castle = {

	ca_upgrade_bv_1 = {
		desc = ca_upgrade_bv_1_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 1
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			NOT = { region = world_beyond_the_wall }
			NOT = { region = world_dothraki }
			NOT = { region = world_ifeqevron }
			NOT = { region = world_jogos_nhai }
			NOT = {
				county = {
					OR = {
						title = c_castle_black
						title = c_eastwatch
						title = c_shadow_tower
					}
				}
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }
			FROMFROM = {
				NOT = { has_building = ca_asoiaf_reach_basevalue_1 }
				NOT = { has_building = ca_asoiaf_westerland_basevalue_1 }
				NOT = { has_building = ca_asoiaf_vale_basevalue_1 }
				NOT = { has_building = ca_asoiaf_storm_basevalue_1 }
				NOT = { has_building = ca_asoiaf_crown_basevalue_1 }
				NOT = { has_building = ca_asoiaf_ironislands_basevalue_1 }
				NOT = { has_building = ca_asoiaf_dorne_basevalue_1 }
				NOT = { has_building = ca_asoiaf_river_basevalue_1 }
				NOT = { has_building = ca_asoiaf_north_basevalue_1 }
				NOT = { has_building = ca_asoiaf_essos_basevalue_1 }
				NOT = { has_building = ca_asoiaf_summerisland_basevalue_1 }
				NOT = { has_building = ca_asoiaf_qarth_basevalue_1 }
				NOT = { has_building = ca_asoiaf_ghiscari_basevalue_1 }
				NOT = { has_building = ca_asoiaf_lhazareen_basevalue_1 }
				NOT = { has_building = ca_asoiaf_eastern_basevalue_1 }
				NOT = { has_building = ca_asoiaf_ibben_basevalue_1 }
				NOT = { has_building = ca_asoiaf_yiti_basevalue_1 }
				NOT = { has_building = ca_asoiaf_sarnor_basevalue_1 }
			}
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 200
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
	ca_upgrade_bv_2 = {
		desc = ca_upgrade_bv_2_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 2
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				OR = {
					has_building = ca_asoiaf_reach_basevalue_1
					has_building = ca_asoiaf_westerland_basevalue_1
					has_building = ca_asoiaf_vale_basevalue_1
					has_building = ca_asoiaf_storm_basevalue_1
					has_building = ca_asoiaf_crown_basevalue_1
					has_building = ca_asoiaf_ironislands_basevalue_1
					has_building = ca_asoiaf_dorne_basevalue_1
					has_building = ca_asoiaf_river_basevalue_1
					has_building = ca_asoiaf_north_basevalue_1
					has_building = ca_asoiaf_essos_basevalue_1
					has_building = ca_asoiaf_summerisland_basevalue_1
					has_building = ca_asoiaf_qarth_basevalue_1
					has_building = ca_asoiaf_ghiscari_basevalue_1
					has_building = ca_asoiaf_lhazareen_basevalue_1
					has_building = ca_asoiaf_eastern_basevalue_1
					has_building = ca_asoiaf_ibben_basevalue_1
					has_building = ca_asoiaf_yiti_basevalue_1
					has_building = ca_asoiaf_sarnor_basevalue_1
				}
				NOT = { has_building = ca_asoiaf_reach_basevalue_2 }
				NOT = { has_building = ca_asoiaf_westerland_basevalue_2 }
				NOT = { has_building = ca_asoiaf_vale_basevalue_2 }
				NOT = { has_building = ca_asoiaf_storm_basevalue_2 }
				NOT = { has_building = ca_asoiaf_crown_basevalue_2 }
				NOT = { has_building = ca_asoiaf_ironislands_basevalue_2 }
				NOT = { has_building = ca_asoiaf_dorne_basevalue_2 }
				NOT = { has_building = ca_asoiaf_river_basevalue_2 }
				NOT = { has_building = ca_asoiaf_north_basevalue_2 }
				NOT = { has_building = ca_asoiaf_essos_basevalue_2 }
				NOT = { has_building = ca_asoiaf_summerisland_basevalue_2 }
				NOT = { has_building = ca_asoiaf_qarth_basevalue_2 }
				NOT = { has_building = ca_asoiaf_ghiscari_basevalue_2 }
				NOT = { has_building = ca_asoiaf_lhazareen_basevalue_2 }
				NOT = { has_building = ca_asoiaf_eastern_basevalue_2 }
				NOT = { has_building = ca_asoiaf_ibben_basevalue_2 }
				NOT = { has_building = ca_asoiaf_yiti_basevalue_2 }
				NOT = { has_building = ca_asoiaf_sarnor_basevalue_2 }
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }			
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 1200
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
	ca_upgrade_bv_3 = {
		desc = ca_upgrade_bv_3_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 3
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				OR = {
					has_building = ca_asoiaf_reach_basevalue_2
					has_building = ca_asoiaf_westerland_basevalue_2
					has_building = ca_asoiaf_vale_basevalue_2
					has_building = ca_asoiaf_storm_basevalue_2
					has_building = ca_asoiaf_crown_basevalue_2
					has_building = ca_asoiaf_ironislands_basevalue_2
					has_building = ca_asoiaf_dorne_basevalue_2
					has_building = ca_asoiaf_river_basevalue_2
					has_building = ca_asoiaf_north_basevalue_2
					has_building = ca_asoiaf_essos_basevalue_2
					has_building = ca_asoiaf_summerisland_basevalue_2
					has_building = ca_asoiaf_qarth_basevalue_2
					has_building = ca_asoiaf_ghiscari_basevalue_2
					has_building = ca_asoiaf_lhazareen_basevalue_2
					has_building = ca_asoiaf_eastern_basevalue_2
					has_building = ca_asoiaf_ibben_basevalue_2
					has_building = ca_asoiaf_yiti_basevalue_2
					has_building = ca_asoiaf_sarnor_basevalue_2
				}
				NOT = { has_building = ca_asoiaf_reach_basevalue_3 }
				NOT = { has_building = ca_asoiaf_westerland_basevalue_3 }
				NOT = { has_building = ca_asoiaf_vale_basevalue_3 }
				NOT = { has_building = ca_asoiaf_storm_basevalue_3 }
				NOT = { has_building = ca_asoiaf_crown_basevalue_3 }
				NOT = { has_building = ca_asoiaf_ironislands_basevalue_3 }
				NOT = { has_building = ca_asoiaf_dorne_basevalue_3 }
				NOT = { has_building = ca_asoiaf_river_basevalue_3 }
				NOT = { has_building = ca_asoiaf_north_basevalue_3 }
				NOT = { has_building = ca_asoiaf_essos_basevalue_3 }
				NOT = { has_building = ca_asoiaf_summerisland_basevalue_3 }
				NOT = { has_building = ca_asoiaf_qarth_basevalue_3 }
				NOT = { has_building = ca_asoiaf_ghiscari_basevalue_3 }
				NOT = { has_building = ca_asoiaf_lhazareen_basevalue_3 }
				NOT = { has_building = ca_asoiaf_eastern_basevalue_3 }
				NOT = { has_building = ca_asoiaf_ibben_basevalue_3 }
				NOT = { has_building = ca_asoiaf_yiti_basevalue_3 }
				NOT = { has_building = ca_asoiaf_sarnor_basevalue_3 }
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 1800
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
	ca_upgrade_bv_4 = {
		desc = ca_upgrade_bv_4_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 4
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				OR = {
					has_building = ca_asoiaf_reach_basevalue_3
					has_building = ca_asoiaf_westerland_basevalue_3
					has_building = ca_asoiaf_vale_basevalue_3
					has_building = ca_asoiaf_storm_basevalue_3
					has_building = ca_asoiaf_crown_basevalue_3
					has_building = ca_asoiaf_ironislands_basevalue_3
					has_building = ca_asoiaf_dorne_basevalue_3
					has_building = ca_asoiaf_river_basevalue_3
					has_building = ca_asoiaf_north_basevalue_3
					has_building = ca_asoiaf_essos_basevalue_3
					has_building = ca_asoiaf_summerisland_basevalue_3
					has_building = ca_asoiaf_qarth_basevalue_3
					has_building = ca_asoiaf_ghiscari_basevalue_3
					has_building = ca_asoiaf_lhazareen_basevalue_3
					has_building = ca_asoiaf_eastern_basevalue_3
					has_building = ca_asoiaf_ibben_basevalue_3
					has_building = ca_asoiaf_yiti_basevalue_3
					has_building = ca_asoiaf_sarnor_basevalue_3
				}
				NOT = { has_building = ca_asoiaf_reach_basevalue_4 }
				NOT = { has_building = ca_asoiaf_westerland_basevalue_4 }
				NOT = { has_building = ca_asoiaf_vale_basevalue_4 }
				NOT = { has_building = ca_asoiaf_storm_basevalue_4 }
				NOT = { has_building = ca_asoiaf_crown_basevalue_4 }
				NOT = { has_building = ca_asoiaf_ironislands_basevalue_4 }
				NOT = { has_building = ca_asoiaf_dorne_basevalue_4 }
				NOT = { has_building = ca_asoiaf_river_basevalue_4 }
				NOT = { has_building = ca_asoiaf_north_basevalue_4 }
				NOT = { has_building = ca_asoiaf_essos_basevalue_4 }
				NOT = { has_building = ca_asoiaf_summerisland_basevalue_4 }
				NOT = { has_building = ca_asoiaf_qarth_basevalue_4 }
				NOT = { has_building = ca_asoiaf_ghiscari_basevalue_4 }
				NOT = { has_building = ca_asoiaf_lhazareen_basevalue_4 }
				NOT = { has_building = ca_asoiaf_eastern_basevalue_4 }
				NOT = { has_building = ca_asoiaf_ibben_basevalue_4 }
				NOT = { has_building = ca_asoiaf_yiti_basevalue_4 }
				NOT = { has_building = ca_asoiaf_sarnor_basevalue_4 }
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }			
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 2700
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
	ca_upgrade_bv_5 = {
		desc = ca_upgrade_bv_5_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 6
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				OR = {
					has_building = ca_asoiaf_reach_basevalue_4
					has_building = ca_asoiaf_westerland_basevalue_4
					has_building = ca_asoiaf_vale_basevalue_4
					has_building = ca_asoiaf_storm_basevalue_4
					has_building = ca_asoiaf_crown_basevalue_4
					has_building = ca_asoiaf_ironislands_basevalue_4
					has_building = ca_asoiaf_dorne_basevalue_4
					has_building = ca_asoiaf_river_basevalue_4
					has_building = ca_asoiaf_north_basevalue_4
					has_building = ca_asoiaf_essos_basevalue_4
					has_building = ca_asoiaf_summerisland_basevalue_4
					has_building = ca_asoiaf_qarth_basevalue_4
					has_building = ca_asoiaf_ghiscari_basevalue_4
					has_building = ca_asoiaf_lhazareen_basevalue_4
					has_building = ca_asoiaf_eastern_basevalue_4
					has_building = ca_asoiaf_ibben_basevalue_4
					has_building = ca_asoiaf_yiti_basevalue_4
					has_building = ca_asoiaf_sarnor_basevalue_4
				}
				NOT = { has_building = ca_asoiaf_reach_basevalue_5 }
				NOT = { has_building = ca_asoiaf_westerland_basevalue_5 }
				NOT = { has_building = ca_asoiaf_vale_basevalue_5 }
				NOT = { has_building = ca_asoiaf_storm_basevalue_5 }
				NOT = { has_building = ca_asoiaf_crown_basevalue_5 }
				NOT = { has_building = ca_asoiaf_ironislands_basevalue_5 }
				NOT = { has_building = ca_asoiaf_dorne_basevalue_5 }
				NOT = { has_building = ca_asoiaf_river_basevalue_5 }
				NOT = { has_building = ca_asoiaf_north_basevalue_5 }
				NOT = { has_building = ca_asoiaf_essos_basevalue_5 }
				NOT = { has_building = ca_asoiaf_summerisland_basevalue_5 }
				NOT = { has_building = ca_asoiaf_qarth_basevalue_5 }
				NOT = { has_building = ca_asoiaf_ghiscari_basevalue_5 }
				NOT = { has_building = ca_asoiaf_lhazareen_basevalue_5 }
				NOT = { has_building = ca_asoiaf_eastern_basevalue_5 }
				NOT = { has_building = ca_asoiaf_ibben_basevalue_5 }
				NOT = { has_building = ca_asoiaf_yiti_basevalue_5 }
				NOT = { has_building = ca_asoiaf_sarnor_basevalue_5 }
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 4000
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
	ca_upgrade_bv_6 = {
		desc = ca_upgrade_bv_6_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 6
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				OR = {
					has_building = ca_asoiaf_reach_basevalue_5
					has_building = ca_asoiaf_westerland_basevalue_5
					has_building = ca_asoiaf_vale_basevalue_5
					has_building = ca_asoiaf_storm_basevalue_5
					has_building = ca_asoiaf_crown_basevalue_5
					has_building = ca_asoiaf_ironislands_basevalue_5
					has_building = ca_asoiaf_dorne_basevalue_5
					has_building = ca_asoiaf_river_basevalue_5
					has_building = ca_asoiaf_north_basevalue_5
					has_building = ca_asoiaf_essos_basevalue_5
					has_building = ca_asoiaf_summerisland_basevalue_5
					has_building = ca_asoiaf_qarth_basevalue_5
					has_building = ca_asoiaf_ghiscari_basevalue_5
					has_building = ca_asoiaf_lhazareen_basevalue_5
					has_building = ca_asoiaf_eastern_basevalue_5
					has_building = ca_asoiaf_ibben_basevalue_5
					has_building = ca_asoiaf_yiti_basevalue_5
					has_building = ca_asoiaf_sarnor_basevalue_5
				}
				NOT = { has_building = ca_asoiaf_reach_basevalue_6 }
				NOT = { has_building = ca_asoiaf_westerland_basevalue_6 }
				NOT = { has_building = ca_asoiaf_vale_basevalue_6 }
				NOT = { has_building = ca_asoiaf_storm_basevalue_6 }
				NOT = { has_building = ca_asoiaf_crown_basevalue_6 }
				NOT = { has_building = ca_asoiaf_ironislands_basevalue_6 }
				NOT = { has_building = ca_asoiaf_dorne_basevalue_6 }
				NOT = { has_building = ca_asoiaf_river_basevalue_6 }
				NOT = { has_building = ca_asoiaf_north_basevalue_6 }
				NOT = { has_building = ca_asoiaf_essos_basevalue_6 }
				NOT = { has_building = ca_asoiaf_summerisland_basevalue_6 }
				NOT = { has_building = ca_asoiaf_qarth_basevalue_6 }
				NOT = { has_building = ca_asoiaf_ghiscari_basevalue_6 }
				NOT = { has_building = ca_asoiaf_lhazareen_basevalue_6 }
				NOT = { has_building = ca_asoiaf_eastern_basevalue_6 }
				NOT = { has_building = ca_asoiaf_ibben_basevalue_6 }
				NOT = { has_building = ca_asoiaf_yiti_basevalue_6 }
				NOT = { has_building = ca_asoiaf_sarnor_basevalue_6 }
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 6000
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
}
city = {
	ct_upgrade_bv_1 = {
		desc = ct_upgrade_bv_1_desc
		potential = {
			NOT = { region = world_beyond_the_wall }
			NOT = { region = world_dothraki }
			NOT = { region = world_ifeqevron }
			NOT = { region = world_jogos_nhai }
			NOT = {
				county = {
					OR = {
						title = c_castle_black
						title = c_eastwatch
						title = c_shadow_tower
					}
				}
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
									  
		  
			  
					OR = {
						num_of_max_settlements = 1
						FROMFROM = { title = b_casterly_rock }
							
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				NOT = { has_building = ct_asoiaf_reach_basevalue_1 }
				NOT = { has_building = ct_asoiaf_westerland_basevalue_1 }
				NOT = { has_building = ct_asoiaf_vale_basevalue_1 }
				NOT = { has_building = ct_asoiaf_storm_basevalue_1 }
				NOT = { has_building = ct_asoiaf_crown_basevalue_1 }
				NOT = { has_building = ct_asoiaf_ironislands_basevalue_1 }
				NOT = { has_building = ct_asoiaf_dorne_basevalue_1 }
				NOT = { has_building = ct_asoiaf_river_basevalue_1 }
				NOT = { has_building = ct_asoiaf_north_basevalue_1 }
				NOT = { has_building = ct_asoiaf_essos_basevalue_1 }
				NOT = { has_building = ct_asoiaf_summerisland_basevalue_1 }
				NOT = { has_building = ct_asoiaf_qarth_basevalue_1 }
				NOT = { has_building = ct_asoiaf_ghiscari_basevalue_1 }
				NOT = { has_building = ct_asoiaf_lhazareen_basevalue_1 }
				NOT = { has_building = ct_asoiaf_eastern_basevalue_1 }
				NOT = { has_building = ct_asoiaf_ibben_basevalue_1 }
				NOT = { has_building = ct_asoiaf_yiti_basevalue_1 }
				NOT = { has_building = ct_asoiaf_sarnor_basevalue_1 }
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }			
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 200
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
	ct_upgrade_bv_2 = {
		desc = ct_upgrade_bv_2_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 2
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				OR = {
					has_building = ct_asoiaf_reach_basevalue_1
					has_building = ct_asoiaf_westerland_basevalue_1
					has_building = ct_asoiaf_vale_basevalue_1
					has_building = ct_asoiaf_storm_basevalue_1
					has_building = ct_asoiaf_crown_basevalue_1
					has_building = ct_asoiaf_ironislands_basevalue_1
					has_building = ct_asoiaf_dorne_basevalue_1
					has_building = ct_asoiaf_river_basevalue_1
					has_building = ct_asoiaf_north_basevalue_1
					has_building = ct_asoiaf_essos_basevalue_1
					has_building = ct_asoiaf_summerisland_basevalue_1
					has_building = ct_asoiaf_qarth_basevalue_1
					has_building = ct_asoiaf_ghiscari_basevalue_1
					has_building = ct_asoiaf_lhazareen_basevalue_1
					has_building = ct_asoiaf_eastern_basevalue_1
					has_building = ct_asoiaf_ibben_basevalue_1
					has_building = ct_asoiaf_yiti_basevalue_1
					has_building = ct_asoiaf_sarnor_basevalue_1
				}
				NOT = { has_building = ct_asoiaf_reach_basevalue_2 }
				NOT = { has_building = ct_asoiaf_westerland_basevalue_2 }
				NOT = { has_building = ct_asoiaf_vale_basevalue_2 }
				NOT = { has_building = ct_asoiaf_storm_basevalue_2 }
				NOT = { has_building = ct_asoiaf_crown_basevalue_2 }
				NOT = { has_building = ct_asoiaf_ironislands_basevalue_2 }
				NOT = { has_building = ct_asoiaf_dorne_basevalue_2 }
				NOT = { has_building = ct_asoiaf_river_basevalue_2 }
				NOT = { has_building = ct_asoiaf_north_basevalue_2 }
				NOT = { has_building = ct_asoiaf_essos_basevalue_2 }
				NOT = { has_building = ct_asoiaf_summerisland_basevalue_2 }
				NOT = { has_building = ct_asoiaf_qarth_basevalue_2 }
				NOT = { has_building = ct_asoiaf_ghiscari_basevalue_2 }
				NOT = { has_building = ct_asoiaf_lhazareen_basevalue_2 }
				NOT = { has_building = ct_asoiaf_eastern_basevalue_2 }
				NOT = { has_building = ct_asoiaf_ibben_basevalue_2 }
				NOT = { has_building = ct_asoiaf_yiti_basevalue_2 }
				NOT = { has_building = ct_asoiaf_sarnor_basevalue_2 }
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }			
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 1200
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
	ct_upgrade_bv_3 = {
		desc = ct_upgrade_bv_3_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 3
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				OR = {
					has_building = ct_asoiaf_reach_basevalue_2
					has_building = ct_asoiaf_westerland_basevalue_2
					has_building = ct_asoiaf_vale_basevalue_2
					has_building = ct_asoiaf_storm_basevalue_2
					has_building = ct_asoiaf_crown_basevalue_2
					has_building = ct_asoiaf_ironislands_basevalue_2
					has_building = ct_asoiaf_dorne_basevalue_2
					has_building = ct_asoiaf_river_basevalue_2
					has_building = ct_asoiaf_north_basevalue_2
					has_building = ct_asoiaf_essos_basevalue_2
					has_building = ct_asoiaf_summerisland_basevalue_2
					has_building = ct_asoiaf_qarth_basevalue_2
					has_building = ct_asoiaf_ghiscari_basevalue_2
					has_building = ct_asoiaf_lhazareen_basevalue_2
					has_building = ct_asoiaf_eastern_basevalue_2
					has_building = ct_asoiaf_ibben_basevalue_2
					has_building = ct_asoiaf_yiti_basevalue_2
					has_building = ct_asoiaf_sarnor_basevalue_2
				}
				NOT = { has_building = ct_asoiaf_reach_basevalue_3 }
				NOT = { has_building = ct_asoiaf_westerland_basevalue_3 }
				NOT = { has_building = ct_asoiaf_vale_basevalue_3 }
				NOT = { has_building = ct_asoiaf_storm_basevalue_3 }
				NOT = { has_building = ct_asoiaf_crown_basevalue_3 }
				NOT = { has_building = ct_asoiaf_ironislands_basevalue_3 }
				NOT = { has_building = ct_asoiaf_dorne_basevalue_3 }
				NOT = { has_building = ct_asoiaf_river_basevalue_3 }
				NOT = { has_building = ct_asoiaf_north_basevalue_3 }
				NOT = { has_building = ct_asoiaf_essos_basevalue_3 }
				NOT = { has_building = ct_asoiaf_summerisland_basevalue_3 }
				NOT = { has_building = ct_asoiaf_qarth_basevalue_3 }
				NOT = { has_building = ct_asoiaf_ghiscari_basevalue_3 }
				NOT = { has_building = ct_asoiaf_lhazareen_basevalue_3 }
				NOT = { has_building = ct_asoiaf_eastern_basevalue_3 }
				NOT = { has_building = ct_asoiaf_ibben_basevalue_3 }
				NOT = { has_building = ct_asoiaf_yiti_basevalue_3 }
				NOT = { has_building = ct_asoiaf_sarnor_basevalue_3 }
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 1800
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
	ct_upgrade_bv_4 = {
		desc = ct_upgrade_bv_4_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 4
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				OR = {
					has_building = ct_asoiaf_reach_basevalue_3
					has_building = ct_asoiaf_westerland_basevalue_3
					has_building = ct_asoiaf_vale_basevalue_3
					has_building = ct_asoiaf_storm_basevalue_3
					has_building = ct_asoiaf_crown_basevalue_3
					has_building = ct_asoiaf_ironislands_basevalue_3
					has_building = ct_asoiaf_dorne_basevalue_3
					has_building = ct_asoiaf_river_basevalue_3
					has_building = ct_asoiaf_north_basevalue_3
					has_building = ct_asoiaf_essos_basevalue_3
					has_building = ct_asoiaf_summerisland_basevalue_3
					has_building = ct_asoiaf_qarth_basevalue_3
					has_building = ct_asoiaf_ghiscari_basevalue_3
					has_building = ct_asoiaf_lhazareen_basevalue_3
					has_building = ct_asoiaf_eastern_basevalue_3
					has_building = ct_asoiaf_ibben_basevalue_3
					has_building = ct_asoiaf_yiti_basevalue_3
					has_building = ct_asoiaf_sarnor_basevalue_3
				}
				NOT = { has_building = ct_asoiaf_reach_basevalue_4 }
				NOT = { has_building = ct_asoiaf_westerland_basevalue_4 }
				NOT = { has_building = ct_asoiaf_vale_basevalue_4 }
				NOT = { has_building = ct_asoiaf_storm_basevalue_4 }
				NOT = { has_building = ct_asoiaf_crown_basevalue_4 }
				NOT = { has_building = ct_asoiaf_ironislands_basevalue_4 }
				NOT = { has_building = ct_asoiaf_dorne_basevalue_4 }
				NOT = { has_building = ct_asoiaf_river_basevalue_4 }
				NOT = { has_building = ct_asoiaf_north_basevalue_4 }
				NOT = { has_building = ct_asoiaf_essos_basevalue_4 }
				NOT = { has_building = ct_asoiaf_summerisland_basevalue_4 }
				NOT = { has_building = ct_asoiaf_qarth_basevalue_4 }
				NOT = { has_building = ct_asoiaf_ghiscari_basevalue_4 }
				NOT = { has_building = ct_asoiaf_lhazareen_basevalue_4 }
				NOT = { has_building = ct_asoiaf_eastern_basevalue_4 }
				NOT = { has_building = ct_asoiaf_ibben_basevalue_4 }
				NOT = { has_building = ct_asoiaf_yiti_basevalue_4 }
				NOT = { has_building = ct_asoiaf_sarnor_basevalue_4 }
			}	
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 2700
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
	ct_upgrade_bv_5 = {
		desc = ct_upgrade_bv_5_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 6
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				OR = {
					has_building = ct_asoiaf_reach_basevalue_4
					has_building = ct_asoiaf_westerland_basevalue_4
					has_building = ct_asoiaf_vale_basevalue_4
					has_building = ct_asoiaf_storm_basevalue_4
					has_building = ct_asoiaf_crown_basevalue_4
					has_building = ct_asoiaf_ironislands_basevalue_4
					has_building = ct_asoiaf_dorne_basevalue_4
					has_building = ct_asoiaf_river_basevalue_4
					has_building = ct_asoiaf_north_basevalue_4
					has_building = ct_asoiaf_essos_basevalue_4
					has_building = ct_asoiaf_summerisland_basevalue_4
					has_building = ct_asoiaf_qarth_basevalue_4
					has_building = ct_asoiaf_ghiscari_basevalue_4
					has_building = ct_asoiaf_lhazareen_basevalue_4
					has_building = ct_asoiaf_eastern_basevalue_4
					has_building = ct_asoiaf_ibben_basevalue_4
					has_building = ct_asoiaf_yiti_basevalue_4
					has_building = ct_asoiaf_sarnor_basevalue_4
				}
				NOT = { has_building = ct_asoiaf_reach_basevalue_5 }
				NOT = { has_building = ct_asoiaf_westerland_basevalue_5 }
				NOT = { has_building = ct_asoiaf_vale_basevalue_5 }
				NOT = { has_building = ct_asoiaf_storm_basevalue_5 }
				NOT = { has_building = ct_asoiaf_crown_basevalue_5 }
				NOT = { has_building = ct_asoiaf_ironislands_basevalue_5 }
				NOT = { has_building = ct_asoiaf_dorne_basevalue_5 }
				NOT = { has_building = ct_asoiaf_river_basevalue_5 }
				NOT = { has_building = ct_asoiaf_north_basevalue_5 }
				NOT = { has_building = ct_asoiaf_essos_basevalue_5 }
				NOT = { has_building = ct_asoiaf_summerisland_basevalue_5 }
				NOT = { has_building = ct_asoiaf_qarth_basevalue_5 }
				NOT = { has_building = ct_asoiaf_ghiscari_basevalue_5 }
				NOT = { has_building = ct_asoiaf_lhazareen_basevalue_5 }
				NOT = { has_building = ct_asoiaf_eastern_basevalue_5 }
				NOT = { has_building = ct_asoiaf_ibben_basevalue_5 }
				NOT = { has_building = ct_asoiaf_yiti_basevalue_5 }
				NOT = { has_building = ct_asoiaf_sarnor_basevalue_5 }
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 4000
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
	
	ct_upgrade_bv_6 = {
		desc = ct_upgrade_bv_6_desc
		potential = {
			OR = {
				AND = {
					FROMFROM = { is_capital = yes }
					OR = {
						num_of_max_settlements = 6
						FROMFROM = { title = b_casterly_rock }
					}
				}
				NOR = {
					region = world_beyond_the_wall
					region = world_north
					region = world_riverlands
					region = world_dorne
					region = world_iron_isles
					region = world_crownlands
					region = world_stormlands
					region = world_vale
					region = world_westerlands
					region = world_reach
				}
			}
			FROMFROM = {
				OR = {
					has_building = ct_asoiaf_reach_basevalue_5
					has_building = ct_asoiaf_westerland_basevalue_5
					has_building = ct_asoiaf_vale_basevalue_5
					has_building = ct_asoiaf_storm_basevalue_5
					has_building = ct_asoiaf_crown_basevalue_5
					has_building = ct_asoiaf_ironislands_basevalue_5
					has_building = ct_asoiaf_dorne_basevalue_5
					has_building = ct_asoiaf_river_basevalue_5
					has_building = ct_asoiaf_north_basevalue_5
					has_building = ct_asoiaf_essos_basevalue_5
					has_building = ct_asoiaf_summerisland_basevalue_5
					has_building = ct_asoiaf_qarth_basevalue_5
					has_building = ct_asoiaf_ghiscari_basevalue_5
					has_building = ct_asoiaf_lhazareen_basevalue_5
					has_building = ct_asoiaf_eastern_basevalue_5
					has_building = ct_asoiaf_ibben_basevalue_5
					has_building = ct_asoiaf_yiti_basevalue_5
					has_building = ct_asoiaf_sarnor_basevalue_5
				}
				NOT = { has_building = ct_asoiaf_reach_basevalue_6 }
				NOT = { has_building = ct_asoiaf_westerland_basevalue_6 }
				NOT = { has_building = ct_asoiaf_vale_basevalue_6 }
				NOT = { has_building = ct_asoiaf_storm_basevalue_6 }
				NOT = { has_building = ct_asoiaf_crown_basevalue_6 }
				NOT = { has_building = ct_asoiaf_ironislands_basevalue_6 }
				NOT = { has_building = ct_asoiaf_dorne_basevalue_6 }
				NOT = { has_building = ct_asoiaf_river_basevalue_6 }
				NOT = { has_building = ct_asoiaf_north_basevalue_6 }
				NOT = { has_building = ct_asoiaf_essos_basevalue_6 }
				NOT = { has_building = ct_asoiaf_summerisland_basevalue_6 }
				NOT = { has_building = ct_asoiaf_qarth_basevalue_6 }
				NOT = { has_building = ct_asoiaf_ghiscari_basevalue_6 }
				NOT = { has_building = ct_asoiaf_lhazareen_basevalue_6 }
				NOT = { has_building = ct_asoiaf_eastern_basevalue_6 }
				NOT = { has_building = ct_asoiaf_ibben_basevalue_6 }
				NOT = { has_building = ct_asoiaf_yiti_basevalue_6 }
				NOT = { has_building = ct_asoiaf_sarnor_basevalue_6 }
			}
			#FROM = { NOT = { culture = dothraki } NOT = { culture = jogos_nhai } }
		}
		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
		build_time = 0
		gold_cost = 6000
		local_tax_modifier = -0.33
		levy_size = -0.2
	}
}