castle = {
	ca_sin_stone_quarry = {
		desc = ca_sin_stone_quarry_desc

		potential = {
			has_province_modifier = sin_stone
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 150
		build_time = 90
		ai_creation_factor = 110
		tax_income = 1.5

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	ca_sin_logging_camp = {
		desc = ca_sin_logging_camp_desc

		potential = {
			has_province_modifier = sin_timber
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 100
		build_time = 30
		ai_creation_factor = 110
		tax_income = 1

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	ca_sin_iron_mine = {
		desc = ca_sin_iron_mine_desc

		potential = {
			has_province_modifier = sin_iron
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 150
		build_time = 180
		ai_creation_factor = 110
		tax_income = 1.5

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	ca_sin_silver_mine = {
		desc = ca_sin_silver_mine_desc

		potential = {
			has_province_modifier = sin_silver
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 200
		build_time = 180
		ai_creation_factor = 110
		tax_income = 4

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	ca_sin_gold_mine = {
		desc = ca_sin_gold_mine_desc

		potential = {
			has_province_modifier = sin_gold
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 200
		build_time = 180
		ai_creation_factor = 110
		tax_income = 4

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	ca_sin_traders = {
		desc = ca_sin_traders_desc

		potential = {
			has_province_modifier = sin_traders_mod
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 150
		build_time = 30
		ai_creation_factor = 110
		tax_income = 1.5

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
}
city = {
	ct_sin_stone_quarry = {
		desc = ct_sin_stone_quarry_desc

		potential = {
			has_province_modifier = sin_stone
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 150
		build_time = 90
		ai_creation_factor = 110
		tax_income = 1.5

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	ct_sin_logging_camp = {
		desc = ct_sin_logging_camp_desc

		potential = {
			has_province_modifier = sin_timber
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 100
		build_time = 30
		ai_creation_factor = 110
		tax_income = 1

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	ct_sin_iron_mine = {
		desc = ct_sin_iron_mine_desc

		potential = {
			has_province_modifier = sin_iron
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 150
		build_time = 180
		ai_creation_factor = 110
		tax_income = 1.5

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	ct_sin_silver_mine = {
		desc = ct_sin_silver_mine_desc

		potential = {
			has_province_modifier = sin_silver
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 200
		build_time = 180
		ai_creation_factor = 110
		tax_income = 4

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	ct_sin_gold_mine = {
		desc = ct_sin_gold_mine_desc

		potential = {
			has_province_modifier = sin_gold
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 200
		build_time = 180
		ai_creation_factor = 110
		tax_income = 4

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
	ct_sin_traders = {
		desc = ct_sin_traders_desc

		potential = {
			has_province_modifier = sin_traders_mod
			FROMFROM = {
				is_capital = yes
			}
		}

		gold_cost = 150
		build_time = 30
		ai_creation_factor = 110
		tax_income = 1.5

		trigger = { TECH_CASTLE_CONSTRUCTION = 0 }
		extra_tech_building_start = 10.0 # Never get at start of game
	}
}