﻿
# =============================================================================
# Basic dialog strings
# =============================================================================

dialog_new                              New
dialog_load                             Load
dialog_save                             Save
dialog_saveas                           Save As
dialog_delete                           Delete
dialog_width                            Width
dialog_height                           Height
dialog_name                             Name
dialog_type                             Type
dialog_x                                X
dialog_y                                Y
dialog_z								Z
dialog_w                                W
dialog_h                                H
dialog_exit                             Exit
dialog_cancel                           Cancel
dialog_ok                               Ok
dialog_open                             Open
dialog_close                            Close
dialog_closed                           Closed
dialog_add                              Add
dialog_up                               Up
dialog_down                             Down
dialog_yes                              Yes
dialog_no                               No
dialog_loading                          Loading...
dialog_low                              Low
dialog_medium                           Medium
dialog_high                             High
dialog_none                             None
ellipsis                                ...


# =============================================================================
# Dialog Editor
# =============================================================================

dialogeditor_title                      Dialog Editor
dialogeditor_back                       Back
dialogeditor_front                      Front
dialogeditor_reloadlanguage             Reload Language
dialogeditor_test                       Test
dialogeditor_window                     Window
dialogeditor_grid                       Grid
dialogeditor_caption                    Caption
dialogeditor_component                  Component
dialogeditor_select						Select
dialogeditor_create						Create
dialogeditor_background                 BG img
dialogeditor_panel                      Panel

dialogcomponent_custom                  Custom
dialogcomponent_button                  Button
dialogcomponent_container               Container
dialogcomponent_caption                 Caption
dialogcomponent_titlecaption            TitleCaption
dialogcomponent_checkbox                Checkbox
dialogcomponent_inputfield              InputField
dialogcomponent_inputslider             InputSlider
dialogcomponent_dropdownmenu            DropDownMenu
dialogcomponent_selectionlist           SelectionList
dialogcomponent_selectionlistitem       SelectionListItem
dialogcomponent_scrollbar               Scrollbar
dialogcomponent_progressbar             ProgressBar
dialogcomponent_canvas                  Canvas
dialogcomponent_iconbox					IconBox

dialogposition_absolute                 Absolute
dialogposition_relative                 Relative
dialogposition_scaled                   Scaled


# =============================================================================
# Profiler
# =============================================================================

profiler_title                          Profiler
profiler_name                           Name
profiler_timings                        Timings
profiler_totaltime                      Total
profiler_glfinishcaption                glFinish
profiler_reset                          Reset


# =============================================================================
# Sound tools
# =============================================================================

soundchannelviewer_title                Sound Channels
soundeditor_title                       Sound Editor
soundinstanceeditor_title				Sound Instance Editor

soundeditor_positiontitle		        Position Type
soundeditor_instancetitle		        Instance Type
soundeditor_looptitle			        Loop Type
soundeditor_sourcetypetitle		        Sound Type
soundeditor_soundnametitle		        Sound Name

soundeditor_volumetitle			        Volume
soundeditor_frequencytitle              Frequency
soundeditor_mindistancetitle            Min Distance
soundeditor_attacktitle                 Attack
soundeditor_sustaintitle                Sustain
soundeditor_releasetitle                Release
soundeditor_loopdelaytitle              Loop Delay
soundeditor_dsptitle                    DSP
soundeditor_nexteventtitle              Next Event

soundeditor_play                        Play
soundeditor_stop                        Stop

soundparametereditor_title              Sound Parameter
soundparametereditor_typetitle          Type
soundparametereditor_linktitle          Linked To
soundparametereditor_updatetitle        Update Type
soundparametereditor_smoothing          Smoothing
soundparametereditor_chaintitle         Chain

soundeditor_newdsp                      Add DSP
sounddspeditor_title                    DSP Editor
samplebankeditor_title                  Sample Bank Editor
samplebankeditor_addsample              Add Sound
samplebank                              (Sample Bank)


# =============================================================================
# Interface Mode
# =============================================================================

interfacemode_done                            Done
interfacemode_destroy                         Destroy
interfacemode_foundations				      Foundations
interfacemode_construction                    Materials
interfacemode_planning                        Planning
interfacemode_objects                         Objects
interfacemode_designation                     Rooms
interfacemode_utilities                       Utilities
interfacemode_staff                           Staff
interfacemode_deployment                      Deployment
interfacemode_prisoners                       Prisoners
interfacemode_needs                           Needs
interfacemode_threats                         Threats
interfacemode_overlays                        Overlays
interfacemode_research                        Bureaucracy
interfacemode_emergencies                     Emergencies
interfacemode_spawn                           (Spawn)
interfacemode_clone                           Clone
interfacemode_properties                      (Properties)
interfacemode_contraband                      Contraband

interfaceoverlay_security                       Security
interfaceoverlay_patrols                        Patrols
interfaceoverlay_decay                          Decay
interfaceoverlay_territory                      Territory
interfaceoverlay_contraband                     Contraband

interfaceproperty_indoor                        Indoor
interfaceproperty_visible                       Visible
interfaceproperty_territoryprisoner             Gangs
interfaceproperty_territoryguard                Guards
interfaceproperty_sectorprisoner                Rioting
interfaceproperty_tunnel                        Tunnel

interfacedeployment_guards                      Guards
interfacedeployment_patrols                     Guard Patrols
interfacedeployment_dogpatrols                  Dog Patrols
interfacedeployment_jobs                        Jobs
interfacedeployment_securearea                  SecureArea
interfacedeployment_sharedzone                  Shared
interfacedeployment_staffonlyzone               Staff Only
interfacedeployment_maxseczone                  Max Sec Only
interfacedeployment_medseczone                  Med Sec Only
interfacedeployment_minseczone                  Min Sec Only
interfacedeployment_unlockedzone                Unlocked
interfacedeployment_zonered                     Red Wing
interfacedeployment_zonegreen                   Green Wing
interfacedeployment_zoneblue                    Blue Wing
interfacedeployment_zoneyellow                  Yellow Wing

interfaceplanning_wall							Walls
interfaceplanning_object						Objects
interfaceplanning_route							Pathways

interfacecontraband_source                      Dangers
interfacecontraband_day                         -24 Hours
interfacecontraband_week                        -7 days
interfacecontraband_alltime                     All Time

interfacetopbar_todo							Todo list
interfacetopbar_balance							Bank *B
interfacetopbar_budget							Cashflow *C
interfacetopbar_income							Income *I
interfacetopbar_expenses						Costs *C
interfacetopbar_day								DAY *D

interfacetopbar_title_balance					Bank Balance
interfacetopbar_title_budget					Daily Cashflow
interfacetopbar_title_cctv						CCTV
interfacetopbar_title_day						Day
interfacetopbar_title_prisoners					Prisoners
interfacetopbar_title_guards					Guards
interfacetopbar_title_tension                   Danger

interfacetopbar_tooltip_balance					How much cash you have in the bank.
interfacetopbar_tooltip_budget					The amount of money you will receive each day,based on your current expenses and income.
interfacetopbar_tooltip_cctv					The number of CCTV cameras and monitors you currently have.
interfacetopbar_tooltip_day						How long you've been running your prison.
interfacetopbar_tooltip_prisoners				The number of prisoners you currently have, and how many you can hold, in your prison.
interfacetopbar_tooltip_guards					How many guards you have available for work in your prison.
interfacetopbar_tooltip_tension                 The overall danger level of your prison, according to your security chief

interfacetopbar_tooltip_totalguards             *X total guards
interfacetopbar_tooltip_guardincapacitated      *X Incapacitated
interfacetopbar_tooltip_guardstationed          *X Stationed 
interfacetopbar_tooltip_guardpatrolling         *X Patrolling
interfacetopbar_tooltip_guardavailable          *X Available
interfacetopbar_tooltip_guardresting            *X Resting
interfacetopbar_tooltip_guardactive             (*X Responding to incidents)
interfacetopbar_tooltip_guarddoingjob           (*X Assigned job)
interfacetopbar_tooltip_idle                    (*X are idle)

interfacetopbar_budget_moneyin					Money In: $*M /day
interfacetopbar_budget_moneyout					Money Out: $*M /day

interfacetopbar_prisoners_types					Currently holding *X Prisoners:
interfacetopbar_prisoners_capacity              Maximum safe capacity: *X

interfacetopbar_cctv_current					Currently running *C cameras
interfacetopbar_cctv_cap						Space for *C cameras

interfacetopbar_tension_currentlevel            The danger level is *X
interfacetopbar_tension_increasing              and is increasing
interfacetopbar_tension_decreasing              and is decreasing
interfacetopbar_tension_description             FACTORS:
interfacetopbar_tension_happyprisoners          - *X prisoners say they are well treated
interfacetopbar_tension_unhappyprisoners        + *X prisoners have serious complaints
interfacetopbar_tension_lockedupprisoners       + *X prisoners are locked up for no reason
interfacetopbar_tension_riotingprisoners        + *X prisoners are rioting
interfacetopbar_tension_wellfedprisoners        - *X prisoners are well fed
interfacetopbar_tension_suppressedprisoners     = *X prisoners are suppressed (compliant)
interfacetopbar_tension_activeriotguards        + *X riot police are on site
interfacetopbar_tension_recentdeaths            + *X people have been killed recently
interfacetopbar_tension_recentsearches          + *X prisoners have been unnecessarily searched recently
interfacetopbar_tension_recentpunishments       = (DETERRENT) *X punishments have been handed down recently

interface_foundationsinprogress                 Foundations in progress
riot_underway                                   RIOT UNDERWAY
riot_status_prisoners                           *X prisoners are rioting
shakedown_underway                              SHAKEDOWN UNDERWAY
shakedown_found                                 Found:

gameover_caption                              Press ESC to continue


# =============================================================================
# Hardware Compatibility
# =============================================================================

hardware_compat_title					Hardware Compatibility Test
hardware_compat_message					With your permission, we would like to collect the following hardware data from your computer.\n\nThis information is completely anonymous and will help us to ensure Prison Architect is supported on the widest possible range of computer hardware.\n\nThank you!
hardware_compat_accept					Accept
hardware_compat_decline					Decline


# =============================================================================
# Build Toolbar
# =============================================================================

buildtoolbar_title                      Build
buildtoolbar_reports                    Reports
buildtoolbar_bangup                     Bangup
buildtoolbar_lockdown                   Lockdown
buildtoolbar_shakedown                  Shakedown

buildtoolbar_tooltip_reports			Open up the reports window to see information on your prisoners, staff, income, grants, and more.
buildtoolbar_tooltip_bangup				Send all (willing) prisoners back to their cells. This will make your prisoners very angry if you leave them locked up for too long.
buildtoolbar_tooltip_lockdown			Instantly lock all doors in the prison.
buildtoolbar_tooltip_shakedown          Order an immediate search of all Cells. This will take some time and will annoy the hell out of your inmates.

buildtoolbar_cost						Cost: $*C
buildtoolbar_cost_sqrft					Cost: $*C /sq
buildtoolbar_wages						Wages : $*W per day
buildtoolbar_outdoor					Outdoor only
buildtoolbar_indoor						Indoor only
buildtoolbar_walk_speed					Walk Speed : *S
buildtoolbar_walk_speed_slow			Slow
buildtoolbar_walk_speed_norm			Normal
buildtoolbar_walk_speed_fast			Fast
buildtoolbar_locked						LOCKED (You require *B)
buildtoolbar_room						Room

buildtoolbar_popup_foundations			Construct/Demolish buildings in order to shape your prison.
buildtoolbar_popup_construction			Different types of floors and walls.
buildtoolbar_popup_planning				Plan out your prison without the fear of workers actually doing anything.
buildtoolbar_popup_designation			Designate areas of your prison with a specific function.
buildtoolbar_popup_objects				Place useful items around your prison.
buildtoolbar_popup_overlays				Visually identify weaknesses in your prison's layout.
buildtoolbar_popup_utilities			Plumbing and electrical systems.
buildtoolbar_popup_staff				Employ the necessary people to keep your prison running.
buildtoolbar_popup_deployment			Assign staff to areas of your prison.
buildtoolbar_popup_research				Unlock new possibilities for your prison.
buildtoolbar_popup_emergencies			Call in the emergency services if things take a turn for the worse.
buildtoolbar_popup_spawn				Spawn? The fuck does this do?
buildtoolbar_popup_clone				Laziness is the mother of all invention.
buildtoolbar_popup_properties			Find out about shit.
buildtoolbar_popup_contraband           Show the sources of Contraband, and all recently recovered contraband in your prison

buildtoolbar_popup_room_cell			Where your prisoners live.
buildtoolbar_popup_room_holdingcell		A place that new recruits are put while a cell is found for them.
buildtoolbar_popup_room_solitary		An isolated form of imprisonment for the worst of the worst.
buildtoolbar_popup_room_canteen			Where your prisoners will take their afternoon tea.
buildtoolbar_popup_room_kitchen			Area for cooks to prepare food for your prisoners.
buildtoolbar_popup_room_shower			Used to keep your prisoners squeaky clean, and lice free.
buildtoolbar_popup_room_yard			Let your prisoners see the sun for a few hours a day under the watchful eye of your sniper towers.
buildtoolbar_popup_room_storage			Area designated to hold any materials your prison staff need.
buildtoolbar_popup_room_deliveries		Where your goods, materials, and prisoners are dropped off.
buildtoolbar_popup_room_garbage			Where your waste is collected from.
buildtoolbar_popup_room_execution		Where you send your prisoners to die.
buildtoolbar_popup_room_workshop		Where you send your prisoners to die of boredom while making you car license plates.
buildtoolbar_popup_room_security		Offices for your Officers.
buildtoolbar_popup_room_office			An area for your administrative staff to work.
buildtoolbar_popup_room_medicalward		Area for your medical staff to work.
buildtoolbar_popup_room_morgue			Where you send your dead prisoners and staff to.
buildtoolbar_popup_room_commonroom		Allowing your prisoners some free time to relax.
buildtoolbar_popup_room_kennel          Where your dogs live.

buildtoolbar_popup_obj_bed				Not too soft, not too hard, just right. Well, actually, really hard and too small.
buildtoolbar_popup_obj_toilet			A basic human right, if you believe all those crackpots.
buildtoolbar_popup_obj_table			Goes excellently with a chair.
buildtoolbar_popup_obj_chair			Goes brilliantly with a table.
buildtoolbar_popup_obj_bench			For sitting on.
buildtoolbar_popup_obj_electricchair	To deliver 2000V of justice.
buildtoolbar_popup_obj_jaildoor			Keep your prisoners where they should be.
buildtoolbar_popup_obj_jaildoorlarge	Keep lots of your prisoners where they should be.
buildtoolbar_popup_obj_door				A simple door.
buildtoolbar_popup_obj_solitarydoor		A heavyset jail door to stop even the hardest of prisoners from escaping.
buildtoolbar_popup_obj_staffdoor		A stylish door for your non-criminal prison occupants.
buildtoolbar_popup_obj_window			To glimpse the sun through.
buildtoolbar_popup_obj_windowlarge		To glimpse lots of the sun through.
buildtoolbar_popup_obj_tree				Taking steps against global warming is all of our responsibility.
buildtoolbar_popup_obj_light			Ensure you can see your prisoners at all times of the day.
buildtoolbar_popup_obj_cooker			Give your prisoners the life of luxury with hot food.
buildtoolbar_popup_obj_fridge			Keep your food supplies from rotting.
buildtoolbar_popup_obj_bin				Tidiness is important when it comes to contraband.
buildtoolbar_popup_obj_sink				All employees are required to wash their hands.
buildtoolbar_popup_obj_servingtable		Dish up food to your prisoners.
buildtoolbar_popup_obj_showerhead		The head of a shower. For showering.
buildtoolbar_popup_obj_bookshelf		A shelf that holds books. 
buildtoolbar_popup_obj_officedesk		Your staff need to write things down a lot. Give them a shiny office desk to do it on.
buildtoolbar_popup_obj_filingcabinet	Your staff need to keep the things they write ordered nicely.
buildtoolbar_popup_obj_medicalbed		A place to hold the narcotics until your prisoners steal them.
buildtoolbar_popup_obj_morgueslab		Ensure the dead have a respectful place to rest before moving.
buildtoolbar_popup_obj_drain			Remove water from the floor.
buildtoolbar_popup_obj_sprinkler		Automatically sprays the area with water in the event of a fire.
buildtoolbar_popup_obj_metaldetector	Find contraband on your prisoners that pass through these. Will require a guard to be nearby to take the contraband.
buildtoolbar_popup_obj_weightsbench		Allow your prisoners to exercise, which keeps them happy.
buildtoolbar_popup_obj_phonebooth		Prisoners might want to talk to their family, and these handy phonebooths let them.
buildtoolbar_popup_obj_tv				Pacify your prisoners with mindnumbing mediocrity.
buildtoolbar_popup_obj_largetv			Allow lots of your prisoners to share the experience of brain rot.
buildtoolbar_popup_obj_pooltable		Remove the monotony of prison life with a game of pool. 
buildtoolbar_popup_obj_cctv				Keep a eye on your prison without the need for guards to be everywhere at once. Need to be linked to a Cctv Monitor.
buildtoolbar_popup_obj_cctvmonitor		Allows up to 6 Cctv cameras to be used when a guard is within range of this monitor.
buildtoolbar_popup_obj_dismantleobject	Remove object from your prison.

buildtoolbar_popup_staff_workman		Will build your prison for you, based on the plans you provide them.
buildtoolbar_popup_staff_guard			Used to keep your prisoners in check and out of trouble.
buildtoolbar_popup_staff_doctor			Automatically heals all nearby injured people, whether they are guards or prisoners.
buildtoolbar_popup_staff_cook			Feeds your prisoners with the meals they prepare.
buildtoolbar_popup_staff_gardener		Keeps your prison grounds nice and tidy.
buildtoolbar_popup_staff_janitor		Keeps the inside of your prison nice and tidy. Can also help with the prison laundry.
buildtoolbar_popup_staff_warden			The grand overseer of your prison. Required before you can research and hire advanced staff members.
buildtoolbar_popup_staff_chief			An advanced staff member that gives access to the deployment, CCTV, and riot guards research items.
buildtoolbar_popup_staff_foreman		An advanced staff member that allows you to gain access to Janitors and Gardeners.
buildtoolbar_popup_staff_psychologist	An advanced staff member that allows you to gain an insight in to the minds of your prisoners. 
buildtoolbar_popup_staff_accountant		An advanced staff member that gives access to grants.
buildtoolbar_popup_staff_lawyer			An advanced staff member that helps you remove Penalty Points.

buildtoolbar_popup_uts_powerstation		Generates electricity to be used in your prison.
buildtoolbar_popup_uts_capacitor		Expands a power station that the capacitor is placed next to.
buildtoolbar_popup_uts_electricalcable	Distributes electricity around your prison.
buildtoolbar_popup_uts_powerswitch		Toggles the availability of electricity to any cable connected to it.
buildtoolbar_popup_uts_waterpumpstation	Provides a source of water to your prison.
buildtoolbar_popup_uts_pipevalve		Toggles the availability of water to any pipe connected to it.
buildtoolbar_popup_uts_pipelarge		Distributes a large amount of water around your prison. Probably big enough for someone to crawl to freedom through five hundred yards of shit smelling foulness.
buildtoolbar_popup_uts_pipesmall		Distributes water around your prison.
buildtoolbar_popup_uts_dismantleutility	Remove a utility object from your prison.

buildtoolbar_contraband_source          Shows all the locations around your prison that contraband could be stolen from
buildtoolbar_contraband_day             Shows all contraband confiscated in the last 24 hours
buildtoolbar_contraband_week            Shows all contraband confiscated in the last 7 days
buildtoolbar_contraband_alltime         Shows all contraband confiscated in the history of your jail


job_matsassigned                        Materials Assigned
job_matsavailable                       Materials Available
job_awaitingmaterials                   Awaiting Materials
job_inprogress                          Job In Progress
job_blocked                             Job (Blocked)
job_queued                              Job (Queued)

job_failed_noroute                      No Route
job_failed_nomaterials                  No Materials
job_failed_toodangerous                 Too Dangerous
job_failed_materialsbeingcarried        Materials On Route

job_rightclicktocancel                  Right Click to cancel

failuremessage_blocked                  Blocked
failuremessage_cantafford               Insufficient Funds
failuremessage_cantaffordupkeep         Exceeds Daily Budget
failuremessage_oneadministratormax      Already Hired
failuremessage_maxstaff                 Too Many Staff


# =============================================================================
# Status Toolbar
# =============================================================================

statustoolbar_deliveries                Deliveries
statustoolbar_finances                  Finances
statustoolbar_regime                    Regime
statustoolbar_escapemap                 Security
statustoolbar_electricity               Electricity
statustoolbar_stats                     Stats
statustoolbar_danger                    Danger
statustoolbar_jobs                      Jobs
statustoolbar_gangs                     Gangs
statustoolbar_staff                     Staff
statustoolbar_research                  Research


# =============================================================================
# Sprite Bank Editor + other tools
# =============================================================================

spritebankeditor_title                  Sprite Bank Editor
spritebankeditor_create                 Create
spritebankeditor_rotate                 Rotation
spritebankeditor_sort                   Sort
spritebankeditor_markermodetitle        Marker Mode


# =============================================================================
# Codex
# =============================================================================

codex_mainmenu                          Main Menu
codex_campaign                          Campaign
codex_cutscenes                         Cutscenes
codex_qualifications                    Qualifications
codex_load                              Load Prison
codex_save                              Save Prison
codex_performance						Performance Test
codex_developer_load                    (Developer) Load Map
codex_developer_save                    (Developer) Save Map
codex_contacts                          Contacts
codex_materials                         Materials
codex_play                              Play
codex_polaroids                         Polaroids
codex_introduction                      Introduction
codex_restartintroduction               Restart Introduction
codex_help                              Help (wiki)
codex_opensavefolder                    Open Save Folder
codex_options							Options
codex_nitgs								Names in the Game
codex_workshop							Steam Workshop
codex_checkforupdates                   Check for updates
codex_preorder                          Pre-order Now
codex_termsconditions                   Terms and Conditions
codex_twitter                           Twitter
codex_extras                            Extras

codex_new                               Create New Prison
codex_new_worldsize                     World Size
codex_new_small                         Small
codex_new_medium                        Medium
codex_new_large                         Large

codex_options_graphics					Graphics
codex_options_resolution				Resolution
codex_options_resolutionauto			Auto
codex_options_windowed					Windowed
codex_options_filtering					Filtering
codex_options_nofiltering				Off
codex_options_multisampled				Multisampled
codex_options_supersampled				Supersampled

codex_options_audio						Audio
codex_options_volume					Master Volume
codex_options_frequency					Mix Frequency
codex_options_swapstero					Swap Stereo
codex_options_dspenabled				Enable DSP
codex_options_11khz						11025 Hz
codex_options_22khz						22050 Hz
codex_options_44khz						44100 Hz

codex_options_gameplay					Game
codex_options_autosave					Autosave Timer
codex_options_renderrooms				Room Checkerbox
codex_options_apply						Apply

codex_enabled                           Enabled
codex_disabled                          Disabled

codex_option_intake                     Continuous intake
codex_tooltip_intake                    If enabled you will receive a random number of new prisoners every day, forever. If disabled you can chose when you are ready to receive prisoners.
codex_option_fogofwar                   Fog Of War
codex_tooltip_fogofwar                  You will lose visibility of the insides of your prison buildings, unless you have Guards patrolling the area or CCTV cameras covering the area.
codex_option_lakes                      Generate Lakes
codex_tooltip_lakes                     Random lakes will block sections of your land. WARNING: Experimental.
codex_option_forests                    Generate forests
codex_tooltip_forests                   Clusters of trees will appear on your land
codex_option_buildings                  Generate buildings
codex_tooltip_buildings                 Random derilict buildings will be left behind on your land, which you can use as you wish

codex_option_funds                      Funds
codex_tooltip_funds                     You will start with this much money in your bank account.\n\nNb. Sell your established prisons from the Valuation screen to start with more funds.

codex_transfer							Transfer
codex_transferring						Transferring
codex_in_prison							Currently incarcerated

codex_workshop_current					Current Prison
codex_workshop_publish					Publish this prison
codex_workshop_update					Update
codex_workshop_play						Play
codex_workshop_downloading				Downloading
codex_workshop_download_failed			Download failed
codex_workshop_publishing				Publishing...
codex_workshop_new						NEW
codex_workshop_title					Title
codex_workshop_desc						Description
codex_workshop_view_in_workshop			View in Steam Workshop
codex_workshop_heading_pubed			Your published prisons
codex_workshop_heading_subed			Subscribed prisons
codex_workshop_published_by				Published by *P
codex_workshop_published_by_you			Published by you
codex_workshop_published_good			Prison Published
codex_workshop_published_good_msg		Your prison has been published successfully.
codex_workshop_published_bad			Fail To Publish Prison
codex_workshop_published_bad_msg		Your prison failed to publish.
codex_workshop_published_bad_msg_new	Your new prison has failed to publish. Please try again.
codex_workshop_busy						Some magic is already happening with Steam. Please wait for that to finish first.
codex_workshop_file_exists				You've already published a prison with this name. Please pick a different name.
codex_workshop_generic_fail				Failed to publish your prison. Please try again.
codex_workshop_download_bad				Failed To Download Prison
codex_workshop_pa_workshop				Open Prison Architect Workshop
codex_workshop_agreement				By submitting this item, you agree to the [url=http://steamcommunity.com/sharedfiles/workshoplegalagreement]workshop terms of service[/url].

codex_options_timelapse					Time Lapse
codex_timelapse_record					Record Time Lapse
codex_timelapse_stop					Stop Time Lapse
codex_timelapse_camera					Camera Mode
codex_timelapse_resolution				Resolution
codex_timelapse_customresw				Custom Res Width
codex_timelapse_customresh				Custom Res Height
codex_timelapse_resolution				Resolution
codex_timelapse_fps						Playback Rate
codex_timelapse_interval				Capture Interval
codex_timelapse_quality					Quality
codex_timelapse_unsupported				This feature is unavailable on your hardware.
codex_timelapse_savesettings			Save Settings

codex_performance_running				Performance Test Running
codex_performance_time					Time Left: *Ts
codex_performance_current				Current Frame Time: *Tms
codex_performance_min					Min Frame Time: *Tms
codex_performance_avg					Average Frame Time: *Tms
codex_performance_max					Max Frame Time: *Tms

codex_last_modified						Last Modified: *T
codex_sortbydesc						Sort By Date
codex_sortname							Name
codex_sortdate							Date
codex_apply								Apply

codex_mods								Mods
codex_mod_activetitle					Active Mods
codex_mod_inactivetitle					Available Mods
codex_mod_deactivate					Deactivate Mods
codex_mod_wiki							Download more mods (Wiki)
codex_mod_openmodsfolder				Open Mods Folder
codex_authortitle                       Author
codex_versiontitle                      Version
codex_datetitle                         Date
codex_urltitle                          Url
codex_typetitle							Type
codex_mod_graphicsandsound				Graphics and Sounds
codex_mod_translation					Translation
codex_mod_scenario						Scenario
codex_mod_content						Content
codex_mod_load_scenario					Play Scenario
codex_publishmod						Publish this mod
codex_mod_update						Update this mod
codex_mod_published_good				Mod Published
codex_mod_published_good_msg			Your mod has been published successfully.
codex_mod_published_bad					Fail To Publish Mod
codex_mod_published_bad_msg				Your mod failed to publish.
codex_mod_modsupdated					Mods Updated
codex_mod_modsupdated_msg				Some of your active mods have been updated. Click OK to apply the new changes. Your game will be autosaved.


# =============================================================================
# Graphics Change Confirmation
# =============================================================================

graphicschange_message					Do you wish to keep these graphics options? These changes will revert in
graphicschange_time						seconds.
graphicschange_accept					Accept
graphicschange_revert					Revert

# =============================================================================
# Biography
# =============================================================================

biography_search                        Stop and Search
biography_selected                      SELECTED


# =============================================================================
# Rap Sheet
# =============================================================================

rapsheet_age							Age:
rapsheet_category						Category:
rapsheet_traits							Known Traits:
rapsheet_conviction_text				*C - *Y years
rapsheet_found_text						(Plea: *P)
rapsheet_convictions					Convictions
rapsheet_misconductstitle				Recent Misconduct
rapsheet_biography                      Biography
rapsheet_guilty							Guilty
rapsheet_notguilty						Not guilty
rapsheet_served							Served
rapsheet_served_time					Served *Y years
rapsheet_time							*Y years
rapsheet_bio							Sentenced to *Y years for *A.
rapsheet_bio_med						Sentenced to *Y years for multiple crimes including *A, and *B.
rapsheet_bio_long						Sentenced to *Y years for multiple crimes including *A, *B, and *C.

rapsheet_category_minsec				Minimum Security
rapsheet_category_normal				Normal Security
rapsheet_category_maxsec				Maximum Security

# =============================================================================
# Misconducts
# =============================================================================

misconduct_reporttype_none                  None
misconduct_reporttype_complaint             Complaint
misconduct_reporttype_destruction           Destruction
misconduct_reporttype_escapeattempt         Escape Attempt
misconduct_reporttype_injuredprisoner       Attacked Prisoner
misconduct_reporttype_injuredstaff          Attacked Staff
misconduct_reporttype_seriousinjury         Serious Injury
misconduct_reporttype_murder                Murder
misconduct_reporttype_contrabandweapons     Found Weapons
misconduct_reporttype_contrabandtools       Found Tools
misconduct_reporttype_contrabandnarcotics   Found Drugs
misconduct_reporttype_contrabandluxuries    Found Luxuries


# =============================================================================
# Research Names + Captions
# =============================================================================

research_required                       You need a *X to prepare this report.
research_requireunlock                  You need to research '*X' to unlock this report

researchtooltip_warden                  Unlocks the Warden, and the entire Bureaucracy system.  Hire him from the Staff toolbar.  Like all Administrators, he requires an office to work.  
researchtooltip_security                Unlocks the Chief of Security, who can be hired from the staff toolbar.  The chief gives you access to the Deployment screen, and will also give you a realtime report of the danger level of your prison, often predicting future trouble.
researchtooltip_maintainance            Unlocks the Foreman.  Hire him from the Staff toolbar.
researchtooltip_legal                   (CURRENTLY SERVES NO PURPOSE)\nUnlocks the Lawyer.\nLawyers can reduce the overall number of Penalty Points you have been awarded, and you can hire as many of them as you need.\n\nEach Lawyer requires his own office.
researchtooltip_deployment              Allows you to permanently station Guards to the sectors of your Prison.
researchtooltip_patrols                 Allows you to define patrols around crucial areas of your prison (eg the perimeter), and assign guards to walk those patrols.
researchtooltip_cctv                    Unlocks CCtv cameras and security monitors.  Use these to keep watch on unmanned parts of your jail.  Also unlocks the Security Room which serves absolutely no purpose right now.  It's an Alpha.  
researchtooltip_riotguards              (CURRENTLY SERVES NO PURPOSE)\nUnlocks the Riot Guard.  These guys are armoured and better able to deal with violent situations.
researchtooltip_clone                   Unlocks the clone tool on the main toolbar.  Use this tool to rapidly duplicate areas of your prison, such as Cells.  To use, select a zone to be copied with a right mouse drag, then left click to stamp down a copy.
researchtooltip_groundskeeping          Unlocks the Gardener.  He will keep your outdoor areas tidy.
researchtooltip_cleaning                Unlocks the Janitor.  He will clean all the indoor areas of your prison and can also help with the prison laundry service.
researchtooltip_health                  Unlocks the Doctor, along with the Infirmary and the Morgue.  Injured prisoners and staff will be taken to the Infirmary and Doctors will patch them up.
researchtooltip_MentalHealth            Unlocks the Psychologist, providing you with a valuable insight into your Prisoner's internal psychological state at all times.
researchtooltip_finance                 Unlocks the Accountant, which gives access to the financial report for your Prison.\n\nAlso allows you to spend more each day than your income would normally allow, assuming you have the funds in reserve. 
researchtooltip_landexpansion           Authorises you to purchase neighbouring plots of land, and thereby expand the size of your prison beyond its initial bounds.
researchtooltip_ReducePenalty1          (CURRENTLY SERVES NO PURPOSE)\nReduces the number of Penalty Points awarded by 50.
researchtooltip_ReducePenalty2          (CURRENTLY SERVES NO PURPOSE)\nReduces the number of Penalty Points awarded by 50.
researchtooltip_ReducePenalty3          (CURRENTLY SERVES NO PURPOSE)\nReduces the number of Penalty Points awarded by 50.
researchtooltip_ReducePenalty4          (CURRENTLY SERVES NO PURPOSE)\nReduces the number of Penalty Points awarded by 50.
researchtooltip_ReducePenalty5          (CURRENTLY SERVES NO PURPOSE)\n Reduces the number of Penalty Points awarded by 50.
researchtooltip_prisonlabour            Allows you to put your prisoners to work around your prison (Cooking, Cleaning etc), saving you on staff wages, earning you money, and teaching your prisoners new skills at the same time.\n\nAlso Unlocks the Workshop and the Laundry.
researchtooltip_contraband              Training for your Guards to become better at tracking and recovering contraband. Unlocks the Supply and Demand report, the Contraband overlay (showing all possible theft locations within your prison), and tracks all recovered contraband back to where it was smuggled or stolen.
researchtooltip_policy                  Unlocks the Policy Report, allowing you to increase and decrease the punishments for all types of misconduct, as well as automatically triggering searches of the misbehaving prisoner and his cell

# =============================================================================
# Room Requirements
# =============================================================================

roomrequirement_required                REQUIRED:
roomrequirement_recommended             Recommended: 
roomrequirement_minimumsize             Minimum Size *W x *H
roomrequirement_indoor                  Indoors
roomrequirement_solidground             Solid Ground
roomrequirement_secure                  Secure (behind at least one Door)
roomrequirement_enclosed                Enclosed (surrounded by walls and doors)
requirement_entrance                    Requires Entrance

# =============================================================================
# Unlocks
# =============================================================================

unlock_title                            UNLOCKED

unlock_special_electricity              Electrical Systems
unlock_special_food                     Food Preparation
unlock_special_officersafety            Officer Safety
unlock_special_misbehavior              Misbehavior
unlock_special_accounting               Accounting
unlock_special_gangs                    Gangs

unlock_electricity_caption              Allows the construction of power stations and electrical cables, providing electricity to all devices that require it.


# =============================================================================
# Advisers
# =============================================================================

click_to_continue                       Click to Continue...
incoming_call                           Incoming Call...

adviser_name_none                       None
adviser_name_ceo                        The CEO
adviser_name_warden                     The Warden
adviser_name_governer                   The Governer
adviser_name_chief                      The Chief
adviser_name_doctor                     The Doctor
adviser_name_kingpin                    The KingPin
adviser_name_edwardshooter              Edward
adviser_name_edwardsinner               Edward
adviser_name_edwardinmate               Edward
adviser_name_edwardswife                Edward's Wife Susan
adviser_name_priest                     The Priest


# =============================================================================
# Valuation, Reports etc
# =============================================================================

report_staff                            Staff
report_prisoners                        Prisoners
report_jobs                             Jobs
report_needs                            Needs
report_threats                          Threats
report_regime                           Regime
report_policy                           Policy
report_grants                           Grants
report_finance                          Finance
report_valuation                        Valuation
report_contraband                       Contraband

report_staff_title                      Staff *X
report_staff_group_builders             Workers
report_staff_group_guards               Guards
report_staff_group_staff                Staff
report_staff_group_administrators       Administrators
report_staff_group_prisoners            Prisoners
report_staff_group_prisoners_high       High Risk
report_staff_group_prisoners_normal     Normal Risk
report_staff_group_prisoners_low        Low Risk

valuation_categoryprison                Prison Value
valuation_construction                  Bricks and Morter
valuation_objects                       Fixtures and fittings
valuation_stock                         Stock and materials
valuation_staff                         Staff
valuation_startupgrant                  Starting Grant
valuation_capacity                      Prisoner Capacity
valuation_cash                          Cash
valuation_categoryperformance           Safety and Security
valuation_bonustimewithoutincident      [Bonus] Time without incident
valuation_fineviolence                  [Penalty] Serious Injuries
valuation_finemurder                    [Penalty] Unsolved Murders
valuation_fineescape                    [Penalty] Escapes
valuation_total                         TOTAL
valuation_sell                          SELL
valuation_sell_tooltip                  Selling your prison will allow you to take the profits from this prison and start a new one with a much higher starting bank balance.\nYou will still be able to continue running this prison, but you can only sell a prison once. All profit from the sale will be transferred to your new site.
valuation_sold                          This prison was sold for *X
valuation_donotown                      You cannot sell this prison as you do not own it

salecondition_title                     SALE REQUIREMENTS
salecondition_cannotsell                You cannot sell your prison until the conditions below are met
salecondition_minimumvalue              Minimum value $50,000
salecondition_cashflow                  Positive cashflow
salecondition_accountant                Accountant on site
salecondition_minprisoners              At least 20 prisoners

policy_title                            INCIDENT
policy_search                           - SEARCH -
policy_prisoner                         HIM
policy_cell                             CELL
policy_punishment                       PUNISHMENT
policy_quantity                         TIME

job_construct                           Construct *X
job_installobject                       Install *X
job_installobjectinroom                 Install *X in *Y
job_moveobject                          Move *X
job_moveobjecttoroom                    Move *X to *Y
job_loadobjectinto                      Load *X Into *Y
job_storeobject                         Store *X in *Y
job_dismantleobject                     Dismantle *X
job_dumpobject                          Dump *X
job_repairobject                        Repair *X
job_operateequipment                    Operate *X
job_escortprisoner                      Escort Prisoner to *X
job_punishprisoner                      Process Prisoner
job_searchobject                        Search *X 
job_searchentity                        Search Prisoner
job_searchingentity						Searching Prisoner
job_searchcell                          Search Cell
job_searchcellblock                     Search Cell Block
job_improvecellindoor                   Clean indoor area
job_improvecelloutdoor                  Garden outdoor area
job_opendoor                            Open Locked Door
       
finances_title                          Finances
finances_income                         Income
finances_expenses                       Expenses
finances_total                          Total
finances_profit                         Net

meal_quantity                           Meal Quantity
meal_variety                            Meal Variety
meal_cost                               Cost Per Prisoner

                                                           
# =============================================================================
# Needs / Actions / Bio etc
# =============================================================================
                                                     
action_poo                              Poo
action_wee                              Wee
action_wash                             Showering
action_relax                            Relaxing
action_sleep                            Sleeping
action_nap                              Napping
action_getmeal                          Getting Food
action_sit                              Sitting
action_exercise                         Exercising
action_liftweights                      Weightlifting
action_phonehome                        Phoning Family
action_watchtv                          Watching Tv
action_playpool                         Playing Pool
action_stealknife                       Acting Suspicious
action_stealspoon                       Acting Suspicious
action_urinate                          Urinating
action_soilsuit                         Soiling Suit
action_eat                              Eating
action_complain                         Complaining
action_work                             Working
action_visitation                       Visitation

# =============================================================================
# Nameplate status
# ============================================================================= 

nameplate_working                       Working
nameplate_stationed                     Stationed
nameplate_patrolling                    Patrolling
nameplate_resting                       Resting
nameplate_tired                         Tired
nameplate_injured                       Injured
nameplate_unconscious                   Unconscious
nameplate_dead                          DEAD
nameplate_released                      RELEASED
nameplate_researching                   Researching


# =============================================================================
# Status Effects
# ============================================================================= 

status_effect_title						=[Status Effects]=
status_effect_none						None
status_effect_suppressed				Suppressed
status_effect_goodfood					Well fed
status_effect_drunk						Drunk
status_effect_uppers					Uppers
status_effect_downers					Downers
status_effect_withdrawl					Withdrawl


# =============================================================================
# Objectives, Grants
# =============================================================================

objective_feedallprisoners              Feed all Prisoners
objective_caption_prisoners             Prisoners
objective_caption_meals                 Meals
objective_readceosletter                Read the CEO's letter
objective_actionrequired                Incident Reports

objective_prisonerintake                Prisoner Intake
objective_intake_arrivals               *X prisoners arriving 8am
objective_intake_closed                 Your prison is closed to new inmates
objective_intake_closed2                (See the Prisoner's Report)
objective_intake_specials				Special Transfers:

objective_outgoing                      Prisoners due for release
objective_outgoing_count                *X prisoners are due for release soon

objective_visitors                      Visitors (8am - 8pm)
objective_visitors_waiting              *X families waiting to visit
objective_visitors_onsite               *X visitors on site in *Y groups

objective_staffexhausted                Staff Exhausted
objective_reststaff_exhausted           *X staff members are exhausted.
objective_reststaff_resting             (*X are resting)
objective_reststaff_needstaffroom       Build a Staff Room so they can rest.

objective_grant_bootstraps                  Contract: Basic Detention Centre
objective_grant_bootstraps_description      Turn an empty field into a functioning prison.  This government contract gives you the funds neccesary to build the absolute minimum facilities for your first set of Prisoners.
objective_grant_bootstraps_holdingcell      Build a holding cell
objective_grant_bootstraps_shower           Build a shower
objective_grant_bootstraps_yard             Build a yard 
objective_grant_bootstraps_kitchen          Build a kitchen
objective_grant_bootstraps_canteen          Build a canteen
objective_grant_bootstraps_guard            Hire at least two guards
objective_grant_bootstraps_chef             Hire at least two chefs

objective_Grant_Industry								Contract: Industrialize
objective_Grant_Industry_description					Build your prison workforce into an industry.
objective_Grant_Industry_MyRequirement1 				Build 1 WorkshopSaw
objective_Grant_Industry_MyRequirement2 				Build 1 WorkshopPress

objective_Grant_License									Contract: Licensed Seller
objective_Grant_License_description						Create 10 license plates to sell, to start up your industry a day.
objective_Grant_License_MyRequirement1 					Build 10 License Plates

objective_Grant_Supply									Contract: Supply And Demand
objective_Grant_Supply_description						Create 100 license plates to sell daily, do not sell them you need 100 first.
objective_Grant_Supply_MyRequirement1 					Build 100 License Plates

objective_Grant_Lumber									Contract: Lumber Producer
objective_Grant_Lumber_description						Create 10 wood a day, do not sell any till you complete contract.
objective_Grant_Lumber_MyRequirement1 					Build 10 Wood Planks

objective_Grant_Mass									Contract: Mass Producer
objective_Grant_Mass_description						Create 1000 license plates to sell daily, do not sell them you need 1000 first.
objective_Grant_Mass_MyRequirement1 					Build 1000 License Plates

objective_Grant_Secured									Contract: Maximum Security
objective_Grant_Secured_description						Every prison should be secured from prison riots, and escapees, build a strong security system to controll your prisoners.
objective_Grant_Secured_MyRequirement1 					Build 3 Cctv's
objective_Grant_Secured_MyRequirement2 					Build 1 Cctv Monitor
objective_Grant_Secured_MyRequirement3 					Build 2 Metal Detectors
objective_Grant_Secured_MyRequirement4 					Hire 1 Dog Handler
objective_Grant_Secured_MyRequirement5 					Hire 8 Guards
objective_Grant_Secured_MyRequirement6 					Build a Security Room
objective_Grant_Secured_MyRequirement7 					Build a Kennel

objective_grant_administration                          Contract: Administration Centre
objective_grant_administration_description              Every prison project needs a functioning administration facility, to ensure things run smoothly and to hold the project accountable.  This contract pays for a Warden and an Accountant and their offices, which will then give us access to the full Federal Grant system.
objective_grant_administration_offices                  Build two offices
objective_grant_administration_warden                   Hire a Warden 
objective_grant_administration_accountant_research      Unlock Finance through Bureaucracy
objective_grant_administration_accountant               Hire an Accountant

objective_grant_firstcellblock                  Contract: Cell Block A
objective_grant_firstcellblock_description      The basics are up and running.  It is time to build your first cell block, and transfer the existing prisoners into cells of their own.
objective_grant_firstcellblock_cells            Raise your Prisoner Capacity to 15

objective_grant_health                      Grant: Health and Well Being
objective_grant_health_description          The physical and mental health of our inmates is very important to us.  This grant is to facilitate the construction of a state of the art medical ward, and to hire doctors and psychologists to look after the inmates health needs.
objective_grant_health_ward                 Build a medical ward
objective_grant_health_doctors              Hire at least two doctors
objective_grant_health_psychologist         Hire a psychologist (Requires an Office)
 

# =============================================================================
# Materials
# =============================================================================
                                              
                                                                                                       
object_none                              None
object_box                               Box
object_stack                             Stack
object_bed                               Bed
object_toilet                            Toilet
object_table                             Table
object_chair                             Chair
object_bench                             Bench
object_electricchair                     Electric Chair
object_jaildoor                          Jail Door
object_jaildoorlarge                     Large Jail Door
object_door                              Door
object_solitarydoor                      Solitary Door
object_staffdoor                         Staff Door
object_roadgate                          Road Gate
object_jailbars                          Jail Bars
object_window                            Window
object_windowlarge                       Large Window
object_tree                              Tree
object_light                             Light
object_cooker                            Cooker
object_fridge                            Fridge
object_bin                               Bin
object_sink                              Sink
object_servingtable                      Serving Table
object_showerhead                        Shower Head
object_brick                             Brick
object_concrete                          Concrete
object_steel                             Steel
object_ingredients                       Ingredients
object_ingredientscooking                Ingredients (Cooking)
object_ingredientscooked                 Ingredients (Cooked)
object_meal                              Meal
object_foodtray                          Food Tray
object_foodtraydirty                     Food Tray (Dirty)
object_grassturf                         Grass Turf
object_prisoneruniform                   Prisoner Uniform
object_dirtyprisoneruniform              Prisoner Uniform (Dirty)
object_crumpledprisoneruniform           Prisoner Uniform (Crumpled)
object_bleach                            Bleach
object_sheetmetal                        Sheet Metal
object_licenseplateblank                 License Plates (Blank)
object_licenseplate                      License Plates
object_log                               Log
object_wood                              Wood
object_workman                           Workman
object_guard                             Guard
object_riotguard                         Riot Guard
object_prisoner                          Prisoner
object_doctor                            Doctor
object_paramedic                         Paramedic
object_cook                              Cook
object_gardener                          Gardener
object_janitor                           Janitor
object_fireman                           Fireman
object_avatar                            Avatar
object_actor                             Actor
object_visitor                           Visitor
object_doghandler                        Dog Handler
object_dog                               Guard Dog 
object_dogcrate                          Dog Crate
object_warden                            Warden
object_chief                             Chief
object_foreman                           Foreman
object_psychologist                      Psychologist
object_accountant                        Accountant
object_lawyer                            Lawyer
object_supplytruck                       Supply Truck
object_fireengine                        Fire Engine
object_riotvan                           Riot Van
object_ambulance                         Ambulance
object_hearse                            Hearse
object_fire                              Fire
object_garbage                           Garbage
object_rubble                            Rubble
object_bookshelf                         Bookshelf
object_officedesk                        Office Desk
object_filingcabinet                     Filing Cabinet
object_medicalbed                        Medical Bed
object_morgueslab                        Morgue Slab
object_equipment                         Equipment
object_prop                              Prop
object_dummy                             Dummy
object_powerstation                      Power Station
object_capacitor                         Capacitor
object_electricalcable                   Electrical Cable
object_powerswitch                       Power Switch
object_waterpumpstation                  Water Pump Station
object_pipevalve                         Pipe Valve
object_pipelarge                         Large Pipe
object_pipesmall                         Small Pipe
object_drain                             Drain
object_sprinkler                         Sprinkler
object_metaldetector                     Metal Detector
object_weightsbench                      Weights Bench
object_phonebooth                        Phone Booth
object_tv                                Tv
object_largetv                           Large Tv
object_pooltable                         Pool Table
object_polaroid                          Polaroid
object_cctv                              Cctv
object_cctvmonitor                       Cctv Monitor
object_laundrymachine                    Laundry Machine
object_laundrybasket                     Laundry Basket
object_ironingboard                      Ironing Board
object_visitortable                      Visitor Table
object_workshopsaw                       Workshop Saw
object_workshoppress                     Workshop Press
object_carpentertable                    Carpenter Table
object_boombox                           Boombox
object_guardlocker                       Guard Locker
object_sofachairsingle                   Sofa
object_sofachairdouble                   Wide Sofa
object_drinkmachine                      Drink Machine
object_arcadecabinet                     Arcade Cabinet
object_radio                             Radio
object_bookshelflarge                    Library Bookshelf
object_weaponrackshotguns                Weapon Rack (Shotguns)
object_weaponrackrifles                  Weapon Rack (Rifles)
object_treestump                         Tree Stump
object_dismantleobject                   Dismantle Object
object_dismantleutility                  Dismantle Utility
object_sellobject                        Sell Object

material_none                            None
material_building                        Building
material_demolish                        Bulldoze
material_demolishwalls                   Demolish Walls
material_removetunnels                   Remove Tunnels
material_dirt                            Dirt
material_sand                            Sand
material_pavingstone                     Paving Stone
material_grass                           Grass
material_gravel                          Gravel
material_road                            Road
material_roadmarkings                    Road Markings
material_roadmarkingsleft                Road Markings (Left)
material_roadmarkingsright               Road Markings (Right)
material_stone                           Stone
material_fence                           Fence
material_concretetiles                   Concrete Tiles
material_concretefloor                   Concrete Floor
material_woodenfloor                     Wooden Floor
material_ceramicfloor                    Ceramic Floor
material_mosaicfloor                     Mosaic Floor
material_metalfloor                      Metal Floor
material_marbletiles                     Marble Tiles
material_whitetiles                      White Tiles
material_fancytiles                      Fancy Tiles
material_concretewall                    Concrete Wall
material_brickwall                       Brick Wall
material_perimeterwall                   Perimeter Wall
material_burntfloor                      Burnt Floor
material_burntwall                       Burnt Wall
material_buildingframe                   Building Frame
material_roof                            Roof

room_none                                None
room_cell                                Cell
room_holdingcell                         Holding Cell
room_solitary                            Solitary
room_canteen                             Canteen
room_kitchen                             Kitchen
room_shower                              Shower
room_yard                                Yard
room_storage                             Storage
room_deliveries                          Deliveries
room_garbage                             Garbage
room_execution                           Execution
room_workshop                            Workshop
room_security                            Security
room_office                              Office
room_medicalward                         Infirmary
room_morgue                              Morgue
room_commonroom                          Common Room
room_laundry                             Laundry
room_visitation                          Visitation
room_cleaningcupboard                    Cleaning Cupboard
room_kennel                              Kennel
room_armoury                             Armoury
room_staffroom                           Staffroom
room_library                             Library

equipment_none                           None
equipment_fists                          Fists
equipment_baton                          Baton
equipment_shank                          Shank
equipment_knife                          Knife
equipment_fork                           Fork
equipment_gun                            Gun
equipment_spoon                          Spoon
equipment_needle                         Needle
equipment_booze                          Booze
equipment_poison                         Poison
equipment_cigs                           Cigs
equipment_saw                            Saw
equipment_jailkeys                       Jail Keys
equipment_mobilephone                    Mobile Phone
equipment_lighter                        Lighter
equipment_screwdriver                    Screwdriver
equipment_drugs                          Drugs
equipment_sheers                         Sheers
equipment_mop                            Mop
equipment_rake                           Rake
equipment_hose                           Hose
equipment_spatula                        Spatula
equipment_woodenspoon                    Wooden Spoon
equipment_cleaningbrush                  Cleaning Brush
equipment_hammer                         Hammer
equipment_clipboard                      Clipboard
equipment_drill                          Drill
equipment_pianowire                      PianoWire
equipment_scissors                       Scissors
equipment_medicine                       Medicine
equipment_shotgun                       Shotgun
equipment_moneybag                      Money Bag
equipment_tazer                         Tazer
equipment_guarduniform                  Guard Uniform
equipment_stabvest                      Stab Vest
equipment_rifle                         Rifle

research_none                           None
research_warden                         Warden
research_maintainance                   Maintainance
research_security                       Security
research_legal                          Legal
research_mentalhealth                   Mental Health
research_finance                        Finance
research_landexpansion                  Land Expansion
research_cctv                           Cctv
research_riotguards                     Riot Guards
research_health                         Health
research_cleaning                       Cleaning
research_groundskeeping                 Grounds Keeping
research_clone                          Clone
research_deployment                     Deployment
research_patrols                        Patrols
research_dogs                           Dogs
research_prisonlabour                   Prison Labour
research_contraband                     Contraband
research_policy                         Prison Policy

research_requires_short                 Requires a *X

regime_nothing                          Nothing
regime_sleep                            Sleep
regime_eat                              Eat
regime_shower                           Shower
regime_yard                             Yard
regime_work                             Work
regime_lockdown                         Lockdown
regime_freetime                         FreeTime
regime_currenttime                      Now

# =============================================================================
# Misc
# =============================================================================

box_contents                             Contents: *X
stack_contents                           Contents: *X x *Y

object_dump                             Garbage
object_todo                             Todo: *X

object_door_cyclepermissions            Click to cycle Access Permissions
object_door_cyclepermissions_1          (Open, Staff Only, Closed)

object_firemen_hosehelp                 Hold H to aim the hose

object_inactive                         INACTIVE
object_cctv_moremonitors                Build more CCtv Monitors
object_cctvmonitor_needsguards          Guards required within viewing zone

administrator_requiresoffice            Requires Office

prisoner_assignedto                     Requires: *X

contraband_owner                        Owner: *X
contraband_ownerunknown                 Owner unknown
contraband_stolenfrom                   Stolen from *X, *Y hours ago
contraband_smuggledthrough              Smugged through *X, *Y hours ago
contraband_smuggledin                   Smuggled in by Prisoner, *Y hours ago

staff_exhausted                         Exhausted
staff_tired                             Tired
staff_needsrest                         Staff prefer to rest in a Staff Room
dog_needskennel                         Dogs need a Kennel to sleep in


# =============================================================================
# Death Row
# =============================================================================

campaignchapter_deathrow                Death Row

campaignchapter_deathrow_description    We've been contracted to build an Execution Chamber at this prison, in time for the scheduled execution of one of their in-mates.

campaigncutscene_deathrowmurder         Double Murder
campaigncutscene_deathrowconfession     Confession

adviser_deathrow_murder1                I knew I'd catch you two here.
adviser_deathrow_murder2                Edward! I...
adviser_deathrow_murder25               Don't.  Just....Don't.
adviser_deathrow_murder3                What are you going to do?

adviser_deathrow_church1                Can I help you?
adviser_deathrow_church15               ...
adviser_deathrow_church2                Are you looking for forgiveness?
adviser_deathrow_church3                I don't know. I have to do something, I can't live with the things I've done.
adviser_deathrow_church4                You have to turn yourself in. Whatever you've done, you cannot evade the consequences. 
adviser_deathrow_church5                You will never be able to live with yourself until you face up to your past.
adviser_deathrow_church6                I want to go back. I want to forgive her. I want her to forgive me.
adviser_deathrow_church7                God will forgive you, no matter what you have done, if you ask him to. 
adviser_deathrow_church8                But you must answer for your crimes in the eyes of the law.  There is no other way.

adviser_deathrowintro_1                 This is a tough one.
adviser_deathrowintro_2                 There's a prisoner incarcerated at this facility who's been convicted of a double murder, and sentenced to death.  
adviser_deathrowintro_3                 That's where we come in.  We've been contracted to construct an execution chamber in time for the guys big day.
adviser_deathrowintrob_1                This is where I want the new facility to be built.
adviser_deathrowintrob_2                The first step with any project like this is to construct the building itself - with enough space inside to fit an execution room and a holding cell.
adviser_deathrowintrob_3                So let's get started.  Construct a new building here.

adviser_deathrow_explain1               Your Workmen are responsible for construction of buildings.
adviser_deathrow_explain2               They'll collect the Steel and concrete from this store room and take it to the construction site.
adviser_deathrow_explain3               They'll use those raw materials to build the foundations and framework of your new building.
adviser_deathrow_explain4               This is the slowest part of construction, so you should plan ahead when building new facilities.
adviser_deathrow_explain5               While we wait, take a look around.  Use WASD or the arrow keys to move around, and use the mouse wheel to zoom in and out.

objective_deathrow_building             Construct a building to house the Execution Facility

adviser_deathrow_buildinside1           We will also need an entrance to the new Execution Facility.
adviser_deathrow_buildinside2           Build a Large Jail Door into the south wall.

objective_deathrow_buildouterdoor       Build a Large Jail Door entrance

adviser_deathrow_internalwalls1          Inside the building I want a Jail Cell and an Execution Room.
adviser_deathrow_internalwalls2          Partition the space by constructing some Brick Walls.

objective_deathrow_buildinternalwalls   Build internal walls

adviser_deathrow_internaldoors1          Now add Large Jail Doors to those dividing walls.
adviser_deathrow_internaldoors2          You can rotate an object before placement by clicking the middle mouse button (or press R).

objective_deathrow_buildinternaldoors   Build internal doors (Middle Click or press R to rotate an object)

adviser_deathrow_designation1           That's looking good.  We now need to Designate Rooms within those spaces.
adviser_deathrow_designation2           Designate a Cell in the smaller area where our condemned inmate will live.
adviser_deathrow_designation3           Then designate the Execution Room itself in the larger area.

objective_deathrow_designatecell        Designate a Cell
objective_deathrow_designateexecution   Designate an Execution Room

adviser_deathrow_roomrequirements1      Those new Rooms have requirements before they become functional.  
adviser_deathrow_roomrequirements2      The Cell needs a Bed and a Toilet.
adviser_deathrow_roomrequirements3      The Execution Room requires the Electric Chair.

objective_deathrow_cellobjects1         Build a Bed
objective_deathrow_cellobjects2         Build a Toilet
objective_deathrow_executionobjects     Build an Electric Chair

adviser_deathrow_optional1              That's the essentials taken care of.  But there are still a few improvements you could make.
adviser_deathrow_optional2              It's up to you though, these aren't strictly required.  It depends how much you care about your prisoners and their environment.
adviser_deathrow_optional3              The Cell itself could be improved with an outward facing Window, and a small Bookshelf.  
adviser_deathrow_optional4              And the facility would look better with a higher quality floor material - like Wooden Floorboards or Mosaic Tiles.
adviser_deathrow_optional5              Outside you could add some lighting, and a paved pathway if you think it needs it.

adviser_deathrow_transfer05             This is the man in question, Edward Romsey.  A teacher once, would you believe.
adviser_deathrow_transfer06             It's not our place to decide if he deserves this.  The Law has made that decision.  We're just here to do a job.
adviser_deathrow_transfer1              Once you are satisfied the facility is ready, you can begin the Prisoner Transfer to his new cell.
adviser_deathrow_transfer2              Simply click on him to select him, then Right Click just outside his Cell to initiate the transfer.

objective_deathrow_path                 (OPTIONAL) Build a Path to the new facility
objective_deathrow_window               (OPTIONAL) Add a Window to the Cell
objective_deathrow_bookshelf            (OPTIONAL) Add a bookshelf to the Cell
objective_deathrow_flooring             (OPTIONAL) Redo the flooring with higher quality materials
objective_deathrow_outerlights          (OPTIONAL) Create some outdoor lighting around the facility
objective_deathrow_transferinmate       When you are done, begin the Prisoner Transfer.  Click to select him, then Right Click in the zone outside his cell.

adviser_deathrow_setupmurder1           Don't shed one tear for this guy.  He's a stone cold killer, guilty as charged. 
adviser_deathrow_setupmurder2           He even confessed.  Wanna hear his description of what he did?  
adviser_deathrow_setupmurder3           It's juicy stuff.  "It was around 11pm.  The lights were already on.  I knew she was home..."
adviser_deathrow_postmurder1            Like I said, a stone cold killer.
adviser_deathrow_postmurder2            Clear as day if you ask me.  Deserves every volt he's gonna get.
adviser_deathrow_postmurder3            All men deserve forgiveness, even him. Are you so sure in yourself that you can deal out such final judgement?
adviser_deathrow_postmurder4            Catching your wife with another man is no excuse for what he did. 
adviser_deathrow_postmurder5            And he went there with a loaded gun, knowing he'd find them together. That's double pre-meditated murder.
adviser_deathrow_postmurder6            He's done nothing but co-operate with the authorities. This state is making an example of him. 
adviser_deathrow_postmurder7            If he'd committed his crime 100 miles north he'd be looking at life imprisonment instead. How is that justice?
adviser_deathrow_postmurder8            Do you want a guy like this running free? I'll sleep just fine at night when I know he's gone.
           

adviser_deathrowelectricity_1           Good work so far.
adviser_deathrowelectricity_2           However there is one problem - the execution room isn't functioning yet, because it doesn't have any power.
adviser_deathrowelectricity_3           We need to connect it to the electricity supply.

adviser_deathrowelectricityb_1          We are now viewing the prison in Utilities mode, which shows us the electrical wiring layout for the entire prison. 
adviser_deathrowelectricityb_2          Each building in the prison is connected to the Power Grid by these thick underground electrical cables.  
adviser_deathrowelectricityb_3          Power is provided to the prison by this substation, which draws electricity from the national grid.
adviser_deathrowelectricityb_4          As you can see, this entire wing of prison cells is without power.  All of the lights are out.
adviser_deathrowelectricityb_4b         To fix this problem, we first need to switch into Utilities mode to understand why the lights are without power.
adviser_deathrowelectricityb_5          The nearest electrical cables are too far away - our engineers can't complete the wiring for this area.
adviser_deathrowelectricityb_6          Extend the electrical cables nearby to cover this wing of the prison.

objective_deathrow_cellpower            Connect room to Electrical Supply

adviser_deathrow_connectchair_1         Lights aren't the only thing that needs power.  Your new Electric Chair does too.
adviser_deathrow_connectchair_2         Use the Power Cables to connect the execution facility to the power grid.
adviser_deathrow_connectchair_3         The Electric Chair itself is a special type of electrical item.  It requires its own dedicated power line. You'll need to connect it up directly with mains cables.

objective_deathrow_chairpower           Connect Electric Chair to Electrical Supply
objective_deathrow_condemnedcellpower   Connect Jail Cell to Electrical Supply

adviser_deathrow_testchair_1            We are almost done I think.  We should test the new Execution room at least once before we try to use it though.
adviser_deathrow_testchair_2            I'm just going to turn it on for a few seconds, make sure everything is ok.
adviser_deathrow_testchair_3            Well, that didn't work.  Looks like we drew too much power, and tripped a circuit breaker in the power station.  The whole prison is dark.
adviser_deathrow_testchair_4            We're going to need more juice to be able to handle the power spike that the electric chair generates.
adviser_deathrow_testchair_5            First, we need to turn the power back on.   This is a two step process:
adviser_deathrow_testchair_5b           Step one, switch each Capacitor back on by clicking on them in Utilities Mode.  Step two, Switch the power station back on by clicking on it.  
adviser_deathrow_testchair_6            Then build three more capacitors so we have enough Power Capacity to handle the electric chair.
adviser_deathrow_testchair_7            Once you've done that, test the Electric chair again by clicking on it in Utilities Mode to turn it on.

objective_deathrow_poweron              Turn the Power Station back on. (In Utilities Mode, click on each Capacitor, then click on the Power Station to restart it)
objective_deathrow_expandpower          Expand the power station with three new Capacitors
objective_deathrow_chairworking         Test the chair again (click on it in Utilities Mode to turn it on)

adviser_deathrow_execution_1            Well done.  I believe we are finished with this job.
adviser_deathrow_execution_2            What happens now is out of our hands.  We did a professional job, and that's important in our business.
adviser_deathrow_execution_3            Try not to worry about what happens next.  

adviser_deathrow_setupexecution1        It is time Edward. 
adviser_deathrow_setupexecution2        You have done the right thing, even though this world will not forgive you for it.
adviser_deathrow_setupexecution3        You will be with God soon, and He will have the final judgement on you.

adviser_deathrow_setupexecution4        Edward Romsey.  You have been found guilty of two counts of murder in the first degree.
adviser_deathrow_setupexecution5        The penalty is death.  
adviser_deathrow_setupexecution6        Do you have anything to say?
adviser_deathrow_setupexecution7        Susan...
adviser_deathrow_setupexecution8        I'm sorry.


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