROM = {trait = severely_injured}
					factor = 0
				}
				FROM = {
					add_trait = severely_injured
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.8108 days = 1}}
				}
			}
			
			20 = {
				modifier = {
					combat_rating_diff = { who = FROM value = 1 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 2 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 3 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 4 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 5 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 6 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 7 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 8 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 9 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 10 }
					factor = 1.1
				}
					modifier = {
					combat_rating_diff = { who = FROM value = 11 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 12 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 13 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 14 }
					factor = 1.1
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 15 }
					factor = 1.1
				}
				tooltip = {
					FROM = {
						death = {
							death_reason = death_duel_battlefield
							killer = ROOT
						}
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.108 days = 1}}
				}
			}
			
		}
		name = WRD103A #Go for the head
	}

	option = {
		ai_chance = {
			factor = 70
			modifier = {
				factor = 2.5
				trait = craven
			}
			modifier = {	
				factor = 2.5
				trait = paranoid
			}
			modifier = {
				factor = 2.5
				trait = content
			}
		}
		random_list = {
			30 = {
				modifier = {
					FROM = {
						counter_disadvantage_weapon = yes
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						NOT = {trait = duelist}
						counter_advantage_weapon = yes
					}
					
					factor = 1.2
				}
				modifier = {
					FROM = {
						trait = duelist
						counter_advantage_weapon = yes
					}
					
					factor = 1.3
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 1 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 2 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 3 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 4 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 5 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 6 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 7 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 8 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 9 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 10 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 11 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 12 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 13 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 14 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 15 }
					}
					factor = 1.1
				}
				FROM = {character_event = {id = WRD.104 days = 1 tooltip = WRD104T}}
			}
			40 = {
				modifier = {
					NOT = {trait = duelist}
					wound_bonus_weapon = yes

					factor = 2.0
				}
				modifier = {
					trait = duelist
					wound_bonus_weapon = yes

					factor = 3.0
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 1 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 2 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 3 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 4 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 5 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 6 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 7 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 8 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 9 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 10 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 11 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 12 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 13 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 14 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 15 }
					factor = 1.2
				}
				FROM = {
					add_trait = wounded
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.105 days = 1}}
				}
			}
			
			10 = {
				modifier = {
					NOT = {trait = duelist}
					maim_bonus_weapon = yes

					factor = 1.25
				}
				
				modifier = {
					trait = duelist
					maim_bonus_weapon = yes

					factor = 1.5
				}
				
				modifier = {
					FROM = {trait = one_handed}
					factor = 0
				}
				FROM = {
					add_trait = one_handed
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.8106 days = 1}}
				}
			}
			
			
			15 = {
				modifier = {
					NOT = {trait = duelist}
					OR = {
						maim_bonus_weapon = yes
						wound_bonus_weapon = yes
					}

					factor = 1.25
				}
				
				modifier = {
					trait = duelist
					OR = {
						maim_bonus_weapon = yes
						wound_bonus_weapon = yes
					}
					factor = 1.5
				}
				
				modifier = {
					FROM = {trait = severely_injured}
					factor = 0
				}
				FROM = {
					add_trait = severely_injured
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.8108 days = 1}}
				}
			}
			
			5 = {
				modifier = {
					NOT = {trait = duelist}
					wound_bonus_weapon = yes
					factor = 1.25
				}
				
				modifier = {
					trait = duelist
					wound_bonus_weapon = yes
					factor = 1.5
				}
				
				modifier = {
					FROM = {trait = mangled}
					factor = 0
				}
				FROM = {
					add_trait = mangled
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.8107 days = 1}}
				}
			}
			
			10 = {
				tooltip = {
					FROM = {
						death = {
							death_reason = death_duel_battlefield
							killer = ROOT
						}
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.108 days = 1}}
				}
			}
			
		}
		
		name = WRD103B #Go for the centre
	}
	
	option = {
	
		ai_chance = {
			factor = 20
			modifier = {
				factor = 2.5
				trait = patient
			}
			modifier = {
				factor = 0.5
				is_primary_war_attacker = no
				is_primary_war_defender = no
			}
			modifier = {
				factor = 0
				FROM = {trait = one_legged}
				wound_bonus_weapon = no
			}
		}
		
		random_list = {
		
			35 = {
				modifier = {
					FROM = {
						NOT = {trait = duelist}
						counter_advantage_weapon = yes
					}
					factor = 1.2
				}
				modifier = {
					FROM = {
						counter_disadvantage_weapon = yes
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						trait = duelist
						counter_advantage_weapon = yes
					}
					factor = 1.3
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 1 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 2 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 3 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 4 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 5 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 6 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 7 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 8 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 9 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 10 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 11 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 12 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 13 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 14 }
					}
					factor = 1.1
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 15 }
					}
					factor = 1.1
				}
				FROM = {character_event = {id = WRD.104 days = 1 tooltip = WRD104T}}
			}
			
			30 = {
				modifier = {
					NOT = {trait = duelist}
					wound_bonus_weapon = yes

					factor = 2.0
				}
				modifier = {
					trait = duelist
					wound_bonus_weapon = yes

					factor = 3.0
				}
				FROM = {
					add_trait = wounded
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.105 days = 1}}
				}
			}
			
			20 = {
				modifier = {
					FROM = {trait = one_handed}
					factor = 0
				}
				modifier = {
					NOT = {trait = duelist}
					maim_bonus_weapon = yes

					factor = 1.25
				}
				modifier = {
					trait = duelist
					maim_bonus_weapon = yes

					factor = 1.5
				}
				
				modifier = {
					combat_rating_diff = { who = FROM value = 1 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 2 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 3 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 4 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 5 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 6 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 7 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 8 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 9 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 10 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 11 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 12 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 13 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 14 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 15 }
					factor = 1.2
				}
				FROM = {
					add_trait = one_handed
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.8106 days = 1}}
				}
			}
			
			15 = {
				modifier = {
					FROM = {trait = one_legged}
					factor = 0
				}
				modifier = {
					NOT = {trait = duelist}
					maim_bonus_weapon = yes

					factor = 1.25
				}
				modifier = {
					trait = duelist
					maim_bonus_weapon = yes

					factor = 1.5
				}
				
				modifier = {
					combat_rating_diff = { who = FROM value = 1 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 2 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 3 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 4 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 5 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 6 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 7 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 8 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 9 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 10 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 11 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 12 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 13 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 14 }
					factor = 1.2
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 15 }
					factor = 1.2
				}
				FROM = {
					add_trait = one_legged
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.106 days = 1}}
				}
			}
			
		}
		
		
		name = WRD103C #Go for the limbs
	}
	
	
	option = {
		trigger = {
			has_dagger = yes
		}
		piety = -5
		ai_chance = {
			factor = 300
			modifier = {
				factor = 0
				NOT = {intrigue = 10}
			}
			modifier = {
				factor = 0
				combat_rating = 7
			}
			modifier = {
				factor = 0.2
				trait = honest
			}
		}
		
		random_list = {
			50 = {
				modifier = {
					FROM = {
						counter_disadvantage_weapon = yes
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						NOT = {trait = duelist}
						counter_advantage_weapon = yes
					}
					
					factor = 1.2
				}
				modifier = {
					FROM = {
						trait = duelist
						counter_advantage_weapon = yes
					}
					
					factor = 1.3
				}
				modifier = {
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = intrigue
							value = 5
						}
					}
					factor = 1.2
				}
				modifier = {
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = intrigue
							value = 10
						}
					}
					factor = 1.2
				}
				modifier = {
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = intrigue
							value = 15
						}
					}
					factor = 1.2
				}
				modifier = {
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = intrigue
							value = 20
						}
					}
					factor = 1.2
				}
				modifier = {
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = intrigue
							value = 25
						}
					}
					factor = 1.2
				}
				modifier = {
					FROM = {
						attribute_diff = {
							character = ROOT
							attribute = intrigue
							value = 30
						}
					}
					factor = 1.2
				}
				FROM = {character_event = {id = WRD.104 days = 1 tooltip = WRD104T}}
			}
			
			25 = {
				FROM = {
					add_trait = wounded
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.105 days = 1}}
				}
			}
			
			20 = {
				modifier = {
					FROM = {trait = disfigured}
					factor = 0
				}
				FROM = {
					add_trait = disfigured
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.8109 days = 1}}
				}
			}
			5 = {
				modifier = {
					FROM = {
						OR = {
							trait = blinded
							trait = one_eyed
						}
					}
					factor = 0
				}
				FROM = {
					add_trait = one_eyed
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.8110 days = 1}}
				}
			}
			
			50 = {
				modifier = {
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 5
					}
					factor = 1.2
				}
				modifier = {
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 10
					}
					factor = 1.2
				}
				modifier = {
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 15
					}
					factor = 1.2
				}
				modifier = {
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 20
					}
					factor = 1.2
				}
				modifier = {
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 25
					}
					factor = 1.2
				}
				modifier = {
					attribute_diff = {
						character = FROM
						attribute = intrigue
						value = 30
					}
					factor = 1.2
				}
				tooltip = {
					FROM = {
						death = {
							death_reason = death_duel_battlefield
							killer = ROOT
						}
					}
				}
				hidden_tooltip = {
					FROM = {character_event = {id = WRD.108 days = 1}}
				}
			}
			
		}
		
		
		name = WRD103D #Hidden Dagger
	}
}

character_event = {
	id = WRD.104
	desc = WRD104
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	trigger = {
		NOT = { 
		  trait = incapable
		}
		prisoner = no
		FROM = {
			prisoner = no
			NOT = {trait = incapable}
		}
	}
	
	immediate = {
		add_character_modifier = {
			name = ctat
			duration = 10
		}
		FROM = {character_event = {id = WRD.111 days = 1}}
	}
	
	option = {
		tooltip = {
			add_character_modifier = {
				name = ctat
				duration = 10
			}
		}
		
		name = WRD104A #Dodge
	}
	
}



character_event = {
	id = WRD.105
	desc = WRD105
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		FROM = {character_event = {id = WRD.112 days = 1}}
	}
	option = {
		tooltip = {
			add_trait = wounded
		}
		name = WRD105A
	}
	
}



character_event = {
	id = WRD.106
	desc = WRD106
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			FROM = {character_event = {id = WRD.113 days = 1}}
			opinion = {modifier = opinion_battle_maimed_me who = FROM months = 1200}
			if = {
				limit = {
					NOT = {is_friend = FROM}
				}
				
				add_rival = FROM
			}
		}
	}
	
	option = {
		tooltip = {
			add_trait = one_legged
		}
		
		name = WRD106A
	}
	
}


character_event = {
	id = WRD.107
	desc = WRD107
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		hidden_tooltip = {
			FROM = {character_event = {id = WRD.114 days = 1}}
		
			opinion = {modifier = opinion_battle_blinded_me who = FROM months = 1200}
			
			
			
			if = {
				limit = {
					father = {
						NOT = { character = FROM }
					}
				}
				father = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_blinded_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5000 days = 1}
				}
			}
			
			if = {
				limit = {
					mother = {
						NOT = { character = FROM }
					}
				}
				mother = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_blinded_close_kin
						months = 1200
					}
					character_event = {id = RIV.5000 days = 1}
					add_rival = FROM
				}
			}
			
			if = {
				limit = {
					spouse = {
						NOT = { character = FROM }
						ROOT = {NOT = {has_plot = plot_kill_spouse}}
						NOT = {has_character_flag = tmp_msg} #CHECK for FATHER/MOTHER SPOUSE you sicko
					}
				}
				spouse = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_blinded_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5000 days = 1}
				}
			}
			
			any_lover = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_blinded_close_kin
					months = 1200
				}
				character_event = {id = RIV.5000 days = 1}
				add_rival = FROM
			}
			
			any_child = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_blinded_close_kin
					months = 1200
				}
				character_event = {id = RIV.5000 days = 1}
				add_rival = FROM
			}
			
			
			
			any_sibling = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
					opinion = { who = ROOT value = 30 } #My beloved Bro/Sis
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_blinded_close_kin
					months = 1200
				}
				character_event = {id = RIV.5000 days = 1}
				add_rival = FROM
			}
			
			#CLEAR FLAGS
			father = {
				clr_character_flag = tmp_msg
			}
			mother = {
				clr_character_flag = tmp_msg
			}
			spouse = {
				clr_character_flag = tmp_msg
			}
			any_lover = {
				clr_character_flag = tmp_msg
			}
			any_child = {
				clr_character_flag = tmp_msg
			}
			any_sibling = {
				clr_character_flag = tmp_msg
			}			
			add_rival = FROM
		}
	}
	option = {
		tooltip = {
			add_trait = blinded
		}
		
		name = WRD107A
	}
	
}


character_event = {
	id = WRD.108
	
	is_triggered_only = yes
	hide_window = yes
	
	immediate = {
		hidden_tooltip = {
			if = {
				limit = {
					is_landed = yes
					OR = {
						higher_tier_than = COUNT
						father = {
							higher_tier_than = DUKE
						}
						mother = {
							higher_tier_than = DUKE
						}
						any_dynasty_member = {
							higher_tier_than = DUKE
						}
					}
				}
				FROM = {
					liege = {
						opinion = {
							modifier = lgd
							who = PREV
							months = 1200
						}
					}
					add_trait = fearsome
					
				}
			}
			FROM = {
				character_event = {id = BCK.12000} #Marry if single
				character_event = { 
					id = WRD.110
					days = 1
				}
			} #Message the victor

			if = {
				limit = {
					#Exclude SWEDISH STAND OFF!
					NOT = {has_character_flag = hgc}
					NOT = {has_character_flag = hgt}

				}
				FROM = {
					if = {
						limit = {
							NOT = {has_character_modifier = wdcd}
						}
						add_character_modifier = {
							modifier = recent_duel_victory
							months = 12
						}
					}
				}
				
				#opinion_battle_death_close_kin
				if = {
					limit = {
						father = {
							NOT = { character = FROM }
						}
					}
					father = {
						set_character_flag = tmp_msg
						opinion = {
							who = FROM
							modifier = opinion_battle_death_close_kin
							months = 1200
						}
						add_rival = FROM
						character_event = {id = RIV.5001 days = 1}
					}
				}
				
				if = {
					limit = {
						mother = {
							NOT = { character = FROM }
						}
					}
					mother = {
						set_character_flag = tmp_msg
						opinion = {
							who = FROM
							modifier = opinion_battle_death_close_kin
							months = 1200
						}
						character_event = {id = RIV.5001 days = 1}
						add_rival = FROM
					}
				}
				
				if = {
					limit = {
						ROOT = {NOT = {has_plot = plot_kill_spouse}}
						spouse = {
							NOT = { character = FROM }
							NOT = {has_character_flag = tmp_msg} #CHECK for FATHER/MOTHER SPOUSE you sicko
							
						}
					}
					spouse = {
						set_character_flag = tmp_msg
						opinion = {
							who = FROM
							modifier = opinion_battle_death_close_kin
							months = 1200
						}
						add_rival = FROM
						character_event = {id = RIV.5001 days = 1}
					}
				}
				
				any_lover = {
					limit = {
						NOT = { character = FROM }
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_death_close_kin
						months = 1200
					}
					character_event = {id = RIV.5001 days = 1}
					add_rival = FROM
				}
				
				any_child = {
					limit = {
						NOT = { character = FROM }
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_death_close_kin
						months = 1200
					}
					character_event = {id = RIV.5001 days = 1}
					add_rival = FROM
				}
				
				
				
				any_sibling = {
					limit = {
						NOT = { character = FROM }
						NOT = {has_character_flag = tmp_msg}
						opinion = { who = ROOT value = 30 } #My beloved Bro/Sis
					}
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_death_close_kin
						months = 1200
					}
					character_event = {id = RIV.5001 days = 1}
					add_rival = FROM
				}
				
				#CLEAR FLAGS
				father = {
					clr_character_flag = tmp_msg
				}
				mother = {
					clr_character_flag = tmp_msg
				}
				spouse = {
					clr_character_flag = tmp_msg
				}
				any_lover = {
					clr_character_flag = tmp_msg
				}
				any_child = {
					clr_character_flag = tmp_msg
				}
				any_sibling = {
					clr_character_flag = tmp_msg
				}
			}		
		}
	}

	
}




character_event = {
	id = WRD.1337
	desc = WRD108
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		FROM = {
			change_variable = { which = duel_win value = 1 }
			change_variable = { which = duel_kills value = 1 }
		}
		if = {
			limit = {
				has_character_modifier = wdcd
			}
			death = {
				death_reason = death_duel_battlefield
				killer = FROM
			}
			break = yes
		}
		
		if = {
			limit = {
				NOT = {has_character_modifier = wdcd}
			}
			death = {
				death_reason = death_duel
				killer = FROM
			}
		}

		
		name = WRD108A # I AM A ZOMBIE
	}
	
}





character_event = {
	id = WRD.110
	desc = WRD110
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		add_character_modifier = {
			modifier = wdl
			months = 24
			hidden = yes
		}
		if = {
			limit = {
				dynasty = FROM
				NOT = {dynasty = none}
				NOT = {has_character_flag = hgc}
				NOT = {has_character_flag = hgt}
				NOT = {trait = kinslayer}
				NOT = {religion_group = muslim}

			}
			add_trait = kinslayer
		}
		if = {
			limit = {
				OR = {
					has_character_flag = hgc
					has_character_flag = hgt
				}
			}
			FROM = {
				clr_character_flag = do_not_disturb
				clr_character_flag = hgc
				clr_character_flag = hgt
			}
			clr_character_flag = do_not_disturb
			clr_character_flag = hgc
			clr_character_flag = hgt
		}
		
		
		
		if = { #level up
			limit = {
				has_character_modifier = lvl
			}
			remove_character_modifier = lvl
			character_event = {id = WRD.401 days = 1}
		}
		
		FROM = { #kill the loser
			character_event = {
				id = WRD.1337
				days = 1
			}
		}
		
		if = {
			limit = {
				has_nickname = no
				
			}
			if = {
				limit = {
					FROM = {trait = possessed}
				}
				give_nickname = nick_the_demonslayer
				break = yes
			}
			if = {
				limit = {
					trait = immortal_warlord
					trait = brave
					is_female = no
					combat_rating = 8
				}
				give_nickname = nick_the_immortal
				break = yes
			}
			if = {
				limit = {
					trait = immortal_warlord
					trait = brave
					is_female = yes
					combat_rating = 8
				}
				give_nickname = nick_the_amazon
				break = yes
			}
			if = {
				limit = {
					FROM = {
						OR = {
							
							OR = {
								has_landed_title = k_papal_state
								has_landed_title = k_papal_chalcedon
							}
							
							trait = immortal
						}
					}
				}
				give_nickname = nick_the_godslayer
				break = yes
			}
			
			if = {
				limit = {
					OR = {
						trait = axe1
						trait = axe2
						trait = axe3
						trait = axe4
						trait = axe5
						trait = fokos1
						trait = fokos2
						trait = fokos3
						trait = fokos4
						trait = fokos5
					}
				}
				random = {
					chance = 2
					give_nickname = nick_the_axemurderer
				}
				
				break = yes
			}
			
			if = {
				limit = {
					OR = {
						trait = dagger1
						trait = dagger2
						trait = dagger3
						trait = dagger4
						trait = dagger5
					}
				}
				random = {
					chance = 5
					give_nickname = nick_the_assassin
				}
				
				break = yes
			}
			
			if = {
				limit = {
					OR = {
						trait = mace1
						trait = mace2
						trait = mace3
						trait = mace4
						trait = mace5
					}
				}
				random = {
					chance = 10
					give_nickname = nick_the_blunt
				}
				
				break = yes
			}
			
			if = {
				limit = {
					OR = {
						trait = tough_soldier
						trait = defensive_leader
					}
				}
				random = {
					chance = 10
					give_nickname = nick_the_stone
				}
				
				break = yes
			}
			
			random = {
				chance = 2
				give_nickname = nick_executioner
			}
				


		}
	}
	
	option = {
		
		tooltip = {
			FROM = {
				death = {
					death_reason = death_duel_battlefield
					killer = ROOT
				}
			}
		}
		if = {
			limit = {
				dynasty = FROM
				NOT = {dynasty = none}
				NOT = {trait = kinslayer}
				NOT = {has_character_flag = hgc}
				NOT = {has_character_flag = hgt}
				NOT = {religion_group = muslim}
			}
			tooltip = {add_trait = kinslayer}
		}
		
		if = {
			limit = {
				is_rival = FROM
				NOT = {trait = avenged_kin}
				OR = {
					has_opinion_modifier = {
						modifier = opinion_battle_death_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_executed_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_rot_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_killed_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_killed_father
						who = FROM
					}
					has_opinion_modifier = {
						modifier = bek
						who = FROM
					}
					has_opinion_modifier = {
						modifier = sck
						who = FROM
					}
				}
				
			}
			hidden_tooltip = {
				if = {
					limit = {has_nickname = no}
					random_list = {
						10 = {
							give_nickname = nick_the_oath_keeper
						}
						10 = {
							give_nickname = nick_the_vengeful
						}
						10 = {
							give_nickname = nick_retribution
						}
						10 = {
							give_nickname = nick_the_redeemer
						}
					}
				}
			}
			add_trait = avenged_kin
		}
		
		if = {
			limit = {
				trait = blinded
				NOT = {trait = blind_swordsman}
				FROM = {
					NOT = {trait = blinded}
				}
				
				
			}
			if = {
				limit = {
					has_nickname = no
					OR = {
						trait = swordsman1
						trait = swordsman2
						trait = swordsman3
						trait = swordsman4
						trait = swordsman5
						trait = ulfberht1
						trait = ulfberht2
						trait = ulfberht3
						trait = ulfberht4
						trait = ulfberht5
						trait = scimitar1
						trait = scimitar2
						trait = scimitar3
						trait = scimitar4
						trait = scimitar5
					}
				}
				give_nickname = nick_the_blindswordsman
			}
			add_trait = blind_swordsman
		}
		
		if = {
			limit = {
				trait = dwarf
				NOT = {trait = dwarven_warrior}
				OR = {
					trait = swordsman3
					trait = axe3
					trait = spear3
					trait = mace3
					trait = ulfberht3
					trait = kontos3
					trait = scimitar3
					trait = fokos3
				}
				
			}
			if = {
				limit = {has_nickname = no}
				give_nickname = nick_the_magnum
			}
			add_trait = dwarven_warrior
		}
		prestige = 100
		name = WRD110A #He dead~
	}
	
}



character_event = {
	id = WRD.111
	desc = WRD111
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		FROM = {character_event = {id = WRD.200 days = 1}} #Final phase
	}
	option = {
		name = WRD111A #He dodged
	}
	
}



character_event = {
	id = WRD.112
	desc = WRD112
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		FROM = {character_event = {id = WRD.200 days = 1}} #Final phase
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = wounded
			}
		}
		name = WRD112A
	}
	
}



character_event = {
	id = WRD.113
	desc = WRD113
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		FROM = {character_event = {id = WRD.200 days = 1}} #Final phase
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = one_legged
			}
		}
		name = WRD113A
	}
	
}


character_event = {
	id = WRD.114
	desc = WRD114
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	trigger = {
		NOT = { 
		  trait = incapable
		}
		prisoner = no
		FROM = {
			prisoner = no
			NOT = {trait = incapable}
		}
	}
	immediate = {
		FROM = {character_event = {id = WRD.200 days = 1}} #Final phase
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = blinded
			}
		}
		name = WRD114A
	}
	
}



character_event = {
	id = WRD.200
	desc = WRD200
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	is_triggered_only = yes
	
	trigger = {
		NOT = { 
		  trait = incapable
		}
		prisoner = no
		FROM = {
			prisoner = no
			NOT = {trait = incapable}
		}
	}
	
	immediate = {
		hidden_tooltip = {
			if = {
				limit = {
					FROM = {
						ai = no
					}
				}
				FROM = {character_event = {id = WRD.201 days = 2}}
			}
		}
		
		random_list = {

			100 = { # WIN
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 1 }
					}
					factor = 0.9
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 2 }
					}
					factor = 0.9
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 3 }
					}
					factor = 0.9
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 4 }
					}
					factor = 0.85
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 5 }
					}
					factor = 0.85
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 6 }
					}
					factor = 0.85
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 7 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 8 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 9 }
					}
					factor = 0.8
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 10 }
					}
					factor = 0.75
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 11 }
					}
					factor = 0.75
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 12}
					}
					factor = 0.75
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 13 }
					}
					factor = 0.7
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 14 }
					}
					factor = 0.7
				}
				modifier = {
					FROM = {
						combat_rating_diff = { who = ROOT value = 15 }
					}
					factor = 0.7
				}
				FROM = {character_event = {id = WRD.301 days = 2}}
				
				change_variable = { which = duel_win value = 1 }
			}

			100 = { # LOSE
				modifier = {
					combat_rating_diff = { who = FROM value = 1 }
					factor = 0.9
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 2 }
					factor = 0.9
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 3 }
					factor = 0.9
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 4 }
					factor = 0.85
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 5 }
					factor = 0.85
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 6 }
					factor = 0.85
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 7 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 8 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 9 }
					factor = 0.8
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 10 }
					factor = 0.75
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 11 }
					factor = 0.75
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 12 }
					factor = 0.75
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 13 }
					factor = 0.7
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 14 }
					factor = 0.7
				}
				modifier = {
					combat_rating_diff = { who = FROM value = 15 }
					factor = 0.7
				}
				FROM = {character_event = {id = WRD.300 days = 3}}
				change_variable = { which = duel_loss value = 1 }
				FROM = {
					change_variable = { which = duel_win value = 1 }
				}
			}
			
		}
	}
	option = {
		tooltip = {
			random_list = {

				100 = { # WIN
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 1 }
						}
						factor = 0.9
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 2 }
						}
						factor = 0.9
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 3 }
						}
						factor = 0.9
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 4 }
						}
						factor = 0.85
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 5 }
						}
						factor = 0.85
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 6 }
						}
						factor = 0.85
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 7 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 8 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 9 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 10 }
						}
						factor = 0.75
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 11 }
						}
						factor = 0.75
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 12}
						}
						factor = 0.75
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 13 }
						}
						factor = 0.7
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 14 }
						}
						factor = 0.7
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 15 }
						}
						factor = 0.7
					}
					custom_tooltip = {
						text = WIN_DUEL
					}
				}

				100 = { # LOSE
					modifier = {
						combat_rating_diff = { who = FROM value = 1 }
						factor = 0.9
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 2 }
						factor = 0.9
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 3 }
						factor = 0.9
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 4 }
						factor = 0.85
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 5 }
						factor = 0.85
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 6 }
						factor = 0.85
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 7 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 8 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 9 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 10 }
						factor = 0.75
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 11 }
						factor = 0.75
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 12 }
						factor = 0.75
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 13 }
						factor = 0.7
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 14 }
						factor = 0.7
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 15 }
						factor = 0.7
					}
					custom_tooltip = {
						text = LOSE_DUEL
					}
				}
				
			}
		}
		name = WRD200A
	}

}

character_event = {
	id = WRD.201
	desc = WRD200
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	is_triggered_only = yes
	
	
	option = {
		tooltip = {
			random_list = {

				100 = { # WIN
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 1 }
						}
						factor = 0.7
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 2 }
						}
						factor = 0.7
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 3 }
						}
						factor = 0.75
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 4 }
						}
						factor = 0.75
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 5 }
						}
						factor = 0.75
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 6 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 7 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 8 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 9 }
						}
						factor = 0.8
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 10 }
						}
						factor = 0.9
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 11 }
						}
						factor = 0.9
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 12}
						}
						factor = 0.9
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 13 }
						}
						factor = 0.9
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 14 }
						}
						factor = 0.9
					}
					modifier = {
						FROM = {
							combat_rating_diff = { who = ROOT value = 15 }
						}
						factor = 0.9
					}
					custom_tooltip = {
						text = WIN_DUEL
					}
				}

				100 = { # LOSE
					modifier = {
						combat_rating_diff = { who = FROM value = 1 }
						factor = 0.7
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 2 }
						factor = 0.7
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 3 }
						factor = 0.75
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 4 }
						factor = 0.75
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 5 }
						factor = 0.75
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 6 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 7 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 8 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 9 }
						factor = 0.8
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 10 }
						factor = 0.9
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 11 }
						factor = 0.9
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 12 }
						factor = 0.9
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 13 }
						factor = 0.9
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 14 }
						factor = 0.9
					}
					modifier = {
						combat_rating_diff = { who = FROM value = 15 }
						factor = 0.9
					}
					custom_tooltip = {
						text = LOSE_DUEL
					}
				}
				
			}
		}
		
		name = WRD200A
	}

}

character_event = {
	id = WRD.300
	desc = WRD300
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		if = {
			limit = {
				FROM = {
					is_landed = yes
					OR = {
						higher_tier_than = COUNT
						father = {
							higher_tier_than = DUKE
						}
						mother = {
							higher_tier_than = DUKE
						}
						any_dynasty_member = {
							higher_tier_than = DUKE
						}
					}
				}
			}
			liege = {
				opinion = {
					modifier = lgd
					who = ROOT
					months = 1200
				}
			}
			add_trait = fearsome
			
		}
		character_event = {id = BCK.12000}
		add_character_modifier = {
			modifier = wdl
			months = 24
			hidden = yes
		}
		
		if = {
			limit = {
				NOT = {has_character_modifier = wdcd}

				NOT = {has_character_flag = hgc}
				NOT = {has_character_flag = hgt}

			}
			add_character_modifier = {
				modifier = recent_duel_victory
				months = 12
			}
		}
		if = {
			limit = {
				OR = {
					has_character_flag = hgc
					has_character_flag = hgt
				}
			}
			FROM = {
				clr_character_flag = do_not_disturb
				clr_character_flag = hgc
				clr_character_flag = hgt
			}
			clr_character_flag = do_not_disturb
			clr_character_flag = hgc
			clr_character_flag = hgt
		}
		
		if = {
			limit = {
				has_character_modifier = lvl
			}
			remove_character_modifier = lvl
			character_event = {id = WRD.401 days = 1}
		}
		if = {
			limit = {
				has_nickname = no
				has_character_modifier = ctat
				
			}
			random = {
				chance = 4
				give_nickname = nick_the_patientwarrior
			}
			
		}
		
		if = {
			limit = {
				trait = blinded
				NOT = {trait = blind_swordsman}
				FROM = {
					NOT = {trait = blinded}
				}
				OR = {
					trait = swordsman1
					trait = swordsman2
					trait = swordsman3
					trait = swordsman4
					trait = swordsman5
					trait = ulfberht1
					trait = ulfberht2
					trait = ulfberht3
					trait = ulfberht4
					trait = ulfberht5
					trait = scimitar1
					trait = scimitar2
					trait = scimitar3
					trait = scimitar4
					trait = scimitar5
				}
				
			}
			if = {
				limit = {has_nickname = no}
				give_nickname = nick_the_blindswordsman
			}
			add_trait = blind_swordsman
		}
		if = {
			limit = {
				trait = dwarf
				NOT = {trait = dwarven_warrior}
				OR = {
					trait = swordsman3
					trait = axe3
					trait = spear3
					trait = mace3
					trait = ulfberht3
					trait = kontos3
					trait = scimitar3
					trait = fokos3
				}
				
			}
			if = {
				limit = {has_nickname = no}
				give_nickname = nick_the_magnum
			}
			add_trait = dwarven_warrior
		}
		
		
	}
	
	
	option = { #Imprison
		trigger = {
			has_character_modifier = wdcd
			OR = {
				FROM = {
					ai = yes
				}
				FROM = {in_battle = yes}
				in_battle = yes
			}
		}
		ai_chance = {
			factor = 65
			modifier = {
				factor = 5.0
				NOT = {
					religion_group = pagan_group
					religion_group = muslim
				}
			}
			modifier = {
				factor = 2.5
				trait = just
			}
			modifier = {
				factor = 2.5
				trait = kind
			}
			modifier = {
				factor = 2.5
				trait = patient
			}
			
		}

		name = WRD300A
		piety = 50
		
		hidden_tooltip = {
			FROM = {character_event = {id = WRD.310 days = 1}}
			FROM = {remove_trait = battle_now}
			if = {
				limit = {
					OR = {
						is_ruler = no
						AND = {
							tier = BARON
							is_patrician = no
							independent = no
						}
					}
				}
				liege = {
					reverse_imprison = FROM
					character_event = {id = WRD.1500  days = 1}
				}
			}
			
			if = {
				limit = {
					has_nickname = no
					NOT = {combat_rating = 5}
				}
				random = {
					chance = 4
					give_nickname = nick_the_collector
				}
			}
			if = {
				limit = {
					has_nickname = no
					combat_rating = 2
				}
				random = {
					chance = 5
					give_nickname = nick_the_warrior
				}
			}
			if = {
				limit = {
					has_nickname = no
					combat_rating = 2
				}
				random = {
					chance = 6
					give_nickname = nick_the_fighter
				}
			}
		}
		if = {
			limit = {
				is_ruler = yes
				OR = {
					higher_tier_than = BARON
					is_merchant_republic = yes
					independent = yes
				}
			}
			reverse_imprison = FROM
		}
		
		if = {
			limit = {
				FROM = {
					num_of_artifacts = 1
					any_artifact = {
						NOT = {artifact_type_owned_by = ROOT}
					}
				}
			}
			
			FROM = {

				random_artifact = {
					limit = {
						NOT = {artifact_type_owned_by = ROOT}
					}
					transfer_artifact = {
						from = PREV
						to = ROOT
					}
				}
			}
		}
	}
	
	option = { #Kill
		ai_chance = {
			factor = 35
			modifier = {
				factor = 0.05
				NOT = {
					religion_group = pagan_group #TAKE NO PRISONERS
				}
			}

			modifier = {
				factor = 2.5
				trait = arbitrary
			}
			modifier = {
				factor = 2.5
				trait = ambitious
			}
			modifier = {
				factor = 2.5
				trait = cruel
			}
			modifier = {
				factor = 2.5
				trait = wroth
			}
			modifier = {
				factor = 0.25
				OR = {
					FROM = {is_primary_war_attacker = yes}
					FROM = {is_primary_war_defender = yes}
				}
			}
			modifier = {
				factor = 5
				NOT = {FROM = {religion = ROOT}}
				trait = zealous
			}
			modifier = {
				factor = 0
				FROM = {religion = ROOT}
				trait = zealous
			}
			modifier = {
				factor = 0
				FROM = {is_friend = ROOT}
			}
		}
		hidden_tooltip = {
			change_variable = { which = duel_kills value = 1 }
		}
		name = WRD300B
		prestige = 100
		
		hidden_tooltip = {
			if = {
				limit = {
					has_nickname = no
				}
				if = {
					limit = {
						FROM = {trait = possessed}
					}
					give_nickname = nick_the_demonslayer
				}
				
				if = {
					limit = {
						has_nickname = no
						FROM = {
							OR = {
								has_landed_title = k_papal_state
								has_landed_title = k_papal_chalcedon
							}
						}
					}
					give_nickname = nick_the_godslayer
				}
				
				if = {
					limit = {
						has_nickname = no
						OR = {
							trait = axe1
							trait = axe2
							trait = axe3
							trait = axe4
							trait = axe5
							trait = fokos1
							trait = fokos2
							trait = fokos3
							trait = fokos4
							trait = fokos5
						}
					}
					random = {
						chance = 15
						give_nickname = nick_the_axemurderer
					}
					
				}
				
				
				if = {
					limit = {
						has_nickname = no
					}
					random = {
						chance = 10
						give_nickname = nick_no_prisoner
					}
				}
				if = {
					limit = {
						has_nickname = no
					}
					random = {
						chance = 10
						give_nickname = nick_the_doubtless
					}
				}
				if = {
					limit = {
						has_nickname = no
					}
					random = {
						chance = 10
						give_nickname = nick_executioner
					}
				}
			}
		}
		if = {
			limit = {
				dynasty = FROM
				NOT = {dynasty = none}
				NOT = {trait = kinslayer}
				NOT = {has_character_flag = hgc}
				NOT = {has_character_flag = hgt}
				NOT = {religion_group = muslim}
			}
			add_trait = kinslayer
		}
		if = {
			limit = {
				is_rival = FROM
				NOT = {trait = avenged_kin}
				OR = {
					has_opinion_modifier = {
						modifier = opinion_battle_death_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_executed_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_rot_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_killed_close_kin
						who = FROM
					}
					has_opinion_modifier = {
						modifier = opinion_killed_father
						who = FROM
					}
					has_opinion_modifier = {
						modifier = bek
						who = FROM
					}
					has_opinion_modifier = {
						modifier = sck
						who = FROM
					}
				}
				
			}
			hidden_tooltip = {
				if = {
					limit = {has_nickname = no}
					random_list = {
						10 = {
							give_nickname = nick_the_oath_keeper
						}
						10 = {
							give_nickname = nick_the_vengeful
						}
						10 = {
							give_nickname = nick_retribution
						}
						10 = {
							give_nickname = nick_the_redeemer
						}
					}
				}
			}
			add_trait = avenged_kin
		}
		
		hidden_tooltip = {
			if = {
				limit = {ai = no}
				FROM = {character_event = {id = WRD.311 days = 1}}
			}
			if = {
				limit = {ai = yes}
				FROM = {character_event = {id = WRD.311 days = 2}}
			}
		}
		tooltip = {
			FROM = {
				death = {
					death_reason = death_duel_battlefield
					killer = ROOT
				}
			}
		}
		if = {
			limit = {
				NOT = {has_character_modifier = wdcd}
				NOT = {has_character_flag = hgc}
				NOT = {has_character_flag = hgt}
				
			}
			if = {
				limit = {
					has_character_modifier = merciless
				}
				if = {
					limit = {
						has_nickname = no
					}
					give_nickname = nick_the_ruthless
				}
			}
			if = {
				limit = {
					NOT = { has_character_modifier = merciless }
				}
				add_character_modifier = {
					modifier = merciless
					duration = -1
				}
			}
		}
		
		if = {
			limit = {
				FROM = {
					num_of_artifacts = 1
					any_artifact = {
						NOT = {artifact_type_owned_by = ROOT}
					}
				}
			}
			
			FROM = {

				random_artifact = {
					limit = {
						NOT = {artifact_type_owned_by = ROOT}
					}
					transfer_artifact = {
						from = PREV
						to = ROOT
					}
				}
			}
		}
	}
	
	option = { #Leave as the victor
		trigger = {
			NOT = {has_character_modifier = wdcd}
		}
		ai_chance = {
			factor = 50
			modifier = {
				factor = 4.0
				trait = kind
			}
			modifier = {
				factor = 2.0
				trait = just
			}
			modifier = {
				factor = 2.0
				trait = humble
			}
			modifier = {
				factor = 2.0
				trait = honest
			}
		}
		prestige = 100
		add_character_modifier = {
			modifier = dwa
			months = 6
		}
		name = LEAVE_AS_VIC
		hidden_tooltip = {
			FROM = {character_event = {id = WRD.777 days = 1}}
		}
	}
	
}

character_event = {
	id = WRD.777
	desc = WRD777
	picture = GFX_evt_knight_kneeling
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	option = {
		name = WRD777A #Lost
	}
}

character_event = {
	id = WRD.301
	desc = WRD301
	picture = GFX_evt_drunk
	border = GFX_event_normal_frame_war
	
	hide_window = yes
	is_triggered_only = yes
	
	immediate = {
		FROM = {character_event = {id = WRD.300 days = 1}}
	}
	option = {
		name = WRD301A #Lost
	}
}

character_event = {
	id = WRD.310
	desc = WRD310
	picture = GFX_evt_into_the_dungeon
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		name = WRD310A #Imprisoned
	}
	
}

character_event = {
	id = WRD.311
	desc = WRD311
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			if = {
				limit = {
					NOT = {has_character_flag = hgc}
					NOT = {has_character_flag = hgt}
				}
				if = {
					limit = {
						father = {
							NOT = { character = FROM }
						}
					}
					father = {
						set_character_flag = tmp_msg
						opinion = {
							who = FROM
							modifier = opinion_battle_death_close_kin
							months = 1200
						}
						add_rival = FROM
						character_event = {id = RIV.5001 days = 1}
					}
				}
				
				if = {
					limit = {
						mother = {
							NOT = { character = FROM }
						}
					}
					mother = {
						set_character_flag = tmp_msg
						opinion = {
							who = FROM
							modifier = opinion_battle_death_close_kin
							months = 1200
						}
						character_event = {id = RIV.5001 days = 1}
						add_rival = FROM
					}
				}
				
				if = {
					limit = {
						ROOT = {NOT = {has_plot = plot_kill_spouse}}
						spouse = {
							NOT = { character = FROM }
							NOT = {has_character_flag = tmp_msg} #CHECK for FATHER/MOTHER SPOUSE you sicko
							
						}
					}
					spouse = {
						set_character_flag = tmp_msg
						opinion = {
							who = FROM
							modifier = opinion_battle_death_close_kin
							months = 1200
						}
						add_rival = FROM
						character_event = {id = RIV.5001 days = 1}
					}
				}
				
				any_lover = {
					limit = {
						NOT = { character = FROM }
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_death_close_kin
						months = 1200
					}
					character_event = {id = RIV.5001 days = 1}
					add_rival = FROM
				}
				
				any_child = {
					limit = {
						NOT = { character = FROM }
						NOT = {has_character_flag = tmp_msg}
					}
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_death_close_kin
						months = 1200
					}
					character_event = {id = RIV.5001 days = 1}
					add_rival = FROM
				}
				
				
				
				any_sibling = {
					limit = {
						NOT = { character = FROM }
						NOT = {has_character_flag = tmp_msg}
						opinion = { who = ROOT value = 30 } #My beloved Bro/Sis
					}
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_death_close_kin
						months = 1200
					}
					character_event = {id = RIV.5001 days = 1}
					add_rival = FROM
				}
				
				#CLEAR FLAGS
				father = {
					clr_character_flag = tmp_msg
				}
				mother = {
					clr_character_flag = tmp_msg
				}
				spouse = {
					clr_character_flag = tmp_msg
				}
				any_lover = {
					clr_character_flag = tmp_msg
				}
				any_child = {
					clr_character_flag = tmp_msg
				}
				any_sibling = {
					clr_character_flag = tmp_msg
				}
			}
		}
		
		
		
	}
	
	option = {
		if = {
			limit = {has_character_modifier = wdcd}
			death = {
				death_reason = death_duel_battlefield
				killer = FROM
			}
		}
		if = {
			limit = {NOT = {has_character_modifier = wdcd}}
			death = {
				death_reason = death_duel
				killer = FROM
			}
		}
		name = WRD311A #Killed
	}
	
}

character_event = {
	id = WRD.400
	desc = WRD400
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		name = WRD400A #Ran away
	}
	
}


character_event = {
	id = WRD.401
	desc = WRD401
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	option = {
		if = {
			limit = {
				trait = craven
			}
			remove_trait = craven
		}
		weapon_level_effect = yes
		
		name = WRD401A
	}
	
}


character_event = {
	id = WRD.1500
	desc = WRD1500
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	immediate = {
		if = {
			limit = {
				FROMFROM = {
					is_landed = yes
					OR = {
						higher_tier_than = COUNT
						father = {
							higher_tier_than = DUKE
						}
						mother = {
							higher_tier_than = DUKE
						}
						any_dynasty_member = {
							higher_tier_than = DUKE
						}
					}
				}
			}

			
			opinion = {
				modifier = lgd
				who = FROM
				months = 1200
			}
			
			FROM = {
				add_trait = fearsome
				
			}
		}
		FROM = {
			character_event = {id = BCK.12000}
		}
	}
	option = {
		hidden_tooltip = {
			opinion = {
				modifier = gws
				who = FROM
				months = 1200
			}
		}
		FROMFROM = {opinion = {modifier = underlings_do_work who = ROOT months = 3}}
		name = WRD1500A
	}
}


character_event = {
	id = WRD.2000
	desc = WRD2000
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		hidden_tooltip = {
			FROM = {character_event = {id = WRD.2001 days = 1}}
		
			opinion = {modifier = opinion_battle_deaf_me who = FROM months = 1200}
			if = {
				limit = {
					father = {
						NOT = { character = FROM }
					}
				}
				father = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_deaf_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5003 days = 1}
				}
			}
			
			if = {
				limit = {
					mother = {
						NOT = { character = FROM }
					}
				}
				mother = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_deaf_close_kin
						months = 1200
					}
					character_event = {id = RIV.5003 days = 1}
					add_rival = FROM
				}
			}
			
			if = {
				limit = {
					spouse = {
						NOT = { character = FROM }
						ROOT = {NOT = {has_plot = plot_kill_spouse}}
						NOT = {has_character_flag = tmp_msg} #CHECK for FATHER/MOTHER SPOUSE you sicko
					}
				}
				spouse = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_deaf_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5003 days = 1}
				}
			}
			
			any_lover = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_deaf_close_kin
					months = 1200
				}
				character_event = {id = RIV.5003 days = 1}
				add_rival = FROM
			}
			
			any_child = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_deaf_close_kin
					months = 1200
				}
				character_event = {id = RIV.5003 days = 1}
				add_rival = FROM
			}
			
			
			
			any_sibling = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
					opinion = { who = ROOT value = 30 } #My beloved Bro/Sis
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_deaf_close_kin
					months = 1200
				}
				character_event = {id = RIV.5003 days = 1}
				add_rival = FROM
			}
			
			#CLEAR FLAGS
			father = {
				clr_character_flag = tmp_msg
			}
			mother = {
				clr_character_flag = tmp_msg
			}
			spouse = {
				clr_character_flag = tmp_msg
			}
			any_lover = {
				clr_character_flag = tmp_msg
			}
			any_child = {
				clr_character_flag = tmp_msg
			}
			any_sibling = {
				clr_character_flag = tmp_msg
			}			
			add_rival = FROM
		}
	}
	option = {
		tooltip = {
			add_trait = deaf
		}
		
		name = WRD2000A
	}
	
}

character_event = {
	id = WRD.2001
	desc = WRD2001
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	trigger = {
		NOT = { 
		  trait = incapable
		}
		prisoner = no
		FROM = {
			prisoner = no
			NOT = {trait = incapable}
		}
	}
	immediate = {
		FROM = {character_event = {id = WRD.200 days = 1}} #Final phase
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = deaf
			}
		}
		name = WRD2001A
	}
	
}



## One handed

character_event = {
	id = WRD.8106
	desc = WRD8106
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			FROM = {character_event = {id = WRD.8206 days = 1}}
			opinion = {modifier = opinion_battle_maimed_me who = FROM months = 1200}
			if = {
				limit = {
					NOT = {is_friend = FROM}
				}
				
				add_rival = FROM
			}
		}
	}
	
	option = {
		tooltip = {
			add_trait = one_handed
		}
		
		name = WRD8106A
	}
	
}

character_event = {
	id = WRD.8206
	desc = WRD8206
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		FROM = {character_event = {id = WRD.200 days = 1}} #Final phase
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = one_handed
			}
		}
		name = WRD8206A
	}
	
}


character_event = {
	id = WRD.8107
	desc = WRD8107
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			FROM = {character_event = {id = WRD.8207 days = 1}}
			opinion = {modifier = opinion_battle_injured_me who = FROM months = 1200}
			if = {
				limit = {
					NOT = {is_friend = FROM}
				}
				
				add_rival = FROM
			}
		}
	}
	
	option = {
		tooltip = {
			add_trait = mangled
		}
		
		name = WRD8107A
	}
	
}

character_event = {
	id = WRD.8207
	desc = WRD8207
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		FROM = {character_event = {id = WRD.200 days = 1}} #Final phase
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = mangled
			}
		}
		name = WRD8207A
	}
	
}


character_event = {
	id = WRD.8108
	desc = WRD8108
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			FROM = {character_event = {id = WRD.8208 days = 1}}
			opinion = {modifier = opinion_battle_maimed_me who = FROM months = 1200}
			if = {
				limit = {
					NOT = {is_friend = FROM}
				}
				
				add_rival = FROM
			}
		}
	}
	
	option = {
		tooltip = {
			add_trait = severely_injured
		}
		
		name = WRD8108A
	}
	
}

character_event = {
	id = WRD.8208
	desc = WRD8208
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		FROM = {character_event = {id = WRD.200 days = 1}} #Final phase
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = severely_injured
			}
		}
		name = WRD8208A
	}
	
}


character_event = {
	id = WRD.8110
	desc = WRD8110
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	immediate = {
		hidden_tooltip = {
			FROM = {character_event = {id = WRD.8210 days = 1}}
			opinion = {modifier = opinion_battle_blinded_me who = FROM months = 1200}
			if = {
				limit = {
					NOT = {is_friend = FROM}
				}
				
				add_rival = FROM
			}
		}
	}
	
	option = {
		tooltip = {
			add_trait = one_eyed
		}
		
		name = WRD8110A
	}
	
}

character_event = {
	id = WRD.8210
	desc = WRD8210
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		FROM = {character_event = {id = WRD.200 days = 1}} #Final phase
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = one_eyed
			}
		}
		name = WRD8210A
	}
	
}




character_event = {
	id = WRD.8109
	desc = WRD8109
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	immediate = {
		hidden_tooltip = {
			FROM = {character_event = {id = WRD.8209 days = 1}}
		
			opinion = {modifier = opinion_battle_disfigured_me who = FROM months = 1200}
			if = {
				limit = {
					father = {
						NOT = { character = FROM }
					}
				}
				father = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_disfigured_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5004 days = 1}
				}
			}
			
			if = {
				limit = {
					mother = {
						NOT = { character = FROM }
					}
				}
				mother = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_disfiguredclose_kin
						months = 1200
					}
					character_event = {id = RIV.5004 days = 1}
					add_rival = FROM
				}
			}
			
			if = {
				limit = {
					spouse = {
						NOT = { character = FROM }
						ROOT = {NOT = {has_plot = plot_kill_spouse}}
						NOT = {has_character_flag = tmp_msg} #CHECK for FATHER/MOTHER SPOUSE you sicko
					}
				}
				spouse = {
					set_character_flag = tmp_msg
					opinion = {
						who = FROM
						modifier = opinion_battle_disfigured_close_kin
						months = 1200
					}
					add_rival = FROM
					character_event = {id = RIV.5004 days = 1}
				}
			}
			
			any_lover = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_disfigured_close_kin
					months = 1200
				}
				character_event = {id = RIV.5004 days = 1}
				add_rival = FROM
			}
			
			any_child = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_disfigured_close_kin
					months = 1200
				}
				character_event = {id = RIV.5004 days = 1}
				add_rival = FROM
			}
			
			
			
			any_sibling = {
				limit = {
					NOT = { character = FROM }
					NOT = {has_character_flag = tmp_msg}
					opinion = { who = ROOT value = 30 } #My beloved Bro/Sis
				}
				set_character_flag = tmp_msg
				opinion = {
					who = FROM
					modifier = opinion_battle_disfigured_close_kin
					months = 1200
				}
				character_event = {id = RIV.5004 days = 1}
				add_rival = FROM
			}
			
			#CLEAR FLAGS
			father = {
				clr_character_flag = tmp_msg
			}
			mother = {
				clr_character_flag = tmp_msg
			}
			spouse = {
				clr_character_flag = tmp_msg
			}
			any_lover = {
				clr_character_flag = tmp_msg
			}
			any_child = {
				clr_character_flag = tmp_msg
			}
			any_sibling = {
				clr_character_flag = tmp_msg
			}			
			add_rival = FROM
		}
	}
	option = {
		tooltip = {
			add_trait = disfigured
		}
		
		name = WRD8109A
	}
	
}

character_event = {
	id = WRD.8209
	desc = WRD8209
	picture = GFX_evt_melee
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	trigger = {
		NOT = { 
		  trait = incapable
		}
		prisoner = no
		FROM = {
			prisoner = no
			NOT = {trait = incapable}
		}
	}
	immediate = {
		FROM = {character_event = {id = WRD.200 days = 1}} #Final phase
	}
	option = {
		tooltip = {
			FROM = {
				add_trait = disfigured
			}
		}
		name = WRD8209A
	}
	
}

character_event = {
	id = WRD.9999
	desc = WRD102
	
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		any_opinion_modifier_target = {
			limit = {
				reverse_has_opinion_modifier = {
					modifier = mercenary_employer
					who = ROOT
				}
			}
			reverse_remove_opinion = { modifier = mercenary_employer who = ROOT}
			remove_opinion = { modifier = mercenary_hired who = ROOT}
		}
		opinion = { modifier = mercenary_employer who = FROM }
	}
	
	option = {

		name = WRD102A
	}
	
}

character_event = {
	id = WRD.9998
	desc = WRD102
	
	is_triggered_only = yes
	hide_window = yes

	immediate = {
		remove_opinion = { modifier = mercenary_employer who = FROM}
		reverse_remove_opinion = { modifier = mercenary_hired who = FROM}
	}
	
	option = {

		name = WRD102A
	}
	
}