decisions = {
	raise_adventure_fleet = {
		potential = {
			ai = no
		}
		allow = {
			in_command = yes
			NOT = { has_earmarked_regiments = lalad_fleet }
			wealth = 0
		}
		effect = {
			spawn_fleet = {
				owner = THIS
				province = closest
				troops = {
					galleys = { 20 20 }
				}
				earmark = lalad_fleet
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	raise_adventure_troops = {
		potential = {
			ai = no
			is_landed = no
		}
		allow = {
			wealth = 500
			NOT = { has_character_flag = raise_adventure_troops }
		}
		effect = {
			character_event = { id = lalad_troops.0 }
			set_character_flag = raise_adventure_troops
		}
		ai_will_do = {
			factor = 0
		}
	}
	lalad_set_looting = {
		potential = {
			ai = no
			is_landed = no
		}
		allow = {
			in_command = yes
		}
		effect = {
			any_army = {
				set_looting = yes
			}
		}
		ai_will_do = {
			factor = 0
		}
	}
	lalad_unset_looting = {
		potential = {
			ai = no
			is_landed = no
		}
		allow = {
			in_command = yes
		}
		effect = {
			any_army = {
				set_looting = no
			}
		}
		ai_will_do = {
			factor = 0
		}
	}

	become_LALAD = {
		potential = {
			ai = no
			is_landed = yes
		}
		allow = {
			any_courtier = {
				or = {
					has_job_title = job_castellan
					has_job_title = job_chancellor
				}
			}
		}
		effect = {
			character_event = { id = lalad_events.100 }
		}
		ai_will_do = {
			factor = 0
		}
	}

	take_previous_titles = {
		potential = {
			ai = no
			is_landed = no
			any_claim = {
				has_title_flag = take_collins_seat
			}
		}
		allow = {
			ai = no
			is_landed = no
		}
		effect = {
			character_event = { id = lalad_events.102 }
		}
		ai_will_do = {
			factor = 0
		}
	}

}
title_decisions = {
	claim_title_lalad = {
		filter = all
		ai_target_filter = owned
		from_potential = {
			ai = no
			is_landed = no
			NOT = {
				has_character_flag = lalad_claim
			}
		}
		potential = {
			holder_scope = {
				independent = yes
			}
			higher_real_tier_than = BARON
		}
		allow = {
			FROM = {
				NOT = {
					has_claim = ROOT
				}
			}
		}
		effect = {
			add_pressed_claim = FROM
			FROM = { set_character_flag = lalad_claim }
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}