# Skin tones are 0 (light), 1 (tan), 2 (dark) and 3 (black)

# Main culture groups
muslimgfx = {
	skin_tone = 2
}
easterngfx = {
	skin_tone = 0
}
westerngfx = {
	skin_tone = 0
}
mesoamericangfx = {
	skin_tone = 1
}
norsegfx = {
	skin_tone = 0
}

# Andal
frankishgfx = {
	skin_tone = 0
}
englishgfx = {
	skin_tone = 0
}
germangfx = {
	skin_tone = 0
}
saxongfx = {
	skin_tone = 0
}
normangfx = {
	skin_tone = 0
}
sistermangfx = {
	skin_tone = 0
}

# Ibbenese
easternslavicgfx = {
	skin_tone = 0
}
ibbenesegfx = {
	skin_tone = 0
}

# Dothraki
mongolgfx = {
	skin_tone = 1
}
dothrakigfx = {
	skin_tone = 2
}
lhazareengfx = {
	skin_tone = 2
}

# Sarnor
sarnorigfx = {
	skin_tone = 2
}

# Summer Islands, Southryos
africangfx = {
	skin_tone = 3
}
westafricangfx = {
	skin_tone = 3
}
southyrosgfx = {
	skin_tone = 2
}

# Valyrian
valyriangfx = {
	skin_tone = 0
}
westvalyriangfx = {
	skin_tone = 0
}
lysenegfx = {
	skin_tone = 0
}

# Dornish
dornishgfx = {
	skin_tone = 1
}
stonedornishgfx = {
	skin_tone = 0
}
saltdornishgfx = {
	skin_tone = 1
}
sanddornishgfx = {
	skin_tone = 2
}

# Northman
northmangfx = {
	skin_tone = 0
}
freefolkgfx = {
	skin_tone = 0
}
oldgodsgfx = { #used for holding images
	skin_tone = 0
}

# Ironborn
ironborngfx = {
	skin_tone = 0
}
drownedgodgfx = { #used for holding images
	skin_tone = 0
}
#Free Cities
republicsgfx = {
	skin_tone = 1
}
freecitiesgfx = {
	skin_tone = 0
}
myrmangfx = {
	skin_tone = 1
}
norvosigfx = {
	skin_tone = 0
}
tyroshigfx = {
	skin_tone = 0
}
pentosigfx = {
	skin_tone = 0
}
rhllorgfx = { #used for holding images
	skin_tone = 0
}

# Naathi
naathigfx = {
	skin_tone = 1
}

# Ghiscari
ghiscarigfx = {
	skin_tone = 1
}
harpygfx = { #used for holding images
	skin_tone = 0
}

# Brindle Men
brindlegfx = {
	skin_tone = 2
}

# Qartheen
qartheengfx = {
	skin_tone = 0
}

# Eastern
bonemountainsgfx = {
	skin_tone = 0
}

yitigfx = {
	skin_tone = 0
}

# # Asshai
# asshaigfx = {
	# skin_tone = 1
# }
shadowlandergfx = {
	skin_tone = 1
}

# Unoccupied
ruingfx = {
	skin_tone = 0
}
dothrakidomaingfx = {
	skin_tone = 0
}
wintergfx = {
	skin_tone = 0
}

# Old Races
giantgfx = {
	skin_tone = 0
}
cotfgfx = {
	skin_tone = 0
}
dragongfx = {
	skin_tone = 0
}
whitewalkergfx = {
	skin_tone = 0
}

# Thousand Islands
islandergfx = {
	skin_tone = 0
}

jogosgfx = {
	skin_tone = 1
}

###Sons of Abraham Additions###
holygfx = {
	skin_tone = 0
}
norseholygfx = {
	skin_tone = 0
}
balticholygfx = {
	skin_tone = 0
}
finnishholygfx = {
	skin_tone = 0
}
slavicholygfx = {
	skin_tone = 0
}
orthodoxholygfx = {
	skin_tone = 1
}
bektashigfx = {
	skin_tone = 2
}

hashshashingfx = {
	skin_tone = 2
}

immortalsgfx = {
	skin_tone = 2
}
westafricanholygfx = {
	skin_tone = 3
}
jewishgfx = {
	skin_tone = 1
}
aztecholygfx = {
	skin_tone = 1
}
jewishholygfx = {
	skin_tone = 1
}

# Indian
indiangfx = {
	skin_tone = 2
}

hindugfx = {
	skin_tone = 2
}

jaingfx = {
	skin_tone = 2
}

buddhistgfx = {
	skin_tone = 2
}
italiangfx = {
	skin_tone = 0
}
cumangfx = {
	skin_tone = 2
}
southerngfx = {
	skin_tone = 1
}
turkishgfx = {
	skin_tone = 1
}
celticgfx = {
	skin_tone = 0
}
southindiangfx = {
	skin_tone = 3
}

# Hard coded government graphical cultures
tribalgfx = {}
nomadgfx = {}