decisions = {

	legion_broken = {
		potential = {
			is_ruler = yes
			any_demesne_title = {
				real_tier = EMPEROR
				has_law = we_r_legion_laws_1
			}
			NAND = {
				has_earmarked_regiments = legion_1
				has_earmarked_regiments = legion_2
				has_earmarked_regiments = legion_3
				has_earmarked_regiments = legion_4
				has_earmarked_regiments = legion_5
			}
		}
		allow = {
			is_ruler = yes
			any_demesne_title = {
				real_tier = EMPEROR
				has_law = we_r_legion_laws_1
			}
			NAND = {
				has_earmarked_regiments = legion_1
				has_earmarked_regiments = legion_2
				has_earmarked_regiments = legion_3
				has_earmarked_regiments = legion_4
				has_earmarked_regiments = legion_5
			}
		}
		effect = {
			IF = {
				limit = {
					NOT = { has_earmarked_regiments = legion_1 }
				}
				capital_scope = {
					holder_scope = {
						spawn_unit = {
							owner = THIS
							province = PREV
							leader = none
							troops = {
								light_infantry = { 1 600 }
								heavy_infantry = { 1 4800 }
								light_cavalry = { 1 100 }
								knights = { 1 50 }
							}
							attrition = 1.0
							reinforcing = yes
							reinforce_rate_multiplier = 0.3
							maintenance_multiplier = 1.0
							earmark = legion_1
							merge = yes
						}
					}
				}
			}
			IF = {
				limit = {
					NOT = { has_earmarked_regiments = legion_2 }
				}
				capital_scope = {
					holder_scope = {
						spawn_unit = {
							owner = THIS
							province = PREV
							leader = none
							troops = {
								light_infantry = { 1 600 }
								heavy_infantry = { 1 4800 }
								light_cavalry = { 1 100 }
								knights = { 1 50 }
							}
							attrition = 1.0
							reinforcing = yes
							reinforce_rate_multiplier = 0.3
							maintenance_multiplier = 1.0
							earmark = legion_2
							merge = yes
						}
					}
				}
			}
			IF = {
				limit = {
					NOT = { has_earmarked_regiments = legion_3 }
				}
				capital_scope = {
					holder_scope = {
						spawn_unit = {
							owner = THIS
							province = PREV
							leader = none
							troops = {
								light_infantry = { 1 600 }
								heavy_infantry = { 1 4800 }
								light_cavalry = { 1 100 }
								knights = { 1 50 }
							}
							attrition = 1.0
							reinforcing = yes
							reinforce_rate_multiplier = 0.3
							maintenance_multiplier = 1.0
							earmark = legion_3
							merge = yes
						}
					}
				}
			}
			IF = {
				limit = {
					NOT = { has_earmarked_regiments = legion_4 }
				}
				capital_scope = {
					holder_scope = {
						spawn_unit = {
							owner = THIS
							province = PREV
							leader = none
							troops = {
								light_infantry = { 1 600 }
								heavy_infantry = { 1 4800 }
								light_cavalry = { 1 100 }
								knights = { 1 50 }
							}
							attrition = 1.0
							reinforcing = yes
							reinforce_rate_multiplier = 0.3
							maintenance_multiplier = 1.0
							earmark = legion_4
							merge = yes
						}
					}
				}
			}
			IF = {
				limit = {
					NOT = { has_earmarked_regiments = legion_5 }
				}
				capital_scope = {
					holder_scope = {
						spawn_unit = {
							owner = THIS
							province = PREV
							leader = none
							troops = {
								light_infantry = { 1 600 }
								heavy_infantry = { 1 4800 }
								light_cavalry = { 1 100 }
								knights = { 1 50 }
							}
							attrition = 1.0
							reinforcing = yes
							reinforce_rate_multiplier = 0.3
							maintenance_multiplier = 1.0
							earmark = legion_5
							merge = yes
						}
					}
				}
			}
		}
		ai_will_do = {
			factor = 100
		}
	}

}