namespace = we_r_legion_events
character_event = {
	id = we_r_legion_events.0
	is_triggered_only = yes
	hide_window = yes

	trigger = {
		real_tier = EMPEROR
		any_demesne_title = {
			real_tier = EMPEROR
			has_law = we_r_legion_laws_1
		}
		NAND = {
			has_earmarked_regiments = legion_1
			has_earmarked_regiments = legion_2
			has_earmarked_regiments = legion_3
			has_earmarked_regiments = legion_4
			has_earmarked_regiments = legion_5
		}
	}

	immediate = {
		capital_scope = {
			holder_scope = {
				spawn_unit = {
					owner = THIS
					province = PREV
					leader = none
					troops = {
						light_infantry = { 600 600 }
						heavy_infantry = { 4800 4800 }
						light_cavalry = { 100 100 }
						knights = { 50 50 }
					}
					attrition = 1.0
					reinforcing = yes
					reinforce_rate_multiplier = 0.3
					maintenance_multiplier = 1.0
					earmark = legion_1
					merge = yes
				}
				spawn_unit = {
					owner = THIS
					province = PREV
					leader = none
					troops = {
						light_infantry = { 600 600 }
						heavy_infantry = { 4800 4800 }
						light_cavalry = { 100 100 }
						knights = { 50 50 }
					}
					attrition = 1.0
					reinforcing = yes
					reinforce_rate_multiplier = 0.3
					maintenance_multiplier = 1.0
					earmark = legion_2
					merge = yes
				}
				spawn_unit = {
					owner = THIS
					province = PREV
					leader = none
					troops = {
						light_infantry = { 600 600 }
						heavy_infantry = { 4800 4800 }
						light_cavalry = { 100 100 }
						knights = { 50 50 }
					}
					attrition = 1.0
					reinforcing = yes
					reinforce_rate_multiplier = 0.3
					maintenance_multiplier = 1.0
					earmark = legion_3
					merge = yes
				}
				spawn_unit = {
					owner = THIS
					province = PREV
					leader = none
					troops = {
						light_infantry = { 600 600 }
						heavy_infantry = { 4800 4800 }
						light_cavalry = { 100 100 }
						knights = { 50 50 }
					}
					attrition = 1.0
					reinforcing = yes
					reinforce_rate_multiplier = 0.3
					maintenance_multiplier = 1.0
					earmark = legion_4
					merge = yes
				}
				spawn_unit = {
					owner = THIS
					province = PREV
					leader = none
					troops = {
						light_infantry = { 600 600 }
						heavy_infantry = { 4800 4800 }
						light_cavalry = { 100 100 }
						knights = { 50 50 }
					}
					attrition = 1.0
					reinforcing = yes
					reinforce_rate_multiplier = 0.3
					maintenance_multiplier = 1.0
					earmark = legion_5
					merge = yes
				}
			}
		}
	}
}
character_event = {
	id = we_r_legion_events.1
	is_triggered_only = yes
	hide_window = yes

	trigger = {
		any_demesne_title = {
			has_law = we_r_legion_laws_0
		}
	}

	immediate = {
		disband_event_forces = legion_1
		disband_event_forces = legion_2
		disband_event_forces = legion_3
		disband_event_forces = legion_4
		disband_event_forces = legion_5
	}
}