government_flavor = {
	name = gov_e_collinsguard
	graphics = GFX_kingsguard
	priority = 4
	trigger = {
		government = CLG_E_government
	}
}
government_flavor = {
	name = gov_w_collinsguard
	graphics = GFX_kingsguard
	priority = 4
	trigger = {
		government = CLG_W_government
	}
}