namespace = BAT
#Swordmanship Improves
character_event = {
	id = BAT.100
	desc = BAT100
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes
	
	trigger = {
		NOT = {trait = duel_legend}
		NOT = {trait = stealth_assassin}
	}
	
	mean_time_to_happen = {
		days = 1
		modifier = {
			has_called_crusade = yes
			crusade_target = {
				is_located_in = ROOT
			}
			factor = 2.5
		}
		modifier = {
			factor = 5.0
			top_liege = {
				is_mercenary = yes
			}
		}
		modifier = {
			factor = 1.5
			trait = brave
		}
		modifier = {
			factor = 0.5
			trait = bulawa5
		}
		modifier = {
			factor = 2.0
			trait = bulawa4
		}
		modifier = {
			factor = 4.0
			trait = bulawa3
		}
		modifier = {
			has_ambition = obj_master_weapon
			factor = 1.5
		}
		modifier = {
			has_character_flag = bow
			factor = 2.0
		}
		modifier = {
			factor = 5.0
			OR = {
				trait = bulawa2
			}
		}
		
		modifier = {
			factor = 6.0
			OR = {
				trait = bulawa1
			}
		}
		
		modifier = {
			factor = 0.9
			level_1_weapon = yes
		}
		
		modifier = {
			factor = 0.7
			level_2_weapon = yes
		}
		
		modifier = {
			factor = 0.4
			level_3_weapon = yes
		}
		
		modifier = {
			factor = 0.1
			level_4_weapon = yes
		}
		
		modifier = {
			factor = 0.01
			level_5_weapon = yes
		}
		
		modifier = {
			factor = 0.1
			trait = craven
			NOT = {has_character_flag = bow}
		}
		modifier = {
			trait = genius
			factor = 1.3
		}
		modifier = {
			trait = quick
			factor = 1.2
		}	
		modifier = {
			trait = slow
			factor = 0.5
		}
		modifier = {
			trait = imbecile
			factor = 0.25
		}
		modifier = {
			trait = strong
			factor = 1.4
		}
		modifier = {
			trait = weak
			factor = 0.8
		}
		
		modifier = {
			factor = 1.8
			NOT = {age = 25}
		}
		modifier = {
			factor = 0.4
			age = 35
		}
		modifier = {
			factor = 0.2
			age = 60
		}
	}

	option = {
		name = EXCELLENT

		weapon_level_effect = yes
		
	}
}



character_event = {
	id = BAT.300
	
	only_rulers = yes
	hide_window = yes
	
	trigger = {
		OR = {
			mercenary = yes
			holy_order = yes
		}
		ai = yes
	}
		
	mean_time_to_happen = {
		months = 240
		modifier = {
			has_ambition = obj_master_weapon
			factor = 0.8
		}
		modifier = {
			factor = 0.9
			trait = diligent
		}

		modifier = {
			factor = 0.9
			trait = cruel
		}
		modifier = {
			factor = 0.5
			in_battle = yes
		}
		
	}
	
	immediate = {
		if = {
			limit = {prisoner = no}
			character_event = {
				id = BAT.200
			}

		}
		any_courtier = {
			limit = {
				
				prisoner = no
				is_adult = yes
				can_be_marshal_trigger = yes
				NOT = {character = ROOT}
				ai = yes
			}
			character_event = {
				id = BAT.200
			}
		}
	}
	
}
	
character_event = {
	id = BAT.200
	desc = BAT101
	picture = GFX_evt_battle
	border = GFX_event_normal_frame_war
	
	is_triggered_only = yes

	option = {
		name = EXCELLENT

		weapon_level_effect = yes
		
		
	}
}
