decisions = {
	form_slovakia = {
		
		only_independent = yes
		is_high_prio = yes
		
		potential = {
			is_playable = yes
			OR = {
				culture = bohemian
				culture = slovak
			}
			NOT = { has_landed_title = k_slovakia }
		}
		allow = {
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			prestige = 1000
			has_landed_title = d_nyitra
				OR = {	
					any_demesne_title = {
						tier = DUKE
						NOT = {
							title = d_nyitra
						}
					}
					realm_size = 25
				}
			scaled_wealth = 2
		}
		effect = {
			scaled_wealth = -2
			primary_title = {
				k_slovakia = {
					grant_title = ROOT
					copy_title_laws = PREV
				}
			}
			d_nyitra = { de_jure_liege = k_slovakia }
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	form_e_bohemia = {
		
		only_independent = yes
		is_high_prio = yes
		
		potential = {
			is_playable = yes
			OR = {
				culture = bohemian
				culture = slovak
			}
			NOT = { has_landed_title = e_bohemia }
		}
		allow = {
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			prestige = 3000
			OR = { 
				has_landed_title = k_moravia
				has_landed_title = k_bohemia
			}
			has_landed_title = k_slovakia
			scaled_wealth = 2
		}
		effect = {
			scaled_wealth = -2
			primary_title = {
				e_bohemia = {
					grant_title = ROOT
					copy_title_laws = PREV
				}
			}
			k_slovakia = { de_jure_liege = e_bohemia }
			k_bohemia = { de_jure_liege = e_bohemia }
			k_moravia = { de_jure_liege = e_bohemia }
		}
		ai_will_do = {
			factor = 1
		}
	}
	form_macedonia = {
		
		only_independent = yes
		is_high_prio = yes
		
		potential = {
			is_playable = yes
			culture = macedonian
			NOT = { has_landed_title = k_macedonia }
		}
		allow = {
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			prestige = 1000
			any_demesne_title = {
				title = c_strymon
			}
			any_demesne_title = {
				title = c_ochrid
			}
			realm_size = 25
				
			scaled_wealth = 2
		}

		effect = {
			scaled_wealth = -2
			primary_title = {
				k_macedonia = {
					grant_title = ROOT
					copy_title_laws = PREV
				}
			}
			c_strymon = { de_jure_liege = d_macedonia }
			c_ochrid = { de_jure_liege = d_macedonia }
		}
		ai_will_do = {
			factor = 1
		}
	}
	convert_to_macedonian = {
	
		only_independent = yes
		is_high_prio = yes
		
		potential = {
			is_playable = yes
			independent = yes
			capital_scope = {
				OR = { 
				province_id = 471 
				province_id = 492
				}
			}
			culture_group = south_slavic
			NOT = { culture = macedonian }
		}
		
		allow = {
			capital_scope = {
				OR = { 
				province_id = 471 
				province_id = 492
				}
			}
			prestige = 500
			culture_group = south_slavic
			NOT = { culture = macedonian }
		}
		
		effect = {
			culture = macedonian
			prestige = -500
			capital_scope = {
				culture = macedonian
			}
		}
	}
	form_slovenia = {
		
		only_independent = yes
		is_high_prio = yes
		
		potential = {
			is_playable = yes
			culture = slovenian
			NOT = { has_landed_title = k_slovenia }
		}
		allow = {
			is_adult = yes
			prisoner = no
			NOT = { trait = incapable }
			prestige = 1000
			any_demesne_title = {
				title = c_karnten
			}
			any_demesne_title = {
				title = c_krain
			}
			realm_size = 25
				
			scaled_wealth = 2
		}

		effect = {
			scaled_wealth = -2
			primary_title = {
				k_slovenia = {
					grant_title = ROOT
					copy_title_laws = PREV
				}
			}
			c_krain = { de_jure_liege = d_slovenia }
			c_karnten = { de_jure_liege = d_slovenia }
		}
		ai_will_do = {
			factor = 1
		}
	}
	convert_to_bosnian = {
	
		only_independent = yes
		is_high_prio = yes
		
		potential = {
			is_playable = yes
			independent = yes
			capital_scope = {
				OR = { 
					province_id = 504 
					province_id = 503
					province_id = 463
					province_id = 466
				}
			}
			culture_group = south_slavic
			NOT = { culture = bosnian }
		}
		
		allow = {
			capital_scope = {
				OR = { 
					province_id = 504 
					province_id = 503
					province_id = 463
					province_id = 466
				}
			}
			prestige = 500
			culture_group = south_slavic
			NOT = { culture = bosnian }
		}
		
		effect = {
			culture = bosnian
			prestige = -500
			capital_scope = {
				culture = bosnian
			}
		}
	}
}