winter_group = {
	graphical_cultures = { whitewalkergfx }

	white_walker = {
		graphical_cultures = { lichgfx }
		
		used_for_random = no
		allow_in_ruler_designer = no
		
		color = { 0.8 0.8 0.8 }
		
      male_names = {
         Other 
      }
      female_names = {
         Other
      }
		
		from_dynasty_prefix = "of "
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 25
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 5
		mat_grm_name_chance = 20
		mother_name_chance = 0

		modifier = default_culture_modifier
	}

	winter_wasteland = {
		graphical_cultures = { wintergfx } # portraits
		
		used_for_random = no
		allow_in_ruler_designer = no
		
		color = { 1 1 1 }
		
		male_names = {
			" "
		}
		female_names = {
			" "
		}
		from_dynasty_prefix = "of "
		
		# Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100.
		pat_grf_name_chance = 40
		mat_grf_name_chance = 0
		father_name_chance = 0
		
		# Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100.
		pat_grm_name_chance = 10
		mat_grm_name_chance = 30
		mother_name_chance = 0
		
		modifier = default_culture_modifier
	}
}