title_decisions = {

	colonize_province = {
		filter = owned
		ai_target_filter = owned

		from_potential = {
			ai = no
			NOT = { trait = nightswatch }
			NOT = { trait = kingsguard }
		}
		potential = {
			tier = COUNT
			holder_scope = { character = FROM }
			location = {
				NOR = {
					has_province_modifier = ruined_province
					has_province_modifier = dothraki_domain
					has_province_modifier = jogos_nhai_domain
					has_province_modifier = colony
					has_province_modifier = partial_colony
					AND = {
						culture = FROM
						religion = FROM
					}
				}
			}
		}
		allow = {
			FROM = { wealth = 1500 }
		}
		effect = {
			FROM = { character_event = { id = colonize_realm.0 } }
		}
		ai_will_do = {
			factor = 0
		}
	}

}