castle = {
	ca_dragon_pit = {
		desc = ca_dragon_pit_desc
		potential = {
			FROMFROM = {
				is_capital = yes
				has_building = ca_dragon_pit
				NOT = { title = b_stone_drum }
			}
		}
		trigger = { 
			TECH_CASTLE_CONSTRUCTION = 0
			is_capital = yes			
			FROM = {
				OR = {
					trait = dragon_rider
					trait = dragon_egg
				} 	
				capital_holding = { location = { province_id = ROOT } }	 
			}
		}
		ai_creation_factor = 100
		gold_cost = 500
		build_time = 365
		extra_tech_building_start = 10.0 # Never get at start of game
	}
}
family_palace = {
	fp_dragon_pit = {
		desc = ca_dragon_pit_desc
		potential = {
			FROMFROM = {
				has_building = fp_dragon_pit
			}
		}
		trigger = { 
			hidden_tooltip = { TECH_CASTLE_CONSTRUCTION = 0 }
			FROM = {
				OR = {
					trait = dragon_rider
					trait = dragon_egg
				}
			}
		}
		ai_creation_factor = 100
		gold_cost = 500
		build_time = 300
		extra_tech_building_start = 10.0 # Never get at start of game
	}
}